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ATMLVE

Alpha Team Vanguard
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  1. Like
    ATMLVE got a reaction from Amodii in Question about logging out/in   
    I think this is a topic that is still under debate too. I am of the mind that logging in and out is something that needs to be tracked per player; I could log out on my friend's ship, my friend sells the ship, I log back in right on the bridge and steal the ship. Impossibley easy.
     
    The true answer is that it has not been set in stone just yet; I personally feel that there should be some sort of element you log out of at, which then displays that you are logged out there, and if you don't log out at one of these elements then you respawn at your designated res node when you log back in.
     
    Others disagree of course!
  2. Like
    ATMLVE reacted to Dan-Dak in Hi all   
    Thanks for the welcome
     
     
    DD or Dan is fine.
    A Zimmer Frame is a walking aid
     
    DD
     
  3. Like
    ATMLVE got a reaction from Shaman in DU Memes   
  4. Like
    ATMLVE reacted to Comrademoco in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  5. Like
    ATMLVE got a reaction from MinerMax555 in DU Memes   
  6. Like
    ATMLVE got a reaction from Sputn1k in DU Memes   
  7. Like
    ATMLVE got a reaction from Dan-Dak in Hi all   
    Welcome to the forums Dan! (Or do you prefer Dak?) How did you find out about Dual Universe?
     
    Also, what the heck is a Zimmer?
  8. Like
    ATMLVE reacted to Dan-Dak in Hi all   
    Thought I'd pop in and say hi to you all,
    Please don't trip over my zimmer, cos I'll prob follow you over it (yep, old boy here).
     
    Regards DD
     
  9. Like
    ATMLVE got a reaction from Mortalpath in DU Memes   
  10. Like
    ATMLVE got a reaction from Ariah in DU Memes   
  11. Like
    ATMLVE got a reaction from Neo_O in DU Memes   
  12. Like
    ATMLVE got a reaction from Steven Reeves in DU Memes   
  13. Like
    ATMLVE got a reaction from Mazillus in DU Memes   
  14. Like
    ATMLVE reacted to ShinyMagnemite in Fan Made DU Wallpaper   
    Update: 8/3/17
    I added a "No Text" option and a "3-monitor size" option as well!
    Added GREEN version.
    Added RED version.


    CHECK OUT THIS AWESOME WALLPAPER I MADE FOR FUN!  Go ahead and download it and stuff.

    https://www.artstation.com/artwork/xPywE

    Here's a preview (very low res).  Let me know what you think and if I can improve it in anyway, thanks peeps.
     
     

  15. Like
    ATMLVE got a reaction from ShinyMagnemite in Dual Universe 'D' keychain   
    Oh Novaquark has a few, I'll sell you one of theirs for 50 bucks. 
  16. Like
    ATMLVE reacted to Shockeray in Dual Universe DevDiary Update Video Guide   
    I was beginning to find it frustrating trying to hunt down little bits of information in videos in order to help people out so I thought that I would make a summary of the Dev Diaries.
     
    December
    Dev Team Territory Units Rendering/Lighting Beginning bot test server Ore Scanning  
    January
    Biomes Day/Night Cycle Smoother & Undo Tool Building Jetpack Engine Force Physics POV details Test server with 100s of bots  
    February
    Ship element redesign Some example ships Ghost Preview of elements Copy tool Started cockpit widgets (HTML/CSS) New Texture Baking Alpha moved to September  
    March
    Further cockpit widget work Atmospheric/Orbital Physics Improved Interpolation Detector & Logic Gates Interactive Component Demonstration (Laser Trap Puzzle)  
    April
    €650,000 milestone (construct vs. construct) Refined total flight Physics Ice Biome Crafting Basics Build Mode Detailed Information (w/ live element ghost updating)  
    May
    3rd Party Play-Testing Interplanetary Flight Work Stardust & Trajectory Monitor (Orange Sanic Rings) Artificial-Friction Generating Retro Engines Reentry Heating Effects 3D Planet map w/ hexagonal tiles Bookmarking Destination Tracking Pulser Unit & Pressure Plate Logic Component Redesign  
    June
    Alpha Information Building Brush Shapes Building on 2D plane Remote Ship Control Player Momentum Continuity 1000 bots & 100 constructs test server  
    July
    LUA scripting
    Control Unit & Script Editor Window
    Element Events & Functions
    Screen Unit
    Text & HTML/SVG
    Imported Images
    LUA programing
    Emergency Control Unit Simple Damage Model & Repairing  
  17. Like
    ATMLVE reacted to Lord_Void in Lithos on deck   
    Hello and welcome to the community! We are glad to have you many of us have similar feelings of looking for a place where things work. We are still waiting for alpha so the game is still a ways off. As to who the big players are, I will do my best to give a summary but itis always important to do your own research.
     
    The biggest group is Terran Union, run by UniversalG and FleetAdmiralCoke. They are a good group of people but have had a lot of infighting and restructuring over the years. 
    Next up is Band of Outlaws or BOO of which I am a member. We are the second largest group. Cybrex is the big dog with us and supported by our staff. We are a bit like the mafia of memes; we are a bit rough around the edges but in the end we just want to have fun. We value community, fun, and freedom. We currently play a bunch of other games while we wait for DU.
    After that, there is Cinderfall Syndicate. The best way to describe them would the United Nations but in space. Astrophil runs them and he is a great person. They have had a few setbacks recently but they have a lot of players and groups who are focused on building things. 
    Then there is the Empire, a quiet group but they are well put together. Leonis is the one I see most active over there. Then there are a number of smaller groups that come in all shapes in sizes. 
     
    The big thing for looking at groups is not what they promised but whether you like the people. So talk to people, join Discords, play games with people, and find some friends
     
    For further info, check out the community discord or the Dual Universe Historical Society. Kurock did an excellent write up of some of the communities history.
  18. Like
    ATMLVE reacted to Wilks Checkov in Suggestions for in depth character customization   
    As of what I personally know of this at the current moment is that they plan to add in more in depth customization features, however, it will not be until substantially down the line as they want to focus on developing the core features of the game first.  
  19. Like
    ATMLVE reacted to Lord_Void in LAG free battles   
    For an accusation of an aggressive post, that is an awfully aggressive response. He asked a valid question, and it is our job to provide an answer.
     
    @ZipSnipe, I understand your concerns. The truth is that there are two types of lag: Client side lag and Server side lag. Client side lag is usually an issue of the player's computer not being powerful enough to render everything that is happening on screen, or to calculate everything that needs to be calculated. The devs can address this by optimizing the graphics and code of the game as much as possible to reduce the strain of running it, but at the end of the day if this is the main source of lag the only option is to upgrade your PC. The other type of lag is server side lag, which involves either the server not being able to run everything it has to, or the communication between the server and the client not happening in an efficient manner. NQ's server technology is designed to tackle both of those issues. The server system dynamically partitions space onto different nodes of the server and prioritizes updates from closer nodes. This prevents any one node from getting overloaded and it also reduces the amount of updates that must be sent to the client. They detailed that in several of their dev diaries and dev blogs. 
  20. Like
    ATMLVE reacted to Code24 in DU Memes   
  21. Like
    ATMLVE reacted to Francis in Hi!   
    I appreciate the warm welcome!
     
     
    Hey ATMLVE, thanks! What caught my interest is the studio's ambition to create a single shard universe that can host an unprecedented number of players. It's an extremely challenging endeavour and it's cool to know that a studio is attempting it. I'm usually more a fan of the fantasy setting in MMOs - I've been following Hailan Rising closely for a while (quatrevert), then Crowfall (courant101) and Camelot Unchained (francisbaud) - so I'll see if I can get used to the black, cold interstellar void of the sci-fi genre. 
     
  22. Like
    ATMLVE got a reaction from Zamarus in Dual Universe 'D' keychain   
    Just wanted to share a little Dual Universe keychain I 3D printed for my car keys. It isn't beautiful and I think it will break in a few weeks or months, but it didn't take long to make and I like the personality it adds to my keys!
     
     

  23. Like
    ATMLVE got a reaction from Francis in Hi!   
    Welcome! Always happy to see new members. 
     
    What part of Dual Universe looks most interesting to you?
  24. Like
    ATMLVE got a reaction from Kurock in Dual Universe 'D' keychain   
    Just wanted to share a little Dual Universe keychain I 3D printed for my car keys. It isn't beautiful and I think it will break in a few weeks or months, but it didn't take long to make and I like the personality it adds to my keys!
     
     

  25. Like
    ATMLVE reacted to Francis in Hi!   
    Hello everyone! I'm Francis, 28 years old Canadian. I'm interested in MMO games. Happy to be here. =)
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