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Yoarii

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Everything posted by Yoarii

  1. Yep. I'm sure it was stated when the mechanics was introduced and the first boxes where put up.
  2. The fact that this is even a thing show just how bad a design it is; you play games to have fun, not to do other things. Yes, space is big etc., etc., but this is a game. It is supposed to be entertaining and relaxing/exhilarating, not something you sit around and just wait for....or as is the case, do other things than playing the game.
  3. Can we please get a roadmap, or something that at least gives us a general idea as to what comes next in different parts of the game? I'd like to know is if render script will be introduced for HUDs so that we don't have to do double work to support HUD and screen interfaces in our scripts.
  4. Lots of activity on the DU OSI discord. https://discord.gg/Q8UvB4yC
  5. You need a Lua script to do that. Should be an existing one, search bit or ask in the Lua channel on discord.
  6. Utilizing the awesome build system we have in the game for things like this has been asked for a long time, but afaik never has had any response from NQ. It's a great idea and would enable players to not only design ships, but also the parts of those ships. It does cut into the element production side of the game, but engine elements and the like could be remade into parts that are needed to make these special element-honeycombs, or they are kept as-is. While it sounds "easy", there are likely many considerations to this though; how will PvE and PvP damage be applied to such elements, repairs etc... That said, I fully support something that opens up for more creative possibilities.
  7. Just adding my vote to an improvement in this area.....it's been asked since start of beta, at least.
  8. Make the enter/return key default to pressing the OK button in dialogs. Likewise, ESC should be the cancel button. Please.
  9. Ugh, they still haven't fixed this? It's been reported so many times by now.....
  10. Fun, isn't it? And welcome to DU, hope to see you after launch too!
  11. Confirmed, been using that method for a long time.
  12. Larger planets would be great for the exploration game loop.
  13. I'm the biggest fan of this tool I've been using it for quite a while now and it makes things so much easier; you can concentrate on your code instead of fighting the tooling required to make the code run in DU. Thank you so much @Wolfram for making this tool.
  14. Does that also mean that the atmospheric brake obstruction will be active on release?
  15. I like this idea as long as: - We need to be able to build, or at least modify constructs, within some limits - not all constructs are alike (think VTOL, vs. angled engines, vs.regular airplane configs), Having NQ provide a few defaults is nice, but not enough I think. - We are *not* allowed to create blue prints from the constructs within that environment; it should not become DU in pure creative mode. - The environment is semi-volatile, meaning modified constructs remain modified, including scripts, until the player resets it. This is needed to prevent loss of work due to network errors etc.
  16. With all due respect, do you think the servers are using tape drives to store information or are you just trolling? If adding a date/time to a blue print would be too much, then adding another element would be too much too.
  17. It was meant as a friendly jab, but as that didn't come through - I'm sorry. ❤️ I too did change my ships to follow the "new rules", for no reason it seems now. This *is* a topic NQ needs to address and you're completely right in asking the question.
  18. DU is ready for launch, what are you complaining about? /s On a serious note, you're completely correct, @loaded. This has been postponed for such a long time now.
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