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Walter

Alpha Tester
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  1. Like
    Walter reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't know how you Wipers develop this delusion that a wipe is going to miraculously bring in a bunch of new players who wouldn't play otherwise - aside from your own wishful thinking and a peer-group of likeminded friends probably reinforcing your bubble. There's just no evidence ever in any game that a wipe does anything more than swap out some old players for new less-committed players resulting in long-term decline. And those who are unhappy with their lot in the game - access to territory or resources - are just replaced with a different group of people who missed out on the latest land rush. Add to that it's also a reversal on a commitment made at beta launch ('magic BPs') and the result will be even worse. 
  2. Like
    Walter got a reaction from Aranol in Make pirates work for their loot.   
    Warp drive was nerfed due to people pressing a magical I win button each time we PvP players took the effort to go catch them burning warp cells and fuel exposing our ships also to other PVP players doing what we all know is a bad thing that is flying in a pipe. DU PvP suffered for a long from very bad desync and lag making our job nothing like the easy you describe. And clearly, you have no clue about DU PvP scripts these do not put you the kill in a silver plate, these can give you info about Pipe distances, allies surrounding you, time to brake, and hit chance. For the rest you have to align your ships vectors with the target one while shooting so now you come fresh and ask to make it worse with a minigame. Jamm Sensors and electronic warfare on the other hand is welcomed addition and a good suggestion.
  3. Like
    Walter reacted to Omukuumi in Make pirates work for their loot.   
    How can we still see such messages again and again...
     
    I have a simple question: have you tried piracy?
     
    This question involves understanding if you realize that a PVP player has to be a basic PVE player;
    He needs ammunition, fuel, warpcells, elements (high tier engines/weapons/radar) and for that, he makes as much effort or more than any other PVE player.
    A pirate spends a large part of his time in the PVP zone, whether it is to scout, camp or intercept a ship and sometimes he fights against other players; the losses of time, quanta, lives on the elements or just a simple ship are not negligible. A PVE player who launches a route in the PVP zone just has to afk and wait to do the route in a straight line, most of the time with a script and he can do something else on the side. Because if we criticize the fact that the pirates have too simply kills and if you said that making a detour to avoid a pipe takes too much effort, it's bullshit.
     
    To criticize the fact that a pirate does not always take the time to dialogue with his victim to find common ground is to forget that:
    - There is no way to contact a pilot BEFORE destroying his ship, if you could just "right click" on a ship icon and open a chat window, why not
    - 95% of the time the victim wants trashtalk more than calm talk, accusations of cheating are also very common
    - We maybe just don't have the time to talk

    To conclude; the PVP zone must be a lawless zone, piracy MUST be the main activity there and create a need for hauler security via mercenaries or alliances or even create conflict zones around an attack in order to secure a ship destroyed. Piracy must also be the most accessible PVP gameplay because new players or single players wanting to get into PVP must have the choice of learning PVP alone against haulers or other pirates. There will be no bot to fight against, remember that.
    Instead of wanting to redesign piracy to make it more complex, redesign your gameplay and ships. Don't go out into the PVP zone unarmed or unescorted, get closer to an alliance with which you can call for help and have players who intervene to rescue you... Don't be what you criticize: players looking for ease.
  4. Like
    Walter reacted to Yoarii in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yes, wiping talent points on any account (beta-key or paid) is a definitive "I'm gone" too.
     
    How can it possibly be a good thing to hold a knife to the throat of the entire player base? How do they expect players to want to invest time and effort into something that may get deleted? Yes, any MMO have a limited life span, but this is so demotivating. It's not like new players don't become aware that there's a wipe hanging over our heads considering the discussion comes up over and over in general chat.
     
    I love (some parts of) the game and the community, but I am utterly disappointed in NQ.
  5. Like
    Walter reacted to Frostydog1793 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    In terms of removing schematics, a wipe is the worst thing you can do. If you just pull the rug from under us and completely remove schematics in one fell swoop, it would be absolute carnage.But even though some people would be salty that they wasted all of that money, by the next time they need to make a new machine, they would be thankful. If you decide to wipe, however, you would lose practically your entire current player base permanently. I‘ve supported this game since the alpha, and played since the beta, and I want this game to succeed, cause it is the exact game I’ve always wanted made by the most helpful and chill dev team I’ve ever had the pleasure of asking to unstuck my ship. But while I myself might come back to the game post wipe to try and rebuild eventually, I’m afraid- when your game is based around the players- there might not be a game to come back to.
    You are also not going to gain players by wiping, as chances are new people won’t be more inclined (maybe even less inclined due to a lack of stability) to buy the game if there has been a recent wipe. The only time having more advanced players would disincentivise new players would be after they’ve already started playing, due to it feeling unfair. In our community, this is by far not the case, as any new player won’t be shunned, but actively helped and elevated to the Same level. I’d take Carothis as an example, as he asked for help with a really obvious thing in the chat. This then led the chat to realise that they were new, so they immediately had multiple people (myself included) personally guiding carothis. Carothis now has a complete mining rig and is the superlegate of an org. That took them 1 day under the communities help. Therefore a wipe would deter new players, as old ones would be too busy rebuilding from scratch to help them.
    tl:dr
    Plz no wipe, I don’t want dead gaem.
  6. Like
    Walter reacted to Metsys in Voxel and Venting : What does the Game Design team think ?   
    I am not too sure how to read this post, since it's been a no-brainer to run L shields and lots of voxels on the large ships to retain tankiness. By nerfing the shield and introducing max speed limitation to 20.000 km/h for the heavy ships all they did is cement this: You get voxel tanky with a big bulky ship and keep your L shield on it, the more voxel HP and thus core stress, the more venting processes you can survive once your shields are depleted.

    Smaller shields like M or S shields only come into consideration if you want to retain any sort of max speed or push your max speed as high as you can get it, since you will want to aim for as low ship mass as possible. But that includes a completely different playstyle of utilizing the advantage of being faster than the enemy and disengaging at a speed at which the enemy cannot keep up, which allows you to safely vent and basicly weave in and out of the fight, taking advantage of your superior speed.

    With that in mind, tankiness from voxels becomes kinda irrelevant on those smaller, faster ships though, unless you wanna survive a few shots after losing your shields on those kinda ships too
     
     
  7. Like
    Walter got a reaction from Metsys in PVP balancing (warp)   
    Look at me I am one of those you despite. Many times I warpstopped and jumped on an unexpected target and cored it. It was not my skill that contributed to their demise no, more it was their own failure to avoid to fly in the cone of the pipe that caused them to loosing a ship and cargo. You just have to fly not direct to any planet but take sideways. That situation you describe is 100% avoidable just not fly in pipes.
     
    This is actually one of the fun things in DU to have done at least once and you want to remove it.
  8. Like
    Walter got a reaction from Waffle Boy in PVP balancing (warp)   
    It is a game. A game is supposed to have an opposing force like NPC and mobs to advance. In here there are no NPC so the mobs are we. I give it to you that you have no choice to adjust the difficulty level.
     
  9. Like
    Walter reacted to Waffle Boy in PVP balancing (warp)   
    I don't think people realize how easy it is to avoid pirates if you just fly outside the pipe.  Sure you'll get caught once or twice but 9 times out of 10 you'll be safe.  It's funny how people would rather just cry to NQ instead of actually learning a valid strategy to avoid pirates altogether.  Everyone only has a 2 SU radar which isn't that far.  If you're already 2 or 3 SU away from the planet and you haven't been noticed (and not going down the pipe), then essentially you're free.
  10. Like
    Walter reacted to Waffle Boy in PVP balancing (warp)   
    Damn I was just replying to another pvp bashing thread.  Now I have to do it to another one?  Like this magnificent other poster, Walter, just said, you can avoid it if you just fly outside of a pipe.
  11. Like
    Walter got a reaction from Nayropux in Make pirates work for their loot.   
    Warp drive was nerfed due to people pressing a magical I win button each time we PvP players took the effort to go catch them burning warp cells and fuel exposing our ships also to other PVP players doing what we all know is a bad thing that is flying in a pipe. DU PvP suffered for a long from very bad desync and lag making our job nothing like the easy you describe. And clearly, you have no clue about DU PvP scripts these do not put you the kill in a silver plate, these can give you info about Pipe distances, allies surrounding you, time to brake, and hit chance. For the rest you have to align your ships vectors with the target one while shooting so now you come fresh and ask to make it worse with a minigame. Jamm Sensors and electronic warfare on the other hand is welcomed addition and a good suggestion.
  12. Like
    Walter got a reaction from Waffle Boy in PVP balancing (warp)   
    Look at me I am one of those you despite. Many times I warpstopped and jumped on an unexpected target and cored it. It was not my skill that contributed to their demise no, more it was their own failure to avoid to fly in the cone of the pipe that caused them to loosing a ship and cargo. You just have to fly not direct to any planet but take sideways. That situation you describe is 100% avoidable just not fly in pipes.
     
    This is actually one of the fun things in DU to have done at least once and you want to remove it.
  13. Like
    Walter got a reaction from Waffle Boy in Make pirates work for their loot.   
    Warp drive was nerfed due to people pressing a magical I win button each time we PvP players took the effort to go catch them burning warp cells and fuel exposing our ships also to other PVP players doing what we all know is a bad thing that is flying in a pipe. DU PvP suffered for a long from very bad desync and lag making our job nothing like the easy you describe. And clearly, you have no clue about DU PvP scripts these do not put you the kill in a silver plate, these can give you info about Pipe distances, allies surrounding you, time to brake, and hit chance. For the rest you have to align your ships vectors with the target one while shooting so now you come fresh and ask to make it worse with a minigame. Jamm Sensors and electronic warfare on the other hand is welcomed addition and a good suggestion.
  14. Like
    Walter reacted to Waffle Boy in Make pirates work for their loot.   
    What a joke of a thread, honestly
     
    For the last year pirates have been overspending when it comes to PvP.  When we'd go out to asteroids, 90% of the time it end up with us spending warp cells and fuel for absolutely nothing.  And the time there was something, it was mostly a tiny throw away ship that nobody even cared about.  When we actually got a whale, I'd say we absolutely deserve it.  Even when we killed big mission runners in the past, those people were already making tons of quanta so that they could repurchase the ship they lost 10 times over.  and alot of times we just sold it back to them so they could redo their mission route.
     
    The fact that you think pirating is point and click clearly shows that you know very little about it.  Most of the skill comes through how good of a pilot you are and there is no script like you're suggesting out there that's going to help you with it.
     
    You need to come up with ideas to avoid pirates like other players do.  There's plenty of people who have avoided pirates by using good escape strategies or just using a throw away ship that they don't care about.
  15. Like
    Walter got a reaction from Koffye in Make pirates work for their loot.   
    Warp drive was nerfed due to people pressing a magical I win button each time we PvP players took the effort to go catch them burning warp cells and fuel exposing our ships also to other PVP players doing what we all know is a bad thing that is flying in a pipe. DU PvP suffered for a long from very bad desync and lag making our job nothing like the easy you describe. And clearly, you have no clue about DU PvP scripts these do not put you the kill in a silver plate, these can give you info about Pipe distances, allies surrounding you, time to brake, and hit chance. For the rest you have to align your ships vectors with the target one while shooting so now you come fresh and ask to make it worse with a minigame. Jamm Sensors and electronic warfare on the other hand is welcomed addition and a good suggestion.
  16. Like
    Walter reacted to DontPanic in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    hi, here would be my question to NQ team:
    You write: - A complete wipe (except blueprints) with solutions to allow old players to quickly rebuild their favorite constructs through various means.
     
    This would favor only builders, the people who made industry and grind the quantas for schematics are not considered. This is an unfair advantage for master builders. Also people who have made advanced Lua scripts will be favored since they have local backups.
     
    For me there are only two options, complete wipe including blueprints (where Lua scripters still have a big advantage) or no wipe.
     
    One more note from me, I joined DU at the end of the alpha because I didn't want to play alphas anymore and where did I end up, in an alpha, I joined because they promised a persistent world. As an entrepreneur you should make final decisions and not hesitate, then the customers know where they stand.
     
  17. Like
    Walter got a reaction from CaptainKork in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  18. Like
    Walter got a reaction from Cabana in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  19. Like
    Walter got a reaction from Ving in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  20. Like
    Walter got a reaction from merihimRefin in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Have you ever heard of a Korean grind MMO or the Grind in Warthunder? Listen if one of these games ever did a Wipe the outcry would be so epic one would hear about it on the news. Archage solved dwindling server populations by merging servers and making fresh start ones that later were merged into older ones. Why should this be an outlandish idea for DU when it is a common thing? But it seems that to nuke the server is the only thing they take into consideration from how it reads.
     
  21. Like
    Walter reacted to Cybob19 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yeah I'm sure you've been exclusively playing games where progress is gated by timers that can not be completed in an evening gaming session, for 30 years. Go cry in a corner but spare me the protestant work ethics.
     
     
     
    I don't care if some got rich illegitimately, because like 4 days into launch there were allready huge balancing issues and I made a conscious choice back then to focus on my progress and what I can do, and that I'm not going to put it in question everytime there is a new ooopsie.
  22. Like
    Walter reacted to DylanHunt in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    That's because video games changed in some categories so much. A new kind of video games is to build a virtual world of your own imagination and many others at the same place and the same time. If you play around with photoshop to create a nice desktop wallpaper for example and for some reason it would take one year every day a few hours. And then at the end you want to back up it to have this amazing piece of your own creativity forever, but photoshop tells you, they have to redo their software, and you can not back up your file. And now consider you have created this wallpaper together with friends in all that year. A very intense time.

    And now you want to compare that with playing video games ?
    No offense, but not sure how a "modern content creation" games can be compared to older video games.
    And now consider a "player driven content game" where the player can't keep their content......
    THAT what makes me want to cry ^^
     
  23. Like
    Walter got a reaction from merihimRefin in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  24. Like
    Walter got a reaction from Cybob19 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  25. Like
    Walter got a reaction from Aleksandr in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
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