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LeeRoyINC

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  1. Like
    LeeRoyINC reacted to Celestis in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    A Game of Chicken, yes, that's a good description.
    Almost all of the way I was playing during Alpha and early Beta has been taken away through the schematics changes, taxes and mining units, and now, although you've put them back, removing the org constructs finished me off.
    I'm not rebuilding my org constructs.
  2. Like
    LeeRoyINC reacted to BlindingBright in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    I let this one sit for a day before making this video so I could gather more of my thoughts on this issue. IMHO if this goes through as intended, even with the revisions- I'll still have to tear stuff down unless I beg people for construct slots for my personal project/s

    if I had all 200 avalible to me when this launches, great- may be able to make it work...  but as it is we're still going from 275 to 125(if you're lucky and have stuff already maxed out) AFTER having the skill that is nerfed refunded, and training for a full month on top of that to not even get half way to where we are now.

    Really? just.... really? make people tear stuff down just so they can spend months training skills to rebuild later, this was the solution? This is not a working solution.

    Though I do appreciate the attempt to fix things and a response within 24 hours, while leaving the door open to future changes if needed. Well, I and others are telling you changes are still needed.

    Please DO NOT make us play a game of chicken with our constructs being removed.  
  3. Like
    LeeRoyINC reacted to Warlander in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    This right here ^. Our small org all feels like this.
     
    Its like every update is yet another setback, roadblock, kneecap, setback, etc in the sense 
     
    First it was schematics that ballooned our industry by 75% of what we actually needed to like 5000 machines for 3 people, destructive elements flip flop that actually helped the game, removing voxel mining, adding MUs that have been a chore/job and are part of what killing the economy, building a base with nothing else to do being techered to our tiles, and now they want to abandon our cores if we dont touch them, tax us, as well as abandon our cores so that we can reclaim them before someone else claims our work for us for no real reason.
     
    Its like NQ has a sado masichist running their studio that just likes to cause unnecessary chaos working on systems nobody wants or asks for with no communication at all about them till is like surprise we killed your puppy again in a constant grief, abuse, and punishment cycle rather than actually spending their time, money, and effort into making an actual gameplay loop and constantly killing off segments of their playerbase they dont like because they dont understand gaming psychology and the different types of gamers they should be building rather than forcing everyone to thread the narrow minded window view of the game NQ has.
     
    Or that they dont even know what kind of game they have built, the types of gamers it actually appeals to or why people play the way they do or for what purpose. Whatever JC set out to do was always DOA and it seems like NQ without him at the helm is finishing DU off.
     
    Its like sure this time its core jurisdicational transfer and chaos breaking up an org and only needing 16 dedicated members per org that actually kills most orgs or projects like the D6-12 train project when the real issue is the need and the ability of being part of an org, creating a pocket org per person, and the loose nature of orgs when if NQ just had no real upward limit or like 10k/10k ships/buildings with this new system and only let you join 1 org it would do the same thing. and now you cant tokenize personal cores.
     
    But on top of that whats the point if you cant trust anyone now to not unsub, pull cores since you only get 1600 and only so many are part of the org or those with multiple beta keys dont need other people messing things up more.
     
    Its like what is the next shoe to drop if I continue playing or my friends continue playing. There is already not much to do in game since there is no PvE content, PvP is de post facto at this point, and the only meta is mine, produce, sell to just perpetually scale your ops to just keep endlessly producing more and watering down the economy that much faster with nothing to spend it on or do with it.
     
    There is no real reason to throw away billions on PvP or that NQ has adopted a DvP meta in which you can really only take a 2 week break before things start going abandoned and with taxes constantly rolling any break you take kills your MUs, industry, and pushes you straight off the treadmill anyways at which points is like do you really want to rip down billions of voxels by hand along with hundreds of thousands of elements or do you just call it one.
     
    Because there are just too many better games on the market that do all this better with a lot of content and dev teams who just care more about their communities to throw it all away every like this without actually having the intelligence to see what it does to their communities without treating their players like children by saying "you all seem to be confused to let me explain it to you really slowly and sugar coat it so that you keep paying us".
     
    Everyone should stop logging in till NQ either comes to their senses or they scrap the new core system entiresly. If its not broke than why fix it or just give higher core limits in general in orgs so large orgs dont need like 30 sister orgs because of core caps and pocket orgs etc.
     
     
    @NQ I really hope that you guys can actually come to your senses and build a game as its not just DU on the line as much as all your careers at stake now. I know if I see any of you clowns on a project im gunning for you being fired and any studio can see this slow motion trainwreck and should steer clear if your inability to develop anything.
  4. Like
    LeeRoyINC reacted to _Durk_ in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    Ever since the devblog about core limits released, I've not wanted to play. 
     
    I logged in for 2 minutes to take a screenshot of my base and to queue up more core talents.
     
    I'm satisfied with the new proposed limits.  Before I was going to be maybe 10 cores over the limit and now I'll have breathing room for the future.
     
    Other than that, I've been watching the discord chat do it's usual thing, people saying that anyone complaining about core limits are worthless and should just leave the game.  People throwing out insults and calling people names.  Why on earth would I want to join a group with people like that?  Am I supposed to join an org with people like that who I wouldn't trust in my most desperate hour?  If they're my only lifeline, I'd rather just call it quits than trust them with even the smallest thing.  I wouldn't take a ride from one market to another from somebody who does nothing but insult and berate other people everytime their name pops up in chat.
     
    It's been that way for a while, PVPer's calling people carebears for not wanting to fight in PVP space and screaming for territory warfare and safezones to come down so they have something to destroy.  People constantly saying they want a wipe to set everyone back to square one and if you speak up against a wipe you're told you're selfish and have mental issues in real life. 
     
    Maybe some people do have issues in life and they play a game to escape?
     
    Now, I have no confidence on what the future looks like.  I wouldn't be surprised if a wipe is required and I've wasted my time building things.  Some people like to destroy things and that's ok, but they want to destroy everything made by people who don't like PVP and play for a creative outlet.  And they're loud and vocal and never stop on their crusade to wipe the game and run off anyone who doesn't think or play like they do.
     
    I know not all PVPer's are bad, cruel people, but it's that vocal few that color my entire view of that portion of the game.
     
    So now, I can log in and MU calibrate and cut down on core counts and wait for the vertex tool which I've wanted for months, only to constantly have it in the back of my mind that everything will be wiped or some other change will be put in place like territory warfare so that somebody can come and take my solo base just to see me get upset.  I won't rant about it happening in discord when the time comes, I'll just slide silently out the side door flipping the bird to everyone as I go.
     
    This whole fiasco has ruined my mood around the game and left me with very little confidence that things will work out in the end.  Maybe I'm just "too emotional and need some help".  I've come to expect overwhelmingly negative feedback from other players so I expect it.
     
    For now, I don't have the energy or desire to play the game, just log on and put money in tiles and wait and see if things get better or worse for my desired gameplay style.
     
     
  5. Like
    LeeRoyINC reacted to Zarcata in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    How does NQ envision the game? That we all just have a base, make some elements and voxels there to build small PvP ships and then immediately fly into the PvP zone to fight each other? Whoever dies first lands back on their base and can "quickly" set a new BP and fly to battle again?
    Shit, and I really thought we were supposed to build cities-villages-an entire civilisation that is full of great creative masterpieces, each building can present its builder in its own way, and from walking through the area and looking at everything you can only marvel at what players could create.
    I'm currently in the process of tearing down cores again, abandoning my plans for a Borg construct, because I'm simply already way over the corelimit and I would otherwise lose everything. At the moment I wouldn't even care about the loss, because I'm not even sure if DualUniverse is still the game I want to play - I might be better off in Minecraft.
  6. Like
    LeeRoyINC reacted to Hagbard in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    ok, i'll better get started to remove a lot of stuff. i have dispensers wiuth free stuff at various locations.
    i have the Marina with all boats that are in this game that use my LUA.
    i have mining units various static cores for my showroom with landing plattforms
    i have my infrastructure withj various elevators, space cores and bases on remote places.
    i have various ships at all of my bases.
    this sums up to way over 200 cores.. probably more 250-300

    As i still need my infrastructure, elevators mining units and ships i start with dispensers for free stuff on xs cores and than i will probably have to remove all ships from my marina.

    i don not want to go out begging for org core # from other players. i did all of this as a single player and do  not have any plan to change this.

    so my contribution to content in this game unluckily has to shrink significantly.
    And Honestly NQ : I DO NOT WANT TO DO THIS

    if we are supposed to build the content in this game  we need the tools & possibilities to do it.
    my progression in a game like this should not be limited to having a fat wallet one day and lots of BP's representing previous milestones. but as it looks today. my progress only can be measured in quanta and the content created can always only be visible for some time before cores run out again.

    And did NQ think about how much work it is to manually remove about 200 constructs?

     
  7. Like
    LeeRoyINC reacted to Owl_Superb in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    Here's an idea on-top of the proposed changes that would make things much smoother with regards to Org cores:

    Have a "Slot Exchange Market" where buy/sell orders of "1 slot/mo" can be traded.

    That way players can put up their unused Org slots for a nice monthly income, and Orgs can quickly buy emergency slots.

    Maybe even allow Org Legates to set a rule to auto-purchase "market slots" @ "set price" if Org is running short on the next core check.
  8. Like
    LeeRoyINC reacted to Koruzarius in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    Question though: can you dismantle 400 ships in 14 days? A well coordinated attack could lead to a situation where it is this or start losing things randomly, with little ability to defend against it. We really do need a quick method to get rid of our constructs without losing the contents on them.
  9. Like
    LeeRoyINC reacted to TonyTones in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    Can we please address the notification system? 
     
    A super legate gets a notification for every calibration. This alone cloggs your feed to the point where you can miss important things like cores being abandoned. This applies to the super legates' own cores because its all the same feed. 
     
    The new mechanics will add to this. Please Introduce sorting and/or ignore to types of notifications so we don't have to spend so much time going through it or risk losing constructs. Thank you
  10. Like
    LeeRoyINC reacted to Dracostan in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    This uptick in core count feels like a placation that was pre-planned.
     
    AND - It still doesn't address the fundamental issues raised in the other forum thread, namely nested orgs that allow access to potentially unlimited core.
    By removing nested orgs, then the original org core limit will be effective - Then NQ can look at the core number limits legitimately.
     
    Additionally, the proposed system is WIDE OPEN to exploitation by malicious groups to control and attack orgs core infrastructure. I simply cannot believe this was not envisioned by the devs when this system was being structured.
  11. Like
    LeeRoyINC reacted to Dinosaur in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    At this point I am so confused I am thinking of leaving DU. I know our 2 man corp has a lot of constructs - about 350. Its hard for me to understand the math. 
     
  12. Like
    LeeRoyINC reacted to vylqun in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    I dont like it. The total of 200 sounds ok'ish, but considering the time and TP it takes to get to that point means that many builds will already be destroyed by the time the necessary skill lvp is reached. So either we get more time before the first abandonment, or a TP boost or a complete skill reset. Else the inpact of this change will simply be to late.
  13. Like
    LeeRoyINC reacted to Dimencia in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    This is better, but still doesn't address any of the problems (except the low core count), and seems like overkill for what should be a simple fix: Actually limiting players to 4 orgs per player, as intended. 
    None of this is necessary if players can only be in 4 orgs; it would already solve the problem of infinite cores, and then the values of the existing system can be tweaked, instead of remaking the whole thing
  14. Like
    LeeRoyINC reacted to Koruzarius in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    Good update, but I feel there should still be more.
     
    Not necessarily more cores, I think the total slots make a lot of sense (though I am concerned about my ability to get my core count high enough to not lose constructs in the first month post-release...) 
     
    Was there any thought into the ideas proposed yesterday by the community? Like the ability to compactify a larger variety of constructs in a way that retains their mass and volume, so you can basically box away ships (or even buildings) not currently in use to avoid the core count cost?
     
    Also I'm gonna keep preaching the one-button deconstruct feature that I think would save almost everyone time (including the GM's)
  15. Like
    LeeRoyINC reacted to Othon von Salza in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Alright,
     
    I don't show much of what I do in-game, never dwell on a forum, but now I think NQ and those in favor of limits need to understand the implications for content already created, as this will undo most of it, unfortunately, as well as months of work in designing, planning and thinking.
     
    I uploaded a selection of pictures to my google drive, detailing much of what I have created (voxels, lua, logic, etc., but mostly cores, many many cores), should me telling you about it not suffice.
    Order according to last change to get it chronologically 
    https://drive.google.com/drive/folders/11SJttU8cOFdrF5GiB9VODtclWSXHxgi3?usp=sharing ) 

    .. YET, I think everything I have built should be seen in reality, and preferably with something that flies, now that it is still there.
    Hence, the list below (with names corresponding to VR) .. and I get that you have many other things to do.
     
    Also, do you like really difficult puzzles?? Then, I challenge you to solve the Metacomplex. NQ should be proud that something like this is possible with their game. It was intended to be stumbled upon, but now I rather have someone try that thinks he can do what I think no one can :D.
     
    Cheers,
    Othon
     
    The first thing I built got shared by NQ on twitter.
    ** Metample, a sanctuary on sanctuary (buddha temple)
    ::pos{0,26,-30.9839,-42.3692,52.5819}
    4 L cores which I don't use, but people pass by and think it's cool, and I go there to pray .
    It is a landmark, and has become part of DU more than me ... although some things are better kept in safe hands ... so an org approach to this kind of thing, meh ... buddha will cry in the end as buddha hates drama.
     
    The last thing I just finished was found by Abilton. At least one little part of it. And I am soo curious as to see what results from it. However, it might go unnoticed now and then get removed.
    ** The metacomplex (moon pyramid, industry, mining, grand puzzle which I think no one will ever solve)
    ::pos{0,22,-27.5442,24.0746,7.4763}
    60 L cores
    This is also where I implemented one of the most complex riddles I have ever conceived of, integrated into a grand Egyptian inspired setting, integrating almost every aspect of the DU game in its design and execution. Essentially it shows what is possible with DU at a static construct level.
    At the metacomplex there are 4 metacubes, inspired on the movie the cube, each which need to be unlocked to unlock the complex. One cube requires finding 27 artefacts (each with their own core) that I spread across the DU world. One cube requires turning it into a magic cube. One cube needs you to hack it. And one cube requires solving a mathematical problem, that I think no one will solve. It has been worked out really really well, the way how it works, the setting, including the text provided on the help screens, the way how I detect what people finish, how the complex unlocks, the hidden corridors, and the central chamber which is the end goal and leads to an invite.
    So, to lose this, wouldn't only be a loss to me I hope ...
     
    Then there is:
    ** The metapalace (my alioth base)
    ::pos{0,2,-34.0790,45.0813,141.3125}
    Currently 15 cores, intended at 30-40 L cores (much like a water tower turned into a dark lord's dwelling)
    It contains easily 300h of work designing and building it, not considering the time spent to gather the resources for it.
    And I think it is beautiful, intricate, and a landmark, of no direct use except deepening the DU world. There is no other reason for it to exist, except people wondering when flying through the nothingness of Alioth.
     
    Then, I was commissioned to build the following for others (where I essentially got carte blanche), each of them afterwards said that NQ should hire me to build their markets (I'm not kidding) .. let me know if I can  I've got ideas:
    ** Cor's place - Mole (storage facility, commissioned)
    ::pos{0,2,-58.7026,-107.8667,72.0867}
    9L cores
    ** Tobitege's place - Pi (landing platform, commissioned, not the industry and shop)
    ::pos{0,2,52.0981,93.7343,5.0590}
    42 L cores now partially burried :s
    ** Novalok's place - Hypernova (main base of operations, commissioned) ::pos{0,2,43.5765,122.8612,-32.7596}
    60 L cores (Work in progress: todo central palace and side towers, so about 14 additional cores to maintain proportions) 
    ** Abilton's news building and smart shop with magic mushroom at Utopia station
    2 cores
    ::pos{0,0,13662337.0000,7547295.5000,-216439.2188}
    Part of a huge space station realized by Shockr, and note that NO community effort would be able to accomplish that .. such things are done by crazy individuals that in doing so create a community around them!!!!!!
     
  16. Like
    LeeRoyINC reacted to LeeRoyIndustries in A fix for DU's server cost issue. NQ gets paid for the data load. Proof of useful work blockchains.   
    "Proof of useful work" blockchains are a alternative to Bitcoin and other blockchains proof of work security validation. 

    The crypto industry is currently looking for games just like DU with high calculation and server loads to do what's called "Proof of useful work". 

    Proof of work ( not useful work) is where a blockchain is secured through doing crazy high numbers of calculations to solve crypto puzzles. Thats all proof of work does, solve crypto puzzles. 

    Proof of "Useful" work is where we take this same system that secures blockchains and then make those useless calculations into something useful. Like running a game server or a deep learning program, AI ect. 

    https://fluxofficial.medium.com/flux-will-pioneer-the-first-proof-of-useful-work-blockchain-adc72605cc14#:~:text=Proof of useful work (PoUW,problems rather than random ones.&text=With the PoUW concept%2C no,is put to good use.

    Flux is currently looking for games and other situations where there's tons of data movement and computation. DU fits this perfectly.

    NQ would get paid to run their servers through flux. The hardware is supplied via the FLUX miners and not NQ.

    Dev's I beg you, before you ruin this game. Look into this. This will solve your long term server issues and gets you in the door to the knowledge that the crypto engineers and coders have. Not to mention the 10s of thousands of people in crypto who are BIG into Metaverse games. I am well connected in the crypto space. I am available to consult on this. With DU's best interests in mind. 
     
    Ive got over 2500 play hours atleast. 

    Edit: realized I posted this on my alt. My main is LeeRoyINC
  17. Like
    LeeRoyINC got a reaction from OrionSteed in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I get the feeling there's two sides to the dev team. One side that thinks this is a good idea and one side who knows this is a horrible idea. Fire the side that thinks this is a good idea ?. Game development is no place for political "visionaries" 
     
    If there's devision in the team over this. Fire the team that thinks it's a good idea. They're... well I won't go there. But they need to go. Hire proper game devs. Get your stuff together. 
  18. Like
    LeeRoyINC got a reaction from Moulinex in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Well, it's official.  This games as much of a scam as Earth 2. 
     
    So let me get this straight. Stations like HUGE Station, Utopia and so on. They use a org that's exclusively for station management. It's what allows these stations to be what they are. 
     
    You're effectively choosing to take these two great game play assets out. Why? 
     
    You've lost one of your most active and dedicated players. If this goes through. I'll be canceling my three accounts. Taking down huge station and then launching a massive social media campaign against this game. Specifically how it's a waste of time. Falsely advertising a free and open constructive universe. Absolutely no care for the dedicated player base. 
     
    "Not worth the bullsh*t" 
     
    Devs are so out of touch with the player Base and the game play loops that are actually working. Are you trying to kill your game? Sure seems like it. Legion, HUGE Station, Utopia, fly mart, got mart, cptn.customs, empire all will be gone. Not to mention the 100s of people who have mining setups that require a static core per hex. 
     
    To clarify, unless a org has like 100 people ( good luck) they can't have any construct numbers worth using? 
     
     
    Are the org talents a total that has to be filled via player allowcations of cores? 
     
    As usual your explanation on this is garbage and vague. What a waste of the past year and a half and over 2000 hours of play time. Not to mention huge stations 50+ owners and their time invested. 
     
    Wow and to think I was about to drop $5000 usd on a social media ad campaign to build the player base. 
     
    Glad I dodged that one. 
     
    Absolutely the worst business decision I've ever seen a game dev make. 
     
     
     
     
  19. Like
    LeeRoyINC got a reaction from Bollox in Up to date DAILY player count   
    Ive been gaming my entire life and have never used twitch. 
  20. Like
    LeeRoyINC got a reaction from sHuRuLuNi in Up to date DAILY player count   
    Ive been gaming my entire life and have never used twitch. 
  21. Like
    LeeRoyINC got a reaction from sHuRuLuNi in Market Clean-Up discussion thread   
    Goodwork! I like the changes. This will significantly help the newer players get use out of the markets. You guys have been doing some good work lately. LeeRoy Corp approves!! 
  22. Like
    LeeRoyINC got a reaction from Frank3 in Market Clean-Up discussion thread   
    Goodwork! I like the changes. This will significantly help the newer players get use out of the markets. You guys have been doing some good work lately. LeeRoy Corp approves!! 
  23. Like
    LeeRoyINC got a reaction from Daphne Jones in Market Clean-Up discussion thread   
    Goodwork! I like the changes. This will significantly help the newer players get use out of the markets. You guys have been doing some good work lately. LeeRoy Corp approves!! 
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