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Warden

Alpha Team Vanguard
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  1. Like
    Warden got a reaction from Comrademoco in DUFM - Dual Universe Radio Online - Looking for Content Submissions and Recruiting Help   
    You know or see dedication when folks make a Radio station. Let's just underline that for a moment. 
     
    A radio station. 
     
    You just don't see this for any type of game and this has a lot of potential, but surely requires a "long breath" as we surely look for years of usage here.
     
    Regardless I hope that NQ realizes these community efforts and benefit through mentioning it at one point. Cross promotion, kinda? 
     
    At least I see "people creating radio stations" as good selling point for this sandbox game. Win/win. 
  2. Like
    Warden got a reaction from ShinyMagnemite in DUFM - Dual Universe Radio Online - Looking for Content Submissions and Recruiting Help   
    You know or see dedication when folks make a Radio station. Let's just underline that for a moment. 
     
    A radio station. 
     
    You just don't see this for any type of game and this has a lot of potential, but surely requires a "long breath" as we surely look for years of usage here.
     
    Regardless I hope that NQ realizes these community efforts and benefit through mentioning it at one point. Cross promotion, kinda? 
     
    At least I see "people creating radio stations" as good selling point for this sandbox game. Win/win. 
  3. Like
    Warden got a reaction from yamamushi in DUFM - Dual Universe Radio Online - Looking for Content Submissions and Recruiting Help   
    You know or see dedication when folks make a Radio station. Let's just underline that for a moment. 
     
    A radio station. 
     
    You just don't see this for any type of game and this has a lot of potential, but surely requires a "long breath" as we surely look for years of usage here.
     
    Regardless I hope that NQ realizes these community efforts and benefit through mentioning it at one point. Cross promotion, kinda? 
     
    At least I see "people creating radio stations" as good selling point for this sandbox game. Win/win. 
  4. Like
    Warden got a reaction from gyurka66 in Radio communication   
    But those can be "hacked", too
  5. Like
    Warden reacted to Kuritho in DU Memes   
    "Excuse me?" -Twerkmotor's Font
  6. Like
    Warden reacted to Precise_Calibre in Creatures   
    The only interest I have in this is flora and fauna of alien planets.  Just one more aspect to make an environment feel "alive".  Exploring a world devoid of sentient life will not be as gratifying as one that has natural hazards.  However, if such things will sacrifice the core game's stability, I'd just as soon go without.
  7. Like
    Warden got a reaction from Alluysl in "Replay mod" and cameras   
    I'm all for (working, non-explitable) security cameras with additional functions (beyond a "live feed only" such as recording, perhaps depending on how much energy or 'recording space' you can provide in-game and so on), but the bot thing sounds a bit odd to me so far.
  8. Like
    Warden reacted to NanoDot in My biggest worry about this game   
    I can think of one major reason to work with others in the absence of "bad guys": Time !
     
    On my own, do I want to derp around for 6 months waiting for my avatar to train all the skills needed so I can spend the next 3 months building a stargate ?
    Working with others will get me to that next system in a fraction of the time...
     
    Groups and co-operation get things done MUCH faster than solo players, and certain features can be designed in such a way that only groups can achieve them in any reasonable time frame.
     
    Who'll be the first to slap down a TCU on that tile containing the big gold deposit ? A group or a solo player ?
    Who'll be the first to build an impressive city ?
    Who'll be the first to build a network of refuelling stations throughout the system ?
     
    Non-combat games are quite possible, I played "A Tale in the Desert" with great enjoyment...
  9. Like
    Warden got a reaction from Armedwithwings in Detailed Faction Logistics - Good or Bad?   
    In competitive somewhat more detailed or 'advanced' settings, you usually always have some sort of logistical component added or at least might have it easier if you keep that component in mind, no matter how soft or hard it might be implemented into gameplay.
     
    Again, reality can give plenty of examples on how useful or vital this is.
     
    In other words, no aspiring expanding faction can afford to ignore logistics. Being "heavy" on the logistics side at least implies they have that aspect covered, assuming they scale it to their needs and capabilities. But that's mostly unique in the end.
     
    In general or as "rule of thumb", you can't really ignore logistics, whether in business or war and if you do, you'll likely lose against opponents who do mind it and utilize it well. Driving the fuel truck or operating the tanker in space might not be as glorious to many like flying the fighter and being directly involved in combat, but without logistics there usually is no combat - or it does not last long.
     
  10. Like
    Warden got a reaction from Ghoster in My biggest worry about this game   
    As a thought: Why not join a group that covers whatever goals and dreams you have in mind? I may have missed or forgotten previous posts where you lift the secret whether you want to do your own thing or join up with a group right now or later, but "maintain my protection systems" implies you running them (alone?).
     
    You'll probably have a better time with others together where you can benefit from easier maintenance of such systems, shared cost and so on.
     
    And if you're more into creative designs and whatnot, not so much combat, there's still plenty of groups to cover your needs by that preference. We also recruit (those interested in leading).
     
    #shamelessad
    #micdrop
     
    But in all seriousness, loners often had the disadvantage by default in such environments unless they act a bit like freelancers or offer their services to the right folks for the right conditions at the right times while staying independent, I suppose.
     
    The disadvantage is still apparent: Manpower. A task that might take you a week, a larger group might be able to pull off in 2 days, 1 day or just a few hours.
  11. Like
    Warden reacted to Lethys in My biggest worry about this game   
    well yeah, that's the idea - PLAYERS have to do it (with some help from NQ -> proper mechanics). But nonetheless players have to do the heavy lifting to create those spaces. If no one creates such a space then I don't see a reason to blame NQ...or pirates....or PVPers..... blame yourself - If you want such spaces, create them. Get people together and do it.
  12. Like
    Warden got a reaction from Lethys in My biggest worry about this game   
    I like this post because it shows a certain progression (of mentality or mindset) or the difference between two worlds. 
     
    But at the end of day, you (individually) either adapt or don't. 
     
    But don' t complain to racers that racing is (too fast for) you if you know what I mean. I am not for complete anarchy before anyone gets me wrong but if seemingly unexplained aggression towards you incl. death makes you go nuts, competitive sandbox games might not be your cup of tea. 
     
    You died, no matter the reason the killing party may have had. Deal with it
    Get over it. It's part of the game. I am not saying it should happen all the time (hence safe or controlled zones and player order in some areas) but it can happen. 
     
    In the end, complaining about it out of an emotional response is mostly a waste of time I think, if it is a generalized complaint, that is. To me it would be like complaining about things being (too) fast in a racing game or violence in shooters.
     
    Bit alas, that is just my view on this. I think even those who do not primarily look for fights can find their place and help from others and shrug off potential deaths and losses. 
  13. Like
    Warden reacted to Setzar in My biggest worry about this game   
    PvPer here, probably one of the future bad guys that will be looking to rob, steal and ransom my way to riches.
     
    I walked into Eve's sandbox three years ago with a huge PvE mindset.  "Oh, a MMO SciFi Sandbox spaceship game, let me give that a try."  I stayed in Hi-Sec, ran missions, went on low-sec roams with my corp, but no PvP focus.  Then my corp got Wardecced, and i got caught in my FIRST CRUISER ship and LOST IT.  I was disgusted and immediately logged off and didn't log back in for 3-4 days.  I was devastated that someone would just kill me for no reason... but I also got a huge adrenaline rush from it.  That incident was probably what set me down the PvP path.
     
    In Eve, and in DU, when your ship goes BOOM, it doesn't get magically replaced.  There is real in-game loss of assets.  In WoW, and most other MMOs, you die and you just respawn exactly as you were, or minimal penalties.  If it's not something you've experienced before, the loss will probably hit you RIGHT IN THE FEELS.  If, and only if, you can realize that it isn't griefing/trolling/harassing just to shoot at other players, but rather a person vs another person fighting within game-established rules and mechanics that gives you that rush of adrenaline, you might choose to compete rather than play a victim. 
     
    Learn the game's mechanics.  Learn the meta-game.  Don't complain about being ganked (gankers love tears), but instead learn how not to get ganked.  You'll be playing the game the way NQ designed it, not how you want it to be.
     
    Or don't.  I'll be just as happy to kill you and take your stuff.
  14. Like
    Warden reacted to Davis in Clothing Customization   
    Hey everyone,
     
    My suggestion is that we give the option to change out of our space suits and into regular clothing. This could be military uniforms (NQ could add various types of military uniforms and we could customize colors to make unique military uniforms for our organizations), regular civilian clothes, and that sort of thing. I think this could add to the role-play style and maybe could even be a commodity that is traded on the markets?(Military uniforms, civilian clothing etc). 
     
    Obviously this would only be possible inside of closed spaces that have oxygen support, otherwise we'd need our space suits. Might even be cool if NQ could develop some sort of system that lets organizations port in their organizations emblem or sigil and have it printed somewhere on the uniforms or even painted on the side of vehicles, spaceships and constructs. Just adds to the aesthetics and role-play element and will make organizations more unique.  
  15. Like
    Warden reacted to Anaximander in My biggest worry about this game   
    Well, like it or not, the people who come from EVE will carry that level of culture into DU. It's efficient, it's proven to work and it's for the best.

    Your alliance or coalition is above anyone else. That's essentially no different than being fan of a sports team over another, or being an XBOX Peasant fighting with a PS4 peasant over who's less of a peasant.

    EVE's players didn't invent tribalist behavior. 
     
    Neither did they invent xenophobia.
  16. Like
    Warden reacted to devu in My biggest worry about this game   
    Well, not a big fan of EVE here too, but I would highlight obvious differences here.
     
    EVE for me lacked a immersion. In DU that aspect is definitely more appealing as you are a character not a ship pointing to go from A to B and watching animations.
    Maybe, because of that general feeling of the game was.. everything is predefined, it was obvious from the start you have to get hang on political situation and choose your mates wisely. Have a look at the map. Yeah impressive, big.. but predefined with obvious borders and points of influence.
     
    In DU having organic borders, changing a landscape with every new discovered planet or Solar System this is something that in fact can give a bigger chance to opportunists. Even lone wolfs may have a chance. But ultimately it is about politics, economy and whether you like it or not, you have to interact with people. And take a risk of dealing with all that comes with it
  17. Like
    Warden got a reaction from Occultist in An idea: A German state in Dual Universe? - Phase 1   
    Update:
     
    Since the idea at its core was so far realized and "kickstarted" by an organization, this will move into the background ("Pending") or can be considered "fulfilled" so far.
     
    Reference:
     
     
    This here will remain for potential alternatives in terms of style, design or structure (e.g. Rhineland state from Freelancer game) should the need ever arise, by the simple formula of supply and demand: If people have a demand for it, they should get on it to make it a reality. If you don't want to create something new or different, join what's already there
  18. Like
    Warden reacted to Anaximander in My biggest worry about this game   
    Yeah, indeed, the fact DU is way more intricate than EVE, cause of the Avatar first approach.

    You are a person, not a spaceship in DU
  19. Like
    Warden reacted to Anaximander in My biggest worry about this game   
    @blazemonger
     
     
    That's the spirit really. EVE teaches you to adapt and overcome. I was once sad I lost my first Gila... after 6 months I was losing like 5 fully stacked Stratioses a week in WH-ganks (too many Typhoons waiting in warp distance of Orcas Q_Q ) and I would not even bat an eyelash. It's about Hardening the F*** Up.
  20. Like
    Warden got a reaction from Shockeray in Space is Hard?   
    Frankly, I consider this as part of emergent gameplay and putting more meaningful existence into some sort of "end-game" by dragging out things a bit. Making it easy won't feel like an accomplishment. Then it's a question of doing it alone compared to a collaborative effort.
     
    I get that being stuck there for months could turn away players. But effort for a few weeks (as loner, again, without help from others or without a group effort) I consider to be acceptable so far. A struggle must exist on some level and people should perhaps then reconsider or ask themselves when they want or should go for a collaborative effort instead of trying to do it alone if they want something done faster.
     
    In addition it won't become that bad anyway. You always have to consider that those who already went there can come back and take anyone with them, so you won't be stuck down there for months unless you want to be stuck there. Besides, if the planet will be large enough there will be plenty of opportunities down there initially and then even later. I'd rather worry about claiming one tile or two on the planet than racing into space initially.
  21. Like
    Warden reacted to Anaximander in Diplomatic Relations   
    You don't need an "Alliance Invitation" button to be a sociable human being and establish connections.
  22. Like
    Warden reacted to magey3 in New trailer and it looks great!   
    *Looks at videos comments*
    *Almost cries*
    *shouts*
    "Why do people compare the game to NMS!"
    *Proceeds to explain*
  23. Like
    Warden got a reaction from ShinyMagnemite in DU Memes   
    It's kinda stupid and cheap - but I chuckled a bit, on the other hand.
     
     

     
    Lyrics (reworked; compare with Original if you want to or enhance it further :D)
     
    Oh, my, God Lethys, look at her pledge
    It is so big, she looks like
    One of those rich Quanta guys' girlfriends
    But, ya know, who understands those backer guys?
    They only talk to her, because,
    She looks like a total gamer girl, 'kay?
    I mean, her pledge, is just so big
    I can't believe it's just so large, it's like out there
    I mean gross, look
    She's just so, Kyrium
     
    I like big pledges and I can not lie
    You other players can't deny
    That when a user walks in with an itty bitty pledge
    And a poor voxel thing in your face
    You get sprung, want to pull up tough
    'Cause you notice that construct was stuffed
    Deep in the building she's tearing
    I'm hooked and I can't stop staring
    Oh baby, I want to get wit'cha
    And share my pre-alpha picture
    My orgboys tried to warn me
    But with that early access you got makes (me so horny)
    Ooh, Rump-o'-smooth-DAC
    You say you want to get in my ship?
    Well, use me, use me
    'Cause you ain't that average groupie
    I've seen her buildin' motivation'
    To hell with formal organization invitation'
    She's sweat, wet,
    Got it goin' like a turbo 'Vette
    I'm tired of online magazines
    Sayin' flat voxels are the thing
    Take the average sandbox man and ask him that
    She gotta pack much inventory in her back
    So, Arkers (Yeah) Arkers (Yeah)
    Has your....
     
     
     
    Okay, at this point it became too silly to continue.
     
     
    Your move, community.
  24. Like
    Warden got a reaction from Saul Retav in Climat and Eco-Systems on Planets   
    Implementing basic biome types with basic effects shouldn't be wizardry in general. Whether it will be technically possible without causing major instability or performance impacts here, is another question, that is.
     
    I see this as part of space games that have any sorts of exploration component and sandbox elements.
  25. Like
    Warden got a reaction from Code24 in DU Memes   
    It's kinda stupid and cheap - but I chuckled a bit, on the other hand.
     
     

     
    Lyrics (reworked; compare with Original if you want to or enhance it further :D)
     
    Oh, my, God Lethys, look at her pledge
    It is so big, she looks like
    One of those rich Quanta guys' girlfriends
    But, ya know, who understands those backer guys?
    They only talk to her, because,
    She looks like a total gamer girl, 'kay?
    I mean, her pledge, is just so big
    I can't believe it's just so large, it's like out there
    I mean gross, look
    She's just so, Kyrium
     
    I like big pledges and I can not lie
    You other players can't deny
    That when a user walks in with an itty bitty pledge
    And a poor voxel thing in your face
    You get sprung, want to pull up tough
    'Cause you notice that construct was stuffed
    Deep in the building she's tearing
    I'm hooked and I can't stop staring
    Oh baby, I want to get wit'cha
    And share my pre-alpha picture
    My orgboys tried to warn me
    But with that early access you got makes (me so horny)
    Ooh, Rump-o'-smooth-DAC
    You say you want to get in my ship?
    Well, use me, use me
    'Cause you ain't that average groupie
    I've seen her buildin' motivation'
    To hell with formal organization invitation'
    She's sweat, wet,
    Got it goin' like a turbo 'Vette
    I'm tired of online magazines
    Sayin' flat voxels are the thing
    Take the average sandbox man and ask him that
    She gotta pack much inventory in her back
    So, Arkers (Yeah) Arkers (Yeah)
    Has your....
     
     
     
    Okay, at this point it became too silly to continue.
     
     
    Your move, community.
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