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MasteredRed

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  1. Like
    MasteredRed got a reaction from CptLoRes in Haven't played since the wipe. How is the game going these days?   
    I'm going to comment.. and honestly maybe this'll be the last comment on the forum.
     
    The appeal of Dual Universe started back in the day with networking. We built organizations in our head, put them on paper in discord, and then had final rivaling each other with the hanging out thrown in there. Then we got the game and no matter how hard we tried, we could only pull so many people from the prior networking game into the actual game. It was rough, the novelty could only be enjoyed by so many people during the pre-alpha and alpha launches. Technical issues and the unoptimized state stunted the growth that the game needed.
     
    I think DU deserved a better outcome that couldn't be executed for many reasons. It wasn't one mistake, and from the people who've told me a number of what went on behind the scenes, it wasn't a lack of will. It ultimately came down to consistent failures; some failures came from scaling a small team into a larger developer, some came from lack of attention on the game, some came from game play design itself, and some came from lack of listening to community feedback.
     
    Some issues killed the game more than others and I don't have the answers for which ones were the worst. To be fair, Novaquark had vision. What I'm commenting in terms of the issues is from years ago now. I hope things change. I'll hopefully download the game again and give it a spin to feel some of the memories come back. I agree with @Firestorm that it's more fun with a group... and I wish there were more groups.
     
  2. Like
    MasteredRed got a reaction from Msoul in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  3. Like
    MasteredRed got a reaction from Kurosawa in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  4. Like
    MasteredRed got a reaction from Supermega in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  5. Like
    MasteredRed got a reaction from SGCamera_Beta in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  6. Like
    MasteredRed got a reaction from CptLoRes in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  7. Like
    MasteredRed got a reaction from DarkHorizon in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  8. Like
    MasteredRed got a reaction from blazemonger in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  9. Like
    MasteredRed got a reaction from IvanGrozniy in Comrademoco - A Fond Farewell   
    Here's my peace to add to this. Comrad's post brings up issues, but this is his final post.
     
    He's been here since the beginning and this is his end. So, instead of a legacy of his final post being about issues, let me recount some of what he did.
     
    He was there at the early start of the game. He was active on the forums, paving the way of discussion in the community. Comrad was invited to be apart of ATV, to be apart of this social game and the social aspects of this community. He made an org, a notch to call home for some time, before stepping up into greater aspects of the community. To be present in the time of memes(CSYN undoubtedly) and to be there at the end of others.
     
    Comradmoco has helped this community greatly. He helped out and along with yamamushi helped make the Discord a community unlike any other in its hayday.
     
    I must tell you all, Comradmoco has spent a great many numbers of hours helping out this community. The official discord, of which he has invested probably thousands of hours, is only the tip of the iceberg.
     
    So, with all this in mind, I bid you farewell Comrad! May you find a greater project than this one to jump to o7
  10. Like
    MasteredRed reacted to Comrademoco in Comrademoco - A Fond Farewell   
    Sup DUveans,

    Just stopping by here to say my final farewell to everyone here, in discord, and in game that I had the privilege to be acquainted with or some, to even call friends. 

    I had a blast being along side everyone of you these past 7 years, watching this community grow from literally 0 members to a whopping 50,000+ of you. I had many fond memories building premature alliances, making in game hostile moves, watching orgs rise and fall, overall, nerding-out over every aspect of Dual Universe.

    However, all good things must come to an end. I'm sad to say but due to recent announcements and the overall direction of community aspect of Dual Universe is partaking, per say, I must state my farewell from the community and Dual Universe completely (as a player and as Moderator, in Discord and other platforms). At this point, I'm not enjoying being part of a community that's not being nourished at its fullest or been ignored for so long. (That's just the tip of the iceberg) Regardless, I leave on good terms, hope you all have fun, wishing the best to everyone and Novaquark (Here's hoping for a fast recovery, community-wise) 


    As always,
    Catch everyone on the flip, but most importantly; Have Fun!

    Remember: Comfort: is the enemy of progress
     
    o7
  11. Like
    MasteredRed reacted to plmkoi in Dear Novaquark, please reconsider your combat system.   
    Well in my view, I think ramming isn't something to fret about over the studio deciding that by some e-honor or chivalry they are going to stick to a strict schedule and not give this title more time. This game is a bit more complex then Eve and they haven't put out a lot of info that seems relevant to the fundamental building blocks that can sustain anything bigger then a small organization. With the current info in industry I suspect that it is just going to be similar to Rust with small clans running around or just massive blobs that will put treaties in place to not attack each other. The latter killing the hope that you can get free marketing of large events like CCP has.
     
    Well if you ever get a chance to play Eve (shameless plug check my profile) try out the industry side of things. You will see that mining "was"/is easy. Once you have done it, you can easily see how one can just start 10 accounts and mine enough to get a fleet of 30  battleships. Everything in Eve is automated when it comes to industry, but this studio is strict on the manual mining (which is questionable imo). In "Eve" industry you only need one person to have the blue print, resources, and the station to manufacture stuff on. The equation can change a little depending on the goods where it is simple (T1 modules & ships) to challenging (combat boosters, T2, T3, Rigs, and now multi plasmids). If an alliance needs miners for lets say  the size of 1k-2k people, 50 people even if that needs to be care bears, the rest being the foot soldiers. In Eve you don't really need even that as you can go through contractors that can sell you stuff on agreed on price from high sec. 
     
    While I don't mind mining, I understand that it  isn't everyone's cup of tea and I am experiencing this disgust with trading in Eve. I don't find it fun .01 isking people to death as it is a grind due to my time zone limitations, the need to ensure that my orders will beat theirs by at least 30 min after they changed it is tiring. The only rare times the "market pvp" is a little rewarding is when the industrialists say "fuck it" and cash out of the market or just stop updating their orders for the remainder of the 90 days. "Traders" on the other hand will do it regularly and will not be deterred and will chug along.
     
    They would have to in my opinion create tools that allowed it to be easier for people to mine resources at an "industrial scale" which I believe is the term I should have emphasized. It seems to me that the mining aspect for DU is akin to a cottage industry.
     
    "This point, I concede to you fairly easily because you reminded me of experiences that completely confirm this." 
    I prefer not "concede" but more of "valid point" or some other term. I don't like forum pvp and it does sound from my limited perception to be similar. I look at forums as place of discussion to refine the understanding of view points and ideas. I look at it as a place where people can throw out a point and it can be analyzed, like I go to a major city and decide ass less chaps is the way to go and people can tell me why this is bad idea vs saying it is great idea and I get yelled at for right to stay silent with my face in the dirty street. So I would learn more and also get more experience as everyone has something valuable to say, just maybe not all the time. As someone told me "sometimes one can't smell their own brand and that is why you ask other people". It was a ref to body odor, but I believe it applies to ideas as well. 
     
    I do agree that it would make sense for miners trying to get small resources they could get a small mining barge, but doesn't this sound more akin to a cottage industry? I can't say I know the resource costs of ships and the repairs for it in pvp for DU, but ask yourself if this is sustainable for a large organization. Now hopefully DU has "nicer" people that come into the game, but if there is "Eve" like players, instead then you have Code that targets miners in high security space. As for player controlled space, you see this on a daily basis with Rorqual capital industrial ships, where people lose a few every day. To put this into perspective, the avg price is what 5 billion isk? Well if you converted that it with plex, you get roughly $40.00 ships people lose everyday to do industrial level mining to feed those forges. These losses are sustainable only because of the industrial level mining. Here are other examples people post online of  killing mining fleets: Bomber Bar, GS locust fleet, and finally GS again (prob NSFW). This is just a handful and the "locust fleet" is what Goons call their Rorqual mining fleets, they strip all resources in a system, not sure how long as I am not affiliated with any of the null blocks. That locust fleet dread bomb costed them probably $143k in losses if that even mattered. Now knowing that alliances lose these expensive ships will hopefully put into perspective the cost of large organizations just in term of resources if you just surf the losses from alliances.
     
    As for battleships & carriers, are you saying that it is economically feasible to make a hybrid industrial combat ship over one that specializes in one or the other? Some factors one has to consider if location on the map, players we have, type of organizations, what we have to get from the main markets, and what is the attrition rate between convoy ops? I am not on DU and so I am unable to give a better answer then this as I don't know the costs of ships and how skill trees will take place, let alone the map. Just remember that if I wanted to attack an organizations "center of gravity" the biggest marks are the resource generation and logistics as this game is fundamentally a attrition based game. 
     
    I only know little of the Eve side of logistics as I always try to learn from other people. The only thing I know for sure, is that it burns a lot of people out traveling back and fourth with goods. The activity can take up hours of your time to get to alliance territory and so if you don't enjoy traveling in a ship it can be boring. Larger the organization the more supply runs a person is going to have to make and if the ships are not industrial focused, it can take even more possibly. I will find out later this year once I can fly a freighter around and hauling goods myself. 
     
    1) You are correct, alliances aren't going to give up on markets and you can see that in the Delve and Drone region markets in Eve. I don't because I am not allowed access to said region and would be killed on site as I am not affiliated with either organizations. So I can either be a spy or someone that can awox their fleets. The difference is that the alliances themselves usually don't stock the market and relies on enterprising individuals that transports the goods from secured space and sell it for the max margin allowed by alliance policies. People in the alliance benefits from easier access to goods, make passive income for transporting said goods, and the entity from taxes. 
     
    Like I said in another thread, people has this weird idea that it is easy to implement a NRDS policy. The entities that are foolish enough to adopt it are also going to be the ones that suffer the dread bombing of the locust fleet video. That day 1 old character just sitting  there, is the person just afking? Or is it basically a security cam of what is going on in the area? I see it more rational to just be wary of insider threats over the additional baggage of dealing with randoms that can feed intel to your enemies. I can assure you that the alliances makes their money not from the markets in null, but the markets in empire. 
     
    2) Yea they could, but the bigger reason is more likely because of risk aversion. 
     
    The only thing I can say for certain in regards to markets is that it is hard to build up one. Molden Heath, Bleak lands, Black Rise, Placid, Great Wildlands, and etc takes a lot of work and that is hauling said items in bulk and all the pieces. All pieces being, if I sell amarr ships I need to not only sell the gun modules that go for said ship, but also propulsion, armor, capacitor modules and this also includes the ammo. Or why would a person bother buying said ship in that region to begin with? These regions are dangerous and so I do it solo, but lets say an organization is what I am under. Are people willing to escort me 8 times a week +25 jumps, every week for free? If I were to get an escort it would have to be 5-10 at least as anything less is pointless as people in those region go in groups at the bare minimum of 3 and usually with combat battle cruisers if not T2/faction ships.
     
    Yes, I could pay them, but in most cases, profit margins are <80%. I could just run npc missions and make more money for the effort as I have to compete with other traders. These markets are under npc control aka empire high/low sec or null in some cases not under player control. Exception being of course the Great Wildlands as you still have to deal with the power brokers in that region of npc space. I am sure people played escort missions in mmo's, I wonder how fun it would be if people had to ferry ships back and forth those long distances that 50% of the time nothing happens. How likely is a player going to want to stick with the organization much less the game if your limited 3-5 hours 75% of that was spent watching a freighter move from point a to b. 
     
    I prefer the distances as yes it may suck, but it caps the entities in my opinion to some degree. CCP has removed a lot of the caps that prevented large power blocs from running rampant with industry and logistics. Which is why there is still a lot of people whining on reddit and sometimes the forums.
     
     Yes, meta will play a key role, but I think this discussion has ballooned past ramming to the crux of what I see as major problems that the studio has to somehow address. I think my piece in nothing about ramming at this point, but how is DU going to be a "civilization building mmo" they are advertising themselves to be? As a large organization these are some enormous hurdles just like it is for the smaller ones. I don't see how one is going to open a market for everyone when a small entity of 50 people can take advantage of this weakness and possibly make a devastating attack. In eve it is irrelevant short an insider threat that removes sov or more strategic assets. But here in DU it seems things that are considered tactical assets in Eve with the expectations it will  be lost is at the strategic level in DU. 
     
    Everyone here is talking about stuff you hear on Eve of large markets, capital ship battles, large organizations that you hear about in Eve. Well how does this game give the fundamental features to achieve that before the 2nd, 3rd, or 4th expansion? I am skeptical it will be in the base game before final launch, which is next year?
    You have a cottage mining industry trying to feed a massive production industry. So you can achieve producing a lot of ships if you can overcome the major bottle neck of resource collection.  Large logistical hurdles because you are not only trying to supply your organization, but also a free market. Have fun telling players that they are pulling security or hauling stuff in a video game that might feel akin to work with no pay.  Like I said before in other threads. A lot of the stuff DU is trying to do, Eve has already done and each expansion they made a lot of mistakes and some good choices. The only difference between the features DU is advertising short of voxels/ship design etc you can already do it in Eve to some degree. 
     
     
     
  12. Like
    MasteredRed reacted to TheSpartanCast in Pantheon Jumpworks   
    --------<| Pantheon Jumpworks |>--------
    "Ascending the Limits"
     

     
    ~ Our Mission ~
    Pantheon Jumpworks (PJW) is an International Service & Manufacturing Corporation that is comprised of several overarching branches and smaller divisions working for the umbrella that is the Pantheon Jumpworks brand.

    Pantheon will provide any services or goods that a client might need, as well as provide steady jobs to our members to ensure we all prosper and flourish.

    - Fratrum ducit ad proficiendum -
    "Brotherhood leads to progress"

    We work to ease the burden on our clients by offering any service from mining, construct building, construct design, transport (passenger and cargo), bounty hunting, bulk product shipment (ships, buildings, stations, materials, fuel, and elements), and more.
     
    We are open to contracts with any organization, so if you are looking for a manufacturer to buy goods from, consider Pantheon and reach out to us using the contact methods below.
     
    We are also accepting applications from citizens of all nations and career fields. Join Pantheon and be a part of a growing company with a bright future where your opinion matters and your new career is waiting.
     
    ~ Contact Us ~
    There are several ways to contact us regarding membership, business agreements, partnerships, etc. The main methods are listed below, but we are most active on Discord.
     
    [ DISCORD ]
     
    [ PORTAL PAGE ]
     
    [ TWITTER ]
     
    ~ Member Organizations ~
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
      
     
  13. Like
    MasteredRed reacted to NQ-Nyzaltar in Can someone explain it to me?   
    Hi everyone,
     
    As an exceptional case, we are replying this topic, even if it’s closed, to avoid any misunderstanding. As an exceptional case, as the involved user has explicitly asked for public explanation and the customer support agrees with it, we are in a situation where both parties agree to make it public, so it doesn't break the confidentiality policy. We also want to share this as an example that things don't happen for no reason (and in the case of an error, we are ready to fix it).
     
    Just to put things in perspective:
    - Emtec3PL account wasn't suspended regarding the game (the account has never lost his rights to play the game when the time will come).
    - Emtec3PL account wasn't suspended on the forum and was still able to contact Community Managers in private.
    - Emtec3PL account was suspended on Customer Support side.
     
    The situation:
    - Emtec3PL pledged 1 euro as a symbolic donation during Kickstarter campaign (in which case it was clear it was a donation, with no rewards attached to it).
    - Emtec3PL pledged then an Iron Founder Pack after the Kickstarter campaign, which has been upgraded as a Silver Pack shortly after.
    - As explained in the news on our website here the access time, depending on the founder level, was pretty clear and self explanatory: 
    All Kickstarter Founder Backers get access at Alpha 1.  Post-Kickstarter Founder Backers get access at the earliest at Alpha 2. Emtec3PL becomes a Founder Backer after the Kickstarter campaign, first as an Iron Founder, than as a Silver Founder, so he's rightfully considered as a Post-Kickstarter Backer and will get access Alpha 2. Emtec3PL contested that fact and asked repeatedly to Customer Support for an access to Alpha 1. Novaquark Customer Support denied the request and explained why. The last answer from Emtec3PL to the Customer Support was the following:
     
    Emtec3PL sent this reply because he will have access to Alpha 2 (as planned), and not immediately (as he wanted). Obviously there was no possible discussion anymore, and as part of the process for harassment prevention, the account has been suspended on the customer support side. If Emtec3PL is willing to come back to a more constructive discussion, the account can be unsuspended.
     
    This example might be useful to put in light how we manage customer service here at Novaquark. Globally there are two schools of customer service:
     
    The old school: "Customer is king."
    This vision implies that no matter how the customer behaves, the customer service agent needs to endure and gives satisfaction to the customer. In our eyes, this way of doing things is relevant as long as customers and customer service agents behave with mutual respect.
     
    However, with internet promoting anonymity and online interaction, a growing number of customers started to consider mutual respect as being optional and/or lost focus that the customer service agent at the other end of the line is a human being, not a machine, and he/she is there to help, not to endure someone else's anger or frustration. Having daily customers being rude or threatening can damage a team morale, especially when rudeness or threat is undeserved. 
     
    Customer Support is not an outlet for customers to let their frustration run wild.
    It's a place to answer customer questions and help them when they have a technical issue.
    Some people would easily throw there: "Hey it's part of the job. If they can't handle it, they can find another job" or the famous “HTFU” (which is perfectly fine in a game where a part of the fun is to compete to see who is the toughest guy. It’s less fine when it applies to your real life where you can’t log out) Our answer to this is "No, it's not part of the job, unless it has been decided that way by the company. It's not up to the customer to decide this part." 
     
    At Novaquark we value Customer satisfaction as much as Employee well-being. 
    The reasons? We don't want the job of anyone becoming a chore because we aren’t interested in burnouts and high turnovers, and also because we are convinced that, having people less stressed and less harassed than the average in the industry will benefit indirectly to the Customers themselves. So we won't encourage negative behavior from some customers, quite the contrary, by applying consequences to this kind of behavior.
     
    To put it simply, we are following the other school: 
    "Customer is king... but even a king has its limits."
    We will always do our best to satisfy a customer as long as:
    - the request/demand is reasonable and motivated by common sense.
    - the request/demand is made in a respectful manner.
     
    Best Regards,
    Nyzaltar.
  14. Like
    MasteredRed reacted to TheSpartanCast in The SpartanCast   
  15. Like
    MasteredRed got a reaction from Atmosph3rik in Laser level   
    Right sorry. I'm so sorry I forgot about this rule. I actually didn't know this rule was implimented. I don't think it was originally that way but my ignorance is at fault.
    ______
    Rereading forum rules to catch up on this again.
  16. Like
    MasteredRed got a reaction from Atmosph3rik in Still need support or an answer   
    This is an afterthought too. I've checked your previous forum thread and can understand your frustration. However I just want to assure you that NQ is going to work on your problem. They try to maintain a close connection to the community but they aren't big enough yet to have fully dedicated support staff. If you have a problem here in the future that isn't a bug, feel free to ask me or anyone else here in the community.
  17. Like
    MasteredRed got a reaction from Novean-29541 in Hello all   
    Glad to see you join the community! Your story is much the same of how I found DU back a couple years ago.
     
    Yeah you're right. I was thinking the same. Though we can always support the devs with our feedback to help them speed along!
     
     
    Once again though, welcome!
  18. Like
    MasteredRed got a reaction from Zerojaw in Hello Everybody!   
    Welcome! Glad to have you in the game!
     
    Feel free to ask any questions if you have them!
  19. Like
    MasteredRed got a reaction from Stoat in Hello World   
    Welcome to DU! Feel free to ask any questions you may have!
  20. Like
    MasteredRed reacted to musicianmadness in Flat Alioth Society   
    PSA: This is the Flat Alioth Society talking. We are now recruiting for players to join our organization, The Flat Alioth Society. Our goal is to spread the word that Alioth is indeed flat. We have the evidence, but the question is do you have the time and the commitment to join us on our mission to spread the word of the Flat Alioth? Join us now to spread the word and make novaquark finally admit that Alioth has been flat all along.

    NovaQuark doesn't want us to know this information because they believe that we would not want to continue or voyage on the Ark Ship. They believe that we would want to change our destination to a better more suitable location if we all knew the truth that our new planet is actually flat.

    Thank you for your time everyone. Let's spread the word and get more members and to stay strong and succeed in our mission.

    Applications to our organization are open at this time.
  21. Like
    MasteredRed reacted to ACarroll in Hello All!   
    Just wanted to stop in and say hello! I am getting more interested with each news release about this game. Do not know exactly how I want to play this game but once I get some in game time I am sure I will figure that out.
  22. Like
    MasteredRed reacted to Eternal in An expression of apology regarding my toxic post   
    I am here to apologize for my misbehavior regarding my toxic post "How complicated can this game get?". I do believe that this is not an appropriate conduct; for that I am going to apologize; I am deeply sorry! I realized that there were no logic to my rants at all and that the game is on it's current phase of development (longer testing-periods will come on later development-stage of the game).
    I don't have a better way to mend this but to express my sincere apology and regret to you all regarding my inappropriate behavior through this letter of apology. I am so sorry! 
    Here today, you are looking at the new me, the new Eternal; I am adopting a new approach to change (by means of "change", I am not talking about Obama's concept of "change", but change of conduct for attaining improvements). As much as possible, I would like to have and maintain a positive relationship with you all (the Community) as well as the Developers. I want to work and I will work towards that goal of redemption!
  23. Like
    MasteredRed reacted to CyberDain in DU in real life   
  24. Like
    MasteredRed got a reaction from AzureSkye in The Subscription System   
    This has been discussed to death. However I feel that it's been a year since the F2P thread started, so everything does deserve a valid answer.
     
    So, there was actually a way to avoid the subscription. That is to get a lifetime subscription in the kickstarter and crowdfunding period. How much? $475 USD for the physical rewards pack offered with the kickstarter. I think $425 USD for the digital rewards. I got the lifetime subscription for these reasons. A) I wanted to support Dual Universe and B ) I know that I'll be playing Dual Universe for the amount of time that my investment turns back, which is over two years.
     
    Now Lethys has been doing an excellent job explaining this. There is also a dev blog about it here:
    https://devblog.dualthegame.com/2016/04/08/monetization-player-happiness-and-economic-viability/
    You can hear it explained by the people personally working on the game that way.
     
    Along with that, here's the way I'm going to put it. Let's take a look at a game like Space Engineers. It's been a big hit, selling many copies, and so on. However you should have noticed that it hit beta at a certain point, with a release planned at some point evidently. This is a simple problem of the fact that not everyone is going to buy Space Engineers at the same rate for extended periods of time. KSH is likely planning to put the cap on it when it no longer has enough profit(if it hasn't already done that). So you will see Space Engineers have a life cycle that's impressive for a B2P game, but would not cut it for an MMO. Infact I'd call myself a detriment due to my status not having to pay monthly.
     
    That's a summary of it all. I tried to touch on points that Lethys didn't cover. Hope you were able to get some more information from it.
  25. Like
    MasteredRed got a reaction from MookMcMook in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Bravo. Now I can quote something with fact rather than have to piece together parts that I remember from posts prior!
     
    Also very nice work on the article. Thanks NQ!
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