Jump to content

Leogradance

Alpha Tester
  • Posts

    141
  • Joined

  • Last visited

Everything posted by Leogradance

  1. Mr, I left 4 months ago. Honestly, I don't care anymore. Ask yourself two questions but stop answering acidly, no one attacked you.
  2. I think they are beautiful. And that they are squeezing lemons to get some juice before closing everything. Already seen with other projects. The aesthetic work is fantastic ... and for this very reason, presented at this precise moment of development, it should make us think of "why now?".
  3. Each of us has a different reason for playing video games. I can tell you why I played with it: to vent my creative vein, my need to build and see my aesthetic sense and inventiveness realized, my hobbyist design skills and amazed by the artistic solutions found by others. Yes, I am from that part of the players who played DU for his creative ability. PVP and commerce have never attracted me. I liked to build. And I still do, in other games and even out of games. I don't know what "all adults" are doing to play a video game. Everyone has their own reason. There is no more valid or less valid reason. There is only how you perceive it, for yourself. As for the rest, I am sorry to be "brutal" but no one who is going to close a game will ever tell you "in 6 months we are planning to close everything, in the meantime we will squeeze you as much as we can". It's commercial madness. You won't know. If they tell you that everything will be fine, that they won't whipe, and that everything will go smoothly, it could be true, or a huge bullshit. It is up to you to decide whether to continue or not. But what you are asking is ... naive. Extremely naive.
  4. Pvp will change absolutely nothing. What will happen will be that those who want to enter the PVP zone will do so with armed ships and the pirates who now enjoy shooting unarmed ships will be blasted by heavily armed cargo ships. The pirates will arm themselves more and it will all end in a search for small lonely targets to attack. Which will be few. And alone they won't make any difference to the economy. There will be some movement at the start for the arms race. Then everything will stop. PVP is a pillar of the game. But "ONE". NOT "THE" column. It all has to work together for it to "really work". All column together. And right now they are raging on mining because they have realized that they have greatly underestimated the players' extraction speed, combined with lag problems. You may have realized for yourself that schematics are not an attempt to fix the economy. The economy of the game does not give a damn. There are simply too many industries in the game. Too much industry = too many processes -> too many processes = too much lag. Or do you think that going from the single liter of ore needed to craft pure ore to 1800 liters served some gameplay purpose? Let's be honest: NQ isn't proving to be interested in game mechanics, but just trying to plug some technical problems that have exploded in their hands. NQ please deny me. But not in words. With those you will never convince me. To me and everyone who has lost faith in your way of handling the game. With the facts.
  5. I played with a new group of players who joined DU for the first time after the release of 0.23 Just one / two days later. I felt their fantastic enthusiasm die a little at a time crashing into bugs, optimization completely absent (one of them has a PC for work with which he runs Cyberpunk at ultra and fixed 60fps: DU snaps them ...) countless ships destroyed by docking mechanics, lethal manouver tools, endless loading and handling of game problems ... nonexistent -> impossible to reach markets. When the technical assistance put the umpteenth ticket of one of them on hold indefinitely (after a week they still have not said anything) they started to abandon the game. And the same thing happened to 2 other groups of players in the last year. The problem with DU is not 0.23. DU's problem is NQ. Contradictory communications, advertising bordering on deceptive (we all know how they presented the game for the launch of the beta ...), lack of communication with the community. I understand that they are short of breath and that they are trying to save the shack. But they are doing it bad. Really bad.
  6. I also thought that the only way to make him understand how serious the situation is is to counter-advertise him by activating streamers and social channels on which to show the real state of the thing. They shouldn't be able to block the account because the NDA has dropped and no wrong information is being given. it doesn't seem to me to violate any TOS. Otherwise they should block the account of everyone who made YT videos.
  7. you are absolutely right. I think... This is not the problem though. The problem is that I, and many like me, am a gamer, not a mathematician. If I read "+ 5%" for every time I activate the talent, for me it is a sum, not an equation. I'm not incapable: it is NQ who expects me to understand, without explaining it, that I have to make a calculation that has nothing to do with the gameplay. Like many other things in this game, the way of communicating is done by programmers to be understandable by programmers, or other people with math / logic mind. Only this is a game. Always assuming it's not just a bug. Ps: all players I've played with have understood that + 5% ore extracted at level 5 = + 25%. Either we are all idiots, or NQ has to explain himself better.
  8. in my language "+ 5% ore extracted" means that what I get is more than those who don't. Or is a bug - talent dont works correctly. Or is it an impression (possible ... I hope ... a ninja nerf to a basic mechanic is already wrong and a very unpleasant thing). Or whoever wrote it really meant a speed boost and the description needs to be changed (and lost 2kk of talent points and 2 weeks of subscribtion for something different).
  9. in a week the new group of players that I have found and that I am comfortable with have blown their ships, S / M-Core, about 10 due to the lag, the docking and the stupid way in which it has been changed maneuvering tool. Even I, who have a good gaming experience, managed to detonate one of mine because I hit the ground with my bow while using the manouvering tool (WTF !!!). One of the players had just bought 20kk of stuff at the market and the ship exploded while he was standing still, making everything he bought disappear. A year ago I met a group of compatriots. In love with the potential of the game, they got tired of the game after a month for reasons unknown to me. this summer at the launch of the beta I found another group: disappeared after a month for lag, killer industry, bugs, lack of content and insertion of superficially thought mechanics (broken docking just to name one). Now how long will these new players last before they quit? Easy to say "it means DU wasn't for them". You can tell me once. Twice. From the three times no: it is not DU who "is not for them". It is the game that is mismanaged and thought with the breathlessness of someone with water in their throats and has no idea how to fix the huge holes he has created. No idea apart from one: don't listen to the community. Absolutely never listen to it: never let them propose something too intelligent and then we make them feel important.
  10. I reinstalled the game last week, on a different hard drive than the one I had kept it on from the beginning, due to another glitch, and ... I'm continuing to play. If they are an exception, I am happy to be, but for the moment the game works. If he stops doing this soon I will consider as if you have brought me bad luck :P
  11. The idea of making parking areas very far from the terminals you buy from would be ideal. A teleportation system will bring your avatar to the terminal and then you will indicate in which parking tiles to place the purchased resources, so that you can easily return to the parking lot and through another terminal unload the parking containers in that of your ship. If the parking areas were, for example, one every two tiles along the perimeter of the Ark zone, the traffic would already be greatly diluted, all the various markets could also be eliminated by centralizing everything in a single central HUB. This way there could also be many more avatars concentrated in one spot, such as a large market square, which would be visually impressive. It is definitely neater than the hallucinating chaos it is now: 30 seconds freeze - 1 frame - 30 seconds freeze - 1 frame - 30 seconds ... absurd PS: obviously any dynamic construct that is parked inside the Ark Zone must return outside the perimeter within X time or it will be compacted / eliminated / teleported / something!
  12. I have Windows 7 and play from Alpha1. If the game doesn't work at release, I'll see what to do, but currently, it works. I also strongly advise against switching to Windows 10: for about 8 months there have been overt problems with Nvidia drivers that cause crashes and disabling glitches. Just go to the Nvidia forum to read the discussions for yourself. Obviously it is not something that interests all users. But the fact that the problem has persisted for a long time already encourages me to continue using Windows 7.
  13. The suspicion that NQ does not play their software as a player (but only in godmode, perhaps on a separate dedicated machine) is becoming more and more a certainty ...
  14. It really depends on the ship. Generally I prefer the third person to fly and the first person to land (in the third person I can't really determine the distances between the ship and the landing point). But if we are talking about a very large ship, things could change.
  15. All those who cannot see evil in the creative mode. It's very simple. Although others have already explained it. I want to add a few things. I am a ship designer. I do small and medium-sized ones. That's the only thing I'm interested in doing in the game. Industry and mining are just annoyances that get in the way between me and ship building. But they are necessary things inserted in the game context, precisely because they are not pieces unrelated to each other. If they put creative mode on, I won't be in the game anymore. Never again. I will not spend hours designing my shipyard, nor arranging the containers in order to have order, nor socializing with other players in the game to organize myself on how to find the materials. All I will do is make my ship in creative mode, hit the "export BP" button and import it into InWorld. Hi, my gameplay finished. This, for a single shard sandbox is just plain stupid. And then, as I wrote above, it is also a consistency problem: first you tell me no, you make sure that a certain thing will never be implemented and you defend it for years. Then suddenly you change your mind? I can stay there ... once. Then two. But when the changes to this "Beta" which is an Alpha by the name of Beta start to be a little too radical one also starts to turn the balls. The Beta serves to refine the problems, not to upset the game mechanics all the time "because things don't go the way you wanted". One plays for hours, days, weeks, planning an action plan and tries to pursue it. Then they come, they change everything and you have to start over. One time? Ok. Twice? You puff but ok. Three, four, five, six times -autuocensored- enough! I end up losing faith in your work, in your professionalism and in your consistency and I begin to think that you are simply groping in the dark without a clear idea of how to solve things. Being a paying alpha tester is based on the concept that I am trusting you: I give you my money to have a product that will surely change over time, but I give it to you because I like your project. If your project changes too much, my trust fails and I stop giving it to you. Simple and straightforward.
  16. First they say one thing. Then they make another one. It happens once: patience. Turn up your nose but ok. It happens twice ... already not good. Then you hear stories, rumors about the behavior of the devs and the privileged treatment verses some ... you give us little weight but then the most defended promises over the years begin to waver. The game changes, so much so that you wonder if you are playing or watching a social simulation. It should have fun. All. But it is becoming self-congratulatory. The realization of a vision, which however is bowing to the laws of money month after month. I am reading more and more things that I have not liked for two months in DU. I had paused the game. I was back 10 days ago. After this patch I know that I will put it back on pause again. Who knows if I will renew my subscription at the release. I'm really starting to fear not. And it's not because the game is changing. But because is NQ losing my trust. Who knows ... maybe I won't be the only one ... we'll see ...
  17. About maneuver tool. The substantial change is that ships will no longer hang in mid-air. This will create a critical docking problem. Currently, if you try to dock a ship on top of another you will have to make several attempts before you succeed. If the larger ship is suspended in midair, what will happen by doing the docking test (to verify that it worked) is that the large ship will automatically move down. The point is that if the large ship is in contact with the ground, it will begin to vibrate entering a loop that not infrequently will make the ship explode (I suppose it happens because it creates a potential speed that is self-powered and in two / three seconds it reaches a such speed for which it is as if the ship crashes at maximum speed. In fact "every" element explodes.). If you introduce this change to the maneuvering tool, I suggest more docking tests to make it perfect, because you could create a HUGE problem for many players trying to solve others. I'm not actually against editing, but you have to make sure the docking is perfect or tweak it to be. Update: I have read that the changes have now been made and will arrive in days. I advise ALL players to do numerous docking tests before they end up with entire capital ships disintegrated.
  18. I understood that there would be no more wipes. I know it doesn't change anything to anyone but if they make another one this time I won't come back.
  19. But the point remains. - people won't spend hours patrolling a planet while their friends dig and have fun - no one will stand guard at a base for hours waiting for some fleet to attack. - there will be no armed escorts of players wandering around the solar system traveling at non-warp speed hoping to be attacked to break the total boredom Or ... it will happen. But only if all these situations become truly profitable. That is, services paid for in quanta and converted into real money. And well ... I wouldn't even object to that. It would even be a good opportunity to create new work situations. But then favoritism to individuals or orgs becomes something unmentionably gross. The comparison with RPO is supported only in case DU becomes a source of real money exchange through virtual services. Otherwise it's just fantasy. And it would look good on me. But even the fantasy needs a structure to support itself. And the structure we're going to is already wobbling.
  20. It is quite unlikely that whoever did this actually transported the ship to the pvp zone. Too situational, cumbersome and not economically convenient. I will not explain how to do it. Only if NQ asks me. I discovered it by accident and "the whole" ship exploded, not just the core. In the case we are talking about, they have claimed the territory. 15 min, in the meantime they brought what is needed and set up the thing. As soon as they completely claimed the territory, they blew up the ship, repaired the useful parts, dismantled and threw the rest. It didn't take them hours. Too risky. What if the player returned? If was inside the ship? They had wasted a lot of time and resources for nothing. Don't be naive. Anyway, are all useless talking again. Its an exploit. Explaine how its irrilevant. Safe zone must to be "safe". Any other consideration is frying air
  21. Flying pig in DU? Too easy Mate... really: destroy a core in safe zone without go in pvp zone are really easy. 5 minutes? 30 seconds. In a tile owned.
  22. Exploit. Clear and limpid. It is not a bug. It is not a glitch. But an exploit yes, and it has already been amply explained why. The "safe zone" must be "safe. It is not" safe zone but be careful ". It's "safe zone" and that's it. Sanboxes have always been full of these things and will continue to be. There will always be those who play by the rules and those who play by exploiting the rules. Regarding this specific act: it is useless to talk about it. Many answers are only trolling. Report and hope they change the mechanics as soon as possible.
  23. Anyway, you dont know. Its only a your supposition. Cant know situations.
×
×
  • Create New...