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le_souriceau

Alpha Tester
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  1. Like
    le_souriceau got a reaction from vertex in [Discussion] DevBlog: Rebalancing the Universe   
    They done generaly soft wipe (to "deal" with their ealier mistakes) and put price on shoulders of average Joe, simulteneously making big/rich even bigger/richer in short time period.
     
    Reminds me of something.
  2. Like
    le_souriceau reacted to kulkija in [Discussion] DevBlog: Rebalancing the Universe   
    For me is actually unclear what is the problem.
    If it was/is :
    Markets overall were not being used as much as they were intended to
     
    This is a sandbox game; come on....
    WE the players decided not to use those crappy markets.

    You at NQ may try to force us to play the way you want, but we will not. Unless you give up principle this being a sandbox.

    Make markets better, analyze what really is wrong there, make markets more appealing, remove all that junk and garbage around them them, ,fix lag there, fix supply, ( now you are limiting supply)

    And then WE may start to use them.
     

     
  3. Like
    le_souriceau reacted to GraXXoR in [Discussion] DevBlog: Rebalancing the Universe   
    This is probably one of the worst systems I've ever seen implemented into a game.. Was is designed by a child?

    WHY THE HELL are you making Bots the cornerstone of civilization again.. IT GOES AGAINST EVERYTHING you said about a player driven universe.

    How about making the schematics researchable with skills then let players sell schematic loaded factories to other players....

    NO MORE BOTS, Please... They ruin everything.
  4. Like
    le_souriceau got a reaction from admsve in [Discussion] DevBlog: Rebalancing the Universe   
    Worth to mention, that to add insult to injury, there was serious leaking from ATV. Pretty accurate info about changes was around for enough time for people to prepare and even futher maximize (already existing) huge advantage.

    ATV in current form must be disbanded.
  5. Like
    le_souriceau reacted to Mordgier in NQ - You're doing it wrong.   
    You're well on the path of going the way of Worlds Adrift.
     
    You want to nerf industry because everyone is building their own 'Iphone' - fine - what are they going to do instead? What else is there to do instead? 
     
    You want to add element destruction? Great - I'm with you. It needs to happen. But maybe just maybe pairing it with the removal of the Alt-F4 mechanic, removal of Discord support and on top of that nerfing production isn't the best idea? 
     
    You think mining is too easy? Grea.....wait what....what? WHAT?! Have you mined in DU? How much? Look, ask anyone who has filled a 10L hub every two nights, there is nothing 'easy' about mining. It's boring. It's tedious. It's concentrated drudgery and one of the primary reasons I don't play DU anymore - but what it is not is 'easy' and never even in my most drunken state (and I admit I sure didn't mine sober) did I think that "Hey maybe if I couldn't link to my 10L hub mining would be better!" . In fact, when linking was broken, I just didn't play the game. 
     
    Just the fact that JC thinks that linking is the issue with mining - not literally everything else - makes me lose all faith in his judgment. Of all the things wrong with mining - linking isn't  one of them. Nor is the lack  of "mining hazards"...
     
    The community has over and over and over asked for constructs that can mine - empyrion style - give us drills we can put on hovers - give even bigger giant drills we can put on stationary constructs. Give us anything besides handmining because 'easy' it's not - it's at least 7th level of hell grade tedium - and 9th if you have to deal with phantom nodes and pending operations. Unless of course you take my approach, get drunk and watch netflix so that the next day you forget about how hellish mining for 6 hours straight was.
     
    Unfortunately I've remembered enough of those nights over time to stop logging in to DU...and the upcoming changes and theroycrafting about the future of mining have made it extremely clear that JC does not play DU either...he may goof around in his castle - but he sure hasn't built a mega factory nor has he mined the ore to get the resources to build his giant fortress if he thinks all those things are too easy...
     
    Seriously - JC just logs in - looks at all the stuff others built and his take away is that mining and mega factories are too easy? It took us weeks of drudgery......I can't even...
     
    Edit: Also - cores not repairable?! Masterstroke....
  6. Like
    le_souriceau reacted to Mordgier in Dec 7 Twitch Q&A - Let's Discuss!   
    I would like to know for next Q&A how many meganodes JC found and mined out before coming to the conclusion that mining is too easy and linking to containers need to be nerfed.
  7. Like
    le_souriceau reacted to HellToupee in END OF THE WORLD PVP Event debrief   
    Didn't get any screenshots, i was there in the various silver named ships making nuisance passes mostly on the Decadence since was easiest thing to lock on to, only small weapons manned by an alt don't think people woulda even noticed the hits ?
     
    Hardest thing was digging through the list of ships to find the one i wanted to engage, seriously needs a filter option.
  8. Like
    le_souriceau reacted to Mornington in [Discussion] DevBlog: Rebalancing the Universe   
    there are so many other aspects of the roadmap that should have come in first, before this can even work
     
    you said you were going to employ someone who actually knew anything about economics at a degree level
     
    I'm guessing you have not done that, because they should have advised you against this
  9. Like
    le_souriceau reacted to Noddles in [Discussion] DevBlog: Rebalancing the Universe   
    I should have put this in my original post, but Im too lazy to edit. This system doesn't prevent large factories. It just delays them. Ill still be able to make everything eventually, itll just take a few more weeks. Especially if I have friends and we can all split up talent lines. Power should have and needs to come first. Every single "balance" patch NQ has done or proposed in the last month means nothing when power finally comes. 
     
    We all know power should have been one of the first mechanics in the game, but here we are. NQ has to focus on power if they want any of these balance changes to mean anything. 
  10. Like
    le_souriceau reacted to GraXXoR in [Discussion] DevBlog: Rebalancing the Universe   
    If you make T0 available... Stone, rocks, marble, brick, slate, wood, glass, concrete for almost free to compensate for the insane about of grind you are going to be forcing on people... remember, there are no artifacts, relics or research to pay with when the Org Cartels charge through the roof for everything. You can ONLY earn by mining...

    Think you'll make bank by selling ships? Think again, theyll cost millions to make because the org cartels will be the only ones now capable of filling the markets and the chumps will have to mine their arses off for hours just to pay the Org tax...

    At the least, if they keep T1 somewhat as it is now: i.e. no stupid blueprints... er.. I mean schematics... Then maybe I'm ok with this... I came into this game for the endless building possibilities... But if I am now forced to "play" ten hours of rock dentist just to pay to make some conglomerate rich, well, that's a bit too close to the real life I'm trying to avoid by playing a computer game in the first place...

    A big, massive steaming fly strewn NOPE from me.
  11. Like
    le_souriceau got a reaction from Noddles in [Discussion] DevBlog: Rebalancing the Universe   
    Worth to mention, that to add insult to injury, there was serious leaking from ATV. Pretty accurate info about changes was around for enough time for people to prepare and even futher maximize (already existing) huge advantage.

    ATV in current form must be disbanded.
  12. Like
    le_souriceau got a reaction from Kruzer in [Discussion] DevBlog: Rebalancing the Universe   
    Worth to mention, that to add insult to injury, there was serious leaking from ATV. Pretty accurate info about changes was around for enough time for people to prepare and even futher maximize (already existing) huge advantage.

    ATV in current form must be disbanded.
  13. Like
    le_souriceau reacted to vertex in [Discussion] DevBlog: Rebalancing the Universe   
    I wonder if/when I'll get my skill points back from all the skills I invested in under different pretence. Tho maybe watching my factory becoming a pile of rubbish might just be enough and the last drop for me to drop DU until it's final. I thought beta persistence meant that what we build and learn would mean something - now I feel like I've built the worst gimp character that wasted countless hours running around blindfolded in the dark.
     
    On top of it all having to buy schematics multiple times at "substantial cost" feels like a slap in the face. One might assume that connected/linked industry might be able to link to a schematics hub, but narp... need to make that nerf a fatality and rip the backbone out Sub-Zero style.
     
    At the same time my AGG carrier gets nerfed and is going to crash down - right on my industry junk pile. At least that makes for a good visual representation of what's happening, I guess.
     
     
    This DevBlog kinda sounds like a good bye.
  14. Like
    le_souriceau got a reaction from Tional in END OF THE WORLD PVP Event debrief   
    Well, I started to gather "historical" gallery (as promised), yet I'm in severe need of more screenshots from participants. So I appreciete any help in gathering them. Ideally with basic context -- faction, ship name, captain, situation (if something happening on screenshot).
     
    With new arriving screenshots I will be extending story.
     
    https://dupress.wixsite.com/newmeroviachronicle/post/end-of-world-pvp-event-gallery-wip
  15. Like
    le_souriceau got a reaction from Tional in END OF THE WORLD PVP Event debrief   
    Nice action, even if (relativly predictably) one-sided because of number/hardware/experiece of BOO crews. It was fun to observe and report (from golden comforts of Eye of Decadence -- pure pleasure). 
     
    Yet I think to extent BOO overkilled "balance" even futher, by bringing to field pretty unnessesary opportunistic allies, already being clear favorite in context of AC mostly skipped. I get political dimension, but in terms of "pure sport" perspecitve -- it somewhat reduced quality of action. And left me (to be honest) a bit conflicted.
     
    Who I salute most: small, indy or new to PvP forces, that dared to actualy fight (and often risked heavy damage and destruction in battle that had little chances to win).
     
    Ones like crew of EMP Nightfury, who gone blazing in forlorn hope charge against Eye of Decadence. Death before dishonour.
     


    True heroes.
     
     
  16. Like
    le_souriceau got a reaction from SpiceRub in END OF THE WORLD PVP Event debrief   
    Nice action, even if (relativly predictably) one-sided because of number/hardware/experiece of BOO crews. It was fun to observe and report (from golden comforts of Eye of Decadence -- pure pleasure). 
     
    Yet I think to extent BOO overkilled "balance" even futher, by bringing to field pretty unnessesary opportunistic allies, already being clear favorite in context of AC mostly skipped. I get political dimension, but in terms of "pure sport" perspecitve -- it somewhat reduced quality of action. And left me (to be honest) a bit conflicted.
     
    Who I salute most: small, indy or new to PvP forces, that dared to actualy fight (and often risked heavy damage and destruction in battle that had little chances to win).
     
    Ones like crew of EMP Nightfury, who gone blazing in forlorn hope charge against Eye of Decadence. Death before dishonour.
     


    True heroes.
     
     
  17. Like
    le_souriceau reacted to SpiceRub in END OF THE WORLD PVP Event debrief   
    Thanks to everyone who attended the END OF THE WORLD PVP event.

    The purpose of this event was to gather the population of DU for a mass-brawl before the upcoming changes. 
    Unfortunately, there weren't that many attendees so in the end the field was largely dominated by BOO.
    Larger alliances such as the AC did not attend for their own reasons. 

    At the beginning there were 66 targets on screen, less than I had anticipated however the server still seemed pretty well alive and kicking which was great to see (Yes I was hoping it'd blow up lol).
    There were apparently even fireworks set off by NQ which I haven't even personally noticed.

    There were plenty of greyed out ships out there, what happened to them, I personally am unsure. REDA were collecting wrecks off the field.

    Thank you to everyone that came, I hope you got a good taste of a large scale operation, may such things still be possible in the future, come this update. 

    In the end, the BOO large core Decadence rammed into a ship owned by atom, most amazing total ship explosion you've probably ever seen in DU ?
    https://clips.twitch.tv/HedonisticElegantPlumageBIRB

  18. Like
    le_souriceau got a reaction from Noddles in EVENT - TOTAL PARTICIPATION - PVP - END OF THE WORLD   
    Also I wanted to asked organizations to forward me combat screenshots/videos of event, I'll try to consolidate them into quick gallery-article in several days aftermath.
     
    It probably will be largest non-NDA documented battle in current DU history up to date -- something that in years become myth for to younger noveans and tear-generating nostalgia for veterans.
     

     
     
  19. Like
    le_souriceau reacted to IvanGrozniy in EVENT - TOTAL PARTICIPATION - PVP - END OF THE WORLD   
    Eternal will be there
  20. Like
    le_souriceau reacted to SpiceRub in EVENT - TOTAL PARTICIPATION - PVP - END OF THE WORLD   
    More precise location.
     
    ::pos{0,0,-9171.8513,-4010918.5022,-75512.7129}

    These Coordinates are in the safezone, roughly infront of where the event will take place. It's pretty much directly from Alioth to Ion.
  21. Like
    le_souriceau reacted to blazemonger in Dec 7 Twitch Q&A - Let's Discuss!   
    If we add up several talking points from JC during the interviews over the past few months a picture starts emerging which could work _IF_ the game would be rebooted (ie wiped).
     
    The combat changes
    Good starting point for an overhaul of (space) combat from what I see
     
    Perma damage
    While the changes itself would be good, it may be too early due to the instability in game. This sill trigger more workload for support which is already stretched very thin
     
    Maneuver tool changes
    whatever.. I guess. The change to make the range 128M is OK but he refusal from NQ to clarify this will be the default or the L5 distance is raiding eyebrows 
     
    Movement resume from a disconnect
    Same as perma damage. too soon due to a lot of instability and it will also cause more work for support
     
    Mission system
    first basic implementation
     
    Blueprint changes and locking control elements as far as accessing Lua
    I understand the need for the changes but I hope that it will be possible to remove the creator lock and then make a BPO which is basically a master BP in case this is needed for commission work in some cases. Locking Lua down will only bring restrictions for the average player who wil now have to depend on creators providing updates and fixes in case of bugs. The nerds will have ways to lift the code from memory anyway.
     
    Industry
    This is the big one I expect. While there no substantial information, we know JC wants to achieve a number of goals here:
    Slow down progress Break up mega factories introduce tiered industry elements As there is no information yet on what will happen and as I do not expect much to be said on this in a fundamental way on the Q&A as this will be highly controversial and NQ will not want o rock the boat until the patch notes arrive 5 minutes before the patch goes live, I will be mostly speculating based on what we know with some guesswork inserted.
     
    NQ will start gating elements through Talents Batch sizes will further increase and/or production time will get longer T1 items will be nerfed in general to be below current elements, they will be usable but slow you down in many ways when travelling T2 elements will be basically what we currently have Further tiers will add to this but mostly benefit combat and not impact your average safe zone player much Industry will get smaller as NQ will introduce a cap on how many Industry elements can be used on a core depending on the core size. Building mega factories will no longer be viable.  
    While all of this in itself is actually not terrible, the snake in the grass would be that existing industry will be "promoted" to T2 and thus for existing (placed) industry nothing much changes. Mega factories will be able to continue as they are as long as no changes are made to them at which time the cap on elements will activate.
     
    If this turns out o be correct, this would be bad because it will provide an insane advantage to exiting constructs owned by larger orgs and it will become much, much harder for smaller orgs, solo players and new player and orgs to even try and match this. It will create a "have and have not" culture and will massively play into the next big controversial item;
     
    Driving/forcing the use of markets
    With their industry intact and high productivity capacity, big orgs and mega factories will be able to pretty much force their prices and control supply on the markets. Their profit margins will be such that they can buy up smaller batches and resell or write off even and still maintain profitable. Generally the result wil be that small group/solo and new players will be forced to use markets and existing larger orgs and industrialists can pretty much set prices as they see fit and from that follows that there wil be little to no room for actual competition on markets.  This could potentially become a choking factor on the economy and the game as a whole.
     
     
    Now all of this could actually work out IF the changes were introduced on an even playing field and that would mean a wipe. Obviously a wipe would still mean there is an advantage for larger orgs but they would have to start off on the same parameters as everyone else and so that would IMO be fair enough. As the closest alternative I could see the element cap go live on all existing industry which would mean mega factories would cease to operate and require a rework. That way there would be at least some level of equality. I also hope that I'm wrong on existing Industry being upgraded to T2 on the patch.
     
     
     
  22. Like
    le_souriceau reacted to Olmeca_Gold in Dec 7 Twitch Q&A - Let's Discuss!   
    The game is at a very early stage. In many ways, it's less feature-complete than a generic beta relative to it's ambitions. Yet NQ decided to "start the sandbox" by practically committing to no wipes and beginning to charge players monthly sub. Perhaps that was financially needed. Or it was the only way to prove that the tech is working. But "starting the sandbox" means many of us are not actually here to help NQ develop an unfinished game. We are here because we see the potential in this game, and want to get in the action early. Those who joined even earlier have even more advantages wrt the sandbox, despite the wipes. Their designs, relationships, organizational numbers were carried over from alpha.
     
    On the other hand, lots of balance issues are allowing those who can exploit them to economically get ahead. The much-needed rebalances will pull the ladder behind them. Bugs keep wasting people's hours (or days) of gametime. An assembler "ate" our warp beacon (a month's work) ingredients just this month. And support is nonexistent. We will get an apology mail in about 3 months.
     
    1) In hindsight, is NQ happy or critical with the overall direction they took the game's beta launch? NQ is treating the game as a beta when it comes to justifying lack of support and feature incompleteness; but treating it as a soft launch when it comes to committing to no wipes and collecting subscription payments. Is this approach sustainable? Was there no other way?
     
    2) When can we expect support at the level of AAA MMOs? Can we expect any improvement until the actual launch?
     
    3) Is NQ worried at all that the status-quo will eventually wear-down the enthusiasm of those who believed in the game's potential and joined? I for one am worried about myself.
  23. Like
    le_souriceau reacted to Mulligan in EVENT - TOTAL PARTICIPATION - PVP - END OF THE WORLD   
    We will be there 
    Edit: Atom will be there 
  24. Like
  25. Like
    le_souriceau got a reaction from Istanicas in Let's talk DU events   
    I wanted to talk not about any particular, concluded NQ-made events, but more about their overall direction and organization in future.
     
    Can we expect?..
     
    1) Prior anouncement (at least week before start, better - two).
    2) Scheduling on week-end. 
    3) Inclusion of long-term events, where players can meaningfully participate in active stage in duration of several days or even week.
    4) Inclusion of more solo/new players friendly events, where they doing more individual goals, not being clearly pitted against groups of veterans.
     
    What else do people want?
     
    Fire away, we now have CMs that like to read our ideas and feedback ?
     
     
     
     
     
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