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Deintus

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  1. Like
    Deintus reacted to Lethys in @NQ - Alioth is growing hair   
    exactly - which your magnetism = gravity theory doesn't
    indeed, but rn and with all the things we know right now - one of us is wrong. and that's fine
     
    has nothing to do with anything so idk why that's here
     
    yes, that's called progress. backed up by the scientific method and not some random YT videos
     
    AGG needs fuel, that's a given. that's called balancing the game. Has nothing to do with your claim that magnetism = gravity tho. Even as an ingame explanation that doesn't make any sense. 
     
    thing is tho, you started the whole RL thing with some random and bad explanation why it may work. 
     
    Had to laugh so hard because it reminded me of some old CoolHardLogic video on SpiritScience lol
  2. Like
    Deintus got a reaction from Heidenherz in @NQ - Alioth is growing hair   
    Just to clarify. Force by definition is a push or pull between two objects.
     
    Antigravity IRL does not exist. In sci-fi it is a powered device that negates the force of gravity itself in effect creating a field in which no gravity exists at all, particularly for the vehicle affected. There is no application of force in any direction. With no gravity there is no weight, so it just floats, not hovers. Of course one could argue that it works similar to a magnet where gravity attracts and anti gravity repels. And I am sure you could say many more things on how it might work.
     
    Key word MIGHT, since afterall it does not exist currently. So stating it is exactly like a hover engine is completely inaccurate. Technically hover engines direct thrust by forcing large volumes of air in a concentrated burst in one direction. Antigravity is whatever the game designer says it is.
     
  3. Like
    Deintus got a reaction from Kurosawa in Market / Industry solution: Upkeep & Maintenance   
    Aww come on @Kurosawa
     
    Not even if it takes intermediary parts likes screws or frames to fix instead of abstract scrap?
     
    You sure I can't interest you in oxygen so you can breathe? I may cut a deal just for you! ?
  4. Like
    Deintus got a reaction from Atmosph3rik in Soft Coding the Safe Zones   
    Something similar has been suggested, but if I remember right, and this is the part that fits perfectly for lore, the source of the control facilities is the Arkship which is controlled by the AI that first woke us, Aphelia.
     
  5. Like
    Deintus got a reaction from Warlander in Rules about blocking player advertisements on the market platform?   
    Hey now you are opening up a new job opportunity. Towing and removal services!
     
    Someone's automated store sitting on your favorite landing pad? Just call on CGI's towing and impound yard! Great rates guaranteed?
  6. Like
    Deintus reacted to Fra119 in Dredger Mining Efficiency Skill Nerfed?   
    Wth are those operations xD
    +5% on 4000l is 5(4000/100)=200 so 4200l total.
     
  7. Like
    Deintus reacted to Warlander in Soft Coding the Safe Zones   
    Jankies they would have gotten away with it too if it wasnt for those meddling open beta testers demanding content.
  8. Like
    Deintus reacted to GraXXoR in Soft Coding the Safe Zones   
    I see i derailed a bit there. my apologies. I completely agree with this above and yes, I"ve noticed the same issues pop up among the newer players repeatedly...
  9. Like
    Deintus got a reaction from GraXXoR in Soft Coding the Safe Zones   
    I mean the discussion between players, not the bar napkin version from NQ.
     
    Something along the lines as that is why the safezone existed in the first place was because the AS (or AI or whichever) had only enough power to make a few nearby planetary bodies safezones to prevent us from destroying one another because of our past as a species. If I remember right, the discussion was about Alioth and her moons being the only safezone. Although some players wanted larger safezones. Of course that meant no atmo safezones for any other planetary body which some didn't like.
     
    Sorry Grax if I forget the details, I just wanted to mention it because it seemed to fit here. Im afraid I just don't care enough to look up or find the source.
     
    I'm sure you've noticed, as new players come in, they repeat the exact same concerns and issues that have been here a long time now. I figured this is better than necroing an old thread.
     
  10. Like
    Deintus reacted to XKentX in Talemai LOCKDOWN   
    During a trivia conversation with a bartender in the Crooked Vector bar, news spread that Telemai planet has been blockaded by some Greenpeace activists threatening Rum delivery and that supplies may soon run out. As Crooked Vector Alliance operation would be in danger of a complete standstill should Rum deliveries be halted, it was decided to dispatch a Tractor Pobeda(translation: Victory Tractor) class battleship named ANH Monstruoso to investigate.

    After numerous failures to start the ship, mechanic Vasili Petrov figured out to pull the reserve potatoes out of the exhaust pipes and applied 3kl of duct tape around the steam engine allowing the tractor to start up. Unexpected arrival of a pair of slippers thrown from the captain compartment accidentally hit the warp drive toggle and the battleship entered warp.
    On arrival, crew used last Rum reserves to dehibernate and manned the battle stations.

    Captain Ivanov was still busy watching his favorite exhaust-pipehub videos featuring a young lady yelling FRACK while looking at him from the screen.
    Unexpected and hard warp exit led to 3.5mm jack of Ivanov's headphones to be ejected from his PC and windows 95 switching sound output. The loud FRACK was broadcast on all ANH Monstruoso internal speakers.
    Crew, being less proficient with English, interpreted the word as a command to ATTACK and unleashed a vicious barrage with 42 lasers on everything in the vicinity.
    Once Captain Ivanov finally arrived to the bridge, investigation of the blockade could not be continued due to everyone shooting everything as well as presence of another large military force engaging the alleged Greenpeace activists.

    Ivanov decided that his mission is a success and he can try squeezing the last drops of the X2 kergon from the fuel tanks as Rum will probably be scarce anyway.
    Last information received includes broadcasts of uintepretable messages from the crew involving references to flying space skulls eating Greenpeace activists and lasers missing at point-blank range.

    Stay tuned.

    P.S:
    Props to ATOM for creating content. We need more folks like you.
  11. Like
    Deintus reacted to Warlander in Why can we see land claims in PVP area?   
    I share your view on this since the planets and moons are the real prizes and they arent set up to be sustainable since you might have T1-5 or like T1-T3-T5 mats on the same planet but no real means to sustain a long war. Once mega orgs take over the top planets and cut off top tier tech or graded items its pretty much game over until the 2nd most powerful org can no longer produce that tech and gets steamrolled and the top mega org just goose steps down the planetary line down the Tiers and controls everything with no equals. Its just the natural order of how that will go.
     
    Since planets dont have everything they need on planet to be self sustainable to some degree as I think planets should have exclusive abundant resources but also that they should have some basic amount of everything with more random variety between moons or planets so that a war can actually be fairly waged and balanced so that 1 org cant reliably cut off whole tech trees and their grades.
     
    Or that owning a planet is basically just becoming the government of that planet with a voting system of rulesets on that planet where the controlling mega org is bound by law to the citizens/residents of the planet if they are part of the org or not and more of a temporary land lord than a warlord. Where other systems of planetary governments also are part of a forum or solar system set of laws that each planet can come into conflict over if it deviates from the solar senate.
     
    But that the ruling org of a planet can set zoning, taxes, put of a vote to declare war, evict people, or use their numbers as leverage in votes but still giving everyone that lives there a vote. Since the ruling org is a temporary landlord in the cosmic game of musical chairs it does not mean that citizens wont be targeted in cosmic wars it just means that all the ruling orgs territory and infrastructure needs to be destroyed to claim the planet. But I do feel as though there should be OTUs or organization territory units that claim a cluster of 7 tiles at once or larger zones, districts, regions that cost 10s to hundreds of millions to claim vast areas at once with wherever you drop it. If a tile in it is claimed then it should be at a loss or pick another random tile around it.
     
    But with all things considered pvp is a trainwreck, it will continue to be a train wreck for a long time to come and kill off more players then incentivize them to fight rather than quit when they lose everything in a non stop mega zerg once the taining wheels come off.
  12. Like
    Deintus reacted to GraXXoR in What's going on with industries   
    Knowing NQ, It wouldn’t surprise me in the least if they borked something in the last patch.
  13. Like
    Deintus reacted to Daphne Jones in PVP question   
    Well, I'm a hauler and have little use for PVP although I have done some in DU and a lot in other games.
     
    I observe that combat between reasonably balanced sides works OK for what it is... but what it is is picking targets from a list and watching the list as your guns auto fire. You aren't even watching them. I'm not sure why that's supposed to be fun.
     
    What I hear would be PVPers complaining about is that we haulers/miners etc. can easily avoid combat by warping around it. These whiners are griefers of course and their interest is in disrupting other players play with no risk to themselves.
     
    I don't have any problem with being attacked if I have reasonable defenses available to me, but I don't yet. (On the other hand, if you're attacking me, don't expect me to treat you as a human being or anything other than a waste of air. You would be better content if you were an NPC.)
  14. Like
    Deintus got a reaction from Warlander in @NQ - Alioth is growing hair   
    I believe there is a problem yes, in power/fuel consumption.
     
    My view is hover/flight carrying heavy cargo should follow a believable limitation of lift/thrust/mass and AGG should follow a type of mass/gravity force/fuel or power consumption formula that is not completely unlimited. So yes, antigravity in its current state doesn't seem to fit with the rest of the technology in the game.
     
  15. Like
    Deintus reacted to blazemonger in Support tickets .. and counting...   
    That the bug or exploit was fixed may or may not be due to your ticket.  The point is that  IF the report was passed on, the ticket should be gone from the queue and marked as resolved from the CS point of view if that is all they do with such tickets. And if your tickets is still in queue while the issue is solved that can mean a number of different gaps in the process the CS team uses. Basic triage would mean tickets are sorted based on content, context and severity. In such a case a resolution of an issue for which multiple tickets exist would mean all relevant tickets get closed.
     
    This is not the place for a course in CS queue management but having a proven an successful trackrecord with setting up such systems for CS team several times the size NQ has for companies with a global CS organization several times the entire staffing of NQ, I will make the statement I know what I am talking about here.
  16. Like
    Deintus reacted to Corphius in On Warp and allowing Pirates the chance but not guarantee to catch their prey.   
    I just think that a pirate shouldn't get in minutes what a miner spends hours making thats all. So yeah I may have worded my last post poorly. And I totally take that back if it actually takes a pirate hours of stalking and standing watch to catch some cargo ships. It just seems like right now there should be lots of opportunities with everyone having  to rely on mining for money. It would just suck to spend all that time for someone to steal it with less effort. Also it probably would help to know that I don't really mine or pirate im more or less just trying to get into the conversation lol.
  17. Like
    Deintus reacted to GraXXoR in @NQ - Alioth is growing hair   
    I never even knew there was an AGG exploit. Only ever used the pedestrian 4kph AGG since day one. 
     
    that’s the problem with exploits, they change people’s expectations and you end up with people feeling that they’re entitled to it. 
  18. Like
    Deintus reacted to mghtyred in Physical rewards? Why is DU ignoring it's founders?   
    WOOHOO! They fixed it! All my info is up to date! Thank you NQ! 
  19. Like
    Deintus reacted to Noddles in (Discussion) What do you feel is holding DU back?   
    I had seen this idea for restaurants but honestly I think it works for anyone who is building an experience. I'd like to see NQ sit down and make a post or a video about what does an hour or a day or even a week of gameplay look like to the average player. Be specific. How exactly in their finished product does NQ see the average player spending their time? Use that document to describe how all of these different features fit together. You could even make separate ones based on casual or hardcore play styles. 
     
    That has been NQs biggest failing. They have not presented a plan to us, arguably their most important investors, about how the game is supposed to function end to end. Somehow we're getting a new solar system this year when 6 months ago we all thought that was a year or two after release. Have we contributed most of the development money? No. But the game, and NQ, live and die by the players. 
  20. Like
    Deintus reacted to Atmosph3rik in whats wrong & how to fix   
    I think the theory is that if there is a high demand, and no supply, the value of ore will increase to the point that the potential profit is enough of an incentive for people to go out and mine.
     
    So the "somebody" who has to go out and mine, is whoever wants a piece of the action.
     
    Eventually there will be enough ore, and the prices will drop, and then maybe almost no one will mine for a while.  Until the next boom.  Maybe some devious people will still mine, and sit on the ore until demand goes up again.
     
    The missing puzzle piece right now is Demand, not supply.  People need more things to do with ore, and more things to do with Quanta.
     
    NQ knows this.
  21. Like
    Deintus reacted to Maxim Kammerer in whats wrong & how to fix   
    You missed the point. All methods of making money other than 1. and 2. as mentioned above require sombody else to generate money for your. They don't work if to many players try to do that. That makes your statement misleading. The majority of players need to grind to make the game working.
  22. Like
    Deintus got a reaction from Warlander in whats wrong & how to fix   
    Look. Not knocking your playstyle. You and your org love it, that's great. If how you are playing brings YOU instant satisfaction then you are very likely to be here for the long haul. Even if the coming changes very plainly promise to change DU again in a very drastic way, i do wish you the best.
     
    But with everything I have seen, experienced, done and read over the many many years of my gaming life, every year the top sellers, the best games, the most successful software companys all have one thing in common in all their genre of games. Appeal to the common man and a semi-instant feeling of accomplishment and gratification.
     
    Do you really believe, as is, DU appeals to those money bearing gaming masses? And to reach what JC and ads have all claimed is DUs end game... Millions of people... THOSE are the ones to convince, not me.
     
  23. Like
    Deintus got a reaction from michaelk in whats wrong & how to fix   
    The whole 'built and driven by players' premise is in part, what attracted me to the game. The problem is like in the real world, there must be people willing and able to do the extremely tedious, everyday small things. The issue is most of those things quite frankly, make for horrible gameplay. Silly me for misunderstanding remote controls and lua script as a stepping stone to automating the tedium such as mining, running to and from markets, etc. Boy I was wrong.
     
    A game, almost by definition, sets up a fantasy situation where we can become the best gun, the top mogul, the fastest smuggler, the best builder, the richest pirate, through a series of challenges, training, forethought, and even a bit of grinding. In doing these things we advance through our chosen area gladly knowing where we want to end up. 
     
    In this game, the only way to advance in any significant way is to find others to do the tedius grunt work. Even if this game had a million players, the likelihood of finding enough people happy to pay real money to do tedius virtual chores month after month with no advancement is very very low. That is where the automation and the NPCs are supposed to take over. To allow a greater number of players feel like they make a real difference and are getting somewhere.
     
    Doing this will take a LOT of code crunching, debugging, testing, patching, in other words TIME, to implement this in a meaningful, playable, and comprehensive way. Based on the games progression so far as heard from alpha backers, and the fact that the game got to this point now YEARS after first alpha release, I can not see this happening until many more years. I just don't see this experiment of DU becoming much more than a niche game. Guess I could be wrong ?
  24. Like
    Deintus got a reaction from Maxim Kammerer in whats wrong & how to fix   
    The whole 'built and driven by players' premise is in part, what attracted me to the game. The problem is like in the real world, there must be people willing and able to do the extremely tedious, everyday small things. The issue is most of those things quite frankly, make for horrible gameplay. Silly me for misunderstanding remote controls and lua script as a stepping stone to automating the tedium such as mining, running to and from markets, etc. Boy I was wrong.
     
    A game, almost by definition, sets up a fantasy situation where we can become the best gun, the top mogul, the fastest smuggler, the best builder, the richest pirate, through a series of challenges, training, forethought, and even a bit of grinding. In doing these things we advance through our chosen area gladly knowing where we want to end up. 
     
    In this game, the only way to advance in any significant way is to find others to do the tedius grunt work. Even if this game had a million players, the likelihood of finding enough people happy to pay real money to do tedius virtual chores month after month with no advancement is very very low. That is where the automation and the NPCs are supposed to take over. To allow a greater number of players feel like they make a real difference and are getting somewhere.
     
    Doing this will take a LOT of code crunching, debugging, testing, patching, in other words TIME, to implement this in a meaningful, playable, and comprehensive way. Based on the games progression so far as heard from alpha backers, and the fact that the game got to this point now YEARS after first alpha release, I can not see this happening until many more years. I just don't see this experiment of DU becoming much more than a niche game. Guess I could be wrong ?
  25. Like
    Deintus reacted to Atmosph3rik in Plea to NQ. Support needs improvements urgently!   
    I think NQ needs to embrace the fact that when you make "risk vs reward" deadly serious, in a game, that makes every little bug deadly serious too.
     
    There's only really three options i can think of to fix this right now.
     
    1. Fix all the bugs.
     
    2. Remove "risk vs reward" mechanics until all the bugs are fixed.
     
    3.  Hire enough support staff so that they can handle the number of tickets that are coming in.
     
    One is impossible, two sucks, and three is expensive.
     
    But they need to pick one.
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