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Posts
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Everything posted by Cal Rouvenor
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naunet stepping down, my fairwells to a great CM
Cal Rouvenor replied to ELX987's topic in General Discussions
Your message makes no point whatsoever, since both Eve and WoW both made it for more than 10 years after release haha -
Fun fact: A bug is called a bug, because at the beginning of IT, computers were so big that actual bugs would get in, get fried, and crash them.
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Hey there, Has anyone figured out, or found somewhere how a dynamic construct's atmospherical "maximum speed" is calculated? Searching on internet and the forums didn't bring me any answer so far. I get what impacts it, I just can't figure out how it is calculated IG, I'm no physicist or engineer. Anyone with a solid answer?
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Welcome on DU boards @Uberraschend! Looking forward to see you online next week
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Sandstorms are a (deadly and beautiful) thing in Conan Exiles. (see a YT video of it here) I would love weather events in DU, according to which planet you're on!
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I want to pledge but is the game playable
Cal Rouvenor replied to slipp_'s topic in General Discussions
Welcome onboard then -
Can't wait to play the game
Cal Rouvenor replied to thomasengine's topic in Org Updates & Announcements
Hey there, welcome! Keep in mind that technically, you'll still be "testing" the game. While testing can still be loads of fun, it's important to remember it, so you don't get disappointed/frustrated -
[Whoops]
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Hey there, I know it's kinda late, organisation-wise to launch that kind of suggestion, but... here it is Before getting my patron pack, I really got surprised and pleased by this december 2017 event. I guess there's plenty in NQ's plates right now, but I figured, that'd still be a good idea to discuss about the dates! If not december '18, later? haha (Oh hey, I'm willing to help at washing dishes if it actually happens)
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Looking forward to Alpha 1 in less than 10 days
Cal Rouvenor replied to Anopheles's topic in General Discussions
My thoughts precisely. @Anopheles : As long as there are no NQ announcement that would state otherwise, Alpha1's for the end of november! -
Looking forward to Alpha 1 in less than 10 days
Cal Rouvenor replied to Anopheles's topic in General Discussions
Looking forward to it too -
Speaking of DeviantArt... (Not intending to encourage the copy of trademarked or copyrighted creations, inspirational purpose only) Full size image can be found on it's author's page: https://www.deviantart.com/dirkloechel/art/Size-Comparison-Science-Fiction-Spaceships-398790051
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One huge difference between Eve and DU is the universe's endlessness! Piracy left aside, fights are mostly generated by border defence and territory contests. Border defence and territory contests, just like IRL, come down to acquiring and securing resources. Since it'll be technically feasible to travel as far as you wish to discover new, unhabited planets (which is utterly impossible in Eve), I'd expect less territorial wars (and probably more piracy?) Once we get to know how fuel is produced, we may see some very unique gameplay emerge: Ever travelling ships, aiming at uncharted territories... Hey, from what we know so far about the game, some colonies might develop during years without even meeting others! Yeah, I'm getting carried away. My point is, DU's endless map would theoretically give less reasons for large conflicts than Eve. I believe many of these players would actually look forward to DU's release. The thrill of a new challenge! The occassional fleet fight to break your nex toy, just to get a new one within hours (or minutes), ain't really exciting. Super blocks are quite stable now (since I last checked at least), there's no major turmoil. Put it plainly, boooooring....
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Once on your profile page, on your profile picture, at the bottom left corner is a small icon, clicking on it will open a menu to either upload one, or choose to have none.
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Top left corner of the forum, there's your name. Left of it, there's your profile pic, click on it to access your profile page. Welcome back
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Please allow the ability to block others in the community
Cal Rouvenor replied to Spartan118's topic in Idea Box
Your replies to these posts got moderated. If you're not happy about it, it still doesn't change the fact that moderators deemed them as necroposting, according to the forum rules. Whatever you say, it won't change that. I would advise you to actually read those rules, necroposting definition is detailed, and your replies clearly fall into it. You affirming those posts weren't dead can only lead to 2 different conclusions: 1- You never read the rules, and therefore don't have any idea of what you're talking about. 2- You've actually read the rules, in which case you're just denying the reality, in a really hypocritical way. Either way, that's on you, stop complaining about others. The childish stubbornness you're demonstrating is what attracts other's bellicoseness. Send an MP to the moderators if you want to discuss it, arguing about it here is pointless. -
Please allow the ability to block others in the community
Cal Rouvenor replied to Spartan118's topic in Idea Box
I can confirm that reporting posts does work efficiently (and swiftly, may I add). And so can you, right? Let's take a break for a minute: Calling "spammy trolls" the people who told you to respect the forum rules (as in, no necroposting, especially to recruit) are NOT spammy trolls, they're just annoyed users. You're the one getting closer to this description by necroposting 6 topics, and not even feelin sorry about it. Now, asking a user blocking functionality (which already exists) is fair. You got your answer, stop the drama here please. You're being unnecessarily toxic. -
A lot of relevant things have been said already, so I'll just keep it to my opinion about your OP @Anopheles : - I understand the disappointment of not "discovering a brand new world" with no ties, no orgs, nothing to ordinate this experience, because so many corps would already exist on day 1. I counterbalance that disappointment by thinking that pre-release players community will be quite small compared to the massive number of players that (I hope and believe) will join the adventure on release. In the end, what makes a functional org isn't just a logo and a niche, it really is about how fun and enjoyable the game will be through it. So far, you could picture all existing orgs as "planned organisations", rather than functional ones. Only time will tell, after release, which ones will actually exist and have an impact, and which won't, for the reasons that have been discussed before. It's all good, brave new world is still on it's way
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Forgot about these, nice! This one is particularly inspiring
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I do like the idea of it: All RNG events could have a visual impact: Not only cool, but bothering when travelling on a planet. Some events may damage your armor, damage you, or even kill you...? Cities could take scarce to no dmg. "Conan exiles" has a sandstorm RNG event, which will slowly kill you if you don't have the proper stuff to survive it, or if you do not find any protected area. I found that pretty cool. As for EM storms, they could disable all lua functions of a ship (or just electronic stuff, just an idea really). Of course that'd be broken, so there could be a special alloy for explorer ships to avoid that.
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Thanks for the welcome, I'll see you IG soon