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SirJohn85

Alpha Team Vanguard
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  1. Like
    SirJohn85 got a reaction from Aleksandr in player has high level AR interface script stolen, ransom has been offered.   
    It's about time we activated the 20km safezone.
  2. Like
    SirJohn85 got a reaction from Deathknight in [Announcement] Support transitions fully to ticket system.   
    Wait, people pay money monthly for an mmorpg and get no technical support on weekends? What kind of service is that?
  3. Like
    SirJohn85 reacted to Lethys in I finally get it!   
    So........you didn't look at markets FIRST to see what the fuss was all about and then defended the game because ppl who DID look at the market first were telling you how it is but you thought they're crybabies?
    Who doesnt look at the market first when you decide what to produce? Lmao, that's golden 
     
    I mean, guess it's good that you finally realised your mistake
  4. Like
    SirJohn85 got a reaction from CptLoRes in Dual Universe beta timeline?   
    - I look at the 0.24 changelog and what's new since 0.23 from autumn.
    - Then I realise that this company has 2 studios
    - Again I then look at the picture I posted: 
     
    And then I ask if this is a early April Fool's joke.
    But we've already had the discussion and explanations, I'll save the words here.
     
    It is a pity for the transparency of the communication that we find things where one wonders who introduced these ideas. 
    I have no idea who the game designer is at NovaQuark now, because it's so opaque by now and I don't have a name. With other mmorpg you know who is working on what.
  5. Like
    SirJohn85 got a reaction from le_souriceau in Dual Universe beta timeline?   
    - I look at the 0.24 changelog and what's new since 0.23 from autumn.
    - Then I realise that this company has 2 studios
    - Again I then look at the picture I posted: 
     
    And then I ask if this is a early April Fool's joke.
    But we've already had the discussion and explanations, I'll save the words here.
     
    It is a pity for the transparency of the communication that we find things where one wonders who introduced these ideas. 
    I have no idea who the game designer is at NovaQuark now, because it's so opaque by now and I don't have a name. With other mmorpg you know who is working on what.
  6. Like
    SirJohn85 got a reaction from Revelcro in When you use NPS scores on a survey ...   
    Even better:
     
    - "Boss, it's 3.6"
    - "Not great. Not terrible."
  7. Like
    SirJohn85 got a reaction from Lethys in When you use NPS scores on a survey ...   
    Even better:
     
    - "Boss, it's 3.6"
    - "Not great. Not terrible."
  8. Like
    SirJohn85 got a reaction from blunted in I'm about ready to uninstall this game...   
    "DU now has effectively turned itself from a promising civilization building MMO, into a quiet, enormous and extremely overpriced museum for sci-fi voxel creations."
     
    Change my mind.
  9. Like
    SirJohn85 reacted to Hazard0814 in I'm about ready to uninstall this game...   
    Reseed resources, isolate them to different planets, create scarcity, creates economic demand and a reason for combat.
    RL example, the friggen middle east... Now "carebears" have to ask for resources, market prices rise and stabilize PVP groups can blockade resources forcing a political group reaction from player base. People WILL complain, because now they "Have" to PVP or pay the people who do Welcome to early civilization in space, now eat space-rock and deal with it! I know I just sounded like a complete A to some people, but I hate sweets to be honest.
     
  10. Like
    SirJohn85 reacted to Musclethorpe in Tools to facilitate socialization (emotes, voice chat, and stuff like that))   
    We need gameplay. The most social MMO I ever played (Everquest 1) was as social as it was because the gameplay required players to depend on each other.  Group play was all but a necessity. Soloing was possible, but wildly inefficient compared to working as a team. 
     
    Granted that game was the epitome of PvE, the same principles can be applied to this one. The primary problem is that we have nothing to do but mine to build, and use said constructs to mine more. There is no reason to build cities when said buildings are nothing but aesthetic eye candy that serve no functional purpose. In short, more social tools are meaningless without engaging loops to get people playing in the first place.  
  11. Like
    SirJohn85 reacted to Musclethorpe in PVP IN SPACE! NQ READ   
    No, the fact that this is the only viable gameplay loop is absolutely a problem.
  12. Like
    SirJohn85 reacted to IvanGrozniy in Everything wrong with Dual Universe (Or maybe Dual the Boredom of a usual games)   
    are you advertising a different game on Du forums? Please be careful and don't advertise if that's what you're doing. Just keep this in mind.
  13. Like
    SirJohn85 got a reaction from blunted in Everything wrong with Dual Universe (Or maybe Dual the Boredom of a usual games)   
    Of course, a graphical update and the jetpack improvement will save the game.
    I see this as feedback. Fanboys with rose coloured glasses wanted new players to come, they are now here and giving feedback. 
     
    They don't seem to be enthusiastic.
    *insert surprised Pikachu face here*
  14. Like
    SirJohn85 got a reaction from GraXXoR in Bug list   
    Wasn't meant to be a rule either, just the hint that if you want someone to see it from NQ that it won't be until Monday.
     
     
  15. Like
    SirJohn85 got a reaction from IvanGrozniy in NQ quietly rolling out 0.24 ..   
    I'll just throw in that they use Unigine as their engine, which was not developed in-house but bought in from outside.
    https://unigine.com/
     
    If wiki is to be believed, there were a few single player games and no mmorpgs that made it to release.
    https://en.wikipedia.org/wiki/Unigine#Games
     
    The more you know.
  16. Like
    SirJohn85 reacted to le_souriceau in NQ quietly rolling out 0.24 ..   
    This idea repeated almost religiously again and again with some scrapegoating fantaises of blaming "trolls" for game questionable perfomance... But it does very little sense.
     
    Such critiques super internal. If potential player in doubts (after encountering word of mouth or seeing some lame NQ adverts), he most likely go Youtube or Twitch (for some streams) seriously first, to see game "reviews" and things in action. This will be majority of desicion making process for majority of people in question.
     
    When they in (and payed), 99% of no-brains-issues adults (and this is very high average age game) can figure out for themeselfs if they like it or not. 
     
    If someone so fragile and weak-willed can be persuaded to not play game he likes by angry forum posts or grumpy Discord discussion, seriously, he has bigger issues, then this.
     
    If game is doing ok, no one can stop players joining and enjoying. And if its shit and fails, no ammount of guit-tossing between players will help. Simple as that.
  17. Like
    SirJohn85 got a reaction from Anaximander in Y'all need to stop being jerks   
    In very many of my previous posts I have described the view from the paying customers. Until recently, it was even the case that players could still play after their subscription had expired, which would make me a little suspicious even as a paying customer. Don't get me wrong, this is not about me at all. I'm reflecting this whole view from a customer. To put it mildly, I would feel like a fool if I had a 1-year subscription and the other person could only continue playing after a 1-month subscription.
     
    Why have so many old players quit? Especially since they were backers / supporters who didn't even have to pay for the beta. At the latest when another developer studio takes your company as an example of how NOT to do it, I would rethink my strategy. 
     
    Seeing past your unqualified statements, I'll casually mention once without breaking the NDA that I've been in Alpha Team Vanguard (ATV) since 2017. 
    Maybe you should look up what ATV means again. We have jumped from the original ~600k euros that were funded to 20 million. There has been no lack of time and money in recent years. I would rather call it mismanagement.
     
    The stories, in terms of actions, decisions, lack of communication and the points I have listed above all speak their own story.
    I am only the messenger. I just make sure that all this is not forgotten. Even if people will hear it several times. You are free to ignore me at any time.  Just as customers and new players should be left to weigh up for themselves whether they should buy into Beta under these conditions or not. And I think it's only right not to do this with rose-coloured glasses.
     
    And it is not helpful when people try to silence others.
     
     
  18. Like
    SirJohn85 got a reaction from Anaximander in Y'all need to stop being jerks   
    The criticism and displeasure will not change. One censors oneself in the moment that one does not see what popular opinions of others are, even if they have no weight. That only shows in the end that you are dissatisfied with what others think. Bute sure, let's remove it. I'm in favour of removing the like button and just dealing with the context that the players write. At least then we don't have to deal with arguments like: "You write this only for the brownie points."
     
    It's funny that in the alpha there was a great community that gave good and constructive criticism. But it's also the people from back then who (still!) give good and constructive criticism today. 
     
    NQ just decided over the years to take an ignorant attitude towards the community that is irresponsible and to manoeuvre the project with questionable decisions into a direction (no AvA, patch 0.23) that can no longer be approved. Also the fact that since the start of the beta no significant progress or features have been added makes me wonder. 
     
    I don't have to explain that there is no peace, joy and happiness afterwards. I have invested enough money and time in this project to have my mouth shut. 
    If the game's right for you: fine. It's not true for me when I look at the project after 4 years.
     
    Edit:
    Something very important forgotten - We are in Beta. New players pay money if they want to continue playing. The situation is completely different than when you give your armchair "expert" opinion as a backer.
     
    And this is something a few people should not ignore.
  19. Like
    SirJohn85 got a reaction from Lethys in NQ quietly rolling out 0.24 ..   
    The most important(?) feature of 0.24 is being postponed.
  20. Like
    SirJohn85 got a reaction from Derpzila in 0.24 = pointless hot garbage   
    The moment my meme did not age well..
     
     
  21. Like
    SirJohn85 reacted to Derpzila in .   
    .
  22. Like
    SirJohn85 reacted to Lethys in NQ quietly rolling out 0.24 ..   
    don't worry, as long as NQ can't provide basic kickstarter goals they promised, vets won't come back xD
  23. Like
    SirJohn85 reacted to SpiceRub in I'm about ready to uninstall this game...   
    The 15 people there make up 1 quarter of DU’s population 
  24. Like
    SirJohn85 reacted to Skimus in Question about evolution of DU   
    Right, that is a good example that shows they actually can do it. I will try to remember that, because when I log in from time to time, in my limited perspective, I got this impression that nothing really changed for the better.
     
    However, I still can't wrap my head around this strange emptiness. I guess I expected that there will be some kind of continous tweaks and exciting updates to check out at least every 2-3 months. I mean, it's supposed to be a really cool space game and, are there like 50 people working on this? In 2 locations?
    I think that I was more excited about what I heard a few years ago in JC's interviews than after "release".
  25. Like
    SirJohn85 reacted to blundertwink in Y'all need to stop being jerks   
    eh, it's not that simple though...not for any dev project. 
     
    You could give NQ another $30 million and it could still fail. 
     
    there's many reasons for this :
    a larger dev team doesn't mean more output -- more money doesn't mean more development more money doesn't mean strong leadership or strong design more money doesn't erase the last six years of code more money doesn't mean leadership will listen to the talent they do hire Projects don't become easier as they get older, they get more difficult. Having more time or money doesn't ever guarantee success. 
     
    beyond the facts of development...it isn't our job to fundraise for NQ -- they are the ones that decided to launch a paid beta and wanted feedback from the players. Not our job to be concerned with player numbers, its our job to provide feedback. 
     
    Has this feedback turned into a major crap festival?
     
    Sure, I'll admit that. But...that doesn't just happen because people are bored, it happens for good reasons...like having to discuss market clutter 300,000 times or wondering (still in 6+ months of paid beta) exactly how PvP is going to work. 
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