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MinerMax555

Alpha Tester
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  1. Like
    MinerMax555 got a reaction from AcedBit in Alpha release getting ''closer''   
    My guess is still May. In the new IGN video they say "Give us 1-2 more months".
  2. Like
    MinerMax555 got a reaction from Ajhkhum in This has to end...   
    As some of you already pointed out, the "Intergalactic Banking Federation" (IBF) had an extremly high growth in the last days. Founded on the 1st of march, they already have 65 members. Nearly all those accounts were created in the last 5 days. There were 26 new members in one day. That's more than 1317 orgs got in their whole time of existance. I'd like to ask NQ to either delete this whole organization or the fake members. This is a problem that many online games have but we should start fighting against it as soon as possible.
  3. Like
    MinerMax555 reacted to Anasasi in This has to end...   
    I'm glad you guys posted this, as they appeared out of nowhere. Three days ago, not even on the radar, two days ago, 40 characters and now yesterday, 65.
    Whilst there has been huge growth spurts before, this is beyond anything, bar Frogswarm popping up (although, they are legitimate and all signed up in a week!).
    I will do a little digging, but if it is considered an org that is a single member by majority, I will not acknowledge it in my charts or otherwise.
    As for a solution to the problem, I can't think of one that doesn't require intervention.
  4. Like
    MinerMax555 reacted to Hotwingz in All roads lead to Rome. (Or should that be Cinderfall?)   
    Hello everyone,
     
    In the "Player generated content" thread the idea of roads came up. Some ideas whent back and forth leading to a really good idea for a gameplay element.
     
    I should mention it was a group effort and the people who contributed to the idea know who said what. Trying to condense the idea for a dedicated thread I came up with this.
     
    Picture a sqaure element. On all 4 edges we have 2 sockets. As explained in the GDC meet up video, the engine element had an in and out socket. I suggest the same for this road element.
     
    1 socket takes power in, the other out.
    I think with this set up it could be a very interesting addition to the game. The idea is that you link up these road elements to a power source. This in turn activates the passive buff provided by the road element.
     
    It could also be used to connect power between settlements for example.
    NQ could add a passive speed or fuel efficiency buff to the road element. Just let your mind wonder about all the gameplay that would emerge from this element.
     
    Ever wondered how you would find your victims as a robber? Trade convoys would naturally gravitate to using these roads.
    It would lead to all sorts of interesting gameplay. I'm more interested in the immersion it would provide but every player archetype would find some use in these roads. It would also create additional industry and opportunities to create commerce.
     
    I'm not sure what the use would be for the out socket. But I think most if not all elements will work with these I/O sockets. So I wanted to keep the element within established design.
     
    Feel free to add your own ideas, critique or scenario's to this thread. Or perhaps just your support for the idea.
     
    Thank you for your time.
    https://board.dualthegame.com/index.php?/topic/10871-player-generated-content-how-to-bring-cities-to-life/page-1
  5. Like
    MinerMax555 reacted to Croomar in This has to end...   
    Another thing to add, NQ KNOWS who is who on the community portal and can actually see who has created which alt, as they stated before somewhere I believe. And this has been going on for a while now, in several orgs. And as it seems, they havn't interfered so far, so I wouldn't expect them to even in this case. 

    Althrough it is very extreme, boosting yourself to the top 15.
    The only thing that really bothers me is that a completely new player isn't very likely to immediately recognize a fake org and would try to join if interested, instead of an actual org in the field which has been around for far longer and is far more serious and probably the better experience for an interested player.
    In this case for example, a member joining the IBF instead of the IBO, that would much rather deserve new members.
     
    But in the end, I guess the only thing we can do is to work together as a community and draw attention to how it really is. 
    And it's not like an org founded with 60+ fake accounts has any meaningful future either.

    But boy was I surprised to see an org with more alts in it than TVR.
  6. Like
    MinerMax555 reacted to Warden in This has to end...   
    I'll throw in the key question into the room:
     
    Is it forbidden? The forum rules, after a quick glance at least, do not imply this directly or I missed the key parts.
     
    Of course it looks like a silly alt-paradise or network, all things considered. Some affiliates share the same style of introduction post or logo, many profiles appear "bare-bones" and there doesn't seem to be external sources that show that the group has a prior history or traces somewhere - according to a very quick search anyway - thus making it more unlikely that an existing organization came here "at once" with various members. No website was linked when I looked around.
     
    It seems justified to make fun of it, given the very very low chance of it being legit...
     
    But it doesn't seem to be forbidden so far. Frowned upon by the community, sure. If everyone is generally against it (I, for one, think it's amusing seeing the obvious attempt) or if NQ is against it, consider adding some rule against fake news networks or members.
     
    That way, you can directly call for official assistance (mods) when these cases pop up.
     
    On another note, I'd very much look forward to some sort of response from the organization / people in question about the accusation.
     
    But before a mob with pitchforks comes around, I'd just smirk at it and move on.
  7. Like
    MinerMax555 reacted to Lethys in This has to end...   
    If nq is at it they can delete all those "customers" too, all fake
  8. Like
    MinerMax555 got a reaction from Halo381 in This has to end...   
    As some of you already pointed out, the "Intergalactic Banking Federation" (IBF) had an extremly high growth in the last days. Founded on the 1st of march, they already have 65 members. Nearly all those accounts were created in the last 5 days. There were 26 new members in one day. That's more than 1317 orgs got in their whole time of existance. I'd like to ask NQ to either delete this whole organization or the fake members. This is a problem that many online games have but we should start fighting against it as soon as possible.
  9. Like
  10. Like
    MinerMax555 got a reaction from Villspor in [GER] Deutschsprachige Organisation "Ardisson" lädt Dich ein!   
    Best of luck to your org! May the profit be with you
  11. Like
    MinerMax555 reacted to Lethys in Transported Goods Safety   
    Nearly. You forgot to mention that it's you who robs the transporter ofc to get your goods back. Then it's a win-win. For you at least
  12. Like
    MinerMax555 reacted to Anaximander in Transported Goods Safety   
    No worries, EVE Online's contract system has you covered. TL; DR : the hauler puts up a collateral fee for the cargo, that the person issued the cotnract evaluated his cargo as.

    If I wanted to move 10 billions worth of minerals to my factory, I would take into account :

    1) the price of my minerals

    2) the time I would invest on them if I was to refine or manufacture through them.

    3) how much I would actually make in the market.

    Then I set up a collateral of 20 billions on my 10 billion cargo. If the cargo hauler does not deliver the cargo within a certain window, I get the collateral the hauler put up to undertake the contract. If the Hauler delivers the cargo to the cargo container I designated for him to put the cargo in, he gets paid as the contract is fulfilled. 

    And that's how it's done. A simple mechanism of contracts. Contracts in EVE == player quests. Some may ask you to bring the body of a particular person to them to be rewarded. Other contracts may be for minerals, while others use contracts to sell stuff.

    Yes, this can be used to scam noobs that can't tell what contract is a scam, but hey, ce la vie.

    So yeah, cargo should be stealable, but if you put up collateral for it when issueing the contract, you are covered. It's the hauler's problem to make sure they deliver the cargo.
  13. Like
    MinerMax555 reacted to Kurock in Transported Goods Safety   
    Did someone say "player run insurance"?
  14. Like
    MinerMax555 reacted to Code24 in Objective Driveyards - Aerospace Corporation [Recruiting]   
    I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!
     


     
    If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 
  15. Like
    MinerMax555 reacted to ATMLVE in The February 28th Q&A with JC   
    I have “transcribed” the Q&A from the video of the conference that was held on February 28th. This is not a direct transcription; I have cut out general conversation, anything that was repeated, and just put in an overall format change to make the discussion that occurred more appropriate for reading. The idea was to isolate information. It was often difficult to hear exactly what was being said, so this was further reason not to quote the conference verbatim. I have not added anything that was not said (there were times when I was tempted to add in some of the things I know about the game, but I didn’t!). If you feel that anything is left out, or that something should be changed, then please let me know!
     
    Something else that I have added in is ‘extra info’. This is stuff which was not directly asked about, but which came up in discussion and I thought appropriate to add.
     
    This documentation begins around the 30 minute mark of the video (which can currently be found on their Facebook page), when the Q&A started.
     
     
    How in depth will the mechanics of refining resources and creating alloys be?
    There will be some pretty deep recipe networks, which will make building complex or high-end elements quite complicated, to the point where the specializations required will be so varied that some of the components will most likely have to be purchased from the market. There will be different alloys which can be created by combining different resources and materials, which can be used to create interesting materials and properties. Alloys may be something that the player can research, to allow for them to find new ways of combining different resources to achieve different properties.
     
    Can you transport hover vehicles inside of larger ships; in other words, transport small ships inside of larger ships?
    Definitely yes, this is the whole architecture of the game. The technology of the servers are all made for that, so yes.
     
    How is in-game currency generated? Do you do missions, sell stuff, buy orders?
    It is unlikely there will be missions, but this is not completely ruled out. They may be added later, but the main source will be from NPCs/bots on the market, where you can spend your money or sell your stuff. One of the issues with bots however is that they have to be designed such that they do not disrupt the economy; the economy is intended to be shaped by players. The intent is that market bots will amplify or emulate transactions that are occurring between players.
     
    Will market bots be permanent, or will they come and go away after a while?
    The idea is that, if there is a lot of activity by players, they should go away, but this is not final. They may be used later in the game's life to make changes to the amount of money in circulation to regulate the economy. The main thing is that the amount of money in the game should be proportional to the number of players, as well as the type of activity taking place and the amount of the respective activity.
     
    Extra Info:
    The name of the currency in the game will be quanta. Quanta, the plural of quantum, is a unit of energy; since the currency will sort of be the “energy” of a lot of the game, the name quanta is appropriate.
     
    Does having things in your inventory increase your mass, and does that influence construct physics?
    Definitely yes. If a player has a lot of things in their inventory, and they step into a ship, they might push the ship down. A ship with lots of containers may fly well with no cargo, but if the containers are filled up then the ship may not be able to fly anymore.
     
    Will there be chat systems? Global, regional, planetary?
    There will be some sort of local regional chat. However, regional is not easily defined in the game; for example, a planet could have hundreds of thousands of people on it, so regional is not something that is precisely defined yet. But there needs to be something at least that allows players to talk to other nearby players.
     
    Will there be such a thing as ship linking; will there be docking ports?
    Small ships docking inside of larger ships is definitely a planned feature. However, docking two ships of the same size together gets a little bit more messy. With that feature, large layers and chains of ships could be created. At this point, which player is controlling the physics?
     
    How will construct repair work?  Will there be repair units, or will it all have to be done by hand?
    It will always be possible to repair by hand, but there will be repair units that will be able to restore a ship back to what it initially was before it was damaged, provided the unit has the required resources, energy, and time. The repair unit will know what the construct it is a part of is supposed to look like, and it will have the capability of restoring a construct back to that original image if the construct is damaged.
     
    How does the production of ships from blueprints work? Is it an instantaneous process, does it happen after a specific time, part by part?
    It is not going to be instantaneous, it is going to take time. It will take resources and energy, and probably if it is significant then it will need to be defended in some way, unless it’s happening in the safe zone. The required time will be proportional to the size of what is being built, so mass producing battle cruisers is not something that will be able to be done overnight.
     
    What happens to a flying ship when I destroy its engine in space? Does it just come to a stop or does it continue at the last known speed?
    Engines are physical. So if there are two engines, one on each side of a ship, and one of the engines is destroyed, then the ship is going to spin. The core idea is that engines are physical, so if they are destroyed then that can impact how the ship moves. There is a very good chance that, given that there is no friction in space, a ship will continue to move if its engines are shut off. However, if a player were to be in a moving ship, log off, and come back three weeks later, they would find themselves in the middle of nowhere; this is not desirable.
     
    Will there be cloaking?
    There will be cloaking. It will probably not be around at release, but it is one of the features that seems obvious for a game like Dual Universe. This is desirable for a player than may want to log off for a while; they can cloak and lock a ship to keep it safe.
     
    What methods will be available to detect constructs, and to avoid being detected?
    There needs to be a way to detect others in the game. There will be ways to scan for players, whether on or below ground; and similarly there will be something like a distortion field that allows you to be hidden from sensors. But, there should never be a totally foolproof way to hide without some weakness. It will also be possible to put trackers on ships, and a corresponding countermeasure to that.
     
    Extra info:
    The nanoformer will be able to 3D print basic and fundamental parts and components for the player to use.
    Ships can be stolen and reverse engineered; Lua scripts can be read by those who steal a ship with a script on it.
     
    How are scripts shared between players; a script runs client side, but is it shared with players?
    Scripts are always running on the players machine, but the text of the script is synchronized, so everybody can see it. So if there are different control units with different scripts in them, one player can start one of them and another can start the other script, and they will run in parallel. Similarly, whatever the scripts do is synchronized by the server for all players. Scripts are run on the clients computer, but several players can be simultaneously running and using different scripts which are all made by a single player (and thus running on that players computer), and all players can see the effects of the scripts. One exception is that you cannot have two players controlling the same element at the same time.
     
    Can scripts be hacked?
    Hacking will be a skill within the game which will allow a player to bypass RDMS systems. It will require time, and is a planned feature, but may not be present at release.
     
    Extra Info:
    Locations are something that can be itemized; as an example, the coordinates of a vein of ore within a planet can be “itemized” whereby it can be sold on the market.
    Reputation will be a mechanic within the game, but exactly how it will work is not completely finalized.
     
    Will armors for players be modular (i.e. heavy armor chestpiece type-A with legpiece type- B ), or are we looking forward to a single-piece type of armor, and in an extent, will weapons be a part of an armor or are they separate customizable entities?
    Armor will be separate; that is for sure. It is likely, certainly at release and at least for a while, that player armor mechanics will remain simplified, but the concept has potential to expand.
     
    Can a solo player fly a warship with many weapons, or does each weapon need a player?
    There needs to be a player for every weapon; that is the requirement. This is for several reasons, one being that the game is an MMO intended to have players working together, another that it doesn’t make sense for one person to single-handedly control a huge warship.
     
    Have you considered how you are going to do the updates?
    There will be expansions every ~6-12 months. Updates with new features will come out at regular intervals.
     
    If you claim two territories next to each other, do they fuse together as one big one?
    There will be ways to link territory units. Players will also have the option of having lots of little territory units, or one big territory unit that links everything. This gives the option of having one large easily defended tile which covers a huge area, or lots of distributed and less easily defendable tiles which only allow access to the local territory. One mechanic which may be present is that a claimed territory tile cannot be attacked if it is surrounded by other claimed territory tiles, provided they all have the same owner.
     
    Will players ever need food?
    The question of food is linked to survival gameplay. There probably will not be survival gameplay at the beginning, because it requires so much work to be functional, but it is something that has the potential to be added later.
     
    Extra Info:
    A bowl of rice is 8 dollars in San Francisco.
  16. Like
    MinerMax555 got a reaction from Evil_Porcupine in DU Battle Royale [Forum Game]   
    Looks like I'm out. I want to thank everyone that participated and the game master of course. This was really fun. Maybe we can do something after this ended. I was thinking about a digital pen and paper version. That would be really cool, as Zamarus would be the perfect game master for that. Good luck to the rest of the participants, may the odds always be in your favour
  17. Like
    MinerMax555 reacted to yamamushi in Dual Universe Radio Network   
    Hello Dual Universe Community,
     
    We are bringing you today a new idea that is in the works and we want your opinion. The Alioth Broadcasting Corporation invites the content creators of Dual Universe to take part in creating a 24/7 live audio streaming network of content focused around Dual Universe.
     
    We envision a platform that allows anyone from the Dual Universe community to apply and DJ/host on this station, creating their own shows or podcasts based on Dual Universe in some way or another. DJ Hosts are allotted time slots that work with their schedule where they can play music, talk to players, run radio games, talk DU news and more.
     
    At the moment we are still in the early phases of testing our streaming platform and trying to integrate player ads and DJ interfaces in a cohesive manner so that it is as seamless and automated as possible.
     
    We're asking that any organizations that may want their ads played to send us (on discord preferably) 30-60 second ads based around your org (think radio ads). For now, just come up with short, simple ads for the community to hear. We are going to be using these ads to test airspace and control.
     
     
     
    In addition to ad content, we are also looking for people who might be interested in being a  DJ, whether live or just pre-recorded content so that we can start running through a beta schedule. That also includes talk shows or broadcasts centered around your organization. If you would like to be a DJ or want to try it out, let us know and we will start testing with multiple people. Requirements for becoming a DJ are a clear microphone (if you're going to be speaking) and you must be able to download (install and setup) the appropriate streaming software onto your own computer. You must also have free time(s) available sometime during the week for about 1-2 hours minimum.
     
    Over the next couple of weeks we will be running through a beta schedule, and while we don't expect much content to fill the air until at least alpha launches, we wanted to get this up and running now with a sane scheduling system and enough content-producers lined up so that we can launch the complete station all at once.
     
     
     
    If you would like to be a part of Dual Universe Radio Network, let us know by sending us a message through discord or the forums (this forum). As this is a new idea, we would love any input the community has, so let us know your thoughts or questions below.
     
    We want to stress that this is being built as a neutral, 3rd party group that will take no bias towards any other organization. Our goal with this network is simply to keep it operational and to keep it fun for our listeners. We don't favor one group or another, however, individuals on the network are free to represent their own thoughts and opinions under certain guidelines we will have in place.
  18. Like
    MinerMax555 got a reaction from Halo381 in DU Battle Royale [Forum Game]   
    Looks like I'm out. I want to thank everyone that participated and the game master of course. This was really fun. Maybe we can do something after this ended. I was thinking about a digital pen and paper version. That would be really cool, as Zamarus would be the perfect game master for that. Good luck to the rest of the participants, may the odds always be in your favour
  19. Like
    MinerMax555 got a reaction from Zamarus in DU Battle Royale [Forum Game]   
    Looks like I'm out. I want to thank everyone that participated and the game master of course. This was really fun. Maybe we can do something after this ended. I was thinking about a digital pen and paper version. That would be really cool, as Zamarus would be the perfect game master for that. Good luck to the rest of the participants, may the odds always be in your favour
  20. Like
    MinerMax555 reacted to Caprikel in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  21. Like
    MinerMax555 reacted to BliitzTheFox in Where would you like to go?   
    Welcome to the Discord Directory, I'm Bliitz I'll be your guide. There are few places I don't reach, here is all the places I do:
    Inactive servers are marked with a '?' at the beginning of their name.
    Excel Spreadsheet can be found here
    DU Discord Servers as of 4/5/2017
     
     
    This is the ODY Jump Relay, a Discord with all of these servers and is updated https://discord.gg/hzGTepV
     
    ?Age of Discovery https://discord.gg/VF3Xkks
     
    ?French Space Industry https://discord.gg/XZtSFph
     
    ?Volcanov Corperation https://discord.gg/DW6Yv8t
     
    Alioth Aerospace Expo https://discord.gg/f27SjkN
     
    Alioth Industries https://discord.gg/qHddjxV
     
    Alpha Academy https://discord.gg/8hhATKy
     
    Band of Outlaws https://discord.gg/mhAaKmA
     
    Bladesin Mercenary Corp https://discord.gg/9aqrhTX
     
    Chromium Industrial https://discord.gg/FpqW8RR
     
    Cinderfall Syndicate http://discord.gg/eWTceEN
     
    Concord Alliance https://discord.gg/nWfH96S
     
    Cranberry Collective https://discord.gg/tsJpSpm
     
    Delta Force https://discord.gg/mnVQQjK
     
    Dice https://discord.gg/D5CG52M
     
    Diverse Unified Alliance https://discord.gg/hq5bkC8
     
    DU Community server https://discord.gg/5GkakBV
     
    DU Constructors Guild https://discord.gg/rdR5kdj
     
    DU Explorers (French) https://discord.gg/K2D3EB7
     
    DU Historical Society https://discord.gg/ecErPae
     
    Freelancers https://discord.gg/JWMpTNn
     
    Furry Association https://discord.gg/KjtJf5V
     
    Galactic Fleet Systems https://discord.gg/9mhVB9c
     
    Galactic Military Protection Service https://discord.gg/cMwXBXt
     
    Iunctus Populus https://discord.gg/aEvNhyG
     
    Khatt Mining Co https://discord.gg/Hx2Ws5A
     
    League of Freedom https://discord.gg/bsyrk4e
     
    Nexion Armada https://discord.gg/jY7eA9F
     
    Objective Driveyards https://discord.gg/XuAY2wW
     
    Phoenix Confederacy https://discord.gg/NtgKU9e
     
    Phoenix Forge https://discord.gg/QTrxfQy
     
    Phoenix Inititave https://discord.gg/9g2Sxg8
     
    PROCON https://discord.gg/GH6Ccqr
     
    RoboTechCorp https://discord.gg/UHVtT4j
     
    Terran Union https://discord.gg/4ZyUnE6
     
    The Atari Empire https://discord.gg/UR3eKFK
     
    The Brethren https://discord.gg/NkB8EQu
     
    The Collective https://discord.gg/XbWHUUt
     
    The Concourse https://discord.gg/s3df5ZS
     
    The Empire https://discord.gg/HdsJzPy
     
    The Nexus http://discord.gg/7VjWZd4
     
    The Solar Empire https://discord.gg/VHQ7ZFf
     
    The Tempest Mission https://discord.gg/FRDShpt
     
    The Trade Conglomerate https://discord.gg/yts8R9c
     
    United Political Rebels https://discord.gg/4a2aHrG
     
    Valkyrie Squadron https://discord.gg/KYjs5m2
     
    Vanguard https://discord.gg/pupXmDy
     
    Vortrex Mining and Science https://discord.gg/WFcn9kA
     
    Your server not listed here? Message me on discord or PM and I'll make it happen.
    Don't want your server listed here? Message me on discord or PM.
  22. Like
    MinerMax555 reacted to BliitzTheFox in SINGLEPLAYER?   
    If you want single player, go play no mans sky
  23. Like
    MinerMax555 reacted to NQ-Nyzaltar in Subscription should not be its pay model   
    Novaquark's point of view regarding the definition of "Pay to Win" (and why the DACs aren't "Pay to Win") has already been clearly stated in this post.
     
     
    If a thread isn't locked, it's not an implicit authorization to continue it ad vitam aeternam.
    Many forum have in their forum chart a line "No Necroposting allowed", which basically forbid to revive a thread that has ended a few months ago.
    Why? Because a thread might make sense in a context, and might talk about something completely outdated in the current situation, generating unecessary confusion in the community. True, Necroposting isn't mentioned in the DU Forum Chart, as it wasn't necessary until now. This might be updated.
     
    You took many shortcuts while making comparisons between games but as Lethys, Tnecniw and CaptainTwerkmotor already answer in details to all your points, there is nothing to add on the topic (the point of view of both sides have been explained in length). As it's also a discussion that already happened in several topics on the forum, and questions raised here has been answered many times as well, this topic will now be locked.
     
    Thank you for your understanding.
     
    Best regards,
    Nyzaltar.
  24. Like
    MinerMax555 reacted to NQ-Nyzaltar in Who wants to be second?   
    Hi everyone,
     
    We want to let as much freedom as possible to the community members regarding the choice of topics discussed.
    However, as a small reminder of the forum rules, please do not post topic related to Real Life Politics on the forum.
    (and yes, this also applies to the off-topic section).
    For this reason, the topic is going to be closed.
     
    Thank you for your understanding!
     
    Best regards,
    Nyzaltar.
  25. Like
    MinerMax555 got a reaction from TannhainRP in German speaking Members around? :-)   
    *raises hand*
     
    I'm Italian, but my native language is German. The whole high council of VMS (my org) is german too, but the official language is english
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