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HangerHangar

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Everything posted by HangerHangar

  1. Also most planets have extinction class events on them. Along with us leaving home due to a black hole being tossed at us. basically if a planet is in a good spot to have life it has gotten an extinction bomb of some sort tossed at it. (Thades is the most impressive).
  2. DU is not a social game, and you can tell such by how chat works: chat windows are not visible by default, even after making chat visible it will not stay visible with inactivity, no visible indication that a player is typing or has said something, default settings do not show user names, no form of in world chat bubbles over players heads, even default social settings are antisocial (can’t repair another’s vehicle by default, allow repair settings are complex to explain over chat). a designer that cared about sociability in a game, would not have allowed the silly oversights above.
  3. Honestly kind of needed now, considering how inconvenient parts are. Before .23 this was a pretty laughable idea*, considering how little punishment there was for needing to run up your own/extra parts. Nowadays if you want to experiment you’re going to need to do it at a well stocked market pad (lol no), or work in someone else’s well stocked warehouse (like lol talk about an org vulnerability). *or at least an eyebrow raising one regardless of where you stood.
  4. For playing it’s been terrible. for the shear entertainment or watching the forum gripe, the devs squirm, and similar. It’s been like extra value on my 6 month sub. Honestly more than I was expecting since I was planning on ditching the game after PvP was implemented, while waiting for an eventual EVE style Wormhole update (to increase permeability of PvP/PvE boarders, and provide mass/scale limiting PvP).
  5. Imagine how empty this game would look if market spam wasn’t allowed.
  6. You’re probably going to see nerdier things like landing pad surveillance and market price drops telling you if there is a viable target on the planet. Then someone with a database of semi manually inputted data of who lives where to narrow down where to scout. Then manually scouting to try and find where to camp. it’s pure action for some people’s mind sets. But mostly just EVE style gate camping, with some targeted intel (to make up for the far lower player base numbers).
  7. So many economic exploits affected the current economy: item duplication bugs, item teleportation bugs, the ability to circumvent vehicle physics to move heavy loads, market 13 dropping parts of the market database, dev typos reducing endgame resources to 1% of expected opportunity cost. so many expected mechanical features skewing the market: alt-f4 making stopping loads too easy (different from above), all ores having the opportunity cost of PvE ores, massive stockpiles from when mechanics were easier, the mods being really easy with ship teleportations, test server leak after test server leak spoiling real server exploration, and the devs clumsy with events. ———— this is game has had more T20 style events in 6 months, than EVE gets in 6 years (at least in game economic fallout, and in some cases even the devs fault). It would look downright silly to not wipe. Though honestly I don’t think it will do much to bring people back, current mechanics are so grindy/slow that you can argue for this being the grindiest survival game. I don’t think a returning player will want to work through that mess.
  8. The devs act on things they consider important. They are not acting on economic exploits/bugs/mistakes as a general rule of thumb. This pretty much means that the devs are acknowledging they don't have any plans to be an EVE style economic empire building game any time soon.
  9. An economic exploit like this in a market PvP/civilization building game/time scarcity based territory control game/similar, is like modding a FPS to have a bigger head shot area for your team alone.
  10. Don't trust NQ/DU's own website cancel. Just use the Xsolla links that came in one of the 2-5 emails that were sent to you by Xsolla.
  11. NQ's treatment of bug abuse, has been disappointingly poor. And their treatment of grey areas has been even worse. Market exploits like these, the container teleportation bugs, and the duplication bugs. Has massive PvP implications. In a game about resource scarcity, setting up a civilization, and defending it. An exploit that makes resources easier/cheaper than they should be, is like a mod that increases enemy head size in a FPS PvP mode.
  12. For a bug that was kept around for such a short period of time, a lot of people sure had a good chance to abuse it.
  13. At least by deciding to not really play, you don't need to worry about being right.
  14. Wow don’t even need to play to be endlessly amused and amazed by the antics of this game.
  15. The devs weren't listening to the players they were listening to their usage metrics. If anything the abuse of test server information on the main server, just proves that the players they were trusting were utterly useless.
  16. I thought the mining tutorial was like one of those brick breaking games where you reveal parts inside a brick by breaking it open. Instead it was just bugged and everything spawned unusablely underground.
  17. It's a huge mess up on NQ's part, because schematic prices are based on those player's wallets. Over what a normal person would be expected to work up.
  18. Too late. Schematics pricing is balanced around current wallet levels. Removing bots now would be the same thing as pulling the first steps of advancement out of the game, cementing current orgs/players who had the easier bot economy on top.
  19. It makes sense that CAD software would exist in the world. Though you’re going to lose a bunch of your “visible” community to such a system, since it’s not like they would want to leave CAD mode.
  20. You really should stick around in forums and Discord Though, since it’s an easy way to see how the devs handle an emergency (in your eyes/something you disagree with). Could save you a bunch of time in a year (that sub is worth 1-3 Steam Sale games after all).
  21. Schematics are EVE learning skills in form, essentially when EVE Online had learning skills play advice was generally to train them as quickly as possible or to see your current account as a farm that exists to buy a fully trained learning skill account. schematics are much the same where the most optimal way to play is to log in for a few minutes and wait for your daily income to reach the point where you can buy the schematics you need. Since the scheduled 50-500 man hours of mining and selling to bots is just going to burn you out before you can enjoy the main content in the game. ———- JC is under the delusion that he’s a sandbox game designer, when that’s far from any hint of the truth. A sandbox game designer expects to be surprised by the player base, and will tend to not intervene. IE: If EVE Online the only other civilization game designed and implemented like JC, Wormhole space would have had inhabitation through towers banned/burned to the ground. Rather than what has been some of the most interesting and dynamic civilization gameplay in the game.
  22. Salt like this is the greatest part of the game, next is reminiscing about the game (like Worlds Adrift). don’t even need to be subbed for entertainment like this ❤️
  23. I’m one of the people waiting for an exciting update. Saying a slow game is now slower is not exciting. haven’t logged in for a while.
  24. Same here got a fair amount a fun out of the six months I bought. Now I guess I’ll get to be nostalgic about this game when it joins Worlds Adrift.
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