@Warden I understand your point, how in game responsibilities can be tantamount to a job. I guess where I define the job vs fun time aspect is the motivation and purpose behind why I am doing something. Although I enjoy my job and like the people I work with, it is a job and I do it for income not fun.
Now, I play games on my own terms, to enjoy myself and socialize. When it is no longer fun, I find a different game.
The big factor in how this game will look on this scale depends on organizations. I do not intended to slave for some organization. I would be happy to pay a tax to be part of an organization that promotes player freedom and provides various functions such as justice, military and leadership. In such a case, my involvement would have to also be voluntary, otherwise I could focus on building my own business and enjoy gaming with others.
In any case, I guess my ultimate point in this thread has nothing to do with this specifically.
The game should not be like a job, so we where discussing how organization structures and features could help make the game as a whole more enjoyable as well other tools and features we hope to see from dev in regards to organizations.