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MasteredRed

Alpha Team Vanguard
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Everything posted by MasteredRed

  1. Welcome to the community. We are all glad to have you here on the forums. Please be sure to check out all the topic listed. I'm sure you'll find a lot of useful info. Once again, welcome.
  2. Welcome to the forums. We are all glad to have you here. Thank you for taking an interest in Dual Universe. My name is MasteredRed and I manage an organization here. I hope you are able to find what you are looking for. And once again, welcome.
  3. In all seriousness, I hope you enjoy you're admiral position Halo.
  4. I never did reply. I probably forgot to for some reason. Anyways, welcome to the forums. I hope to see you around and staying active on the community. There is so much interesting stuff that's it's impossible not to miss some of it.
  5. Another day I work on the DUA. Fun. I'm tired.

  6. So thinking about it, this is going to be something the devs will definitely want to discuss or implement. I am curious as to how this is going to function though. Perhaps a simulation test drive. Maybe a blueprint ID number to make sure it isn't forged. Maybe we just get to look at it in a CD rendering screen. I want to know sooner rather than later as well.
  7. I'll watch that when I'm working on documents. Get myself in the mindset that I'll need to write all these bills and make sure each one of them has a reasonable purpose. Well done on the link collection.
  8. Excuse me but this is going to be a short post. I'm MasteredRed of the Diverse Unified Alliance. The Diverse Unified Alliance is apart of the Cinderfall Syndicate, as shown by Neapolitan above. We focus primarily on organizations that are in the Diverse Unified Alliance. We offer you a range of tools and benefits if you join us, particularly the ability to create an organization in the Diverse Unified Alliance, but also to join a number in the DUA network as well. If you want more details on our structure, I'll be happy to provide this link that explains things ten times better than could ever normally be accomplished(http://duafaction.enjin.com/about)
  9. I mostly run things behind the scenes but I have presented myself in some matters. You're correct though. Kickstarter games received a whole lot of flak after Star Citizen and also No Man's Sky for some reason. It just shows the uphill battle that it was to get this game funded.
  10. That's exactly what I expected. As we saw on the planet in the tech demos, it is a planet with multiple different biomes, but one overall temperature and feel to it. Makes it seem like planets will have a bit more diversity, but there will be overall types of planets. Lava planet would be cool though. I'd like to send some people who I know there. Call it an expedition.
  11. Twerk, if you ask for more things, the game is going to get delayed. It might have already been delayed, so I don't recommend you continue. We will ask for all the things in the world but just let the devs get to it when they can and want to.
  12. So I'm going to spend hours upon hours in character customization. NQ better allow me to access the character customization at least 3 hours before launch. Otherwise, I'm going to get a late start.
  13. We never want this amazing adventure to stop. Which is why we all want to embark on it for a lifetime.
  14. All I can say is good luck. It take a lot to startup and organization. I'm looking forward to seeing if you got what it takes.
  15. Blockades also take resources. Setting them up takes time and effort, supply lines, workers, available resources, connections, and just so much stuff. To effectively blockade, you would need to set up a large fleet around a smaller area. A planetary blockade might be ineffective, but a point blockade on a city would probably lend a number of hands. Also, not to mention that setting up a blockade on a planet doesn't get rid of the resources on that planet.
  16. Yes it is. You won't get ships designs like in DU, but you'll get a good idea at how to think about constructing things.
  17. I take responsibility for my organization and its actions. Some of my members however may claim you as fair game. Oh well. Maybe it'll make you look at how to secure your empire.
  18. Construct vs construct will come along, so no need to worry about it. It also allows us to focus on other more important aspects of the game, such as mining, infrastructure, and organizations.
  19. So let's take some time to analyze this here. In the game, there will be in game markets that use a form of non-lootable currency. So we need to gain that currency first. We already know of NPCs being on the market early on to help support it, and that's a good idea. However, there is the issue of if players are able to obtain that wealth early on. Let's think about this here. So let's first analyze how currency will be shared. Accounts will be able to support three different game characters. Does that mean each character has their own currency account? Well, we might have to think of it in this way. NQ probably intended that these characters have the ability to be used separately from each other. For instance, you probably wouldn't want currency accounts to be universal due to the fact that any currency accounts under the player account could be access by all characters. So, we can put the idea that all characters have separate accounts. That also fixes an issue with transporting currency between long distances by setting up different characters. Now, we can make a guess that each character has it's own currency accounts. So let's go down the idea of how we gain this currency. Each character get's a certain amount of currency off the bat. Now this seems like a good idea. New players will have the ability to buy things off the bat, and there is constant income in the economy, but we also need to think of some others thigns about this. Let's start with the benefits.Benefit: Each new player later on has the ability to buy something off the bat. This means that everyone has an ability to do something. However, that is also negated by the fact that everyone starts off with that currency. This means that while the player does have something to start off with, it's not as much use. Benefit: There is no undersaturation in the market. The currency will not gain insane value when players spread out in the world. Disadvantage: Artificial Oversaturation of the market. People who have the power to buy multiple accounts could oversaturate the market. As well, if players decide to quit, the currency could start to lose a small amount of value overtime. No NPC can fix that after a long period of time. Disadvantage: People could see this as a pay to play type of situation. So the fix would be to make the amount small enough that it doesn't really matter. However, that negates new players as well. It wouldn't really help the situation. This scenario is showing it's best and worse outcomes. Everything seems a bit harder to balance. While it is viable, it isn't reliable. Share your opinion though Characters earn currency depending on their time in the game. Small amounts of currency are earned for each character, not causing an overall boost in a character, but a possible way to stabilize the economy.Benefit: If the amount is calibrated just right, this could provide some stabilization to the economy. This would in turn provide a suitable way for currency to flow. Disadvantage: The amount would possibly take months to fine tune, and would possibly need a method that allows the devs or an algorithm to decide what amount should influx at any given time. Benefit: Since only one character can be be active at a time, it would reduce the problems caused by multiply players entering the game and sharing their wealth. This scenario has an ability to work. It just needs fine tuned efforts to get it just right in the beginning of the game. There is no immediate way to gain currency. There is no currency flow through players.Disadvantage: The only way to provide market stability is through NPCs. This means that NPCs will have to be present in the game for longer periods of time. Benefit: New players will have to quickly work for their income. This means players are forced to go into this economy learning the game and figuring out the best ways that they can play and earn currency. Benefit: There is absolutely zero pay to win ability. It is an option, but it changes the game flow in a way. Honestly, the devs will have to tell us how this works. There is likely another way to make this work as well. I am just posting this to give idea's to the discussion.
  20. Dang. We'll in the future, I hope many o fthe organizations are able to do this. We all want to bring something to the table, and you did it literally. Great job.
  21. Guess what everyone.... THIS POST MADE MOST VIRAL. Yes. It has been so popular, that it made Most Viral. We did it everyone.
  22. Likelyhood is that unless some other media picks this up, it's not going to reach its stretch goal. I am glad however that we've made it this far. Only relief can come after this wait.
  23. MasteredRed

    Stealth

    This topic has already been discussed in great detail. I mean great detail. https://board.dualthegame.com/index.php?/topic/637-some-thoughts-on-stealth-ships/
  24. Seems this needs a more clickable title.
  25. So today for my madness, I decided to share the word of Dual Universe. That's not so bad, is it? Well I shared it on imgur. So everyone, here is a link to that page! https://imgur.com/gallery/tPi2O Be sure to check it out and upvote to spread the word of DU! Yes. I just asked for likes like a noob. Oh well.
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