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sHuRuLuNi

Alpha Tester
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  1. Like
    sHuRuLuNi got a reaction from i2eilly in Dual Universe: What the bloody hell happened?   
    I delayed this as long as I could ....
     
     
     
  2. Like
    sHuRuLuNi got a reaction from Nayropux in Dual Universe: What the bloody hell happened?   
    I delayed this as long as I could ....
     
     
     
  3. Like
    sHuRuLuNi got a reaction from TonyTones in Dual Universe: What the bloody hell happened?   
    I delayed this as long as I could ....
     
     
     
  4. Like
    sHuRuLuNi reacted to VandelayIndustries in Why I think the nebula should be removed   
    Space looking like space.  Game use to look so good.
  5. Like
    sHuRuLuNi reacted to VandelayIndustries in Dual Universe: What the bloody hell happened?   
    A+ on all your points,  The shitty skybox is the easiest thing they can change but knowing NQ i very well doubt it.  I cant believe they changed it in alpha.  There is no way someone could think the nebula looks good compared to the old skybox they had.  
     
    As far as civilization building game, ive said this for a long time, its not.  There is no civilization when everything is done by yourself.  No reason for cities, no reasons to explore, no reasons to take precautions or have risk traveling to an outer ice planet looking for rare ores.  Everything is safe, your avatar never dies.  All around just terrible.  NQ really needs to watch this video.  But the only actual hope we have in reality is if NQ loses the rights to DU and another company steps in to develop it and make an actual game.  NQ has proved incompetent time and time again.  As shown with something as simple as fucking up the skybox. 
  6. Like
    sHuRuLuNi got a reaction from VandelayIndustries in Dual Universe: What the bloody hell happened?   
    I delayed this as long as I could ....
     
     
     
  7. Like
    sHuRuLuNi got a reaction from Zireaa in Dual Universe: What the bloody hell happened?   
    I delayed this as long as I could ....
     
     
     
  8. Like
    sHuRuLuNi got a reaction from JohnnyTazer in Dual Universe: What the bloody hell happened?   
    I delayed this as long as I could ....
     
     
     
  9. Like
    sHuRuLuNi got a reaction from Metallical in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  10. Like
    sHuRuLuNi got a reaction from Ving in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  11. Like
    sHuRuLuNi got a reaction from Messaline in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  12. Like
    sHuRuLuNi got a reaction from laberet in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  13. Like
    sHuRuLuNi got a reaction from Zarcata in Gathering your questions for the Q&A on Wednesday, December 1st   
    We need aliens.
  14. Like
    sHuRuLuNi got a reaction from hdparm in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  15. Like
    sHuRuLuNi got a reaction from Omukuumi in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  16. Like
    sHuRuLuNi got a reaction from DutchEasyGamer in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  17. Like
    sHuRuLuNi got a reaction from DontPanic in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  18. Like
    sHuRuLuNi got a reaction from Iamhole in Why I think the nebula should be removed   
    Yeah, I hate this NMS colorful looking space .... one of the reasons (as I mentioned in my review) I liked DU is for its realistic DARK space ...
    I want my space to be dark!
  19. Like
    sHuRuLuNi got a reaction from Novean-32184 in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  20. Like
    sHuRuLuNi got a reaction from Iamhole in Gathering your questions for the Q&A on Wednesday, December 1st   
    We need aliens.
  21. Like
    sHuRuLuNi got a reaction from TonyTones in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  22. Like
    sHuRuLuNi got a reaction from TrainingHore in Why I think the nebula should be removed   
  23. Like
    sHuRuLuNi got a reaction from MarioSpaghetti in Why I think the nebula should be removed   
  24. Like
    sHuRuLuNi got a reaction from decom70 in Why I think the nebula should be removed   
    Yeah, I hate this NMS colorful looking space .... one of the reasons (as I mentioned in my review) I liked DU is for its realistic DARK space ...
    I want my space to be dark!
  25. Like
    sHuRuLuNi reacted to Novean-32184 in How NQ "fixes" their inconsistent use of their own game's features   
    This is just so very funny and sad at the same time.
     
    NQ basically hacked in a right to use a mining unit and called it "Mining Unit"
    It's pretty much an unneeded right as the esixting rights should cover the use of a mining unit since:
    Access to a mining unit allows it's use/activation as is the case for any other element in the game. The "Mine territory" right allows access to the territories resources and so determines whether activating a mining unit actually results in mining resources.  
    Not to complicate things for themselves and since actually designing in a consistent way seems too hard, yesterday's "hotfix" shows
    Updated Mining Unit right description and name.  
    And with it the right "Mining Unit" is renamed to "Use Mining Unit". It's still a superfluous right for which there actually is no need. It also break the core design purpose of how the RDMS system is set up and should work (yes NQ, I understand how RDMS works, seemingly better than whoever thought this up). There is no need for this right as handmining and use of mining units is mutually exclusive, so one right "Mine Territory" is sufficient for either.
     
    The fix should have been:
    Removal of the "Mining Unit" right The "mine Territory" right will determine if a mining unit will be able to mine when activated  
    This is textbook NQ "fixing bugs", the issue is still there and nothing really changes, we just change the rule in order to not have to actually address and fix anything. It also shows that different devs do not actually care to (re)use existing code or options and seemingly can't be bothered to learn the mechanics of a feature someone else made but feel they must cook their own at every corner..  The game is filled with examples of this.
     
    Some will say this is a minor issue and why the fusss, I'd say, this is a structural flaw in the way NQ designs their game and uses their own in game functionality in inconsistent ways. It is a waste of developer resources/time and thus money.
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