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Pleione

Alpha Tester
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  1. Like
    Pleione got a reaction from Aaron Cain in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    I waiting, knowing it may never happen, for a wipe and a backing off of schematics as they currently exist.  I'd at least like the illusion that a solo player can have a meaningful experience in the game.
     
    Sorry, but a vision of spending a few years to become the universes best Advanced LED manufacturer is not exciting to me.
  2. Like
    Pleione reacted to DrFrigoPorco in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    I'll say it again....THIS GAME NEEDS PvE...DESPERATELY! PvP has failed. Now it's a resource gathering/building game. PvE is badly needed!
     
  3. Like
    Pleione reacted to Aaron Cain in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    Well you would expect a bug that is there for almost two years to be atleast fixed as it is kinda gamebreaking for the individual who's AGG fails due to the bug.
     
  4. Like
    Pleione reacted to TAM3105 in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    I hope that the game develops in a balanced way. Players who don't like PVP should also be able to mine all ores, but these should be deeper and in larger areas than in the PVP zone. Otherwise it will quickly become boring.
     
  5. Like
    Pleione reacted to blazemonger in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    you forgot the /s here
     
     
    I think you are well aware that what is posted now is not even close to getting implemented yet and while NQ may try and get the mission system out before summer for real this time, everything else will not show up until september or later.
     
    I'd really like to hear form NQ that hey are pushing out the planned release date from end of 2021 by at least a year and actually plan for and dedicate time on fixing the core problems the game and the server tech have.. You know the thing that some of us have been asking them for about two years now to do. IF NQ continues to force feed a release of the game by end of 2021.. it wil not end well.
     
    I have a suspicion this marketing/PR push was planned already and no one thought to hold off until the current CEO has actually been able to establish whether the company will be viable enough to get a new lease on existence with fresh investment money. It just feels like some inside NQ are oblivious to the situation the company is in and just push on with their plans.
     
    I hope NQ find enough to justify further investment and I hope that in the process he will cut the fat and get rid of some of the ballast that is weighing the company down. I'd expect we'll get more clarity in a week or two but for now.. what happens next is entirely unsure, no matter how hard some in NQ seem to want to try and make it appear everything is fine..
     
     
  6. Like
    Pleione reacted to Dhara in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    Why, exactly, will you be broadcasting asteroids that players spend time, quanta and resources to find themselves out to all the pirates so they can come take it? Wouldn't it be only fair to require pirates to spend some time, quanta and resources to find US?
     
    Please reconsider this decision.
  7. Like
    Pleione reacted to Taziar in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    Not sure exactly how they are finding the fun. 
     
    Surface mining is currently tedious as hell, and an  ugly blight on the planet) that feels like a mobile mini-game without the game part.  Nearly featureless ground spammed with a sea of various colored rocks you have to click on, with no creatures or threats of any kind.  Doubling down on that seems an odd choice unless you completely rework how it is done, and not simply making it more lucrative. It is currently a gameplay loop nobody wants or uses beyond the first few hours.
     
    Ground mining is tedious as hell and feels like the first couple of hours of Space Engineers... before you build cool machines to help you mine and start having fun.  Your fix is to... plop down an auto-mining machine?  This will give us easier Quanta, but kinda makes one of the few gameplay loops in the game redundant.  Why not make it fun instead of automatic?  So we will have automatic leveling, automatic mining, where is the draw to play?  Where is the fun?
     
    Asteroid Mining is new, so I have no idea of the mechanics.  But IF it is just the ground mining moved to an asteroid then there will be no net gain for miners. It could be good for PVP, assuming the risk is worth the reward, but that is a tough balance to achieve, as too little value and people won't do it, and too much value and the economy will be flooded by off-hours miners and/or dominated by orgs who simply have sheer number advantage to insta-delete any threats. There is at least potential with this one.  
     
    PVP... Not my thing so I don't have too much to say. While I like Arena PVP combat (or other skill based PVP), most open world PvP is actually PvV (Players vs Victim), which doesn't interest me, though some people love ganking so this might add some fun for them.
     
    The graphics definitely do need an update but is really the least of this games issues.  So meh?
     
    Overall, I don't see many additions of fun for most players.  Slightly less tedium due to easier quanta, but not much in the way of actually adding fun (Asteroid mining mechanics being an unknown).  PVP is really the only thing I see getting a possible fun boost, but PVP is one of the hardest things for an Indie game to sustain.  Most Indie PVP fails hard because there is a minimum active population required otherwise it simply dies.  Something indie games with smaller player bases struggle with.
     
    Overall nothing really bad, but nothing all that impressive either.
  8. Like
    Pleione reacted to HangerHangar in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    looks like the devs believe they’re stuck with schematics, hopefully someone with a publisher mindset changes their mind. 
  9. Like
    Pleione reacted to Redlight in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    So I'm not too sure why there continues to be a push to increase the graphics in game.  First of all, they are beautiful.  Top notch.  Second of all, has anyone ever said, "Man, DU has so much to do, and I really love it, but this texture mapping has me wanting to quit." Or, "Man, DU seems like a lot of fun, at a really good price, but until they improve the 3D models, I'm not buying it"?  Every hour spent by an employee working on increasing the graphics instead of adding additional content is an absolute waste, and will do nothing to improve the player experience, or player numbers.
  10. Like
    Pleione got a reaction from le_souriceau in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    Lets not read too much into surface mining.  They could simply reduce the time the operations takes and call it done.  e.g.  Change one parameter and call it fixed.
     
    "The reaction to changes introduced in 0.23 told us that there is more work needed here".  Wow.  Just Wow.  Amazing that it took a huge drop in the player base to get them to realize this many months later.  Guess voting with your dollars really does work.
     
    "we are particularly sensitive to making a fair move for players who have invested in buying them"  So?  No wipe?  *sigh*  Are they also going to be particularly sensitive to all the other exploits, mistakes, giveaways, etc. that have happened?  Just wipe and level set the game after fixing schematics (like need to buy them once - once in your private database you can just clone them.  Ideally, allow them to be researched or discovered and perhaps licensed.  e.g.  A Master schematic can be copied, a copy can only be used in one machine.)
  11. Like
    Pleione reacted to blazemonger in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    And all of this to be completed by the end of the year?
    Why is NQ not coming clean and out by making it clear that release of the game will be pushed out
     
    There is a lot in this blogpost that could be good, also a lot that could not. It's a lot of "working on, planning, looking at, considering, might, may". Where is the actual roadmap update that frankly is clearly needed as from this blogpost one can easily deduct that most of what is still to be done is not even in implementation stages yet and still on the drawing board if not in the conceptualize stage leading in to that stage.
     
    Based on this blogpost, a release ready game is at least 18 months away, probably longer.
     
     
    Also, IMO too much here seems to imply NQ is looking to make the game "more accessible" for new players. I am not sure how that is even needed. Why should surface gathering yield even more resources? and why do I get the feeling that NQ is actually trying to find a way to roll back schematics and "reimburse" those who bought them instead of designing and creating gameplay solutions that will allow _players_ to find and create schematics which can then be researched, enhanced, copied and brought to market.
     
    for most of the mentioned mechanics there is no change or even a signal of progression in the concept of these from what was shared in December. Why is NQ rather clear in part 2 that they need to fix the back end and the core of their technology and then in part 3 just goes back to their usual spin on all the kewl things that are coming.
     
    Overall, these three blogposts have not told us anything we did not yet know outside of maybe giving more clear signals that NQ is very, very far away from getting close to a game that could be released.
     
    The actual value of these posts is minimal at best. It's fluff and filler. While I get that currently the company has other things to get sorted, why not communicate that more clearly and create time for yourself to make that happen. This just feels like it's mostly ignoring the reality of what NQ is going through which unfortunately is more of the same.
     
     
  12. Like
    Pleione got a reaction from Billy_Boola in NQ has a new CEO .. Discussion   
    NQ - Please confirm or deny.
     
    A full press release would go a long way... (what happened, who is doing what now, what changes are expected, impact to game (rollbacks to pre 0.23?), etc.
  13. Like
    Pleione reacted to ELX987 in NQ has a new CEO .. Discussion   
    english

    french
     
    there is your official signing that JC is gone
  14. Like
    Pleione got a reaction from CoyoteNZ in NQ has a new CEO .. Discussion   
    NQ - Please confirm or deny.
     
    A full press release would go a long way... (what happened, who is doing what now, what changes are expected, impact to game (rollbacks to pre 0.23?), etc.
  15. Like
    Pleione got a reaction from CptLoRes in When you use NPS scores on a survey ...   
    Its classic statistical manipulation.  As my college stat teacher said:  "Lies, Damm Lies, and Statistics".
     
    This is just like going to a Corvette club and asking "How many of you like Corvettes?".  By forcing people into the game to do the survey, instead of in the launcher or on the forum with an e-mail link (best of the options in my opinion), they solicited those still playing and ask if they like the game - huge bias.  Of course, as mentioned above, if they did it on the forum the results would likely be public - and that don't want that.
     
    They have the data - why not do a number of surveys focusing on people that played less than 10 hours, 10 to 100 hours, 100 to 1000 hours, 1000+ hours based on connect time of the account?  THAT would be useful data.
  16. Like
    Pleione got a reaction from JohnnyTazer in When you use NPS scores on a survey ...   
    Its classic statistical manipulation.  As my college stat teacher said:  "Lies, Damm Lies, and Statistics".
     
    This is just like going to a Corvette club and asking "How many of you like Corvettes?".  By forcing people into the game to do the survey, instead of in the launcher or on the forum with an e-mail link (best of the options in my opinion), they solicited those still playing and ask if they like the game - huge bias.  Of course, as mentioned above, if they did it on the forum the results would likely be public - and that don't want that.
     
    They have the data - why not do a number of surveys focusing on people that played less than 10 hours, 10 to 100 hours, 100 to 1000 hours, 1000+ hours based on connect time of the account?  THAT would be useful data.
  17. Like
    Pleione got a reaction from le_souriceau in When you use NPS scores on a survey ...   
    Its classic statistical manipulation.  As my college stat teacher said:  "Lies, Damm Lies, and Statistics".
     
    This is just like going to a Corvette club and asking "How many of you like Corvettes?".  By forcing people into the game to do the survey, instead of in the launcher or on the forum with an e-mail link (best of the options in my opinion), they solicited those still playing and ask if they like the game - huge bias.  Of course, as mentioned above, if they did it on the forum the results would likely be public - and that don't want that.
     
    They have the data - why not do a number of surveys focusing on people that played less than 10 hours, 10 to 100 hours, 100 to 1000 hours, 1000+ hours based on connect time of the account?  THAT would be useful data.
  18. Like
    Pleione got a reaction from blazemonger in When you use NPS scores on a survey ...   
    Its classic statistical manipulation.  As my college stat teacher said:  "Lies, Damm Lies, and Statistics".
     
    This is just like going to a Corvette club and asking "How many of you like Corvettes?".  By forcing people into the game to do the survey, instead of in the launcher or on the forum with an e-mail link (best of the options in my opinion), they solicited those still playing and ask if they like the game - huge bias.  Of course, as mentioned above, if they did it on the forum the results would likely be public - and that don't want that.
     
    They have the data - why not do a number of surveys focusing on people that played less than 10 hours, 10 to 100 hours, 100 to 1000 hours, 1000+ hours based on connect time of the account?  THAT would be useful data.
  19. Like
    Pleione got a reaction from NoRezervationz in [Discuss] We've Heard You!   
    I fear its already too late.  They are going to have to do something dramatic in order to get old players back... and I'm not talking about fixing emotes (their last priority patch).
  20. Like
    Pleione got a reaction from BrownSteering in [Discussion] DevBlog: Rebalancing the Universe   
    I'm in your same age bracket, and have also put in 1000s of hours (During some 4 day alpha test, over 60 hours in that one test period (followed by a coma sleep period)).  Been doing that whenever it was available for test periods throughout alpha and early beta for close to 3 years now.  Life as a retiree has its advantages!
     
    I'm a diehard solo  jack-of-all-trades PVE player that competes well with many organizations due to focus and time invested.  I have my mega factory on a Large space core and was only a few days away from my Warp Beacon starting.  Rather perturbed that schematics were dropped on us with little notice (unless you were ATV).  If I'm understanding correctly, its likely going to cost me a small fortune for a warp beacon schematic, presuming I finally find a marketplace that sells them, after risking PVP gankers since I'll be forced into PVP space to find that schematic.  The 2 days notice means I may well have to spend months before I can now start my Warp Beacon construction.  I'll go check things out, but if this prediction is true, I'll probably leave, perhaps temporarily, perhaps forever - life is simply too short to grind endlessly when the apparent justification for this boils down to NQ needing to reduce load on its infrastructure.  The alternative, optimizing code or rewriting it using a better algorithm apparently is beyond NQs capabilities.
     
    Very disappointed JC! 
  21. Like
    Pleione got a reaction from Ziggy_SD in [Discussion] DevBlog: Rebalancing the Universe   
    I fear the delay in 0.23 promised rollbacks "adjustments" is going to cost NQ dearly going forward.  I was logging in daily just to get the reward, but have stopped doing that as well - just can't hold my breath anymore.  Others previously active players I still discord with are bascially in the DU?  D-what? camp now, having moved on to other games.
     
    The last meaningful (barely) Release Notes were from December 18th,  over two week ago (ignoring 1R0.23.7 which fixed emotes - that being so critical to gameplay).  This is making many of us agree with Rhotan and Blazemonger when they claim you may have heard, but you didn't listen.
     
    Please prove us wrong.
  22. Like
    Pleione got a reaction from Warlander in [Discuss] We've Heard You!   
    I'm an alpha player that started in January of 2018 with thousands of hours in the game, hell, probably approaching a thousand hours since pre-beta.  I would welcome a wipe IF:
     
    1) The game came back with ZERO bots allowing for the promised player based economy to actually be a player based economy
    2) Schematics were seriously reworked.  I fine  with having to buy, oh, say, Tier 3 and above schematics - once.  Not once for every warp cell factory. 
    3) They get back to a lore based architecture:
         A)  Stupid not being able to duplicate, at low cost, a schematic for ones own use 10,000 years into our future.
         B ) Rockets?  Really?  How about fusion jets (aka FireFly)
    4) Massive reduction is skillcounts.  It should take 6 years of game play to master industrial skills or months to master iron processing just to have to start over to do aluminum.  e.g.  Let the sandbox be a sandbox again.  OK with concepts like "Tier 1 mining", but not 5 Tier 1 mining skills.
    5) Removal of luck based windfalls - keep the playing field level.
    6)  Total revamp of PVP.  Stupid that an XS ship can dead-stop in front of a moving L ship and destroy the L ship while taking no damage.  That was perfectly acceptable in Alpha, as a placeholder, not in Beta.
     
    Alas, I fear none of those things will come to pass.
  23. Like
    Pleione got a reaction from Ziggy_SD in [Discuss] We've Heard You!   
    I'm pretty sure 0.23 was a mortal blow for the game.  I worked hard (12+ hours a day for 3+ months) to get to the point of being able to build a Warp Beacon.  Towards the end, it was a real drag - basically spending the entire day doing 15 minute scans in hopes of finding a single vein of T5  Niobium ore, knowing it takes several veins to make the alloys required (plus all the T1->T4 ores).  Still, I did it, since my goal was in sight.  I've gone from the 4 yard line to the 99.5 yard line now - the game didn't nudge me to something a bit harder, it tackled and plowed my head into the ground and claimed "Gee that was fun, get up and lets do it again, and again, and again".
     
    I can't understand the lore (and yeah, lore is important) behind not being able to duplicate schematics some 10,000 years into our future.  In fact, with industries so relatively cheap, not sure why each has a schematic box.  Each industry can only run one thing at a time.  There is no LUA code that would allow cycling between them, and even if there were, the 10 input links would severely limit that usefulness.
     
    Suspect I'm going to have to hear something like 0.25 will be both a wipe and bot free to bother to come back.  I've been logging in daily for the bonus, but the impulse to do that is fading quickly as well.
     
    Have we seen any of the rollbacks promised yet, beyond the income change and schematic price change?  If so, I missed the announcement of the damage change rollback and the like, much less any compensation for cores blown post 0.23.
  24. Like
    Pleione got a reaction from lobolito in [Discuss] We've Heard You!   
    I'm pretty sure 0.23 was a mortal blow for the game.  I worked hard (12+ hours a day for 3+ months) to get to the point of being able to build a Warp Beacon.  Towards the end, it was a real drag - basically spending the entire day doing 15 minute scans in hopes of finding a single vein of T5  Niobium ore, knowing it takes several veins to make the alloys required (plus all the T1->T4 ores).  Still, I did it, since my goal was in sight.  I've gone from the 4 yard line to the 99.5 yard line now - the game didn't nudge me to something a bit harder, it tackled and plowed my head into the ground and claimed "Gee that was fun, get up and lets do it again, and again, and again".
     
    I can't understand the lore (and yeah, lore is important) behind not being able to duplicate schematics some 10,000 years into our future.  In fact, with industries so relatively cheap, not sure why each has a schematic box.  Each industry can only run one thing at a time.  There is no LUA code that would allow cycling between them, and even if there were, the 10 input links would severely limit that usefulness.
     
    Suspect I'm going to have to hear something like 0.25 will be both a wipe and bot free to bother to come back.  I've been logging in daily for the bonus, but the impulse to do that is fading quickly as well.
     
    Have we seen any of the rollbacks promised yet, beyond the income change and schematic price change?  If so, I missed the announcement of the damage change rollback and the like, much less any compensation for cores blown post 0.23.
  25. Like
    Pleione got a reaction from RagingTeaPot in [Discuss] We've Heard You!   
    I resemble that remark, except I'm infrastructure wealthy, cash poor - and now crushed.  I found the playability reasonable for the past 3 years, this patch pushed me well past the level of grind I'm comfortable with.  I'm an industrialist by choice, miner by need.  I currently have over 3 years of skills in the queue and would have more but got bored adding them.  I just can't see waiting 3-5 years for my skills to get to level 5 in the industrial chain and having to grind that long just for schematics to reactivate what I had.
     
    Guess it just comes down to Heinlein's "Specialization is for insects" (look it up if your not familiar with the full quote)
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