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Everything posted by ShioriStein

  1. I think scrip should be sell with blueprint ? As people just build it and the LUA scrip will be there and ready for them to use, as each construct and building have different element so it should also come with scrip for it just like those machine like Smart TV and Air Conditional have.
  2. Well there is 2 point you should take note: 1. We can build a very big static core outside of space, as in the kickstart video they said you can build that big station they show in the first video, a very enormous one. 2. Link core. Well you can link core together (i dont know for static or dynamic ).
  3. Oh i get what you say, you mean with the same Engine part but made with different material and consider other factor like skill so that it will set to different type right ? (Like with iron you get tier 1 engine : quality normal, aluminium - tier 1 engine : quality high ) ? Well that's not a bad idea tho, it can make the market more diversity, the rare material for rare part will make for those with exotic ship, the common one for everything else left..
  4. Also you dont have to lost ship in every battle, as long as it can move you can still get your pathetic chesse ship back station (as we dont have hp system for ship so we can assume it can run until it explode )
  5. NQ dont want too much automate but not mean not automate or only mining hand. They clear have a point, with automine too much or more productive than when compare with player ... new player will have hard time to struggle in game as NQ view new player or newbie as work force (blood ) of the entire game industry.
  6. @Kelmoir Your idea not too bad but i can see a lot of interfer from system. I think what decide quality can left to player themself, player can organize an Associations to check the quality of the ship/product ... etc like Michelin star. So every major ship production if want to promote their ship can join the Associations so that they can get their product check and have a tag with them on the main page of Associations website (just example).
  7. ... but why ?! You can just log in game and see it yourself, why have to go on website or API ?
  8. Tutorial if you want to see @zisiwgamer912: As i can see DU industry unit will look the same as Satisfactory but you wont see product/matterial railchain connect each part though. And right now it look the same with my expect for what it should be 2 year ago. OH dont worry the dev said with subscription the need for lootbox or buying ingame stuff (only cosmic plan to sell in game and you maybe can get free stuff ) is no longer there so you can say it pretty safe against P2W.
  9. WEll you can open your shop (with market unit tho ), you can watch youtube about it here. So you can open a shop by set up a market unit at your house, station, ship or rent/buy a plot from a big station so that your shop can get access to even more people (well you have other player's shop there too so you have to do your best =]] ). But the idea to custom GUI is interesting tho.
  10. Well i dont agree a bit about it, it make recycle become too easy. I would like to see player setup recycle industry tho. Like an element already craft so you can basic recycle it to decompose it back to part that need when create that element. But if you want to recycle that part back to raw material you will need a bigger machine or set up a recycle system for it. It will be fun.
  11. I dont know how you can determine only one man ship can leave its gravity. The stronger the gravity is, the more fuel to feed and stronger engine to escapes the gravity so if it too strong the small ship may also cant even get out of the gravity because it dont have enough fuel and engine not strong enough.
  12. Do you consider a player decide offline or accumulate so much wealth and left no Quanta follow in the market ? Bot will inject money into the game so basically, there are only inflation and like he say everything will just above the ground price.
  13. Everyone will want their "standard" become the standard ... for profit purpose of course. So Market Law will do the job when the game economic is stabilize . So it maybe wont be in game from the begining but who know what would happen, human always make surprise did they ?
  14. Well once again, this will be player decision. Well according to the market law, all standard will depend on the org who produce the most of it. For example in the beginning period of the game, all org will compete to be the best and take most share in the market so there wont be any standard that time until the economic become stabilize and then who have the most share in the aspect will be the standard and all new join the compete will follow that standard.
  15. Well i'm sorry to say that this idea once adapt by Dev and put it into consider ... but after a time they move it to REJECT. https://trello.com/c/hVKsTYqj/56-rotors-sliders-and-rails-implementation
  16. A great idea to promote explore spirit. Also i would like if more feature can be add: - The one who first to upload the data can then choose the name of the planet (And of course it will be process and approve by the system (DEV) to prevent the unacceptable name ). - Planet which dont have name should be set as ?????? planet and no specific information about it vaild until someone upload the information. - The same set name should also applies to system too, i would like to see Bob's Haven system . - The system/planet after upload should only prevail the common resource and left ?? ?? ?? ?? type of ore so that player will once have to venture into the planet to scan, if someone scan the exotic ore on the planet or the ore which not display with general scan whole planet, then they have ability to upload the information about that ore on the Ark Ship ... or keep secret for themselves.
  17. First: Hi @Chepre and welcome you to the game (if you join tho), There a lot of people up there answer all your question so well i just say my hi to you. Second: I disagree with Eternal that a solo cant compete with big org. Big org have their big problem (corruption, unity, upkeep, wage, ... ) which small or solo often wont see it. Chepre said can a solo compete but he didnt say alone, he can just have contract with multiple people and org and do job and the same time still be a solo player. "Work smart not hard". If a solo can who will stop them ? Dev ? No because people who do it is genius do they and it will bring more emergent gameplay to DU. Yes you can play solo, none will force you to join (not dev) any org or clan if you dont want to. But beware the path of a lonely wolf is a very hardcore path and i doubt there will be a proper guild for this path as solo player knowledge is power. So if you lone wolf but you are hardcore and work smart, who gonna stop you from manipulate many org, big org from the shadow or you can even be the super power yourself ... Du offer all of that, it just that you write your own story, nobody will know what happen or even big org will be stronger than small org or a group can beat a solo ? Nobody know and so you dont have to worry. You can compete, like i say above ... but dont think that you can head-on fight/compete again them. But what if you can ? Well i hope you can find out. Big org have their own problem to solve and their own weakness. If you go the CRUDE way ... which everything you do is pure strength, learning but not smart then you wont effective "Successful" . Dont worry, sociliasing is a joke anyway, people who have real power always talk with money and power. Like i say above, you can if you can find your own path to achieve it, game mechanic will stop you from do it (Don't hack or exploit please ).
  18. ShioriStein

    Ship Shields

    Well so there we got beta where we balance thing so it wont be over power. The concept idea about shield for ship and increase or decrease shield power in some area also being discuss on forum, you can try to research it a bit.
  19. DU have survival element/ aspect but that doesnt mean it is survival. You dont have to collect resource, craft tools , weapon and shelter. for example i will join DU and work for a trucking org and control a spacecraft that org give me to deliver thing, do i have to collect resource for it - nah , do i have to build it - nah, and like other thing. And about survive , is it is everything goal ? to survive as long as it can as there is penalty for dying ? (drop all your inventory item ).
  20. Then where the money "sink" will go ? As above have said, org will have to maintenance and buy fuel, material, food, ... And with that the bigger the org is, the more upkeep budget it is. And the money that org spend for that will follow into the global economic. Why you have store quanta as it wont be or drop in small ? I dont know but still from the dev said those quanta will be the last money for emergency situation like all your ship is gone so is your base, you can always do again not "NOOOO all my stuff is gone and i'm empty" . Well few people maybe can still do again from that with empty hand and pocket but not so many will be like that and they will simply quit, a loss for game and community.
  21. I prefer to have fauna creature to do some PvE (Farm/Hunt/Amuse) to gather resource and other thing to do. But well NPC AI as human bot with ship and weapon ,... i dont think it good with the aim of DU is a sandbox, empty world waiting for player to explore and shape it.
  22. I think it will be something like drop all your inventory, gear, tool, ... It is best way i think. Quanta is your backup money and wont be lost for any other reason than you intent to give it out. So that even you lost everything, Quanta still your back up money so that you can start again. If drop the Quanta too it will be very easy to make the player to give up and never come back again, it is a loss for community, dev anyway. About what if you re gonna find and attack a player you track for so long then they log out ? Well from the leak, NQ had already had a solution for it, we just need to wait.
  23. Can you use google drive or something to export it ?, wouldnt mind download it tho.
  24. @SirWillyLongShank The thing i love in DU is that you dont have to do something you dont want, a game is mean to be fun. If they want micro manage, yes they can, if they dont want ? They dont need to. But if you compare between 2 org, one is micro manage most thing, other is not so micro manage, which org do you think will have more output and stronger ? But the 2 org still can work as fine. The bigger an org is, the more effective micro manage will be. Let's compare, you can say the loss of 10% of total profit is due to poor manage , poor personnel manage, poor optimize convoy route, ... You can see with small org, 10% of total profit wont worth so much like make 10 so you only lost 1. But what about big ORG, or MEGA ORG (which likely is umbrella org ), 10% of total is worth so much. And about craft component, yeah Dev said they will make it interesting and complex, easy to learn basic but hard to master. Industrial Player will always have better hand =]].
  25. @SirWillyLongShank I think criminal and smuggle will appear in DU even without your module. Why? well i will give some reason: First: You can steal item from org either by hacking ( This feature only say by dev and we do not know many thing about this ... yet and you can steal it as a member of that organization ) . All of these item will have organization tag so you either have to do something about it or just sell it to someone who can do something about it. And where do we sell, of course to third party, smuggler, black market,... So if an organization want to keep their stuff they have to micro manage and that will create more job, interesting heh. Second: Aside from steal item, one more thing can be interesting to smuggle is ban item. I will give you my best example i can think of ... top military gear. You see every org will have a race in military technology because ... everything can be deal with military as a tool for politic, who got big bad gun than will have more strength in politic even in our real world ( those country who dont have nuclear weapon always weak in politic than those have it ). Everyone love to have top gear military, but what happen if most of rebel and pirate also have it ? Disaster for big Org who is fighting them. After all none big Org want those fellow they are fighting have the same top military gear as them so just like real world, those top military gear or any top gear will be very limit to those org and their alliance org. And that thing can apply to embargo. If and org or alliance org that cover most space or have the only transport to a system that an org occupy and they ban all item that org produce to stress and make them follow the big alliance org what you think will happen. Smuggles will happen. ... All of it, very flexible in DU. The dev have provide a lot of very basic tool but flexible so that every thing can happen. All of it is do you want to do it ?
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