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Kane Hart

Alpha Tester
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    155
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  1. Like
    Kane Hart got a reaction from VerZalj in Industry Progress HUD   
    wow 9 hour ago and no replies. This is amazing thank you for sharing this with the community. 
  2. Like
    Kane Hart got a reaction from _Tavas_ in NQ, why are you killing your one popular game mechanic?   
    Honestly temp or perm my issue is NQ and their communication skills... 
  3. Like
    Kane Hart got a reaction from Duke_Suraknar in NQ Pls address in the near future.   
    All I can say especially for brand new players who not followed DU that NQ would be extremely irresponsible to turn on PvP on the current planets at this point especially without proper in game info as well as none stop out of game info to tell the players what and how it's going to happen... You can't have what you have now and flip a switch your player base is going to decay faster then your already lack of skill on doing a 40min rollback on major econ dupe a week ago...
     
    I like DU please don't continue to go to the path of destroying this game with rash decisions. MMORPG's are suppose to adapt as they age.
     
  4. Like
    Kane Hart got a reaction from Foregotten in Industry Progress HUD   
    wow 9 hour ago and no replies. This is amazing thank you for sharing this with the community. 
  5. Like
    Kane Hart got a reaction from blazemonger in NQ, why are you killing your one popular game mechanic?   
    Honestly temp or perm my issue is NQ and their communication skills... 
  6. Like
    Kane Hart reacted to blazemonger in NQ, why are you killing your one popular game mechanic?   
    NQ-Please .. Why are you nerfing industry out of existence with even further batch increases. The one gameplay mechanic people seem to enjoy and you pretty much remove it from general gameplay to keep the backend alive.
     
    Player: I need to make 20m3 voxel material for this construct.
    NQ: That will be a minimum of 250m3 (may be more) so get mining one or more ore veins and be stuck with a massive surplus AND time lost to production.. Or do what we actually want you to do which is travel up and down to markets and buy what you need (and hope it is actually available) 
     
    Might as well bring back NPC traders for these materials as this is going to reduce the gameplay for so many, it could even cause people to leave the game (for now).

    While there may be reasons for these changes, NQ needs to COMMUNICATE them in advance, not cold drop them on players and not say a word. Initially they indicated the changes made were actually incorrect, we all thought they meant they were too much, turns out they were not big enough.
     
    Not hat I have any hope or illusion NQ cares much as they seem to be more interested in creating the illusion they "fixed" the backend by removing the symptoms and not the cause (as they tend to do).
  7. Like
    Kane Hart reacted to FryingDoom in NQ, why are you killing your one popular game mechanic?   
    There communication leaves a lot to desire.
  8. Like
    Kane Hart got a reaction from Anaximander in youtubers and their orgs   
    lmao I just saw this thread and haha.. NQ he has more RL money then me do something about this! NQ he has less work hours then me make him work just as long as me!
  9. Like
    Kane Hart got a reaction from TheBlender in How should we go about naming our characters in DU   
    No thanks. If there is a local ass trolling I want to know who it is without them getting away from trolling lol. Maybe that is just me but this day of age I feel like anon trolls will just ruin more of the game. 
  10. Like
    Kane Hart got a reaction from TheBlender in How should we go about naming our characters in DU   
    Over the player head :P? Showing the correct name to use to post on killboards haha. Either way I hope none this crappy hide their name stuff. If Joe Bob is in front of you I want to be able to display that. That being said if Joe Bob is inside a ship maybe shows the ship name / org name and if not in a Org then owner name?
  11. Like
    Kane Hart got a reaction from Ryoko_Takahashi in Reaction Wheels and Magnetorquers   
    Does she come with the Reaction Wheels?
  12. Like
    Kane Hart got a reaction from Warden in Cloudy eclipse   
  13. Like
    Kane Hart got a reaction from Neopolitan in Cloudy eclipse   
  14. Like
    Kane Hart got a reaction from Kuritho in Cloudy eclipse   
  15. Like
    Kane Hart got a reaction from ATMLVE in Cloudy eclipse   
  16. Like
    Kane Hart got a reaction from Lethys in Cloudy eclipse   
  17. Like
    Kane Hart got a reaction from Celivalg in Reaction Wheels and Magnetorquers   
    Does she come with the Reaction Wheels?
  18. Like
    Kane Hart got a reaction from Pandora in Reaction Wheels and Magnetorquers   
    Does she come with the Reaction Wheels?
  19. Like
    Kane Hart got a reaction from Ezghoul in How should we go about naming our characters in DU   
    First "Call Sign" Last
  20. Like
    Kane Hart got a reaction from Kuritho in Reaction Wheels and Magnetorquers   
    Does she come with the Reaction Wheels?
  21. Like
    Kane Hart reacted to yamamushi in Reaction Wheels and Magnetorquers   
    As an alternative to RCS and having to rely on spending fuel to adjust orientation (Attitude control) in space, I propose the addition of two alternative systems that rely on different sources of energy.
     
    The first would be a reaction wheel:
     
    https://en.wikipedia.org/wiki/Reaction_wheel
     
    Think of a reaction wheel as a moderately large disk that spins at incredibly high speeds, and is set on an axis of an object. Because of Newton's 3rd law (applicable here as the conservation of angular momentum), if you apply a change in the direction or speed of the spinning disk, the attached object will move proportionally along the axis of the disk. 
     
    If you apply a reaction wheel to all 3 axes (X, Y, Z - and yes "axes" is the plural of "axis"), you can adjust your orientation completely using electric energy.

     
     
    Additionally, there is the maqnetorquer:
     
    https://en.wikipedia.org/wiki/Magnetorquer
     
    This post does a really good job of explaining how they work (and really isn't as math heavy as the question would lead one to believe): https://space.stackexchange.com/questions/2239/what-is-the-math-behind-magnetorquers 
     
     
     
    And for those that don't want to do a lot of reading, here's a short video that covers this topic:
     
     
     
     
  22. Like
    Kane Hart got a reaction from yamamushi in Reaction Wheels and Magnetorquers   
    Does she come with the Reaction Wheels?
  23. Like
    Kane Hart reacted to yamamushi in Once Again.... The Reddit Community   
    I vote Kane for mod!
     
    Totally not just voting for him because he said he'd upvote everything I posted
  24. Like
    Kane Hart got a reaction from yamamushi in Fuel   
    I like to see maybe 2-3 types of fuel required. Something for systems, something for jumping, something else  That way you can't just obtain it all from one method all the time you might need to land and gather something else to help power another system. 
  25. Like
    Kane Hart got a reaction from Kuritho in Fuel   
    I like to see maybe 2-3 types of fuel required. Something for systems, something for jumping, something else  That way you can't just obtain it all from one method all the time you might need to land and gather something else to help power another system. 
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