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Alpha Tester
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Everything posted by _Kiwi_

  1. who said that setting up a mining unit would be no work? I fully expect that the mining units will be in PVP areas only, and so they will become the things that people fight over on the surface looking for the best locations to set them up. Therefore it will be hard work to find, hold, and maintain the richest areas for mining units, even more so when power management comes out and some locations no longer are profitable to mine in.
  2. The main problem with DU at the moment imo is a lack of other gameplay loops other than just mining. So I have a few suggestions for things that should be added Exploration Sites Exploration sites would be locations scattered around space (mainly around planetary bodies) that you would have to scan down with a minigame. to do this you would fit a "probe Launcher" to your ship and you would be able to spot signatures up to 20 SU away from you to scan down, and once you do you get the location of the entrance to the site. once you reach the entrance, you are no longer abl
  3. Have you ever heard of 2b2t? That seems to have a lot of creativity for a server with no safe space and easier pvp than DU. That is not what I want for DU, but saying that pvp will not work in a creative environment does not fit with reality
  4. It was likely an exploit that they used, and you are not meant to disclose exploits on the forums, which is why they threatened you. However, as you were not the one that used it, I’m not sure how you would get in trouble for showing a video of a ship disappearing, and I hope Hyperion gets in big trouble for this
  5. A solution could be that if a construct locks you with its radar, you can target it back regardless of distance, and could continue to be targeted for another 20 sec after the ship unlocks (to prevent people taking shots and instantly unlocking to avoid return fire). This would mean that the xs core ships would no longer be able to stay at 100km and be perfectly safe from any return fire, but would also keep the lower target range when they are not in PvP
  6. the answer is no. there is currently no way of setting recipes with LUA code, so there is no way of doing that
  7. There is no story if you don’t have PVP. PVP is what makes a game interesting and dynamic, it doesn’t destroy it. PVP allows players to compete against something that is always going to be smarter than an AI that the devs code into an npc, which will let the game always be changing and interesting
  8. I expect that game to die, with all players who want to pvp just quitting
  9. The system isn’t pay to win. You cannot play without a subscription, which is what the dacs are. Having a large amount of money can’t win you the game. You still need to have skills, which you cannot buy, and a single player is unlikely to be able to make much difference even in an expensive ship without friends to back them. The subscription model makes it easier for players to join, because if you can’t affford the game you can play for free by making enough money in game
  10. Freedom and anarchy are not the same.
  11. Hi the server is reasonably stable, with some glitches, especially after an update. This is to be expected because the server is not what they will have on release or beta, so I expect it to improve. The game can cope with lots of people and moving constructs in one place, which has been demonstrated in a video, and also in multiple community run events in game making a new organization is definitely viable, as the game has not even started yet. I do not expect many of the orgs to survive release, so there is still time to start one. As the game is
  12. Most of the gameplay that you can not in other games is really hard to do here, because most gameplay needs the visual capabilities of a human to play, because there are no locking mechanics that most bots need. The only real way they could bot is using vision systems and AI
  13. No, you are right, the second timer is set by the defender like EVE, It can be attacked the first time at any time of day @Lethys
  14. Automated turrets would be nice, but the will not be necessary. NQ has already stated that they will have a protection shield that will only be able to be attacked during certain time zones. This will negate the need to defend you base from other players constantly, because you can set RDMS so that only players you know will be able to edit you construct or territories. I dosent matter that it costs a lot, because that is the price of safety. Until you can afford one of those shields, you can stay in the ark safe zone to protect your stuff
  15. 1. Very unlikely to ever be put into the game, the computing resources it would take would be enormous. 2. Good idea, I am pretty sure they are planning to implement that. 3. You are right, it will probably never be put in the game, they already have elements that produce lift.
  16. NQ would have to continually design better guns to implement this feature if you want it to go on forever. It would be possible to just have it at the start of the game to slow down pvp, which I think would be a good idea, but it would eventually be where everyone had the highest tech weapons, after which the feature would be useless they could make it where the blueprints only do finite guns, which would make it even slower to get to the saturation point
  17. I expect that if you make the ship look nice, players will choose to buy your ship over a cube if they function and cost the same. Cool designs would add a small amount of value to the ship, but not much
  18. If you are good you can play solo, but it will be much harder. I expect eventually there will be massive orgs that take anyone, and will not require you to follow them, like pandemic horde in EVE online.
  19. @Lavayar @Anopheles can you name an mmo like DU that is moving away from subscription model. I can only think of EVE online, which is still a sub model
  20. And you are in first person view, you control an avatar rather than a ship, you build you own ships and stations, you can edit the planet, and the galaxy is theoretically infinite. The list goes on
  21. This is the entire concept of the game. you are meant to be able to do nearly everything without NQ intervention, and be able to think for yourself. Anything else and it is not a true player driven single shard sandbox mmo. I am fairly certain that NQ will implement a couriering system almost exactly like EVE online’s system, which has worked for 16 years my two cents
  22. Since this is not the nda forum, we cannot tell you what the game is like in here other than it is a ton of fun. If you post this in the nda part of the forum (blue) we can answer you fully
  23. The system is exactly the same as EVE. The only differences are that you passively gain free sp while nothing is in the queue, and there are no skill injectors
  24. They covered that. In the dev blog the said that they would somewhat reimburse sp after a reset
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