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BliitzTheFox

Will constructs in Alpha be in the beta and launch?

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Will player constructed facilities in alpha be seen in the beta and furthermore in launch? Normally after one of these phases characters are reset and maps are cleared; however, based on the lore of the game Alpha players simply were woken up first, so if that is true, will anything we do in the alpha persist to the beta? As well as into launch?

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Well, this could very well be coupled with the "Ruins/Wreckage" thing someone suggested. Now, I can't how resource-consuming it would be to randomly damage the stuff the Alpha/Beta guys make, but it sure would be awesome.

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I believe at this stage all progress and constructs will be wiped - just so everyone gets a fresh start on launch. But who knows, they may opt for the ruins/artifact/monument option as well! 

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NQ has said there will be a wipe from alpha to closed beta. I think closed beta to open beta will be a wipe. not sure if they doing one from open beta to live game but I would think yes.

 

I believe the alpha/beta are holographic simulations, so very unlikely.

and silverranger is right, the alpha in regards to lore is taking place while "we" are on the arkship in deep sleep through a VR

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The devs have mentioned that during the Alpha and Beta periods, there will be many server wipes. This means that when the game launches in about 1-2 years, we will all start from the very beginning.

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also alpha is not about making blueprints, its about finding bugs for closed beta . alpha is not going to be a way to play the game, it is very much the unfinished game, and thinking it is going to be anything else may ruin it for you. Please do not think alpha is going to be anything like what the game on launch will be, you should not opt in to alpha unless you are 100% committed to just making the game playable

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also alpha is not about making blueprints, its about finding bugs for closed beta . alpha is not going to be a way to play the game, it is very much the unfinished game, and thinking it is going to be anything else may ruin it for you. Please do not think alpha is going to be anything like what the game on launch will be, you should not opt in to alpha unless you are 100% committed to just making the game playable

this is true. There may be no skills even yet. All we know is that alpha in terms of lore is a vr simulation. it might be a "single" player game for all I know. im not even expecting to be able to play with other alpha members

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The devs did mention a while ago that they are considering letting us keep Blueprints through wipes. This is not set in stone, however, and it might change. However, as mentioned above, the purpose of the Alpha is not to enjoy the game, but to help push it to a playable state. So, whether or not we get wipes shouldn't matter in the least.

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also alpha is not about making blueprints, its about finding bugs for closed beta . alpha is not going to be a way to play the game, it is very much the unfinished game, and thinking it is going to be anything else may ruin it for you. Please do not think alpha is going to be anything like what the game on launch will be, you should not opt in to alpha unless you are 100% committed to just making the game playable

Making blueprints will be part of Alpha gameplay. Dual Universe Alpha is not really about finding bugs for closed beta.

It's more about the community helping to develop the game - which encompasses more than simply finding bugs.

 

In my view, keeping Alpha blueprints is mostly about quickly establishing a city for newbies at launch. Which also helps "make the game playable".

I don't think we would keep ship blueprints, since the devs want it to take a while for us to get off-planet. 

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Blueprints are an important gameplay feature so they must be available and get tested in alpha and beta. Would be great if we could keep our blueprints so we don't have to design everything from scratch again.

I like the creative mode in Empyrion - Galactic Survival. You can create stuff in creative mode, blueprint it and use these blueprints in single or multiplayer survival games.

Would be cool to have an offline creative mode in DU as well!

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Making blueprints will be part of Alpha gameplay. Dual Universe Alpha is not really about finding bugs for closed beta.

It's more about the community helping to develop the game - which encompasses more than simply finding bugs.

 

In my view, keeping Alpha blueprints is mostly about quickly establishing a city for newbies at launch. Which also helps "make the game playable".

I don't think we would keep ship blueprints, since the devs want it to take a while for us to get off-planet. 

And who, may I ask would own this city?? as obviously those who keep the blueprints then own the markets and indeed the economy. 

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I'm a hippie, socialist so I don't think in terms of ownership. 

In Landmark, we had swap meets where other players could come and copy blueprints they liked for free.

So, for me, it's not about owning markets and monopolizing "the economy". For me, it's just about quickly establishing a sci-fi city.

 

That's something the devs can keep an eye on, though. To see what the Alpha community is like and whether "owning" Alpha blueprints at launch is likely to result in the Alpha dominating the economy with an unfair advantage.

We can't assume the DU community will be as altruistic as the Landmark community. True.

(Although, there are quite a few of us Landmark Founders here who are part of the Alpha Team)

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Making blueprints will be part of Alpha gameplay. Dual Universe Alpha is not really about finding bugs for closed beta.

It's more about the community helping to develop the game - which encompasses more than simply finding bugs.

 

In my view, keeping Alpha blueprints is mostly about quickly establishing a city for newbies at launch. Which also helps "make the game playable".

I don't think we would keep ship blueprints, since the devs want it to take a while for us to get off-planet. 

 

Firstly, yes, yes alpha is about finding bugs for beta .. The devs have said enough times now that alpha is not "Game play" you are thinking and referring to beta.

 

 

Novaquark Creator 7 days ago @Johan villeneuve: If you want to pledge just to be part of the Alpha, then maybe you have the wrong idea about what to expect from the Alpha: We see Alpha as something very different from Beta or Early Access. Alpha members, from our point of view, are people who have implicitly agreed to help us improving the game. Alpha is not made for selected people to "have fun before the others". An Alpha shouldn’t be seen a marketing tool. The origin purpose of an Alpha is to test thoroughly the first gameplay features and report the bugs. So it probably won't be much fun (as a real Alpha generally is). Backing us at 100 euros or more shows that someone want to support the project, not just play the game. If someone just want to play the game, it's perfectly fine, but then the Silver Pack with the Closed Beta access is more adapted to his/her expectations

 

Secondly, who may I ask would own these cities? Having players who can build market blueprints have a huge economical advantage over new players do they not? I am in alpha myself and I don't want anything kept over from it.

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Firstly, yes, yes alpha is about finding bugs for beta .. The devs have said enough times now that alpha is not "Game play" you are thinking and referring to beta.

 

 

Novaquark Creator 7 days ago @Johan villeneuve: If you want to pledge just to be part of the Alpha, then maybe you have the wrong idea about what to expect from the Alpha: We see Alpha as something very different from Beta or Early Access. Alpha members, from our point of view, are people who have implicitly agreed to help us improving the game. Alpha is not made for selected people to "have fun before the others". An Alpha shouldn’t be seen a marketing tool. The origin purpose of an Alpha is to test thoroughly the first gameplay features and report the bugs. So it probably won't be much fun (as a real Alpha generally is). Backing us at 100 euros or more shows that someone want to support the project, not just play the game. If someone just want to play the game, it's perfectly fine, but then the Silver Pack with the Closed Beta access is more adapted to his/her expectations

 

 

Um. Alpha is about helping NovaQuark improve the game. As stated in the quote you included above.

Improving the game is not just about finding bugs. 

 

What you are saying is that Alpha is not about "having fun". Alpha is not about garnering an advantage over those who first start playing after launch. We agree on that.

 

In my view, maintaining blueprints for building and city design from Alpha through Beta and launch improves these types of games. 

Similar to the Alpha and Beta designs worked on in Landmark.

That's different from "just wanting to play the game early".

 

So, actually, I am thinking of and referring to maintaining the blueprints designed during Alpha and Beta through launch. Specifically. As was the case during Landmark.

 

 

 

Secondly, who may I ask would own these cities? Having players who can build market blueprints have a huge economical advantage over new players do they not? I am in alpha myself and I don't want anything kept over from it.

 

 

Who owns the cities will be determined by who establishes the territories and how they set the permissions; not so much by the blueprints of the constructs that are built in those territories.

 

You seem to have an assumption that the general case will be that Alpha players who have access to Alpha and Beta blueprints after launch will want to exploit an advantage over the economy. 

It's true that my assumption is that the general case will be more like Landmark, where the general case was that people in the Alpha and Beta community freely shared their blueprints with other players. I think that's likely because there are quite a few of us on the Alpha Team from Landmark.

 

Again, the NovaQuark devs can keep an eye out to determine how the DU Alpha Team behaves in general and decide whether they conclude that maintaining blueprints through launch will negatively impact the economy.

 

Negative impact on the economy is not an inherent result though. No.

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also alpha is not about making blueprints, its about finding bugs for closed beta . alpha is not going to be a way to play the game, it is very much the unfinished game, and thinking it is going to be anything else may ruin it for you. Please do not think alpha is going to be anything like what the game on launch will be, you should not opt in to alpha unless you are 100% committed to just making the game playable

I will be doing my best to find these bugs.

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I just want everyone to be sure about what they are signing up for before they join alpha and start to give the game a bad name when its not what they are expecting. It shouldn't be about carrying things over, to be honest we can do all of that in beta. Also as to how much of the game is even going to be ready is unknown. It may not be that we can do much in alpha compared to beta. They need to test a lot of things.

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1: Some of us were conscripted onto the Alpha Team. Most likely because the devs feel we are already dedicated to helping them improve the game, rather than solely being interested in gaining unfair advantage over subsequent players or merely having fun playing early. 

 

2: Many of us on the Alpha Team have prior experience with this kind of development from Landmark. And we're probably more skeptical than most about what we're getting ourselves into - especially when contemplating spending money for "early access" or Kickstarter.

 

3: You state how much of the game is even going to be ready at launch is unknown. That's not quite true. We've seen that designing and building constructs is already possible now, during pre-Alpha. The voxel manipulation we've seen means that players can design and construct buildings even without the addition of Elements. If turning those constructs into blueprints won't be possible by Alpha, this game is doomed to be vaporware.

 

4: A lot of the difficult stuff -like vast numbers of players in one location on a single shard- has already been tested, but could stand to use more rigorous testing. Turning constructs into blueprints is pretty simple - it's not particularly innovative. That tech has already been around for several years now.

Will the devs provide us with newbie Constructs, like a basic hut/shelter, for Alpha? Perhaps not. But, there's really no way the devs are going to open Alpha without the ability to turn constructs into blueprints.

 

5: All of the above really has nothing to do with your actually concerns about carrying blueprints from Alpha through Launch, though.

 

a: It seems unlikely that we will be allowed to keep blueprints for ships that would take us off-planet. The devs seem to want us to be planet-bound for at least a couple of weeks after launch.

 

b: I expect that the devs will be interested in helping players maintain the blueprints for the buildings they construct. And I would not be surprised to see encouragement from the devs and community managers for voxel engineers to push their creative visions by showcasing the best constructs and maintaining those blueprints.

 

c: It may be that the devs conclude they will have to wipe blueprints during alpha and/or beta. There was always that possibility in Landmark, too. We'll have to see what the specific challenges are for Dual Universe, but...

 

d: In Landmark, we were able to keep Alpha blueprints through Launch. I expect the NovaQuark devs will endeavor for the same to be possible for Dual Universe. Apparently, they've stated they are contemplating supporting that.

 

e: We will just have to wait to see what actually happens. Just as we will have to wait to see if DU is anything more than vaporware.

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1: Some of us were conscripted onto the Alpha Team. Most likely because the devs feel we are already dedicated to helping them improve the game, rather than solely being interested in gaining unfair advantage over subsequent players or merely having fun playing early. 

 

2: Many of us on the Alpha Team have prior experience with this kind of development from Landmark. And we're probably more skeptical than most about what we're getting ourselves into - especially when contemplating spending money for "early access" or Kickstarter.

 

3: You state how much of the game is even going to be ready at launch is unknown. That's not quite true. We've seen that designing and building constructs is already possible now, during pre-Alpha. The voxel manipulation we've seen means that players can design and construct buildings even without the addition of Elements. If turning those constructs into blueprints won't be possible by Alpha, this game is doomed to be vaporware.

 

4: A lot of the difficult stuff -like vast numbers of players in one location on a single shard- has already been tested, but could stand to use more rigorous testing. Turning constructs into blueprints is pretty simple - it's not particularly innovative. That tech has already been around for several years now.

Will the devs provide us with newbie Constructs, like a basic hut/shelter, for Alpha? Perhaps not. But, there's really no way the devs are going to open Alpha without the ability to turn constructs into blueprints.

 

5: All of the above really has nothing to do with your actually concerns about carrying blueprints from Alpha through Launch, though.

 

a: It seems unlikely that we will be allowed to keep blueprints for ships that would take us off-planet. The devs seem to want us to be planet-bound for at least a couple of weeks after launch.

 

b: I expect that the devs will be interested in helping players maintain the blueprints for the buildings they construct. And I would not be surprised to see encouragement from the devs and community managers for voxel engineers to push their creative visions by showcasing the best constructs and maintaining those blueprints.

 

c: It may be that the devs conclude they will have to wipe blueprints during alpha and/or beta. There was always that possibility in Landmark, too. We'll have to see what the specific challenges are for Dual Universe, but...

 

d: In Landmark, we were able to keep Alpha blueprints through Launch. I expect the NovaQuark devs will endeavor for the same to be possible for Dual Universe. Apparently, they've stated they are contemplating supporting that.

 

e: We will just have to wait to see what actually happens. Just as we will have to wait to see if DU is anything more than vaporware.

From my experience testing games, the devs will slowly add more features, asking us all to test those newly added features as they get added.  They are not going to want us to ignore this and keep designing blueprints.

 

Also the true test for the performance with a lot of players in one area, will come in open beta, where they will stress test the servers.  I honestly don't care about the ability to keep blueprints, if you can build it from scratch once, you can do it again later, and even faster the next time around, so you will already have the advantage over non testers at launch.

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