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Kill Code

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  1. DID YOU KNOW!?! EvE a game that has a player driven economy and has been around for more then 10 years, STILL HAS BOTS!?! that buy stuff!!! What!!! yea its true! But why? Because in a game economy there is a lot of stuff players can make that other players will rarely ever buy. And over time after more and more players are building more stuff there is never enough demand to buy many constructed items. Also time locked skills... New players dont enter the game and immediately have access to build everything in the game so they cant simply plug the holes in the market as a natural market would dictate, so what then? You want to tell new players 6 months from now that if they want to get into building stuff first they need to train building skills for 1 year just to compete with older players on building end game top tier elements because the low tier stuff is market flooded and worthless? And since players will always use less produced goods then are produced the market will fall into free fall and much like EvE was for many years (before a revamp) players will find that it costs more money to produce an item then raw ore is worth just to sell. Consider this: A single player (player A) could buy minerals off the market at "player set prices" or mine them ( you know mining yourself vs buying ore at player set prices has no difference when you are calculating the worth of producing a product) and then from there construct 1000's of ML of honey comb to put on the market. Then another single player (player B ) would buy that honeycomb to construct a ship... But never buy honeycomb again to construct another ship for maybe say a month? Meanwhile player A (and other players like him) continue to build more honey comb and put it on the market. There will never be more demand for honeycomb then the player base will supply. And due to the fact that players have to skill into producing items low tier honeycomb will be all they can produce so they will forever be far more supply then demand. So as of right now and the foreseeable future there are only a few ways to make money, mine ore, or sell produced stuff on the market. Given only those 2 options there will forever be more demand then supply, or the market will be so broken as it is now people wont even bother to build stuff and sell it.
  2. Do you understand you just made an argument for a wipe not one against?
  3. you are the minority not the majority so its you with the limited view. Just cause your org fills its time doesn't mean their is a ton of content in game. You might enjoy staring at rocks all day, you might enjoy administration of org resources, you might enjoy walking around and flying that doesn't mean there is actually content to play....using the same "fun with friends" argument fallout 76, and no mans sky (release) used... There are not many ways to make money in DU... the DEV's themselves have said as much in their last update post, so sorry to say you are just wrong.
  4. Until there is a game to play yes... right now its not a game its a building tool
  5. the reason for a financial wipe would be to allow the devs to set the game to "easy mode" making everything easy to obtain and most importantly dirt cheap. This would effectively make the full game a creative mode letting players build, fight, do what they want with very little grind. This would be done to float the game until more systems for money making could be made and implemented (dedicated in game creative mode). Such as auto miners, missions, pvp zones with rare minerals, item shipping or people shipping contract/transport services with in game menu to facilitate transactions. During this development phase people would be amassing large wealth quickly but obviously this would neg effect the market and or make it too easy to self-produce all items. This in either case would be an unfair advantage for those playing now during the easy times to those playing in the future near release date. Then after enough content has been added to the game and devs and players feel there is sufficient fun ways to play they could do what they did back with the last patch and constrict things a tad making stuff more expensive again. But I by no means think that when they do this they should return to where the game is now and stuff be too expensive. With the addition of talked about content like auto miners, base minerals would flow into the market making at least low tier items cheap, so one could build large things out of cheap stuff. The more expensive stuff would be in pvp areas where auto miners would get blown up, leaving it up to a corp to defend them constantly or make it pointless to try it forcing manual mining. High end minerals would need to be battled for and would mainly be used in pvp construction hulls or of course end game elements, or rare master rank production of low tier gear. Things such as alien stations could be put in game in pvp areas to allow a "capture the flag" system where corporations could fight NPC's for control of alien constructs that would yield some form of extra rare resource such as alien schematic data shards that could be traded in for alien tech schematics. These stations could have a drip feed mechanic that gives resources over say a 1 day- 3 day time frame. Force the conquering corporation to not only fight the NPC's for initial control but then hold the alien construct for the duration from attacking player corporations in order to secure said rewards.
  6. The Problem they have with this game is Lack of content.... UNDERSTAND THEIR SITUATION: They cant just wave a magic wand and create 1000's of hours of programming that will put many different developed systems in the game to give players various ways to make money. This game is set up much like EvE (resource based economy, player driven, everything is crafted by players, Game progress is based on money earned, skills are time locked) without the benefit of over a decade of subscription paid development. They decided to go the time locked skill route like EvE, but without the option to buy skill injectors (purchase xp). Ok, fine.... but if a player cant play the game to adv their character then what is left? ANSWER: Making money, Just like EvE the way you do anything in this game is to make money, but UNLIKE EVE, there are only a few ways to make money the main one being mining (which is incredibly tedious, repetitive, boring). But!...They cant just wave a magic wand and create 1000's of hours of programming that will put many different developed systems in the game to give players various ways to make money. What should they have done? Made it easy in game to acquire money, and have warned players that in the future after a few more developed systems have been implemented they are going to do a financial wipe....yes I know but its the only answer. Wipe the finances of the game while keeping trained skills, and player made blueprints, but all physical property, all schematics and quanta will be wiped. Unfortunately now they have painted them selves into corner. Now they have a game that is grindy, nothing to do, and no option to wipe without pissing everyone off. Why would this have helped?: If everything was cheap and easy to acquire a players time could be spent on what the game has and what is good about the game...the building tool. Players could truly build anything they could imagine from large cities to flying fortresses with hanger bays for fighter craft without grinding endless hours on end in some hole. Players who got in on the ground floor would have the benefit of learning how to build with the tool, having a skill trained avatar, amassing fantastic blueprints for building and ships and production lines. spending their time pvping or crashing ships or exploring the world without the limitations of a constant fear of needing to spend dozens of hours to make their next base or ship or worrying about losing something in pvp. 2nd thing they needed or need: Creative mode for building: The ability to DREAM BIG!! has been stripped from players, they cant make what they can imagine because it costs too much time/money to do anything. A player just starting out should be able to open the build tool and lay out a massive carrier ship if they so choose and turn that into a blue print, that they can spend the next 3 weeks farming for if need be. To give players something to work for something to drive them to play the game. If you are able to build without restrictions and lay out the materials, the colors, elements you want without having to actually own those items that would give people something to work for. That would put the best of what the game has to offer as the first experience instead of the last or end game experience. These things would have retained more hardcore players, AND casuals, it would feel more like a playground rather then a job.
  7. The Problem they have with this game is Lack of content.... UNDERSTAND THEIR SITUATION: They cant just wave a magic wand and create 1000's of hours of programming that will put many different developed systems in the game to give players various ways to make money. This game is set up much like EvE (resource based economy, player driven, everything is crafted by players, Game progress is based on money earned, skills are time locked) without the benefit of over a decade of subscription paid development. They decided to go the time locked skill route like EvE, but without the option to buy skill injectors (purchase xp). Ok, fine.... but if a player cant play the game to adv their character then what is left? ANSWER: Making money, Just like EvE the way you do anything in this game is to make money, but UNLIKE EVE, there are only a few ways to make money the main one being mining (which is incredibly tedious, repetitive, boring). But!...They cant just wave a magic wand and create 1000's of hours of programming that will put many different developed systems in the game to give players various ways to make money. What should they have done? Made it easy in game to acquire money, and have warned players that in the future after a few more developed systems have been implemented they are going to do a financial wipe....yes I know but its the only answer. Wipe the finances of the game while keeping trained skills, and player made blueprints, but all physical property, all schematics and quanta will be wiped. Unfortunately now they have painted them selves into corner. Now they have a game that is grindy, nothing to do, and no option to wipe without pissing everyone off. Why would this have helped?: If everything was cheap and easy to acquire a players time could be spent on what the game has and what is good about the game...the building tool. Players could truly build anything they could imagine from large cities to flying fortresses with hanger bays for fighter craft without grinding endless hours on end in some hole. Players who got in on the ground floor would have the benefit of learning how to build with the tool, having a skill trained avatar, amassing fantastic blueprints for building and ships and production lines. spending their time pvping or crashing ships or exploring the world without the limitations of a constant fear of needing to spend dozens of hours to make their next base or ship or worrying about losing something in pvp. 2nd thing they needed or need: Creative mode for building: The ability to DREAM BIG!! has been stripped from players, they cant make what they can imagine because it costs too much time/money to do anything. A player just starting out should be able to open the build tool and lay out a massive carrier ship if they so choose and turn that into a blue print, that they can spend the next 3 weeks farming for if need be. To give players something to work for something to drive them to play the game. If you are able to build without restrictions and lay out the materials, the colors, elements you want without having to actually own those items that would give people something to work for. That would put the best of what the game has to offer as the first experience instead of the last or end game experience. These things would have retained more hardcore players, AND casuals, it would feel more like a playground rather then a job.
  8. games DOA empyrion galactic is better 20 bucks you play forever, more action, crappy build tool but at least you can build whatever you want without mining like you have no life. And you dont have to stare at the screen for 2 months to begin to manufacture something. If your going to rip off EVE's timed skills thats going to force a player to not be able to do much of anything for the first few months you better damn well give them something fun to do while they wait for skills to upgrade to a lvl that lets them enter industry or combat. As it sits devs have not only not done this but they have nerfed the progression simply because they have no content, now new players like me cant do anything but mine. They should just throw the game on easy mode until they add some other stuff to it then do a financial wipe of all assets turning all ships made into blue prints, but keeping researched skills. Their real problem is they launched the game before it had any real content to get money to develop it, and painted them selves in a corner because they refuse to wipe the server. What your buying is just a build tool with the requirement to grind mining. At least if they had implemented a creative build mode where players could build whatever they wanted with whatever parts they wanted, save the blueprint, then go in game and mine the resources to build the blueprint it would give people something to occupy their time and a goal to work towards. A game where your only goal is simply to get out of mining and sell stuff on the market? no thanks hard pass
  9. I too have quit the game. I joined the day after these changes took place. As a new player stuff on the market like basic building honeycomb was starting to increase in value rapidly, and there was very little diversity in building materials available. After realizing how many hours I would have to mine just to be able to build even the most basic of small ships that looked like a ship and not a bunch of components stuck together with a seat i stopped playing. The only way to make money is mining.... and it is mind numbingly boring. After about 8 hrs of mining I was completely done with game. The mining in this game is far worse then EVE and that game has pretty boring mining but at least there are enemies that attack you, and you must be aware of pvp'er (if ur in null sec) and at least you can fold laundry or watch tv while you semi afk mine. In this game you need to actively mine and repeatedly click for hours on end to get enough money to make even the most basic of ships (let alone a ship you like the look of). After you learn how to mine it just becomes a second job just like EVE but far worse and far more harmful to your health because of the repetitive clicking. My other grip besides the mining is the way building is implemented. You cant enter a creative mode where you can lay out a ship with no restrictions on materials or components. One must own and have access to inventory with all components and building materials you want to use on your ship or may want to use. Thus requiring a player to mine dozens of hours to build up a library of materials and components that would then allow him/her to begin to fiddle with the building tool and make multiple designs. This was the real nail in the coffin for me. The only reason I got the game was to enjoy this games powerful building tool. And I cant even enjoy that until have mined my brains out to get the materials.. Most of which are now over priced or not even for sale on the market. This games ideal player is a young adult freshly graduated from high school with access to a mom/dads credit card or low hr/week job, and no college. The game demands cash from players while simultaneously demanding a Chinese factory like work ethic to be able to afford to do anything of value or enjoy the building feature. If you are not able to dedicate your life to this game and/or mine like its your second job (or only job) you will not be able to enjoy the game in anyway.
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