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Warden

Alpha Team Vanguard
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  1. Like
    Warden got a reaction from Anaximander in [IC] Iridium Cartel   
    Some or maybe many players could find it odd to see an organization thread with basically a FAQ right away without an introductory section about the organization.
     
    At least I had that feeling.
     
    I therefore suggest to add one that briefly describes what the "IC" is all about or that it is part of X so that the following information (what comes after) is logically connected or doesn't seem "off".
     
    Of course some of the info is but a click away or can quickly be looked up due to links and whatnot. But it would be either courtesy or simply convenience to add a small descriptive paragraph.
     
    What do you think?
  2. Like
    Warden got a reaction from PekoBG in [IC] Iridium Cartel   
    Some or maybe many players could find it odd to see an organization thread with basically a FAQ right away without an introductory section about the organization.
     
    At least I had that feeling.
     
    I therefore suggest to add one that briefly describes what the "IC" is all about or that it is part of X so that the following information (what comes after) is logically connected or doesn't seem "off".
     
    Of course some of the info is but a click away or can quickly be looked up due to links and whatnot. But it would be either courtesy or simply convenience to add a small descriptive paragraph.
     
    What do you think?
  3. Like
    Warden got a reaction from Greenfox in [IC] Iridium Cartel   
    Some or maybe many players could find it odd to see an organization thread with basically a FAQ right away without an introductory section about the organization.
     
    At least I had that feeling.
     
    I therefore suggest to add one that briefly describes what the "IC" is all about or that it is part of X so that the following information (what comes after) is logically connected or doesn't seem "off".
     
    Of course some of the info is but a click away or can quickly be looked up due to links and whatnot. But it would be either courtesy or simply convenience to add a small descriptive paragraph.
     
    What do you think?
  4. Like
    Warden reacted to Kuritho in Hi! Lifetime gamer girl looking for other gamer girls to pack with   
    Welcome to Tri Galaxy!
    Usually, I welcome people with a shitpost. Today is the usual.
    Everybody asks me, "How are you such a waste of space?" To which I usually reply "gib like or repoart!"
    That has not happened yet, but I have dreams.
    I'm part of the ATV who has, in fact, only played Dual Universe for 5 minutes. Call me a reporter at IGN because I do not know how shit works.
    I'm testing out new profile pictures so please, somebody let me know if somebody actually likes the legendary "OwO Thonk", which has been passed down generations.
    My great-great-great-spiritual wolf grandmother has talked me about the legacy of the OwO and the Thonkers, which she managed to unite under one flag, the OwO Thonk.
    Unfortunately, some heretics tend to appropriate our name. The Thonkception, the Tri-Thonkitops, and the Thonk-isphere are just fragments of the OwO-Thonk Alliance's religion, the The Awoken ThOwOnk.
    You may be wondering "how does something several centuries years old talk to Kuritho?" and that's by the ritual called "DISCORDIA". DISCORDIA is a very dangerous ritual which I use very often. First, you must sacrifice a fragment of power of the universe and use a communicating device to formulate a message with digits to make digits.
    These digits must be spent at the speed of light via cords made of hell-sand.
    Please, follow the correct path and join BOO- because I may've sold my soul to them.
     
    Remember, Team AyyMD than team Shintel and their mayo TIM.
  5. Like
    Warden got a reaction from Kuritho in I don't think I'm happy that Organizations are already up and running   
    The early bird catches the worm.
     
    While not all early birds will make it, those who do likely have the biggest advantages as they drive projects for years to come and establish themselves early on. Such as a notable city project as example, or the Aerospace expo. Or news-type projects.
     
    Will they be the only ones in that regard? They might be now, more or less, but likely no, others will come. But the early ones had all the time to establish themselves and make connections where others who join way later have to start from scratch.
     
    I personally think it is deserved. It's like natural selection in a certain way, at least loosely. Some struggle, some prosper. But any individual player has a choice. Compete, join, cooperate, fight, sabotage, support, hinder, whatever you can think of.
     
    ---------------------------------
     
    Something else I sometimes wonder about
     
    Regarding specific projects or niches that are already filled I'd actually wonder why some seemingly get the urge to compete instead of joining and supporting the specific project. If it's just an organization with a certain style, then okay, you can try to compete with a different style.
     
    But if it's a very specific project a general community benefits from, why try to invent the wheel anew? If I have a general or sub-community podcast thing, why make 5 more where you compete and likely hinder each other instead of focusing it all into 1 or 2 projects?
     
    Again, I mostly refer to something where the difference is minimal. Is it ego in the end? We all can't be leaders or calling the shots in the end. There could be justified reasons or differences, but often I've seen completely new groups and projects that are already covered by an established group of people or factions where I wonder: "Do you really expect to get far now?"
     
    I guess this also factors into the general question of "established orgs and projects" vs. "new orgs and projects".
     
    My kind suggestion I can give to people: Look, if what you look for already has been covered and if there is no notable difference in execution, do not try to always invent the wheel anew and join up with existing ideas instead of trying to compete as newbie - unless you truly think you can offer something different and unique. This also has practical effects: You may not get far alone or as "copy". Or you may eventually fail despite initial results, meaning you wasted time when it was possibly foreseeable.
     
    Okay, enough text for now. People should get what I mean. Long story short, competing is generally fine, but can sometimes be futile.
     
  6. Like
  7. Like
    Warden reacted to Agilulf in [Non-Canon] Tales from Tortuga - Episode 3 released   
    Tortuga & Tales from Tortuga
    Tortuga City is a community city building project in the world of DUAL UNIVERSE. The city is a place for trade, manufacturing and shady business. You'll never find a more wretched hive of scum, villainy and dashing rogues. Separated from the shackles of organization affiliations and political agendas, the cyberpunk world of Tortuga with its skyscrapers and neon signs will be home to adventurers and agents, artists and militarists, traders and thiefs.
     
    Tales from Tortuga is a series of fictionalized stories set in this world, created for the entertainment of the colonists of Alioth and abroad. Our adventure doesn't take place in the actual Tortuga of the game, it only takes inspirations from it. The stories you will read are not part of the official lore of DUAL UNIVERSE, it's a story within a story.
     
    Tales from Tortuga will be released in episodes every two weeks on SpaceshipDrama.com and here in the forum. The episodes are written by different authors from the community and comprise of stand-alone stories that will tell a 12 issue long overarching plot. The cover art of the issues is also created by different artists.
     
    You can get in contact with the writers and artists on the Tortuga City Discord.
     
    - Already Released -
    Episode 1: Do Not Go Gently by Kurock
     

    (PDF, 1MB)
     
    Episode 2: The Artful Affirmative by Ben Fargo
     

    (PDF, 1MB)
     
    Episode 3: The Hunter, And the Hunted by Cybrex
     

    (PDF, 1MB)
     
    - Coming on November 16th -
    Episode 4: The Hunter, And the Hunted 2 by Cybrex
     
    - Further planned issues -
    Episode 5 by Einu Vei
    Episode 6 by Einu Vei
    Episode 7 by Ben Fargo
    Episode 8 by Agilulf
    Episode 9 by Lethys
    Episode 10 by Kurock
    Episode 11 by Empress
    Episode 12 - The Finale
     
    Series trailer as seen on Ark Central:
     
    The Tales from Tortuga team hopes you all enjoy reading our stories!
  8. Like
    Warden reacted to Code24 in Ark Central: The Latest in Dual Universe News   
  9. Like
    Warden got a reaction from virtuozzo in Blocking follower   
    I must say that feature that you request(ed) seems unusual. At least I never heard of it. Ignore specific users so you (as logged in account) do not see their posts? Sure. Common. You making sure they don't see your posts? That's new in a way, I think. I probably never heard of it because it is not feasible to implement or guarantee. Or forgot about it due to this.
     
    Why? Because anyone can look at user profiles. I don't have to follow anyone to see what they do. "Following" just seems to be a convenience feature. Let's assume they add a function so I, as "blocked" user, cannot look at your profile or I don't see your posts anymore: I simply log out and watch it. You take away the ability for users to watch other profiles if they are not logged in? Alt account. You blacklist your posts to be seen for a certain IP (range)? VPN, etc.
     
    I think that illustrates how infeasible or hard it would be, even if it might be a useful feature for some. I illustrate all of this to basically come to the conclusion that once you post in such a public forum, anyone can see it and it is hard to prevent select users from seeing this - specific measures to do so can be avoided.
     
    Basically, we'll have to live with other people watching us on the internet. In public sections at least. I've seen worse than just someone looking at posts, if it's just that.
     
    To clarify, I completely understand that you might find it useful and I am not arguing "against" it as in "How could you suggest such a crap?!" Just saying how hard it would be to pull off. Perhaps it now is better to accept it than hope for some solution that may never come or fully work. If it's just someone watching what you post, that's that. Could see worse things personally. If there's more to it where specific forum rules might be infringed upon you can obviously consider reporting if there was, for example, prior beef involved, but you can never prevent people from seeing your posts and following you "either way" if they want to.
     
    Unless you don't post any more or change your account to throw them off. That's always an evasive option at the loss of your established abstract community rep with the prior account.
     
    Or perhaps in all my considerations, I simply oversaw a working and practical solution to this, then feel free to correct me, whoever knows of any. Or send it via PM to me or Dhara if it shouldn't be here in a public thread.
     
  10. Like
    Warden got a reaction from Firestorm in Dark Star imperium / Firestorm   
    Greetings.
     
    You're probably among the few "cliché Empires" (no offence of course, but aggressive Empires are likely some tvtrope or similar by now :P) I find likeable - to explain, I'm usually more fond of other organization types and regarding "classic Empires" I can basically just think of 2-4, yours included, that stand out in my view or I can find likeable. It helps that you also pick up the Helghast / Helghan style in multimedia and likely mental approach, which is a plus for me. I'm generally a fan of those - maybe not individual actions, but the general faction. I'd say the Half-Life 2 cops also fit the bill of "gas mask antagonists" and I played their roles in some RP setting for years on end. Call me biased therefore, maybe.
     
    I think it's the advertising and marketing and the relative success so far. Honestly, keep it up and you'll do great things. Can't see you fail any time soon, at least. Reach for the stars and you shall obtain them.
  11. Like
    Warden got a reaction from MegaMonkey in Hello   
    Mods do not necessarily impair or hinder the story, quite the contrary. Many mods add immersion or add to the story as they might add content or mechanics the devs would or could not cover.
     
    Just got to pick the right ones.
     
    As for New Vegas I'll post about it later when I can type on an actual keyboard.
  12. Like
    Warden got a reaction from yamamushi in Gamescom 2018 MeetUp Discussion   
    Out of curiosity, you are taking that trip for gamescom in general, rite?
     
    I'd tip my hat but also think you are crazy if all that was just for the evening event
     
    Regardless it should be a new nice trip. I kinda vividly remember your description of your San Francisco trip; Cologne central is like a walk in the park in comparison.
     
    Assuming I can make it without last minute interruptions or surprises I will see anyone at the Irish pub at about 7 PM or slightly earlier. Or at the main event at the latest.
     
    Kinda will be decided if I can make it till tomorrow morning or something.
  13. Like
  14. Like
    Warden reacted to yamamushi in Gamescom 2018 MeetUp Discussion   
    Literally anywhere that serves beer -please-
  15. Like
    Warden got a reaction from Bambino in Best way to recruit   
    Which is a shame, really (meaning the last sentence).
     
    I get that smaller or one man groups might be among the least lucrative for "an abstract mass of players" but all orgs have to usually start somewhere. It's a shame that some possibly creative ideas never see the light of day because people are 'risk adverse", not willing to try something in or with smaller orgs, while running ? to the big ones. Those will survive and always find members but the smaller ones struggle.
     
    Of course it's not "wrong" wanting to be in big ones. It's a preference thing. And smaller groups can still find people.
     
    But I'd say the general trend leans in favor to big groups which does not necessarily help smaller groups that need growth.
     
  16. Like
    Warden reacted to Lethys in Looking for Workers   
    Necropost ftw. Again. 
  17. Like
    Warden got a reaction from SGCam in Suggestion: "Necro post" rule change or elaboration in the listed rules   
    A little foreword
     
     
    Hello there,
     
    The following is likely rather nitpicky. Since people can (mis?)judge purely written communication in different ways I'd also like to add this isn't a huge concern for me. It's simply something I noticed and that could be potentially be improved sooner than later. I also thought about mentioning it via PM to NQ first but on the other hand I think there can be sufficient public interest and input to this, while NQ is of course free to set the rules as they deem necessary. But if public input can perhaps improve or clarify, then why not?
     
    Last but not least, since rules are mentioned it is not only something we have to keep in mind and follow as community members; it would also be some kind of "procedure book" for moderators that have to enforce the rules after all. So while there might be bigger problems and more interesting (game related) suggestions to consider, it's something perhaps not completely trivial either. But I let you decide now.
     
    »Short summary of suggestion and solution
    1) Recap
    Change / reword a current forum rule to allow what is now technically considered "necroposting" in some situations that would be deemed widely acceptable however. Further info and reasoning below.
     
    2) Suggested solution/s
    Reword or add a clause that allows this in specific situations or exclude situations where it would not be necroposting. Here's suggestions, highlighted in blue:
     
    (III) Following actionsa re prohibited:
     
    [...] Necroposting on old threads (unpinned threads in which the last reply is older than 2 months) with the exception of player organization and on-going idea threads. Necroposting on old threads (unpinned threads in which the last reply is older than 2 months). Moderation can see to exceptions or enforcement on a case-by-case basis depending on the topic. Necroposting on old threads (unpinned threads in which the last reply is older than 2 months). An old thread can be considered as an exhausted or completed topic. Posting in old exhausted threads that have not seen activity in 2 months; exceptions can apply to certain threads including player organizations or projects and game suggestions [...]  
    Other suggestions from the community for an "improved wording"
     
    (None at this time)  
     
     
     
     
    Further explanation or reasoning aka: "Okay, what the heck are you talking about now?"
     

    Rule snippet as of 11th August 2018 - mostly referring to bulletin point 2 and 3
     
    The recent posting in the "DU real life" thread referred to a not so old rule addition regarding necro posts. Granted, it makes sense. But in some situations it could ironically conflict with the rule following afterwards, specifically sentence nr. 2.
     
    Long story short, it's this: Sometimes necro'ing old threads doesn't make sense and should not be done or forbidden or rewarded with a lock. But sometimes it should be formally and practically okay. Ironically following that particular rule could in a wider sense sometimes conflict with "creating multiple discussions on the same topic [...]" - if you cannot strictly necropost because 2 months have passed, then you have to kinda recreate threads, which clutter the forums however and is generally frowned upon anyway, when the alternative could just be posting even after 2 months since the last reply have passed. So we either have gaps exceeding 2 months between some posts or we have multiple threads on a subject if 2 months have passed between replies at one point. Or we let a topic die indeed, but some topics are on-going, and especially in an early game stage may not see regular posts all the time not exceeding 2 month gaps.
     
    Again, it is likely trivial or obvious when it is okay and not to some but let's put it this way: With a mild edit in rewording it could, for the far future, set things formally or technically right and perhaps not confuse some people who read the forum rules and take them at face value, as you kinda or often have to anyway. A mild change or elaboration would also prevent rather nitpicky players possibly reporting others for technical rule violations that are completely tolerated or accepted things however. In short, with a very mild amount of work now in rephrasing or elaborating, you can probably save yourself a bit of more work in the long run while making it apparent when moderators (or players) have to act or not. The community and mods might be at ease (or have clarity). Win/win.
     
    To keep it short and to get to a closing note, here's an example of what might be technically a necro posting but should be widely accepted - or is likely widely accepted, but technically breaking rules:
     
    Posting in your organization or player project thread (after 2 months) Posting in an idea thread or similar that revolves around a specific aspect (after 2 months; instead of creating a new thread then) Off-topic threads regarding other specific games, tv shows, technology and other topics (health, preferences, etc, comedy such as DU centered 'memes', etc.) Likely other scenarios  
    On a last note I also understand there is a certain disclaimer that says: "IMPORTANT: Forum content is moderated at Novaquark's sole discretion, and content may be modified, removed, or otherwise restricted by Novaquark employees and/or moderators." meaning it allows exceptions or actions at the discretion already, but in this case I think it's good to mention it in the specific rule to have that rule be more clear.
     
    I also understand you could now start various discussion or suggestion threads about all kinds of other rules and ask for elaboration. But for me that is kind of stretching the goal here. So for now this is all about necro posting.
     
     
    I guess that sums it up. If I oversaw any flaws or aspects or if you want to rant about it being (insert whatever here), I guess you can do so here
     
    Thanks for consideration
     
     
     
     
     
  18. Like
    Warden reacted to Comrademoco in Void League   
    Welcome back mmtheboss.

    Hope this time we get to see Void League being ran properly without having to result to the problems that plagued the previous organizations. It would a be shame if it went there. But regardless, welcome back. Looking forward to seeing Void League prosper. 
  19. Like
    Warden got a reaction from ShinyMagnemite in Suggestion: "Necro post" rule change or elaboration in the listed rules   
    A little foreword
     
     
    Hello there,
     
    The following is likely rather nitpicky. Since people can (mis?)judge purely written communication in different ways I'd also like to add this isn't a huge concern for me. It's simply something I noticed and that could be potentially be improved sooner than later. I also thought about mentioning it via PM to NQ first but on the other hand I think there can be sufficient public interest and input to this, while NQ is of course free to set the rules as they deem necessary. But if public input can perhaps improve or clarify, then why not?
     
    Last but not least, since rules are mentioned it is not only something we have to keep in mind and follow as community members; it would also be some kind of "procedure book" for moderators that have to enforce the rules after all. So while there might be bigger problems and more interesting (game related) suggestions to consider, it's something perhaps not completely trivial either. But I let you decide now.
     
    »Short summary of suggestion and solution
    1) Recap
    Change / reword a current forum rule to allow what is now technically considered "necroposting" in some situations that would be deemed widely acceptable however. Further info and reasoning below.
     
    2) Suggested solution/s
    Reword or add a clause that allows this in specific situations or exclude situations where it would not be necroposting. Here's suggestions, highlighted in blue:
     
    (III) Following actionsa re prohibited:
     
    [...] Necroposting on old threads (unpinned threads in which the last reply is older than 2 months) with the exception of player organization and on-going idea threads. Necroposting on old threads (unpinned threads in which the last reply is older than 2 months). Moderation can see to exceptions or enforcement on a case-by-case basis depending on the topic. Necroposting on old threads (unpinned threads in which the last reply is older than 2 months). An old thread can be considered as an exhausted or completed topic. Posting in old exhausted threads that have not seen activity in 2 months; exceptions can apply to certain threads including player organizations or projects and game suggestions [...]  
    Other suggestions from the community for an "improved wording"
     
    (None at this time)  
     
     
     
     
    Further explanation or reasoning aka: "Okay, what the heck are you talking about now?"
     

    Rule snippet as of 11th August 2018 - mostly referring to bulletin point 2 and 3
     
    The recent posting in the "DU real life" thread referred to a not so old rule addition regarding necro posts. Granted, it makes sense. But in some situations it could ironically conflict with the rule following afterwards, specifically sentence nr. 2.
     
    Long story short, it's this: Sometimes necro'ing old threads doesn't make sense and should not be done or forbidden or rewarded with a lock. But sometimes it should be formally and practically okay. Ironically following that particular rule could in a wider sense sometimes conflict with "creating multiple discussions on the same topic [...]" - if you cannot strictly necropost because 2 months have passed, then you have to kinda recreate threads, which clutter the forums however and is generally frowned upon anyway, when the alternative could just be posting even after 2 months since the last reply have passed. So we either have gaps exceeding 2 months between some posts or we have multiple threads on a subject if 2 months have passed between replies at one point. Or we let a topic die indeed, but some topics are on-going, and especially in an early game stage may not see regular posts all the time not exceeding 2 month gaps.
     
    Again, it is likely trivial or obvious when it is okay and not to some but let's put it this way: With a mild edit in rewording it could, for the far future, set things formally or technically right and perhaps not confuse some people who read the forum rules and take them at face value, as you kinda or often have to anyway. A mild change or elaboration would also prevent rather nitpicky players possibly reporting others for technical rule violations that are completely tolerated or accepted things however. In short, with a very mild amount of work now in rephrasing or elaborating, you can probably save yourself a bit of more work in the long run while making it apparent when moderators (or players) have to act or not. The community and mods might be at ease (or have clarity). Win/win.
     
    To keep it short and to get to a closing note, here's an example of what might be technically a necro posting but should be widely accepted - or is likely widely accepted, but technically breaking rules:
     
    Posting in your organization or player project thread (after 2 months) Posting in an idea thread or similar that revolves around a specific aspect (after 2 months; instead of creating a new thread then) Off-topic threads regarding other specific games, tv shows, technology and other topics (health, preferences, etc, comedy such as DU centered 'memes', etc.) Likely other scenarios  
    On a last note I also understand there is a certain disclaimer that says: "IMPORTANT: Forum content is moderated at Novaquark's sole discretion, and content may be modified, removed, or otherwise restricted by Novaquark employees and/or moderators." meaning it allows exceptions or actions at the discretion already, but in this case I think it's good to mention it in the specific rule to have that rule be more clear.
     
    I also understand you could now start various discussion or suggestion threads about all kinds of other rules and ask for elaboration. But for me that is kind of stretching the goal here. So for now this is all about necro posting.
     
     
    I guess that sums it up. If I oversaw any flaws or aspects or if you want to rant about it being (insert whatever here), I guess you can do so here
     
    Thanks for consideration
     
     
     
     
     
  20. Like
    Warden reacted to NQ-Nyzaltar in Xsolla Capital Joined the Party!   
    Hi there,
     
    To clarify things, here's an official statement from Novaquark:
    - Xsolla Capital has not invested in Dual Universe so far.
    - Xsolla is just the current payment partner of Novaquark, handling financial transactions related to pledges. Nothing more, nothing less.
     
    In addition, here are some facts:
    - Lockethot made a statement without linking to clear, unambiguous sources.
    - Even the links he refers to do not prove anything (for example, https://xsollacapital.com/ proves that Xsolla Capital has invested in "Life is Feudal", not "Dual Universe").
    - Just to give the whole context: it might be a coincidence but "Lockethot" is one of the two pseudonyms used to start a smearing campaign toward Dual Universe on Reddit and YouTube, posting fake IGN reviews (without - of course - any link to the original source), that has been moderated since then. The current topic being not aggressive, we will give the benefit of the doubt and gives a chance to  "Lockethot", as long as he respects the forum rules.
     
    @Lockethot
    While not aggressive, this topic is full of misinformation.
    Here is a first warning as spreading misinformation is not accepted. There won't be a second one. 
    For the same reason, this topic is going to be locked.
     
    Best Regards,
    Nyzaltar.
  21. Like
    Warden got a reaction from Agilulf in Novean Dreamers Almanac - issue 3 out now   
    A very interesting issue that covers universal things going beyond the games and being relevant in reality.
  22. Like
    Warden reacted to Agilulf in Novean Dreamers Almanac - issue 3 out now   
    Issue 3 is out now!
     

    (pdf, 2 mb)
     
    Contents of issue 3: Espionage and Counter-Intelligence, the Service Industry, and a stupid map
  23. Like
    Warden got a reaction from ProphetZarquon in Creatures   
    Simple: If we can add it, we should.
     
    I'm actually not fond of the MMORPG mechanics where you have a general level system and "stronger and weaker" mobs - I always found it unrealistic having to "shoot down energy bars", sometimes for minutes or a longer time when facing "boss mobs".
     
    But then again, I prefer more realistic gameplay or combat mechanics, tab-targeting or not. If we do get to have creatures and other hazards such as "bandit NPCs", combat should feel "natural" in my opinion, however possible.
     
    I simply think having fauna obstacles adds more complexity and threats to some landscapes where cooperation or creative extermination or containment methods can bring you forward - or keep you occupied. If there is no time to think about it now, the topic can surely be put on the table again once a large portion of the game is working as intended.
  24. Like
    Warden got a reaction from CoreVamore in Imprisonment and Judicial Punishments   
    @supermega
     
    If you look at the context earlier, it fits well to the general topic in my book. If we ask how we can punish players, then debating alts and circumvention of punishments are related aspects because it could then allow you to question effectiveness of punishments you come up with in the first place. On that note: How could organizations detect alts (eventually), what do you think? I'll coax it out of you eventually!
     
    ---
     
    As for the "first step", I find most things people could come up with so far to be questionable. I tried to come up with some ideas myself when it became a potentially pressing matter for the future due to a police related side project. But unless the game mechanics end up like in first person shooters (which is relatively ruled out by now), classic mechanics like "stop, frisk, confiscate" are out of the picture. So is potential "imprisonment" unless the game, in its own frame, allows such mechanics to be forced on other players.
     
    If not, all I think you can hope for is "voluntary imprisonment" or "(voluntary) forced labor" - next to just excluding people from services, of course - or as a way to let them redeem access or reputation.
     
    In a nutshell, for me it's this for now, more or less:
     
    - Measures of punishment are relatively uncertain yet
    - Intrusive measures seen in other games or mods are likely out of the question until proven otherwise
    - Toughest punishments players could expect is being banned from membership or services as far as I know
    - Regaining access might be accompanied by fines or certain actions you have to go through, in which the incentive to do so would be regaining certain privileges or access to services, but forcing such measures may not be guaranteed
     
    Less abstract, someone f...s up in a city and you make it so that they perhaps can still run around in the city, but cannot use most services that are vital. Maybe you can also ban them from entry into the zone altogether via the right construction methods (needing to get through the right doors whitelisted or not blacklisted) or in general as it is a gameplay feature that bans entry automatically as soon as you try to step into the area in question, like an invisible shield.
     
    And that could be it in most situations. That would perhaps be already punishment (enough). And if some want to regain access, they have to do certain things, in which the incentive to do labor or sit in prison comes from the own players, which to me is like a "voluntary sentence".
     
    The question is, can you force this through other measures as there likely won't be any active gameplay mechanics for this? That would be up to how you do it as player (faction). You can also try doing the same by threatening bounties and making their life miserable if they don't go through with whatever you have in mind for them, like prison or manual labor.
     
    If that works just as well, I don't know. Probably not as well or often as when you, as banned person, develop the own incentive to basically get yourself unbanned.
     
     
     
  25. Like
    Warden got a reaction from Lethys in Imprisonment and Judicial Punishments   
    @supermega
     
    If you look at the context earlier, it fits well to the general topic in my book. If we ask how we can punish players, then debating alts and circumvention of punishments are related aspects because it could then allow you to question effectiveness of punishments you come up with in the first place. On that note: How could organizations detect alts (eventually), what do you think? I'll coax it out of you eventually!
     
    ---
     
    As for the "first step", I find most things people could come up with so far to be questionable. I tried to come up with some ideas myself when it became a potentially pressing matter for the future due to a police related side project. But unless the game mechanics end up like in first person shooters (which is relatively ruled out by now), classic mechanics like "stop, frisk, confiscate" are out of the picture. So is potential "imprisonment" unless the game, in its own frame, allows such mechanics to be forced on other players.
     
    If not, all I think you can hope for is "voluntary imprisonment" or "(voluntary) forced labor" - next to just excluding people from services, of course - or as a way to let them redeem access or reputation.
     
    In a nutshell, for me it's this for now, more or less:
     
    - Measures of punishment are relatively uncertain yet
    - Intrusive measures seen in other games or mods are likely out of the question until proven otherwise
    - Toughest punishments players could expect is being banned from membership or services as far as I know
    - Regaining access might be accompanied by fines or certain actions you have to go through, in which the incentive to do so would be regaining certain privileges or access to services, but forcing such measures may not be guaranteed
     
    Less abstract, someone f...s up in a city and you make it so that they perhaps can still run around in the city, but cannot use most services that are vital. Maybe you can also ban them from entry into the zone altogether via the right construction methods (needing to get through the right doors whitelisted or not blacklisted) or in general as it is a gameplay feature that bans entry automatically as soon as you try to step into the area in question, like an invisible shield.
     
    And that could be it in most situations. That would perhaps be already punishment (enough). And if some want to regain access, they have to do certain things, in which the incentive to do labor or sit in prison comes from the own players, which to me is like a "voluntary sentence".
     
    The question is, can you force this through other measures as there likely won't be any active gameplay mechanics for this? That would be up to how you do it as player (faction). You can also try doing the same by threatening bounties and making their life miserable if they don't go through with whatever you have in mind for them, like prison or manual labor.
     
    If that works just as well, I don't know. Probably not as well or often as when you, as banned person, develop the own incentive to basically get yourself unbanned.
     
     
     
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