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Veld

Alpha Tester
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  1. Like
    Veld got a reaction from bacabab in DU Memes   
    bad OC

  2. Like
    Veld got a reaction from Kurock in Bike seats   
    If this isn't in game already:
     
    Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
     

    The outline in red is what chunk the part encompasses
     
    Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
     
    I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
  3. Like
    Veld got a reaction from SirJohn85 in Bike seats   
    If this isn't in game already:
     
    Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
     

    The outline in red is what chunk the part encompasses
     
    Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
     
    I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
  4. Like
    Veld got a reaction from Atmosph3rik in Bike seats   
    If this isn't in game already:
     
    Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
     

    The outline in red is what chunk the part encompasses
     
    Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
     
    I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
  5. Like
    Veld got a reaction from Melton in Bike seats   
    If this isn't in game already:
     
    Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
     

    The outline in red is what chunk the part encompasses
     
    Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
     
    I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
  6. Like
    Veld got a reaction from Galvius Orion in Bike seats   
    If this isn't in game already:
     
    Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
     

    The outline in red is what chunk the part encompasses
     
    Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
     
    I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
  7. Like
    Veld got a reaction from Hades in Are you lost? (HIRING)   
    Just wait until I invent LUA Uber bwahahahaha
  8. Like
    Veld got a reaction from Jagger in DU Memes   
    bad OC

  9. Like
    Veld got a reaction from Felonu in Cyberpunk 2077   
    If JC is the lord and saviour of mmos then CD projekt red is the lord and saviour of rpgs.
  10. Like
    Veld got a reaction from Warden in Cyberpunk 2077   
    If JC is the lord and saviour of mmos then CD projekt red is the lord and saviour of rpgs.
  11. Like
    Veld got a reaction from Felonu in Bike seats   
    If this isn't in game already:
     
    Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
     

    The outline in red is what chunk the part encompasses
     
    Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
     
    I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
  12. Like
    Veld got a reaction from Kuritho in Neutrality Signs?   
    It's true that firing at the red cross is a rather extreme example of scumbaggery. But acts of aggression to pretty much any organisation or nation that openly declares themselves as neutral is still technically scumbaggery.
     
    The question is can you get away with it or not: risk or reward. Pretty much everyone (apart from themselves) thought the communist Chinese were dodgy af. Thing is they had enough power to get away with annexing Tibet and they knew everyone hated them already. But still as a powerful nation they had to have the justification of Tibet being 'muh territory'.
     
    America couldn't get away with something like that because they're too 'muh freedom'. They need subtle justifications to attack people like pearl harbor, those damn commies, 911 or those damn middle eastern dictators.
     
    Same can be said for DU. Your org has its own 'muh <insert reason to screw each other over here>'. Or maybe it doesn't. Who knows.
  13. Like
    Veld got a reaction from Alsan Teamaro in Neutrality Signs?   
    It's true that firing at the red cross is a rather extreme example of scumbaggery. But acts of aggression to pretty much any organisation or nation that openly declares themselves as neutral is still technically scumbaggery.
     
    The question is can you get away with it or not: risk or reward. Pretty much everyone (apart from themselves) thought the communist Chinese were dodgy af. Thing is they had enough power to get away with annexing Tibet and they knew everyone hated them already. But still as a powerful nation they had to have the justification of Tibet being 'muh territory'.
     
    America couldn't get away with something like that because they're too 'muh freedom'. They need subtle justifications to attack people like pearl harbor, those damn commies, 911 or those damn middle eastern dictators.
     
    Same can be said for DU. Your org has its own 'muh <insert reason to screw each other over here>'. Or maybe it doesn't. Who knows.
  14. Like
    Veld got a reaction from AzureSkye in Bullnose Tool   
    If you've ever used solidworks you'll know what I'm talking about. I honestly spent my first few hours stumbling through the UI and restarting the program over and over. Same with blender. What you're thinking of is if the CAD system were separate from the basic voxel system - which is how I think it should be done. What I don't want is some god awful UI and counter intuitive system being thrown in people's faces. And with LUA scripts you're given default scripts already. It's pretty different.
  15. Like
    Veld got a reaction from dw_ace_918 in Are you lost? (HIRING)   
    Just wait until I invent LUA Uber bwahahahaha
  16. Like
    Veld reacted to Alsan Teamaro in Land Air and Sea   
    Hahahaha, that mischievous subconscious....
  17. Like
    Veld got a reaction from Alsan Teamaro in Land Air and Sea   
    Same as any other ship but bigger. The Devs have made a flying aircraft carrier. To be honest. Naval combat only really exists in the real world because you can only make planes so tough. Thinking about it that way, I don't think it will be added.
  18. Like
    Veld got a reaction from dw_ace_918 in Politics, Government and Player Voting Power   
    I'm 50/50 on this.
     
    I have explained that orgs in DU are anything they want to be. They only describe a system by which a group of individuals operate. A government is an org. We do not need a separate org type with different mechanics to take on the role of a government.
     
    Implementing tools for enabling a government in the sphere of your own org is a good idea. Like ID, prosecution and surveillance. Giving those tools to one government that has predetermined authority is a very very bad idea.
     
    Government in real life does not have absolute power. It can be challenged with equivalent force. Any system can be challenged if you have the firepower. Creating a system that cannot be challenged is against sandbox and against realism and most of all player freedom.
     
    On the subject of tools given to everyone. I see no reason not to. The players join and choose to comply by the rules and are given an ID (if they use the IDs). Whenever they die or are hurt a script can be set up to store and calculate over the data. Whenever they speak or perform a certain action a script  can calculate over that data. Like
     RIGs from dead space but more totalitarian. Or perhaps not. Perhaps your org values the freedom of its players or perhaps that just what it says to them. The sky is the limit.
     
    Whatis a little wishy washy is video surveillance. I don't think it would be technically feasible to store anything other than text in an in-game database. These databases would need a storage limit of course to stop lag. But then the issue arises of players making collosal 'i have no mouth but I must scream' super databases with multiple calculations being made. Now that would cause a lot of lag. Of course you could solve this by limiting the types of data you can acquire to infrequent forms
     
    Edit: forgot about prosecution. Agree on no to incarceration. Only forms of punishment that are feasible are corporal and financial.
  19. Like
    Veld reacted to vylqun in Politics, Government and Player Voting Power   
    except if you give that power to me.
  20. Like
    Veld got a reaction from Nanoman in Politics, Government and Player Voting Power   
    In all honesty I don't think you really understand the role of government and political systems in general. A lot of what you say seems like you're beating around the bush a bit. It's hard for me to address direct points because of this.
     
    My understanding of your outlook on politics is you see anarchy as some form of lawless system. That is untrue. Anarchy is not a system. The word is used to describe a collective of disparate and distinct systems perpetuated by individuals. It is describing an absence of centralised control. In example, the world is in anarchy as any nation can act off their own accord. But when you describe one system that is not anarchy. That is describing a presence of centralised control. It all depends on what you're looking at.
     
    DU is anarchy. But within the systems that operate within it justice is enforced.
     
    There is no objective basis for justice. This is because there are no two individuals alike. Philosophy is the manifestation of ego in thought. Politics is the manifestation of philosophy in the environment. Therefore politics is the manifestation of the ego in the environment. Your government is exactly this. Your politicians argue from their own egotistical standpoint like everyone else. The 1% control your society because of their mutually shared ego for dominanation. Hippies preach peace and love for their mutually shared ego for harmony - the idea they are 'enlightened beings'. There is no 'angelic' basis for human thought. We are apes.
     
    A globalised administrative power is no different from a localised administration. The differences in labeling only imply one is part of diverse whole and one is part of a homogeneous whole.
     
    There is no need for a central government in DU. In real life the state is useful for public services and to protect the specific interest of its civillians. Too much fragmentated and specialised entities will decay on their own. In DU all the orgs take on a governmental role. They are not specialised. Or they operate as their own syndicate as part of a larger whole. Take BOO for example. They abide by the same code of conduct yet operate as independent organisations able to disagree and exchange services with the other.The very word BOO only describes their moral code. BOO is their governing set of principles. Their government.
     
    If someone wants to make a united nations org then they can do that. If people want to sign up to it they can do that. There is simply just no need for NQ to force a UN org if the players can do it to exactly the same effect.
     
    Edit: I tried to steer the discussion towards giving players tools to facilitate their systems. But I see it was quite the digression.
  21. Like
    Veld got a reaction from dw_ace_918 in Politics, Government and Player Voting Power   
    In all honesty I don't think you really understand the role of government and political systems in general. A lot of what you say seems like you're beating around the bush a bit. It's hard for me to address direct points because of this.
     
    My understanding of your outlook on politics is you see anarchy as some form of lawless system. That is untrue. Anarchy is not a system. The word is used to describe a collective of disparate and distinct systems perpetuated by individuals. It is describing an absence of centralised control. In example, the world is in anarchy as any nation can act off their own accord. But when you describe one system that is not anarchy. That is describing a presence of centralised control. It all depends on what you're looking at.
     
    DU is anarchy. But within the systems that operate within it justice is enforced.
     
    There is no objective basis for justice. This is because there are no two individuals alike. Philosophy is the manifestation of ego in thought. Politics is the manifestation of philosophy in the environment. Therefore politics is the manifestation of the ego in the environment. Your government is exactly this. Your politicians argue from their own egotistical standpoint like everyone else. The 1% control your society because of their mutually shared ego for dominanation. Hippies preach peace and love for their mutually shared ego for harmony - the idea they are 'enlightened beings'. There is no 'angelic' basis for human thought. We are apes.
     
    A globalised administrative power is no different from a localised administration. The differences in labeling only imply one is part of diverse whole and one is part of a homogeneous whole.
     
    There is no need for a central government in DU. In real life the state is useful for public services and to protect the specific interest of its civillians. Too much fragmentated and specialised entities will decay on their own. In DU all the orgs take on a governmental role. They are not specialised. Or they operate as their own syndicate as part of a larger whole. Take BOO for example. They abide by the same code of conduct yet operate as independent organisations able to disagree and exchange services with the other.The very word BOO only describes their moral code. BOO is their governing set of principles. Their government.
     
    If someone wants to make a united nations org then they can do that. If people want to sign up to it they can do that. There is simply just no need for NQ to force a UN org if the players can do it to exactly the same effect.
     
    Edit: I tried to steer the discussion towards giving players tools to facilitate their systems. But I see it was quite the digression.
  22. Like
    Veld got a reaction from Aaron Cain in Politics, Government and Player Voting Power   
    This is a discussion not a bitch fest. If someone tries to take it in that direction then they're not worth the time of day. That's that. No room for emotion.
     
    I disagree. A lot of people disagree. And through that the answer has been laid out. There are tons of dead threads people go to to answer their questions. This thread will serve that purpose like any other.
     
    Back on topic. I think tools can be provided in game to make political and corporate organisation easier. The problem arises that a lot of activity cannot be effectively monitored in game without having a guy watching and taking notes.
     
    The solution: a versatile supplement to LUA. Databases can be added in game to hold and store information inputted by players themselves. They have their own coded data signatures and can interface them with coded systems. The sky is the limit here. A polling station, a checkpoint, clocking in to the job. If it has to do with data; you name it. You want to make a big brother org. You can do it.
  23. Like
    Veld got a reaction from dw_ace_918 in Politics, Government and Player Voting Power   
    I don't even know what the OP is even about. Is this just an open discussion for in game politics mechanics? Honestly all I see are a bunch of 'old man yells at cloud' posts from libertarians and people disagreeing with making some sort of in game system.
     
    Edit: ok so at a second glance it seems your original idea was to make cookie cutter orgs? Not detrimental. Not beneficial. Just not needed really. Unless you are lazy ofc.
  24. Like
    Veld got a reaction from Felonu in Cloaking Tech   
    Agreed, @unown006 i actually have a hard time understanding you in a lot of your posts. But yes we do need to get back on topic. But at the same time I think we should keep the discussion open to minor digressions.
  25. Like
    Veld got a reaction from Lethys in Cloaking Tech   
    Agreed, @unown006 i actually have a hard time understanding you in a lot of your posts. But yes we do need to get back on topic. But at the same time I think we should keep the discussion open to minor digressions.
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