I really like this idea. Sure, it's kind of annoying, but it also adds professions and lots of logistics to take into mind when let's say, sending out a colony ship to a planet.
Honestly, it just depends on how it's implemented. A player probably won't be growing a field of crops if that's not a thing they enjoy, but if it's implemented as something like a canister of algae which requires a reasonable amount of water per day, this will be an interesting gameplay mechanic for sure. Of course, this depends on the player.
This mechanic could also add massive value to the starti