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ATMLVE

Alpha Team Vanguard
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  1. Like
    ATMLVE got a reaction from Lethys in New guy here and I have questions...   
    Also check out the wiki for quick info that you can read, if you're not in the mood for a video.
     
    The link below will take you to a random article:
    https://dualuniverse.gamepedia.com/Special:Random
     
    In any case, welcome to the forums!
  2. Like
    ATMLVE got a reaction from Vyz Ejstu in The Cluster wants You!   
    Welcome to the Dual Universe forums! Cool idea for sure. Not the first nomadic org, but the first I've personally seen like this. Croomar is right, it maintains a sort of perptual goal for people to constantly work towards.
     
    The advice you should consider is the same for all those who wish to make their living on the move, and that is, watch out for pirates. People who travel on their own will be hunted down; you'll either have to get a group together and try and stay secret, or else stick to safe areas. Travel around in the starting system for a while, hop between different neutral/friendly colonies, and stray from safe space only when you have a temporary group that has the same destination, like a convoy that is also heading to where you want to go.
     
    Your org reminds me of a concept I made for Space Engineers, though with some differences; the construct I made was a huge spherical ship with lots of little mining ships attached to it. People with nowhere else to go, or perhaps not allowed anywhere else, could live in the small ships, provided with food, water, gravity, and a small wage, and in exchange they would take the little mining ships out and mine asteroids, returning to the large sphere, which could move wherever it's service was needed.
  3. Like
    ATMLVE got a reaction from Hotwingz in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  4. Like
    ATMLVE got a reaction from Novarkian in The Cluster wants You!   
    Welcome to the Dual Universe forums! Cool idea for sure. Not the first nomadic org, but the first I've personally seen like this. Croomar is right, it maintains a sort of perptual goal for people to constantly work towards.
     
    The advice you should consider is the same for all those who wish to make their living on the move, and that is, watch out for pirates. People who travel on their own will be hunted down; you'll either have to get a group together and try and stay secret, or else stick to safe areas. Travel around in the starting system for a while, hop between different neutral/friendly colonies, and stray from safe space only when you have a temporary group that has the same destination, like a convoy that is also heading to where you want to go.
     
    Your org reminds me of a concept I made for Space Engineers, though with some differences; the construct I made was a huge spherical ship with lots of little mining ships attached to it. People with nowhere else to go, or perhaps not allowed anywhere else, could live in the small ships, provided with food, water, gravity, and a small wage, and in exchange they would take the little mining ships out and mine asteroids, returning to the large sphere, which could move wherever it's service was needed.
  5. Like
    ATMLVE got a reaction from Zamarus in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  6. Like
    ATMLVE got a reaction from elDunco in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  7. Like
    ATMLVE got a reaction from MinerMax555 in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  8. Like
    ATMLVE got a reaction from BliitzTheFox in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  9. Like
    ATMLVE got a reaction from Lord_Void in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  10. Like
    ATMLVE got a reaction from ShinyMagnemite in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  11. Like
    ATMLVE reacted to Anaximander in Advanced AvA combat - On the neccesity of tactical elements in PvP   
    This is not a shooter game. It has no real-time bullet physics and it's not based on how much of a twitch-monkey you are, but how cool you can remain in a fight and juggle different elements, like your opponent's direction in relation to you, your speed, your effective range and tanking capabilities or lack there of. More or less "pick your fight".

    So, no, if you expect Ubisoft Tactical Shooter #25125267 this is not the game for you. It's about people in leadership positions calling a target and people being smart enough to know what they are doing to focus said target down. It's about how well people can react on taking damage, AKA "don't stand in the fire zone". You get hit in DU? Get behind cover. It's a combat system about taking out the head of a squad to disorganise them and figuring out who's the leader.

    Who's the leader? The person behind cover coordinating their troops. Or the person wearing the expensive looking armor that provides intel bonuses to people around them (aura area buffs).

    Sprint is already a thing, they did speak of it, although, if it depletes "player fuel" that remains to be seen. 

    NQ said they go for a combat system like EVE's (probabilistic hit-chance) but given how they go with things, the system will end up looking more like Mass Effect's RPG-ish dice rolls with dynamic values (you move you lose accuracy, etcetera). Case in point, if done right, it won't be noticable. But don't expect your reflexes to matter as much as they would in SQUAD or R6:Siege. Although the tactical value stil lremains - the enviroemnt is fully destructible after all.

    I also got the question of if weapons are a seperate customisable entity answered in the GDC stream with JC. The answer is yes. Armpors not so much, but they do seem to want that for a later point. 

    This is a good point to indicate, that EVE's combat system works well cause of each "ship" (in DU's case, an armor worn by players) having a "role bonus". Snipers get more range on their weapons, while logistics (repairs, healers, etcetera) get reduction on repair modules costs in energy, while "tanks" get more resistances to damage, while having attached bonuses to certain size of weaponry. Howver, since it's avatar combat, I'd say NQ can come up with better ways than flat bonuses to armors on certain playstyles, while maintaining the core idea of some tihngs. Like making each armor have a "strength modifier" that increases how well you can handle a weapon's recoil, thus being more accurate or having a faster attack speed. So, a high caliber, fast shooting machinegun would handle normally in the hands of a player in eavy armor, while it would be terrible in the hands of a person in light armor, but a heavy armor player would have less pseed, but could handle an assault ifle WAY better than a player in light armor and so on.

    I.e. the Combat Recon cruiser in EVE, is a ship that is immune to detection by directional scanning - it's by its nature, a Ranger class kind of role. But there's also Stratios, the spaceship equivalent of a Nightblade class from Elder Scrolls Obvlivion (a cross between a rogue and a warlock) that can cloak and drain you of energy while it deals damage with drones (or w/e DU's equivalent will end up being, like machine pets or something). Note, Combat Recon is not using cloak, it is STILL possible to probe its location, but it can also surprsie gank people way easier and it has the ability to crowd control and tank well.

    Combat is more than "bang bang" or "pew pew".  In large scale, sure, firepower is a thing you need. but in small group combat, the person that can drain you dry of energy will beat you to death with very little dps. Or a person that can crowd control a large number of players, that person can easily turn the battle.

    So, what you call "kits" in EVE we call doctrines. "Bring a [ship Type] with [ship Fitting #2325]. Shield Doctrine fleet ". So, in DU, this can mean "we got people who can replenish shields, you guys come in battle with shield generators, light armor (since you don't need it, you rely on your shield) and Ballistic wepaonry (so you don't drain your batteries by wasting energy on the gun, giving your shield more life-span ".

    Of course, in small groups, again, it comes down to what kind of "setup" you go for, similar to any MMORPG with world PvP.

    As for Stances, yes, that's an excellent idea. Letting a person get more Accuracy bonuses and / or range depending on their stance, but at the cost of speed - essentially, if you get spotted, you'll be easily shot, but if NQ utilises ray-casting, it also means you reduce your profile, thus reducing your literal chance to be hit in the cobmat algorithms.

    This is the point I have to mention the game is only in 1st person. They abandoned the idea of a 3rd person view for avatars, cause it would make the first person pointless, and "cover" systems work by pre-planned surfaces. Guess what's even better though, crouching behind anything.

    If NQ is going to implement ray-casting, that remains to be seen, one thing for certain, they do have their LOD tech figured out, so they can do a form of "shooter" like Fallout's VATS (which is also based on probabilistic values, like movement, yours and the enemy's ) only real-timish, so you could be getting more "dodge" chance depending on how much of your body is exposed to the attacker.


    TL; DR : Don't expect a high-octane CoD MMO. Games like this work by uniform doctrines in large numbers, not "I want to play Heavy assault today". You need to train a long while to get to using a heavy armor efficiently and heavy armors cost far more than light armors, as you take time to trian how to use a cloak, or specialise in general. In smaller groups, you need to have people with specialisations on board, the usual RPG "party", of healer, crowd control & tanks, and long-range damage dealers.

    I also asked NQ a long while back if the Jetpack is an obligatory item, and they said that it's not, it's a starting item, but it's also replaceable, by what, we can only guess.


    Cheers.
  12. Like
    ATMLVE got a reaction from Kurock in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  13. Like
    ATMLVE got a reaction from Lethys in Will the may dev diary be late.   
    The Dev Diary is never late. Nor is it early. It arrives precisely when NovaQuark means it to.
  14. Like
    ATMLVE got a reaction from Lord_Void in Chances for DX12 VR   
    Although it was a long time ago, they did say a definite yes. From and old Q&A:
     
     
     
    https://dualuniverse.gamepedia.com/Getting_Started
  15. Like
    ATMLVE got a reaction from Kuritho in stars in the night sky   
    This isn't something that's known for sure yet. I really hope so. This was something promised with... you know. That game with all the empNMSty promises. I absolutely love the idea of being able to point at a star and head there to it; there's a game called Pulsar: Lost Colony on steam, there's a good chance most have heard of it. You can do that in that game; every star is an actual place to go to, and I love to just lul my ship about, point at a totally random star, and then travel to that particular star to see what's there. I love the concept of knowing that each star I pick will bring something different than all the others. I am sure there are other games like this as well.
     
    It's also something I yearn to do in the real world; I wish so much I could just pick out some galaxy at random, and then pick out a star at random there, and know what's around that star. Even if it's just an asteroid belt, it would still be fascinating to know. This kind of thing has always been a dream of mine, but alas, quite unrealistic at this time.
     
    Nevertheless, game's can still offer this awesome experience to some extent, and I really hope Dual Universe does. I mean, how cool would it be to finally create an interstellar ship, and look at all the stars before you, pick any one of them at random and fly to it and discover what's there, something no one else has found? And to know too, that had you picked the star just to the right of it, you'd have come across a completely different solar system light years away and radically changed all of your future adventures in the game.
  16. Like
    ATMLVE got a reaction from Mr_Kamikaze in stars in the night sky   
    This isn't something that's known for sure yet. I really hope so. This was something promised with... you know. That game with all the empNMSty promises. I absolutely love the idea of being able to point at a star and head there to it; there's a game called Pulsar: Lost Colony on steam, there's a good chance most have heard of it. You can do that in that game; every star is an actual place to go to, and I love to just lul my ship about, point at a totally random star, and then travel to that particular star to see what's there. I love the concept of knowing that each star I pick will bring something different than all the others. I am sure there are other games like this as well.
     
    It's also something I yearn to do in the real world; I wish so much I could just pick out some galaxy at random, and then pick out a star at random there, and know what's around that star. Even if it's just an asteroid belt, it would still be fascinating to know. This kind of thing has always been a dream of mine, but alas, quite unrealistic at this time.
     
    Nevertheless, game's can still offer this awesome experience to some extent, and I really hope Dual Universe does. I mean, how cool would it be to finally create an interstellar ship, and look at all the stars before you, pick any one of them at random and fly to it and discover what's there, something no one else has found? And to know too, that had you picked the star just to the right of it, you'd have come across a completely different solar system light years away and radically changed all of your future adventures in the game.
  17. Like
    ATMLVE got a reaction from Lethys in stars in the night sky   
    This isn't something that's known for sure yet. I really hope so. This was something promised with... you know. That game with all the empNMSty promises. I absolutely love the idea of being able to point at a star and head there to it; there's a game called Pulsar: Lost Colony on steam, there's a good chance most have heard of it. You can do that in that game; every star is an actual place to go to, and I love to just lul my ship about, point at a totally random star, and then travel to that particular star to see what's there. I love the concept of knowing that each star I pick will bring something different than all the others. I am sure there are other games like this as well.
     
    It's also something I yearn to do in the real world; I wish so much I could just pick out some galaxy at random, and then pick out a star at random there, and know what's around that star. Even if it's just an asteroid belt, it would still be fascinating to know. This kind of thing has always been a dream of mine, but alas, quite unrealistic at this time.
     
    Nevertheless, game's can still offer this awesome experience to some extent, and I really hope Dual Universe does. I mean, how cool would it be to finally create an interstellar ship, and look at all the stars before you, pick any one of them at random and fly to it and discover what's there, something no one else has found? And to know too, that had you picked the star just to the right of it, you'd have come across a completely different solar system light years away and radically changed all of your future adventures in the game.
  18. Like
    ATMLVE reacted to Munney in Some Voxel Art for your pleasure   
    let give this a go lol... I'm sure those who have seen my post have realized I am NOT tech savy lol
    the following are more examples of my voxel sculpting. The "Kill the Kraken" scene was a great deal of fun to build. enjoy

     

     

  19. Like
    ATMLVE reacted to Munney in Some Voxel Art for your pleasure   
    Well I was going to post images of my work on Landmark but none of the attachemtn options allow me to do it... so sad
  20. Like
    ATMLVE reacted to Lethys in DU: Stress 'n Depression 13+   
    It's all self made. And to me you can only be stressed by your job, if you get stressed by friends or your girlfriend/wife/whatever then you should change them....
    If you don't want to have stress - just don't let others stress you. simple. Works fine for me in my job (with downsides ofc)
  21. Like
    ATMLVE reacted to Onethousandstars in Just Sayin' HI   
    While I was playing landmark I made quite a few friends and while I was building one of my scifi themed ships I met someone who was also building scifi ships and he let me know about DU so I checked it out and bookmarked it immediately.
     
    Thanks for the warm welcome guys I will keep up with the threads as much as I can and eventually find an organization to join. PS here's the ship I was working on...

  22. Like
    ATMLVE got a reaction from Munney in Introducting Munney   
    Welcome to the forums! Mentioning other games is absolutely fine, especially if you are talking about how it might pertain to Dual Universe... Unless the reason you don't want to is because you are afraid of staring a roasting session. In that case, don't worry, they've all been compared already. We are all looking forward to Dual Universe here, glad you could join us! If you are considering starting a discussion post, please search around before making the post to ensure that it has not already been answered, because there's a good chance it has been. Welcome!
  23. Like
    ATMLVE got a reaction from ShinyMagnemite in (Fanart) Mission Control - Ambient w/ Radio   
    It's awesome! Neat idea. Video volume can never be too loud; if it's quiet, and you want it louder, that sucks. But if you want it quieter, just turn down the volume! 0 volume is complete silence, so there will always be a comfortably low volume.
  24. Like
    ATMLVE reacted to Kurock in Suggestions for release day experience   
    The problem is based on the above assumption.  I do not see it as a problem since the server technology *has* to handle this number of players.  These are just player avatars and not complex constructs with crazy voxel creations.  So yes, this will definitely put the technology through it's paces, but it is not the biggest hurdle yet. 
     
    Also as a side note the safe-zone will be big. 20 km big.  Relative to a 1.8 m (ish) avatar, that is quite a lot of space. Kudos to the person that walls that entire thing.
     
     
    For those that have not seen it yet:
     

  25. Like
    ATMLVE reacted to Kuritho in Introducting Munney   
    I love money, so I already love you.
    *cough* what?
    Oh yeah! Welcome to the forums!
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