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Aesras

Alpha Team Vanguard
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Everything posted by Aesras

  1. The idea of "breeding" mechanism while quite good poses the problem that indeed a planet can be purged of a specific species and while some people may play nice I don't think the general populace will care much about it and just destroy it unless ofcourse they get a loot or some reward from killing those that they leave some or breed them for that matter to kill them which would then again introduce the problem of grinding. That's why I think that purging them should hold them from spawning for some time but they should auto spawn some time after perging.
  2. Assuming there will be npc monsters eventually introduced how I think the system should work is: Lets assume we have planet A, on this planet there are certain random spawn points for monsters or general spawn areas for that matter where npc monsters will start spawning and to keep the expansion of these monsters controlled they will only expand their territories at night while they will stay in their nests and territories during the morning probably with more monsters spawning, now these monsters shouldn't give loot when killed as it introduces meaningless grinding(as lethys mentioned). There should be no limit on as to how much these monsters can expand unless the expansion directly harms them, I am sure a polar bear would not like to live in a desert. The players will need to make fortified settlements as protection and will need to clear out monsters so that they do not harm the cities, the only way to get rid of monsters in a particular area would be to destroy the nest and for that special mercenaries/ monster hunting groups or even the local army would need to go in the nest filled with monsters and destroy them. This situation should stop the spawning of monsters for a period of time after which either the monsters start spawning at that location or a random new spawn point is generated. Now considering that the planets are procedurally generated, I don't know if monster infested planets will be generated or once the planet is generated then the spawning of monsters will start.
  3. As others have mentioned before, indeed automation of weapons and ships will be there to a certain extent, while I do not expect full automation Scripted turrets will definitely be a thing, now obviously they will not be as efficient as humans and as twerk put it, good scripts will have their place and will be essential to maximize the output of any and all weapons.
  4. I really think more academic organisations like yours should come out but its a specific niche and not everyone is interested in it, but you are doing awesome work and I definitely will be a subscriber if it comes to fruition
  5. I am excited for this project of yours, just might give me the motivation to learn LUA so that I can work on your emulator and get a basic feeling of possibly how it might work in game, ofcourse it might be completely different inside game but I am sure that if I learn LUA now I can adjust to how it will be used in game pretty easily. Best of luck with the process, I am not sure how I can help you but best of luck
  6. I for one am very excited about such an event happening in DU, a platform where people from different organizations and even solo builders can come and showcase their talents and their work in one single place, you are doing something awesome guys.
  7. I just bookmarked the site, and hope to read awesome news and information Best of luck with the fansite and if you need any help, I will be happy to help
  8. You have picked a very dangerous and an interesting mission Yama, and I wish the best of luck to all the members who will take part in this journey, may the force be with you
  9. Looking forward to see what all The Outfit brings to the table as an organization, best of luck
  10. I am from India, I am very happy to be part of this awesome community, hope to maybe talk to you all someday
  11. Welcome to the community, hope to see you a lot more and best of luck with your organization
  12. An interesting idea for an organisation, I would love to see how you grow from here and I hope that your organisation grows stronger
  13. While it has been mentioned that such a feature would probably won't be in the game, what I truly believe is that it would be really good to have. I totally agree with that, it would be quite awesome to have, also regular maintenance would need to be there so that the things remain in good state, this might open up another field of jobs for people who are interested in repairing stuff, maybe a restoration team or something like a garage where people go to get their stuff repaired it would be quite interesting to see. That sounds awesome, and maybe finding old ruins, lost trails and such similar stuff would bring out a new sense of adventure among everyone
  14. Ah thank you this helps a lot Since it says that the crowdfunding portal 2.0 is still few months away it relaxes me lol because that was my major question phew
  15. So now that we have the option to upgrade our pledges I have some questions that hopefully will help a lot of people and of course myself. 1) What is the time duration during which we can upgrade our pledges? 2) Lets say hypothetically we can upgrade our kickstarter pledges till 1st of Jan 2017, where we get the kickstarter rewards, if we upgrade after that will we get the normal rewards instead of the kickstarter rewards? 3) How many upgrades can be done? Can we upgrade from level to level? like first we upgrade from Iron to Bronze to Silver etc? I am not sure if anybody has asked these questions before so if they did please link the post in the comments section thank you
  16. Welcome to Dual Universe, Hope you have a great time here
  17. I am not a gamer, DU was referred to me by a friend who sent me the link to the xpgamers youtube channel and I loved the concept and therefore here I am, I have met some very interesting people here and I am being introduced to new games so yea thats me
  18. I whole heartedly agree to the notion, hopefully we will have such a system implemented in the game
  19. I would love to be a commander of a small squad of elite people doing high-risk missions and not being scared to enter dangerous areas mainly spec-ops missions haha xD
  20. I think it is a great idea and I wish you the best of luck
  21. You can advertise your organisation in many ways, 1) You can as Dygz said make a banner for your organization and add it to your replies. 2) You can make a forum post about your organization on https://board.dualthegame.com/index.php?/forum/7-the-arkship-pub/ 3) You can privately message other players on forums about your organization but this method comes with the risk that people may not like this method and may consider your mails as spam. 4) You could essentially promote your organization on various discord channels which are already established. I hope this helps
  22. I would love if they do that, the different organisations can connect those API's to their own org pages and stuff or even use in their own websites and make their personalized org application though I wonder if it could be done, if it could be done that would be awesome xD
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