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Omfgreenhair

Alpha Tester
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  1. Like
    Omfgreenhair reacted to ADFormer in Moving parts and mechanics   
    I heard there is going to be pistons and rotors!
  2. Like
    Omfgreenhair got a reaction from huschhusch in WAR, what is it good for?   
    ...and there in lies one of the less honourable trades: plundering and scrapping battlefields. Also known as "Junking". It's a concept I learned from Freelancer game.

    There's a Dutch saying: "De een zijn dood is de ander zijn brood." which would translate to "One's death is another's bread and butter."
     
    Almost sounds like a player driven ecology, building things, the death of things and corporial remains recycled to it's base components to begin again. Maybe player's corpses could be recycled too? Soylent Green anyone?
    Ehm, I think we're too deep. I guess we can conclude this thread?
  3. Like
    Omfgreenhair reacted to Zamarus in Meeting the Aliens.   
    Indeed Fenris, you can't expect people to not protect their claims and call them morons for being aggressive. It's a PVP game in many aspects. If you die it's your own fault.
  4. Like
    Omfgreenhair reacted to Traceur in Meeting the Aliens.   
    I am not sure what you mean by "finally", between Mass Effect, the Star Wars & Star Trek franchises they seem to be a staple, and one that is very difficult to do with any level of justice.
     
    My personal preference is a world of gods and beasts: Almost anything we'd find out there would either be millions of years ahead or millions behind, so you could see alien drones harvesting materials from suns while completely ignoring you, and you could see alien animals roaming on other planets and feeding of vegetation guarding their nests or wondering whether you are edible, but nothing in between, nobody that is going to fit right within the human range and relate to you as an individual. 
  5. Like
    Omfgreenhair reacted to Shynras in How should we go about naming our characters in DU   
    Or... just let everybody choose for themselves?
  6. Like
    Omfgreenhair reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Thanks to @john6739 and @Sunrider44 for the help on cleaning up the google translation :-)
     
    The English transcript for this interview is now available here:
     
    https://dualuniverse.gamepedia.com/Archive:AFJV_-_July_28th_2017
     
     
    Later this week I should have another one of the French-speaking-only videos translated as well. 
  7. Like
    Omfgreenhair reacted to Morand in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Before you get the full translation, I made a little summary:
     
    - 5min presenting JC and his dream.
    - 17min about the kickstarter and the importance of the community, JC explain what they did and why it worked, he is very impressed by the community involvement.
    - 4min presenting how will Dual Universe be in comparison to other games (Eve, Minecraft).
    - Then some various thing : economic model, alpha in september (building access, no PvP, no economy at start), futur of Novaquark, recruting.
     
  8. Like
    Omfgreenhair reacted to mrjacobean in Character amount per account   
    To clarify, NQ will treat one account as one person. If you are sharing the account, the actions of one of the users pertains to the entire account. For example, if one user breaks the terms of service (such as hacking or harassment), and the account gets banned, you can't use the excuse 'that was my friend who was sharing the account". You also cannot multibox with just one account, since only one character per account can be logged in at one time.
     
    Disclaimer: I do not condone sharing an account with someone else. 
  9. Like
    Omfgreenhair reacted to Kuritho in WAR, what is it good for?   
    I am a top scientist working for "asdf Industries" and after many years of quantum computing and formula solving, we figured it out:
    War = Loot
  10. Like
    Omfgreenhair got a reaction from Skylar in How to prevent basic "griefing"?   
    Actually, now you mention "ugly terrain". I know what every multiplayer games with a building sandbox looks like at the start:
    - ugly square huts
    - drawings and sculptures of penises
    - a big mixture of half finished, half arsed projects.
     
    That's something that you'll have to get used to for the first three months until the area control units go up. When sectors get claimed, the owners are likely going to clean house. I foresee that after a year a city is constructed around the Ark ship, sectors with buildings with connecting streets and lushious parks perhaps to seperate districts. HOWEVER! This will only exist if corps and orgs are dedicated at making this work.
     
    Outside the Safe Zone there's likely a lot of litter. Destroyed hoverships, ruins of fortresses or bases, more half arsed/finished projects. It creates a perfect area for bandits and pirates to hide and ambush your ass. This will be in any direction outside the dome for perhaps a KM before you reach untouched flora and founa. You might encounter a sector here or there belonging to a large corp that can hold it's ground against griefers or have their forward base of opperations there. Large shipyard, research stations, militairy outposts or mineral factories. You're likely to be held by patrols making sure you're not a corp-spy or griefer.
     
    From there on, your out. You are at the corner of the map with the dragons and clouds. The unfilled areas on the map.
     
    There's also a different type of griefing which I fear the most in the Safe Zone. You can't demolish each other's creations, so you know what, I build a box around your base and will ask you to hand over all your resources or the lock-code to your storage before I demolish my box.
     
    Also, there's a thing I learned from World of Warcraft when it comes to griefing. I've rigorously tested this on many servers because the phenomenon was quite baffeling. There's a LOT more grieving on PVE servers than there's on PVP servers. Realise that DU will be one big PVP server. For some reason I've noticed that people on PVP servers have the freedom to slaughter your low level arse right there on the spot. But they risk this danger themselves as much as you do. Most of them are busy with their own thing that they, for the most part, ignore your presence. They are, however, very alert. This, because they know the danger is there. The awareness that it creates also causes players from both sides to, sometimes, chip in and help each other with dangerous mobs.
     
    This detail is in stark contrast to the PVE realm, where you more likely expect friendlier players to populate the server. If you wonder around, flagged as PVP, you are garaunteed to be ganked 7/10 times. 1/10 times the player of opposing faction will scope out the situation and considers the risks before deciding not to. And this is in a setting where the possibility to grief each other is lowest.
     
    Novaquark will cut it's own fingers if they try to stear and guide too much in a sandbox in what can and can't. Obviously it's their game and they can do with whatever they damn well please, but limiting potential based on the assumption it might hinder others will result in what I've previously mentioned. Trust the community to solve these issues amongst themselves. I'm confident with a community such as this, we're ingenuitive enough to ostracize the bad apples and providing peace to less pvp capable players. You can bet 10 to 1 that orgs and corps know how toxic it can be for their growth having grievers around, so they'll be sure to flush them out root and stern.
     
    Jesus, I need to learn to type simpler answers...
  11. Like
    Omfgreenhair got a reaction from Zamarus in How to prevent basic "griefing"?   
    Actually, now you mention "ugly terrain". I know what every multiplayer games with a building sandbox looks like at the start:
    - ugly square huts
    - drawings and sculptures of penises
    - a big mixture of half finished, half arsed projects.
     
    That's something that you'll have to get used to for the first three months until the area control units go up. When sectors get claimed, the owners are likely going to clean house. I foresee that after a year a city is constructed around the Ark ship, sectors with buildings with connecting streets and lushious parks perhaps to seperate districts. HOWEVER! This will only exist if corps and orgs are dedicated at making this work.
     
    Outside the Safe Zone there's likely a lot of litter. Destroyed hoverships, ruins of fortresses or bases, more half arsed/finished projects. It creates a perfect area for bandits and pirates to hide and ambush your ass. This will be in any direction outside the dome for perhaps a KM before you reach untouched flora and founa. You might encounter a sector here or there belonging to a large corp that can hold it's ground against griefers or have their forward base of opperations there. Large shipyard, research stations, militairy outposts or mineral factories. You're likely to be held by patrols making sure you're not a corp-spy or griefer.
     
    From there on, your out. You are at the corner of the map with the dragons and clouds. The unfilled areas on the map.
     
    There's also a different type of griefing which I fear the most in the Safe Zone. You can't demolish each other's creations, so you know what, I build a box around your base and will ask you to hand over all your resources or the lock-code to your storage before I demolish my box.
     
    Also, there's a thing I learned from World of Warcraft when it comes to griefing. I've rigorously tested this on many servers because the phenomenon was quite baffeling. There's a LOT more grieving on PVE servers than there's on PVP servers. Realise that DU will be one big PVP server. For some reason I've noticed that people on PVP servers have the freedom to slaughter your low level arse right there on the spot. But they risk this danger themselves as much as you do. Most of them are busy with their own thing that they, for the most part, ignore your presence. They are, however, very alert. This, because they know the danger is there. The awareness that it creates also causes players from both sides to, sometimes, chip in and help each other with dangerous mobs.
     
    This detail is in stark contrast to the PVE realm, where you more likely expect friendlier players to populate the server. If you wonder around, flagged as PVP, you are garaunteed to be ganked 7/10 times. 1/10 times the player of opposing faction will scope out the situation and considers the risks before deciding not to. And this is in a setting where the possibility to grief each other is lowest.
     
    Novaquark will cut it's own fingers if they try to stear and guide too much in a sandbox in what can and can't. Obviously it's their game and they can do with whatever they damn well please, but limiting potential based on the assumption it might hinder others will result in what I've previously mentioned. Trust the community to solve these issues amongst themselves. I'm confident with a community such as this, we're ingenuitive enough to ostracize the bad apples and providing peace to less pvp capable players. You can bet 10 to 1 that orgs and corps know how toxic it can be for their growth having grievers around, so they'll be sure to flush them out root and stern.
     
    Jesus, I need to learn to type simpler answers...
  12. Like
    Omfgreenhair reacted to Lethys in How to prevent basic "griefing"?   
    Why are only people who enjoy beautiful things serious players?
     
    DU is a sandbox with emergent gameplay.
    What do you think EMERGENT means? 
    If some players dig holes and you don't like that - get people together to fix that. YOU have to do that, not nq. That's emergent gameplay
     
    And I agree with void. That's not griefing
  13. Like
    Omfgreenhair got a reaction from Zamarus in WAR, what is it good for?   
    The fact that it's hard to relocate from one planet to another or populate other mineral rich areas does form the soil for war.
     
    It's interesting to read that the primary reason mentioned is "for fun". Mostly interesting because war is expensive, very expensive since the developers did mention 'it would take quite a while before the first person reaches space'. So I guess this is where designers and engineers earn their bread and butter.
     
    When I think about it, in a later stage, a war for the dominion over the first world (or at least the key parts around the Ark ship) could be real. Players in DU are the key resource and if you hold dominion over the starting area, you have the monopoly in recruits.
     
    Want to travel or through this area? Pay up! Can't? Work for us instead!
     
    I like the answers! Gave me a good image for what's to come.
  14. Like
    Omfgreenhair reacted to Thokan in Fleet Command Structure & Communications - Diagram   
    "No, no! The other left!"
  15. Like
    Omfgreenhair reacted to 0something0 in Planetary Physics   
    And possibly create a market for navigators that know orbital mechanics.
     
    Yay for emergent gameplay!
  16. Like
    Omfgreenhair got a reaction from ShioriStein in "Super Weapons"   
    I think it -should- be possible.
     
     
    Now now, hear me out: Big projects require massive amounts of resources and high tech research & development. From this alone we can conclude that it's not a one person job, it's highly time consuming and will require a huge amount of currency/resources that also require a massive amount of time to collect. 
     
    Lets say you have a beam-weapon. Just the beam-weapon alone will do base amounts of damage. Implementing an enhancement module will draw extra power. Extra power requires extra power generation, which means more fuel, which-you know I can go on. Point is, you will have to do a hell of a lot of work for a giant boomstick. I don't know about you, but regardless of how big this game is, you're not gonna hide a Death Star. 
     
    Now, take in account that the secrecy of said project is pretty thin, a counter project could be started by rivalling parties not wanting the enemy to have such a weapon
     
    All in all I just find it quite sad and disappointing that the community is not trusted to solve this issue internally. Your city block destroyed because a doomsday device? Yes please! Murder my base so I have reason to build good defences or join a good faction. Destroy my ship so I can learn when to leave harbour and when to stay home. Beat me down so I can get up stronger. 
     
     
     
    Besides these things, consider the following the thing though: why would anyone want to undertake a massive project with the risks mentioned above and the investment "just to blow up the world for lolzies". They won't. If they do it's because they want to be the dominant force in the galaxy, which is simply not sustainable in a GAME (see EvE territorial time lapses via youtube). It would hurt their own user base in the same way as the current modern Western society benefits from NOT going to war with one an other. 
     
    Again, trust the community to solve this issue. 
  17. Like
    Omfgreenhair got a reaction from gyurka66 in "Super Weapons"   
    I think it -should- be possible.
     
     
    Now now, hear me out: Big projects require massive amounts of resources and high tech research & development. From this alone we can conclude that it's not a one person job, it's highly time consuming and will require a huge amount of currency/resources that also require a massive amount of time to collect. 
     
    Lets say you have a beam-weapon. Just the beam-weapon alone will do base amounts of damage. Implementing an enhancement module will draw extra power. Extra power requires extra power generation, which means more fuel, which-you know I can go on. Point is, you will have to do a hell of a lot of work for a giant boomstick. I don't know about you, but regardless of how big this game is, you're not gonna hide a Death Star. 
     
    Now, take in account that the secrecy of said project is pretty thin, a counter project could be started by rivalling parties not wanting the enemy to have such a weapon
     
    All in all I just find it quite sad and disappointing that the community is not trusted to solve this issue internally. Your city block destroyed because a doomsday device? Yes please! Murder my base so I have reason to build good defences or join a good faction. Destroy my ship so I can learn when to leave harbour and when to stay home. Beat me down so I can get up stronger. 
     
     
     
    Besides these things, consider the following the thing though: why would anyone want to undertake a massive project with the risks mentioned above and the investment "just to blow up the world for lolzies". They won't. If they do it's because they want to be the dominant force in the galaxy, which is simply not sustainable in a GAME (see EvE territorial time lapses via youtube). It would hurt their own user base in the same way as the current modern Western society benefits from NOT going to war with one an other. 
     
    Again, trust the community to solve this issue. 
  18. Like
    Omfgreenhair got a reaction from Hotwingz in Cities   
    I'll admit that I won't mind if my "job" in game is to role-play a dock-worker sorting shipments and drink beer in the dive bar near the dock with other dockworkers. Or fly a food cart around town with oriental foods for sale on a hovership (think 5th Element). 
     
    The only way cities or towns will not happen is when you have an entire world full of special snowflakes. Honestly if these forums is any indication, we're safe to assume we're gonna have cities.

    It's pure primal when you think about it. Protection is offered when grouping together, your character needs a place to stay to prevent getting stuck when logging back on and finding themselves buried beneath a construction that previously wasn't there. You need a place to store your goods. Preferably you're gonna want to store your goods somewhere safe, without some griefers to build a box around your container asking you ransom to release it (this is a valid situation in a safe zone).

    So you -want- to have a character store their goods in a safe harbour. A safe harbour is synonymous to me to cities in this case, with rental areas. This opens up the fact you need to produce money to pay the rent for your goods until you can establish your own safe harbour or take the risk to travel the unknown to a remote enough area people won't find. Yet, to make that leap you'll offer services aka, do a job. Jobs plenty around a city because it doesn't run itself just by having buildings and roads. 
     
    And before your know it you have a vibrant city with role-players to fill in the gaps of entertainment and creating immersion. 
  19. Like
    Omfgreenhair reacted to Hotwingz in Traveling City   
    Well no you dont need money at all if your org can support every facet of the project. And there would never be a surplus in goods. Remember you would also need to get everything up there....
     
    The cost/time of the project would be astronomical, pun intended. You would be building/assembling/mining at all times.
    I would love to see it but I think its very improbable to see it any time soon.
     
    Size is indeed relative but even a simple station just big enough to be visible in the athmosphere like in the videos would be a daunting task.
  20. Like
    Omfgreenhair reacted to Picardnado in How are you going to play the game?   
    There's always one
  21. Like
    Omfgreenhair got a reaction from Zamarus in Traveling City   
    You'd be surprised. I bet we've got one by the end of the first year. Don't underestimate zealous labor of gamers vs a team of developers who have a day job. We've both seen what happened in Minecraft.
  22. Like
    Omfgreenhair got a reaction from Mr_Kamikaze in What are the actual chances of this game being any good?   
    Nope, it's gonna be terrible, I know this because you can't 360 no scope 420 blaze it. 
     
    I guess you didn't check the devblog, nor anything else. These people come with hard evidence and don't do halve baked end products. They even pushed the date of Alpha and Beta release just so they can squeeze in the things they promised. That alone already deserves my undying respect and a good investment of my money.
     
    I don't think your rant is at NQ nor their product. I think your rant is at all the halve baked products already on the market. Unfinished games for fast profit. That's fair and I understand your fears because it's like committing treason to the good faith of gamers that believe in your awesome idea. Believe me that I laughed at NQ's promises and thought it was impossible what they promised. But they delivered proof and so I was sold.

    Though I'm still skeptic at what might be the end result, I'll keep poking them with the "trust the community to solve the social issues" until it shows in their plans. ;D
  23. Like
    Omfgreenhair reacted to Pang_Dread in The Expanse   
    Yeah its probably one of the best made sci-fi shows I've seen in a while. Can really notice the attention to detail they gave to everything. Its def not as popular as it should be, as its better then most of the crap being put out lately.
     
    and its just get re-upped for a third season yay!
  24. Like
    Omfgreenhair reacted to devu in Will asymmetrical ships be possible or will they need to be atmospherically stable?   
    It looks like (according to January dev update) in space, yes you can. But center of mass will start to play a role in planet gravity.
  25. Like
    Omfgreenhair reacted to yamamushi in Dual Universe Radio Network   
    Hello Dual Universe Community,
     
    We are bringing you today a new idea that is in the works and we want your opinion. The Alioth Broadcasting Corporation invites the content creators of Dual Universe to take part in creating a 24/7 live audio streaming network of content focused around Dual Universe.
     
    We envision a platform that allows anyone from the Dual Universe community to apply and DJ/host on this station, creating their own shows or podcasts based on Dual Universe in some way or another. DJ Hosts are allotted time slots that work with their schedule where they can play music, talk to players, run radio games, talk DU news and more.
     
    At the moment we are still in the early phases of testing our streaming platform and trying to integrate player ads and DJ interfaces in a cohesive manner so that it is as seamless and automated as possible.
     
    We're asking that any organizations that may want their ads played to send us (on discord preferably) 30-60 second ads based around your org (think radio ads). For now, just come up with short, simple ads for the community to hear. We are going to be using these ads to test airspace and control.
     
     
     
    In addition to ad content, we are also looking for people who might be interested in being a  DJ, whether live or just pre-recorded content so that we can start running through a beta schedule. That also includes talk shows or broadcasts centered around your organization. If you would like to be a DJ or want to try it out, let us know and we will start testing with multiple people. Requirements for becoming a DJ are a clear microphone (if you're going to be speaking) and you must be able to download (install and setup) the appropriate streaming software onto your own computer. You must also have free time(s) available sometime during the week for about 1-2 hours minimum.
     
    Over the next couple of weeks we will be running through a beta schedule, and while we don't expect much content to fill the air until at least alpha launches, we wanted to get this up and running now with a sane scheduling system and enough content-producers lined up so that we can launch the complete station all at once.
     
     
     
    If you would like to be a part of Dual Universe Radio Network, let us know by sending us a message through discord or the forums (this forum). As this is a new idea, we would love any input the community has, so let us know your thoughts or questions below.
     
    We want to stress that this is being built as a neutral, 3rd party group that will take no bias towards any other organization. Our goal with this network is simply to keep it operational and to keep it fun for our listeners. We don't favor one group or another, however, individuals on the network are free to represent their own thoughts and opinions under certain guidelines we will have in place.
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