Jump to content

Dhara

Alpha Team Vanguard
  • Posts

    719
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Dhara got a reaction from OrionSteed in NQ please stop listening to players.   
    Well, NQ believes that too I guess.  Tedium is not fun.  I have enough of that kind of work IRL.  

    Look if there are enough players who think sitting inside of user interfaces and clicking buttons and searching for stuff is challenging, then good luck to you all.  I want a game that challenges my mind, not my patience.
  2. Like
    Dhara got a reaction from NoRezervationz in DU is BORING!   
    Yeah its just plain boring now.  I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them.  I can't believe how rudimentary the search features are in this game.  Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and  I realize I have to go to another planet for three of the schematics.  So that means I now have to build up my skills again.   Nope.  I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen. 
     
    So that's like four hours of game play and nothing, whatsoever, fun about any of it.   I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money.  This game might sound good on paper, but its just not fun at all for me anymore.  Most of my org has quit playing too. Everyone playing different games now.   I dont know if NQ can fix it, so idk if I'll play again.  Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not. 
  3. Like
    Dhara got a reaction from CptLoRes in DU is BORING!   
    Yeah its just plain boring now.  I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them.  I can't believe how rudimentary the search features are in this game.  Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and  I realize I have to go to another planet for three of the schematics.  So that means I now have to build up my skills again.   Nope.  I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen. 
     
    So that's like four hours of game play and nothing, whatsoever, fun about any of it.   I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money.  This game might sound good on paper, but its just not fun at all for me anymore.  Most of my org has quit playing too. Everyone playing different games now.   I dont know if NQ can fix it, so idk if I'll play again.  Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not. 
  4. Like
    Dhara got a reaction from Sabretooth in DU is BORING!   
    Yeah its just plain boring now.  I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them.  I can't believe how rudimentary the search features are in this game.  Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and  I realize I have to go to another planet for three of the schematics.  So that means I now have to build up my skills again.   Nope.  I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen. 
     
    So that's like four hours of game play and nothing, whatsoever, fun about any of it.   I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money.  This game might sound good on paper, but its just not fun at all for me anymore.  Most of my org has quit playing too. Everyone playing different games now.   I dont know if NQ can fix it, so idk if I'll play again.  Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not. 
  5. Like
    Dhara got a reaction from Supermega in DU is BORING!   
    Yeah its just plain boring now.  I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them.  I can't believe how rudimentary the search features are in this game.  Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and  I realize I have to go to another planet for three of the schematics.  So that means I now have to build up my skills again.   Nope.  I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen. 
     
    So that's like four hours of game play and nothing, whatsoever, fun about any of it.   I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money.  This game might sound good on paper, but its just not fun at all for me anymore.  Most of my org has quit playing too. Everyone playing different games now.   I dont know if NQ can fix it, so idk if I'll play again.  Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not. 
  6. Like
    Dhara got a reaction from DanilShe in DU is BORING!   
    Yeah its just plain boring now.  I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them.  I can't believe how rudimentary the search features are in this game.  Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and  I realize I have to go to another planet for three of the schematics.  So that means I now have to build up my skills again.   Nope.  I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen. 
     
    So that's like four hours of game play and nothing, whatsoever, fun about any of it.   I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money.  This game might sound good on paper, but its just not fun at all for me anymore.  Most of my org has quit playing too. Everyone playing different games now.   I dont know if NQ can fix it, so idk if I'll play again.  Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not. 
  7. Like
    Dhara reacted to RumRunnerI in DU is BORING!   
    This reminded me of a point because this "war" on solo playing is very disruptive because the truth is, playing solo happens even when you are in an org. So many times I am on the phone or multi tasking and cant be on comms with an org. Reality has a way to force you to be solo sometimes or when you dont have long to play, you do so without an org. I fear we are taking a very narrow view of what a MMO should be. People are going to do what they want, you cant force them because they either find a work around or simply leave. 
  8. Like
    Dhara got a reaction from Emptiness in DU is BORING!   
    Yeah its just plain boring now.  I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them.  I can't believe how rudimentary the search features are in this game.  Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and  I realize I have to go to another planet for three of the schematics.  So that means I now have to build up my skills again.   Nope.  I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen. 
     
    So that's like four hours of game play and nothing, whatsoever, fun about any of it.   I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money.  This game might sound good on paper, but its just not fun at all for me anymore.  Most of my org has quit playing too. Everyone playing different games now.   I dont know if NQ can fix it, so idk if I'll play again.  Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not. 
  9. Like
    Dhara got a reaction from JoeKing in DU is BORING!   
    Yeah its just plain boring now.  I tried to login and play the other day and spent hours trying to find recipes since it's such a PAIN to search for them.  I can't believe how rudimentary the search features are in this game.  Three hours later and four marketplace trips that still are so laggy it makes the game crash every time and  I realize I have to go to another planet for three of the schematics.  So that means I now have to build up my skills again.   Nope.  I don't want to spend another hour or two clicking those damn skills buttons and trying to drag them into order with the most un-user-friendly ordering feature I have ever seen. 
     
    So that's like four hours of game play and nothing, whatsoever, fun about any of it.   I can't even bring myself to spend 30 minutes logging in and crashing several times just to claim my daily money.  This game might sound good on paper, but its just not fun at all for me anymore.  Most of my org has quit playing too. Everyone playing different games now.   I dont know if NQ can fix it, so idk if I'll play again.  Have to wait and see if any of their new features add a little more fun, or if its just more sitting inside a menu and clicking stuff or not. 
  10. Like
    Dhara reacted to DanilShe in DU is BORING!   
    Yes, it is. Especially after last update. Am I supposed to dig-dig-dig all the time? Now, after last update I have nothing to do, but dig. To be able to produce now I have to buy a recipe. This is total bullshit! There are plethora of games, where I should dig a shit out of a planet so a game starts to be interesting after a MONTHS of real gameplay. I do not want another such game. I have it enough in EVE. I suppose to stop playing DU, if things not change. This is sad. I had a hope, that DU will be different...
  11. Like
    Dhara got a reaction from Deintus in What would you change?   
    These are ALL excellent ideas!  This is what we want; actual challenges, not just mind-numbing excessive time-sinks.
  12. Like
    Dhara got a reaction from GallopingTortoise in Continue playing or quit the game (after 0.23)   
    I really liked industry.  It was challenging to see how many machines I could get going at once, how far ahead of my queue I could get and so on.  I would tweak on it for hours.  That fun is now gone and I am to be nerfed down to a refiner and honeycomb maker. So everyone in my org will now have to ask me to make all their honeycomb for them.   This is not fun game play.  Not ALL of us are here ONLY for the giant PVP battles that JC clearly wants to force us into.  He does not seem to want a universe full of diversity of game-play (like in most sandboxes) in any way shape or form.  We are ALL to join the three of four giant orgs in the game and become cogs in their machines.  I wanted a sandbox where I could help build a civilization, not be a slave for giant orgs that may or may not even want to get to know me as a person at all. 
     
    I am still hanging on, but ONLY for the sake of the players in my org.  I only have a few left and I love them to death, but I suspect that the ones who don't just outright quit will be forced to join larger orgs if they too want to engage in any PVP at all.  I doubt we will be able to build the modest sized transport company I have dreamed of anymore.  I dont have time IRL to do all that mining.  So, we'll see what happens, but I can tell you this.  I am REALLY going to miss playing with my factories.
  13. Like
    Dhara got a reaction from GallopingTortoise in Continue playing or quit the game (after 0.23)   
    Probably, we're trying to set up a transport company and were "just" about to start taking orders.  But it does require a LOT of industry,  I am just not certain if we can pull it off anymore with all the new changes and being a smaller org.  I am uncertain if there is a place in this game for small businesses like ours since it will be next to impossible to compete with the giant orgs now.  And the last thing I need is another "job" by running a large org.  It seems that being a small org is just not good enough for what the developers of this game want.  Idk.  We'll just have to wait and see ?‍♀️
     
  14. Like
    Dhara got a reaction from OrionSteed in Continue playing or quit the game (after 0.23)   
    Probably, we're trying to set up a transport company and were "just" about to start taking orders.  But it does require a LOT of industry,  I am just not certain if we can pull it off anymore with all the new changes and being a smaller org.  I am uncertain if there is a place in this game for small businesses like ours since it will be next to impossible to compete with the giant orgs now.  And the last thing I need is another "job" by running a large org.  It seems that being a small org is just not good enough for what the developers of this game want.  Idk.  We'll just have to wait and see ?‍♀️
     
  15. Like
    Dhara reacted to Mordgier in What would you change?   
    Get rid of schematics for the current schematic implementation.
     
    Warp Drives, L cores, AGG etc can be considered to be sufficiently advanced to need schematics. 
     
     
    Add true Tier 2 elements. These do require schematics. They are flat out better than T1 things like the current silly 'military engine'  - not a tradeoff in some way. Just - better but more complicated to make. Tier 2 can be bought for elements that do not have a T1 counterpart - like say AGG - or must be researched for things that do.
     
    Add Tier 3 elements - you cannot buy schematics for these. These are not elements we currently know how to make. These need to be researched from found artifacts. They are beyond current human technological level.
     
    Tier 4 element can be added later as schematics can only be acquired as finite drops in the game from events, rare wrecks etc. Call it alien tech or whatever...
     
    Researching a schematic requires you to feed an element into an analyzer which consumes the element but makes some progress towards producing a BP for the higher tier. For example:
     
    You progress your analysis for the BP based on integrity (number of repairs left before it's irreparable) times the simplicity (with some rng thrown in for lulz) of developing the BP. For example say you feed in an engine that has 1 repair left, the simplicity is rated say 5 so you roll the following:
     
    <integrity> * (RND(1,<simplicity>) - so you progress between 1-5 points out of 100 to get a BP for smashing up a busted engine. Feeding in a fresh engine could generate 3-15 points. Skills could be used to increase this.
     
     
    Tier 3 BPs can be analyzed from artifacts found mining asteroids or in wrecks. They should be made rare enough that it is impractical for an individual to try to find enough of a specific artifact to make progress towards a BP.
     
     
    Schematic are not limited to ship elements. You could research a tier 2 assembler that is faster than a tier 1 etc.
     
     
    The above I just pulled out of my ass......so feel free to critique, I won't cry.
     
    ----------------
     
     
    Fix mining. 
     
    Add construct mining elements that can be mounted on a XS or S core. They consume raw oxygen and hydrogen to run. (No I'm not going to make them run on ship fuel because that requires ore).  The construct is capable of mining in much larger spheres than the hand tool and mined ore is stored inside an ore container. The ore container cannot be looted by hand - can only be jettisoned in which case the ore is lost. You must fly your ship to a static construct or an L core construct that has an ore unloader which empties the container into a linked hub. 
     
    There are several goals here.
     
    1 - Get rid of handmining beyond early game. It's not fun. You now have to pilot a ship to mine so piloting skills - both character and player skills matter.
     
    2 - Add complexity to mining - your design actually matters as your construct has to be able to carry the ore out since you can't just empty it via link.  You can't just fly your ship off somewhere and mine away by hand - you need to bring your mining ship along and you can't just have a bunch of ore crates as you will want to unload it regularly to keep your mass down or you'll burn too much fuel for it to be viable - or get too heavy and stuck underground and have to jettison ore to get out.
     
    3 - Improves group mining ops by creating a scenario for a dedicated mining L core carrier loaded with XS mining ships and has an ore unloader that is able to empty them into it's containers. As an L core is the minimum size for a dynamic core mounted ore unloader it would be cost prohibitive to have individual players flying around in L cores just to mine (at least for now). Yes they could claim a tile, plop down a static core and an unloader but it would still expand the complexity as currently you do the same thing with dynamic s cores with a bunch of containers.
     
    Also just pulled the above out of my ass....but that's the direction I'd want mining in DU to go. 
     
     
     
  16. Like
    Dhara reacted to CptLoRes in Continue playing or quit the game (after 0.23)   
    That's hardly fair. Industry was one of the few enjoyable aspects of this game. So it made sense for players to concentrate on that while waiting for the game to get a more complete loop and content. This is also why the player backlash to 0.23 has been so massive when NQ in their infinite wisdom decided to nuke industry from orbit, before they had added any alternative and enjoyable activities to the game.
     
    A monthly subscription for DU before 0.23 was already a hard sell, and after it is more or less impossible to justify.
     
  17. Like
    Dhara got a reaction from OrionSteed in Continue playing or quit the game (after 0.23)   
    I really liked industry.  It was challenging to see how many machines I could get going at once, how far ahead of my queue I could get and so on.  I would tweak on it for hours.  That fun is now gone and I am to be nerfed down to a refiner and honeycomb maker. So everyone in my org will now have to ask me to make all their honeycomb for them.   This is not fun game play.  Not ALL of us are here ONLY for the giant PVP battles that JC clearly wants to force us into.  He does not seem to want a universe full of diversity of game-play (like in most sandboxes) in any way shape or form.  We are ALL to join the three of four giant orgs in the game and become cogs in their machines.  I wanted a sandbox where I could help build a civilization, not be a slave for giant orgs that may or may not even want to get to know me as a person at all. 
     
    I am still hanging on, but ONLY for the sake of the players in my org.  I only have a few left and I love them to death, but I suspect that the ones who don't just outright quit will be forced to join larger orgs if they too want to engage in any PVP at all.  I doubt we will be able to build the modest sized transport company I have dreamed of anymore.  I dont have time IRL to do all that mining.  So, we'll see what happens, but I can tell you this.  I am REALLY going to miss playing with my factories.
  18. Like
    Dhara got a reaction from Majestic in Continue playing or quit the game (after 0.23)   
    I really liked industry.  It was challenging to see how many machines I could get going at once, how far ahead of my queue I could get and so on.  I would tweak on it for hours.  That fun is now gone and I am to be nerfed down to a refiner and honeycomb maker. So everyone in my org will now have to ask me to make all their honeycomb for them.   This is not fun game play.  Not ALL of us are here ONLY for the giant PVP battles that JC clearly wants to force us into.  He does not seem to want a universe full of diversity of game-play (like in most sandboxes) in any way shape or form.  We are ALL to join the three of four giant orgs in the game and become cogs in their machines.  I wanted a sandbox where I could help build a civilization, not be a slave for giant orgs that may or may not even want to get to know me as a person at all. 
     
    I am still hanging on, but ONLY for the sake of the players in my org.  I only have a few left and I love them to death, but I suspect that the ones who don't just outright quit will be forced to join larger orgs if they too want to engage in any PVP at all.  I doubt we will be able to build the modest sized transport company I have dreamed of anymore.  I dont have time IRL to do all that mining.  So, we'll see what happens, but I can tell you this.  I am REALLY going to miss playing with my factories.
  19. Like
    Dhara got a reaction from CptLoRes in Continue playing or quit the game (after 0.23)   
    I really liked industry.  It was challenging to see how many machines I could get going at once, how far ahead of my queue I could get and so on.  I would tweak on it for hours.  That fun is now gone and I am to be nerfed down to a refiner and honeycomb maker. So everyone in my org will now have to ask me to make all their honeycomb for them.   This is not fun game play.  Not ALL of us are here ONLY for the giant PVP battles that JC clearly wants to force us into.  He does not seem to want a universe full of diversity of game-play (like in most sandboxes) in any way shape or form.  We are ALL to join the three of four giant orgs in the game and become cogs in their machines.  I wanted a sandbox where I could help build a civilization, not be a slave for giant orgs that may or may not even want to get to know me as a person at all. 
     
    I am still hanging on, but ONLY for the sake of the players in my org.  I only have a few left and I love them to death, but I suspect that the ones who don't just outright quit will be forced to join larger orgs if they too want to engage in any PVP at all.  I doubt we will be able to build the modest sized transport company I have dreamed of anymore.  I dont have time IRL to do all that mining.  So, we'll see what happens, but I can tell you this.  I am REALLY going to miss playing with my factories.
  20. Like
    Dhara reacted to Daphne Jones in WTF NQ?   
    resetting talents again? It's F...ing three clicks per GD level to buy them back. My wrist has gone numb already. F this.
     
    How about rolling this back and trying again after you give us 1 click to buy a talent and all its prereqs?
  21. Like
    Dhara reacted to blazemonger in How to give PRO feedback!   
    NQ is trying to sell an early alpha state development as a released game in beta as a paid for live service game. They are not owning up to their commitment and promises set out starting from kickstarter and continue to water down the game.
     
    They are trying to make things work but due to the way they designed the game are not able to build complete game loops to facilitate that and seem unwilling to make changes to be able to actually do that by introducing PVE content which is needed to make mechanics work and instead think that they can save the game by introducing a Battle Royal mode and a creative sandbox mode.
     
    They think that the mission system is the silver bullet that will solve all problems, they think that by adding a magic "available power" number to tiles they can create power management that is immersive and attractive. They do not consider options and suggestion that actually trigger gameplay for all game play styles and make the game complex, strategic and emergent.
     
    If players find creative ways to play without affecting others, they nerf these options. If players find creative ways to play while impacting others  though creating obstacles and risk for others with the same end goal/effect, NQ thinks that's fine and really cool.
     
    They say that the industry changes are what was always intended but they were not ready and the result was that  too many player got to "endgame" content (whatever that means) too fast.. Thing is, the changes do not take that endgame content away, it just denies those that did not get there yet for whatever reason the ability to do so while the ones that did will be able to carry on . NQ pretty much is of the opinion that as a solo player or small group you have no problem as you can just pay others whatever they want to ask for by using te markets.
     
    Large orgs can isolate entirely from the in game economy and fend for themselves regardless of the changes because it hardly affects them as they have already stocked up and have so much money they can just blanket buy what other will have to work weeks, if not months for to get to. _THAT_  is what the economy is not starting, the isolationist behavior is not with the "small guy", it is with the big orgs who have build their own infrastructure internally, and did so to some degree by using early exploits, loopholes and possibly insider info, and have zero need or incentive to use or feed markets/the economy outside of dumping surplus at whatever price they desire to set for it and/or use their position to undercut and push out anyone trying to get a piece of the pie.
     
    Yes, it would certainly cause a setback for many who worked hard to build a small business for themselves in game but the only way to correct the stranglehold the big orgs already have on the game will be to wipe and allow everyone to build their dream on even footing after massive changes are introduced which really are the definition of alpha state of development for a game.
     
     
    To quote myself from Discord;
     

     
     
     
    And yes, I do feel I am being "clear, polite and to the point."
     
     
  22. Like
    Dhara reacted to Mordgier in NQ - You're doing it wrong.   
    You're well on the path of going the way of Worlds Adrift.
     
    You want to nerf industry because everyone is building their own 'Iphone' - fine - what are they going to do instead? What else is there to do instead? 
     
    You want to add element destruction? Great - I'm with you. It needs to happen. But maybe just maybe pairing it with the removal of the Alt-F4 mechanic, removal of Discord support and on top of that nerfing production isn't the best idea? 
     
    You think mining is too easy? Grea.....wait what....what? WHAT?! Have you mined in DU? How much? Look, ask anyone who has filled a 10L hub every two nights, there is nothing 'easy' about mining. It's boring. It's tedious. It's concentrated drudgery and one of the primary reasons I don't play DU anymore - but what it is not is 'easy' and never even in my most drunken state (and I admit I sure didn't mine sober) did I think that "Hey maybe if I couldn't link to my 10L hub mining would be better!" . In fact, when linking was broken, I just didn't play the game. 
     
    Just the fact that JC thinks that linking is the issue with mining - not literally everything else - makes me lose all faith in his judgment. Of all the things wrong with mining - linking isn't  one of them. Nor is the lack  of "mining hazards"...
     
    The community has over and over and over asked for constructs that can mine - empyrion style - give us drills we can put on hovers - give even bigger giant drills we can put on stationary constructs. Give us anything besides handmining because 'easy' it's not - it's at least 7th level of hell grade tedium - and 9th if you have to deal with phantom nodes and pending operations. Unless of course you take my approach, get drunk and watch netflix so that the next day you forget about how hellish mining for 6 hours straight was.
     
    Unfortunately I've remembered enough of those nights over time to stop logging in to DU...and the upcoming changes and theroycrafting about the future of mining have made it extremely clear that JC does not play DU either...he may goof around in his castle - but he sure hasn't built a mega factory nor has he mined the ore to get the resources to build his giant fortress if he thinks all those things are too easy...
     
    Seriously - JC just logs in - looks at all the stuff others built and his take away is that mining and mega factories are too easy? It took us weeks of drudgery......I can't even...
     
    Edit: Also - cores not repairable?! Masterstroke....
  23. Like
    Dhara got a reaction from Ryotian in [Discussion] DevBlog: Rebalancing the Universe   
    That is a great concern of mine too.  One of my guys is a week into crafting a warp beacon.  Do we lose all that work and resources now?
  24. Like
    Dhara reacted to Mordgier in Dec 7 Twitch Q&A - Let's Discuss!   
    I would like to know for next Q&A how many meganodes JC found and mined out before coming to the conclusion that mining is too easy and linking to containers need to be nerfed.
  25. Like
    Dhara reacted to blazemonger in [Discussion] DevBlog: Rebalancing the Universe   
    JC said that those jobs will complete.. he was unclear on just that job or the setup as-is though.. 
    It would be really bad if one can set up a production line and just keep it running despite the patch as long as there is ore in the input container
×
×
  • Create New...