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_Kiwi_

Alpha Tester
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About _Kiwi_

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    Novark Citizen

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  • Gender
    Male
  • Location:
    New Zealand
  • backer_title
    Sponsor
  • Alpha
    Yes

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  1. They already do this, bust just with the speed of light being 30000kph rather than 300000000m/s. If they did change the speed limit to the speed of light, you could cross the distance between alioth and madis in about 0.1 seconds.
  2. Sure, you are right, 100 elements would take up more data than a few of the other elements. One normal element should take about 14 or 15 bytes and an enhanced one would take about 20 bytes if you assume 5 new characteristics with less than 255 different values. But one assumption you make is wrong. People won’t jus use ships with less engines, but rather they will make more powerful ships with a similar number of engines as before. People will always want make things easier on themselves, so making things easier will just make them push the boundaries of easy
  3. The issue with doing something like that is that it will be nearly impossible to implement with the markets, as you now have thousands of different types of items in the place of one, so it becomes super complex, and placing elements will become a hassle as you have to go into your inventory each time you place a slightly different element. It would also add a lot more memory usage, as you now would have to either have an huge item index that would take a while to run or a lot more memory per element. It would be very expensive to try implement this, and adding stuff for the developers is prob
  4. I am pretty sure it will, they have already promised alpha backers DAC, equivalent to plex
  5. That is definitely true, as an industry guy I agree. To make things complex (and therefore fun) I have to try push myself by making a massive factory to the extent that transfer units become too slow. one way I think they could add complexity easily is to make it where items that are tiered like engines require the element from the lower teir to construct. While not perfect, it would definitely up the challenge a bit and make sure that the lower tiers are not obsolete
  6. who said that setting up a mining unit would be no work? I fully expect that the mining units will be in PVP areas only, and so they will become the things that people fight over on the surface looking for the best locations to set them up. Therefore it will be hard work to find, hold, and maintain the richest areas for mining units, even more so when power management comes out and some locations no longer are profitable to mine in.
  7. The main problem with DU at the moment imo is a lack of other gameplay loops other than just mining. So I have a few suggestions for things that should be added Exploration Sites Exploration sites would be locations scattered around space (mainly around planetary bodies) that you would have to scan down with a minigame. to do this you would fit a "probe Launcher" to your ship and you would be able to spot signatures up to 20 SU away from you to scan down, and once you do you get the location of the entrance to the site. once you reach the entrance, you are no longer abl
  8. Have you ever heard of 2b2t? That seems to have a lot of creativity for a server with no safe space and easier pvp than DU. That is not what I want for DU, but saying that pvp will not work in a creative environment does not fit with reality
  9. It was likely an exploit that they used, and you are not meant to disclose exploits on the forums, which is why they threatened you. However, as you were not the one that used it, I’m not sure how you would get in trouble for showing a video of a ship disappearing, and I hope Hyperion gets in big trouble for this
  10. A solution could be that if a construct locks you with its radar, you can target it back regardless of distance, and could continue to be targeted for another 20 sec after the ship unlocks (to prevent people taking shots and instantly unlocking to avoid return fire). This would mean that the xs core ships would no longer be able to stay at 100km and be perfectly safe from any return fire, but would also keep the lower target range when they are not in PvP
  11. the answer is no. there is currently no way of setting recipes with LUA code, so there is no way of doing that
  12. There is no story if you don’t have PVP. PVP is what makes a game interesting and dynamic, it doesn’t destroy it. PVP allows players to compete against something that is always going to be smarter than an AI that the devs code into an npc, which will let the game always be changing and interesting
  13. saw your Avatar here and had to share: 

     

  14. I expect that game to die, with all players who want to pvp just quitting
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