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Kurock

Alpha Team Vanguard
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  1. Like
    Kurock got a reaction from ForlornFoe in So Now We know.   
    Please spell my name correctly.
  2. Like
  3. Like
    Kurock got a reaction from Xplosiv in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    It seems it is currently unlikely that there will be moving parts on a *single* construct. We can still make separate constructs that act as moving obstacles. So do not lose all hope just yet.
  4. Like
    Kurock reacted to gyurka66 in Spice up the mining   
    Dangers would only stress the server when they are activated and i suppose you are not meant to dig out 100 gas pockets at once.
    You dont have to care about the servers so much that's the developers job. In the idea box we are supposed to support them with ideas, don't worry they will only include ideas they can(Because hardware limitations).
     
    I support the drill ship idea. I dont understand why they want only manual mining (i dont want to get bored, thx).
  5. Like
    Kurock reacted to Limyaael in Meeting the Aliens.   
    I voted other only because you don't have a "None" option.
     
    No sentient alien races. The game is about rebuilding humanity. The only aliens should be dumb animals and beasts.
  6. Like
    Kurock got a reaction from Lord_Void in So Now We know.   
    Please spell my name correctly.
  7. Like
    Kurock got a reaction from Halo381 in Meme Posts Daily   
  8. Like
    Kurock reacted to Danger in consequences of non-regenerating planets and ressources   
    I wouldn't be worried with the "ugly" wastelands. You must realize that the world will be huge and there will be many areas. One of those will be industrial and same as in real world, you will see huge craters from stuff that was mined/harvested out. It's ok. Many areas will transform into wasteland, but many things will be built on top of it and there will also be areas terraformed into something beautiful. People will create those landmarks, cities, whatever.
     
    And it will also help the economy. Once the materials are harvested, companies will have to relocate to build another bases and continue the harvesting. And they can sell the old bases cheaply or keep them for any other purpose:-)
     
    I want this world without regeneration, where every change is permanent.
  9. Like
    Kurock reacted to Astrophil in Community Laws   
    No no noooooo
    Stick with the stuff you know
    If you wanna be cool follow one simple rule
    Don't mess with the flow no no
    STICK TO THE STATUS QUO
  10. Like
    Kurock got a reaction from Kuritho in Fan Fiction Guidelines   
    Darn. There goes the space whales, space kraken and asteroid crabs.
  11. Like
    Kurock reacted to Xplosiv in What kind of Community is this?   
    There is the possibility of Arenas being created to unleash your blood lust, in a fair and managed manner.  I love the idea of arenas for team based pvp games. Good for spectators also, provides entertainment and gambling opportunities. 
  12. Like
    Kurock reacted to NQ-Nyzaltar in Fan Fiction Guidelines   
    As you may already know, Dual Universe will be different from many MMORPGs due to its Sandbox aspect.
    One of the particularities is to make the evolution of the storyline directly tied to what happens in-game. This might include the integration of fan fictions in the official storyline. However, it won't be possible to make it happen without a few rules that will preserve consistency and equity among players.
     
    Of course, it's totally possible to write a Fan Fiction without strictly following the official lore.
    In that case, keep in mind a few things:
    - You cant' use Dual Universe nor Novaquark in the tittle of your fan fiction.
    - You must put the tag [Non-Canon] in the title of the Fan Fiction
    - You must put the tag [Fan Fiction]  in the title if you publish the text anywhere else than the official forum.
    - Do not expect to see the Fan Fiction integrated to the official storyline.
    - Expect many players to ignore it in their roleplay, as for keeping consistency when roleplaying with each other, it's only natural that players aim to have the same lore references.
     
    Now about the necessary rules to follow if you want to see your fan fiction integrated in the official storyline:
     
    - Please read the official storyline first.
    - The fan fiction should be compatible with what is known from the Dual Universe backstory so far. Nothing in the fan fiction should be contradictory with what has already been published. Note: an important Lore update is planned for Tuesday 15th of November 2016. This might give you answers to a lot of questions you migh have until now. It's highly recommanded to not set into stone what you have imagined for your fan fiction before having read this update, if you aim to see the fan fiction integrated.
    - The content of the fan fiction must not include content from another game of fiction universe.
    - The fan fiction should not give any status advantages on specific Player Characters over others. Example: a Player Character involved in a fan fiction can't become the captain of an Arkship or the Prime Minister of a country prior to the Arkship Launch, just because the author of the fan fiction has decided this. 
    - No alien creature should be involved.
    - Physical violence should be limited (No gore or similar things). 
    - Verbal violence and cursing is tolerated but must stay limited.
    - Explicit sexual content isn't allowed.
    - Hate speeches toward real people, real ethnic groups, real religions isn't allowed.
    - Real politics proganda isn't allowed.
    - If the fan fiction is integrated to the official lore, you accept to transfer to Novaquark the right of using the fan fiction content for promotional purpose of the game, without expecting any additional reward or financial compensation in return. 
    - Ultimately, Novaquark staff reserves the right to validate or not a fan fiction in the official storyline. That being said, we will try our best to integrate as many as possible, and will help writers in this direction if they ask for help.
     
    Of course, we remain open to the community feedback and suggestions to improve these guidelines!
    These guidelines will be updated on Tuesday, 15th of November 2016.
     
    Best regards,
    The Novaquark Team.
  13. Like
    Kurock reacted to Anasasi in Organisation Top Ten Chart   
    1st of November, 2016.
     
    A new month and some new growth, having come back slightly from the member drought we have been having for the past 5 - 6 days. This probably won't last aweful long, but it's a good thing to see new flow regardless.

    Thanks for keeping up, by the way, whoever reads this.

    As per usual, 
    charts below.
     

     

     

     

  14. Like
    Kurock reacted to Castor in InGameVoice   
    Search DU Forum:
     
    https://board.dualthegame.com/index.php?/topic/9889-in-game-voice/page-4?hl=%2Bingame+%2Bvoice#entry33517
     
    no need for another topic on that one I believe?
  15. Like
    Kurock reacted to Anonymous in What kind of Community is this?   
    Option 4:
     
    THE BEST DAMN COMMUNITY EVER!
  16. Like
    Kurock reacted to Dhara in What kind of Community is this?   
    Well, if you add the ones who want some warmongering (both options) it's about even.  And that's considering the third option was added after 20 or so people already voted. 
     
    I still think it will be a healthy mix of both types of players.  THAT is what is going to make this game good.  If all we have are builders, we have another Landmark on our hands with nothing to do but ooh and ahh at other folks builds.  If all we have are warmongers, then we have another Eve.  We need both to have an exciting universe with lots to do for different play-styles.  So if some players are offering safety in their Orgs, you better keep that promise or those folks will leave the game.  And if no one ever wants to fight anyone, then THOSE guys will leave the game.   We need both.
  17. Like
    Kurock got a reaction from guttertrash in Dev's troubling silence   
    Great feedback. I am looking forward to the new forums, newsletter and competition.
     
    Aside: NQ 1: Anonymous 0
  18. Like
    Kurock reacted to NQ-Nomad in Dev's troubling silence   
    Hi guys, 
     
    We can understand your impatience. For Community Managers, it's as rewarding as it's frustrating. 
    To be clear, we're amazed by the support and love you guys show everyday. And for that, we're truly grateful. 
     
    As we already said in the past, it's normal that the communication activity is less intense, now that the Kickstarter roller coaster is "over". You'll notice the brackets for "over" as as Nyzaltar said, we're still very busy with the necessary "behind the curtain part" to manage, without even talking about all the daily duties we have. 
     
    So that's where seeing you always eager for more is satisfying as you obviously like/backed our game and is also frustrating for us, because we can't do everything in a single day of work. 
     
    As many of you know via the forum or our recent Twitter activity, we took very few rest and we do our best to be there for you. Like Nyzaltar just announced, we have some cool stuff for you. We hope you'll like it and we'll do our best to increase our presence here to exchange with you as much as possible 
     
    Best, 
     
    Nomad
     
    PS: We're considering applying the DU theme to the mobile version of the forum. This being said, you can already switch from the white data-friendly default view to the full dark desktop version by scrolling down and by taping "Full version" (please see screenshots below). 
     

     

  19. Like
    Kurock reacted to NQ-Nyzaltar in Dev's troubling silence   
    Hi everyone!   @ghoster:   Despite how you might feel, we are not going in radio silence mode.   A few points that we want to clarify here:   - We never expected either to have a success as large as Star Citizen for many obvious reasons: we started to really communicate about the game a few months ago, we had no celebrity in our team and no big brand to put in front. That alone were legitimate reasons to keep our expectations realistic. We are already amazed to see how far we went in a such short amount of time and we are not going to stop there! - As Pang_Dread mentioned it, we communicated in the last Kickstarter update that the communication now won't be as intense as it was during the Kickstarter.  - A few things are coming soon:
    1) new forum sections will be opened on Wednesday 2nd of November 2) a newsletter for the end of the week (with some stuff that might interest more than one ) 3) a fan fiction contest that will take place from Tuesday 15th November to Thursday 15th of December! (more info very soon!)   @Anonymous:   We can understand that you are concerned about our current lack of presence. However, you should understand in return that you can't expect the same presence from a Community Manager in a big company or being a part of a big structure than one in a small company. Why? Because in small companies (like indie studios), people are generally brought to do more than the exact job written on their contract. If not, then the company might quickly run into some problems to work properly.    Just a few examples: - Apart the communication from JC, all the comm from the devs is handled by the CMs (who are doing the link between devs and the community). - Managing discussions on Facebook and Twitter is totally within the job of the CMs (it's really disturbing to say the contrary). - This might be shocking but yes, Customer Support can be something a CM has to do (and right now, this is also part of our job). - Internal, invisible tasks related to Kickstarter and hugely time consuming are also among the things we currently have to do. - Despite what you're saying, Reddit can also be an appropriate place where a CM might have to interact with people interested in the game.   All in all, we would love to interact a lot more with you guys than what we are currently doing. We will do our best to increase our presence in the coming months. A few replies are coming soon to some important topics.   Best regards, Nyzaltar.
  20. Like
    Kurock got a reaction from Halo381 in Aeonian Federation [Now Recruiting]   
    Do you want to build a city? Design buildings? Join Cinderfall Syndicate and help bring freedom and prosperity to all.
  21. Like
    Kurock reacted to Warden in What kind of Community is this?   
    I hope for peace and prepare for war. I'm for both or touched by both aspects.
     
    We only tried to mind our own business and add infrastructure to a wilderness in Minecraft - what we got was total war, forced upon us by others.
     
    Over time we fought back and got over all those obstacles - we kind of won with our alliance in short, in that particular server community. Could we pursue our initial goals? No.
     
    Was there notable infrastructure in the torn up region? No, not really either. It was a large landscape with many abandoned or bombed areas.
     
    Regardless, it felt uplifting having survived all that and having brought war to the warmongers themselves. There is something fascinating about you being attacked brutally and put on siege but slowly move a conflict over to the enemy. As you sit in another trench as artillery crashes upon them (with you on the attack this time), you wonder if it was all necessary or smart on their behalf.
     
    The experience taught me one thing from the perspective of the defender - you will eventually get your ass handed to you if you attack all others without any real reason or indiscriminately. At the same time you have to prepare for war to overcome it or at least get through it with some pieces left.
     
    In short, I favor stability or peace - but like to have an armory filled and in working condition just in case.
  22. Like
    Kurock got a reaction from Joakim in Puzzles and riddles   
    I can see player run treasure hunts working quite well DU. Now I am thinking of setting up a few myself. Anyone else interested in creating unique riddles, tasks and clues for a few treasure hunts of varying scope, drop me a PM.
     
    Build it and they will come.
  23. Like
    Kurock got a reaction from Kongou in Aeonian Federation [Now Recruiting]   
    Do you want to build a city? Design buildings? Join Cinderfall Syndicate and help bring freedom and prosperity to all.
  24. Like
    Kurock got a reaction from war in I really want to believe in this but ... really, this doesn't add up!   
    Honestly, I don't think your questions or skepticism can be answered here. Any reply will just lead to more questions and "but what if"s. The media released by NQ gives a good indication of what they have now. How it works beyond that is unknown.
     
    Are there concessions? Yes. Constructs will not be able to break in half: the two halves will just float together. There are more covered in various locations.
  25. Like
    Kurock reacted to NQ-Nyzaltar in Weekly Update & Minor Site Improvements   
    Hi everyone,
     
    The Kickstarter Update we released last Friday (21st of October) should have answered a few questions already.
    (the update is available here)
     
    So in a nutshell:
    1) Community portal and Devblog are reachable by a "mouse over" action on the "Community" section on the website. But if it was said for making these more visible, we are currently looking into it.
    2) Regarding an option to receive news from devblog to your e-mails, you can already "follow" the devblog to be kept informed when a new post is released. Maybe making it more visible where you can follow the devblog?
    3) As said in the Kickstarter update, we are more for the "we release an update when we have something new worth to show". But we can try to make a short recap in each newsletter (which is meant to be monthly now )
     
    Let us know what you think about all this!
     
    Best regards,
    Nyzaltar.
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