Mucus 59 Report post Posted November 22, 2018 Basically its a trail that can be left behind you so you can find your way back. either a light , flare breadcrumb or a coloured trail ,luminous floor. Would help when mining in the same material as often you cannot workout where you are as everything looks the same. Perhaps a device that maps the tunnels for you. 2 Castanietzsche and Vulcore reacted to this Share this post Link to post Share on other sites
ShioriStein 105 Report post Posted November 22, 2018 How about you create a voxel sign to know where to go ? Share this post Link to post Share on other sites
Cal Rouvenor 30 Report post Posted November 22, 2018 [Whoops] Share this post Link to post Share on other sites
Lethys 2910 Report post Posted November 22, 2018 Careful of nda there. Or perhaps thats what signs are there for https://trello.com/c/gcBmCx2A Share this post Link to post Share on other sites
ShioriStein 105 Report post Posted November 22, 2018 I thought we can place some voxel without core ? Share this post Link to post Share on other sites
Serula 93 Report post Posted November 23, 2018 Underground navigation is a skill players should train themselves and maybe organize as an organization. You can be very creative in finding a strategy for this. Depending on what method you choose to execute when mining you will be more or less effective as another organization. Taking away the problem of navigating underground with some feature removes this gameplay element which in my opinion is an important part of the game. Especially in the long run your mining efficiency will start to matter. Share this post Link to post Share on other sites
Mucus 59 Report post Posted November 30, 2018 wandering around is not gameplay is just tedious , blue LED are fun and cool. Update: Given I just spent 48hrs on mining this and that , 1 thing you scan do is use the scanner to find the tunnels when it pulses. But signposts is a real need. If you put them it alerts others to where the ores are, if you don't it means you have to find your way out. Or of course you could put false signs :). Share this post Link to post Share on other sites
Ardes 2 Report post Posted December 2, 2018 Well, for this and other purposes i would like also to suggest: Flares that illuminate an area for a limited time. Share this post Link to post Share on other sites
Vulcore 26 Report post Posted December 2, 2018 All I would request is the ability to see my coordinates as i go and bookmark my exact position as needed. Share this post Link to post Share on other sites
DarkHorizon 384 Report post Posted December 20, 2018 On 11/23/2018 at 10:18 AM, Serula said: Underground navigation is a skill players should train themselves and maybe organize as an organization. Taking away the problem of navigating underground with some feature removes this gameplay element which in my opinion is an important part of the game. This can be made irrelevant as planetary GPS coordinates are more or less accurate to the point you are at. The only discrepancy being the lack of a visual connecting identifier such as a line between the two or more points. This, of course, can be overcome by tunneling in straight lines from point to point. Essentially with only a few basic adjustments, no such feature needs to exist since it technically already exists and this nullifies any abject 'skill'. Share this post Link to post Share on other sites
geronimo553 31 Report post Posted December 21, 2018 Personally I prefer if the mining ore scanner was "not" inverted because it makes no sense for the ground beneath you to be represented upside down. As for the topic at hand, I think the navigation to the surface should simply be the depth scanner informing the player distance to surface. It should be the player's preparation while digging down, whether or not they become lost. Share this post Link to post Share on other sites