Jump to content

XKentX

Member
  • Posts

    646
  • Joined

  • Last visited

Reputation Activity

  1. Like
    XKentX got a reaction from IvanGrozniy in PVP IN SPACE! NQ READ   
    They are a problem because there is only 1 game loop: mine, refine, produce, sell/use.
     
    You can't "balance" when there is only 1 thing, you can't move anything as there is nowhere to move.
     
    If we have NPC missions that give quanta as reward (and remove all the bot buy orders) the problem will be fixed. The ore price will settle wherever it should settle per player market.
     
    NPC missions will inject quanta the same way other games inject quanta by you farming mobs or doing quests or whatever else PVE activity. This will not affect market that much as bot buy orders.
     
    NPC haul missions can have a risk vs reward too, it's pretty simple actually:
     
    Transport 10kt of stuff from Alioth to Madis. Reward = 2mil (low risk low reward).
    Transport 10kt of stuff from Alioth to Locobus. Reward = 10mil (high risk high reward).
    500k "colleteral". If you break the box you get like sand or something that doesn't even worth 500k.
     
  2. Like
    XKentX got a reaction from BlackFalcon375 in PVP IN SPACE! NQ READ   
    This is what we are talking about.
    PVP is not just about "go there to PVP" there should be a reward. Something you can only get when you PVP. High tier ore is what in most games does it but NQ foolishly allowed every noob to buy a 1mil warp drive and be king of T5 with the only downside is that the mining circle grows slower... That's dumb.
     
  3. Like
    XKentX got a reaction from BlackFalcon375 in PVP IN SPACE! NQ READ   
    If you can't get T5 without the risk of your ship getting blown to peaces T5 is "high profit".
     
    You want high profit ? Risk venturing out to pvp space to get it not warp in, mine, warp out. Have unavoidable risk of losing something to get it.
     
    This concept is called risk vs reward and it works in all successful games.
  4. Like
    XKentX got a reaction from JohnnyTazer in PVP IN SPACE! NQ READ   
    This is what we are talking about.
    PVP is not just about "go there to PVP" there should be a reward. Something you can only get when you PVP. High tier ore is what in most games does it but NQ foolishly allowed every noob to buy a 1mil warp drive and be king of T5 with the only downside is that the mining circle grows slower... That's dumb.
     
  5. Like
    XKentX reacted to Aaron Cain in PVP IN SPACE! NQ READ   
    There is no profit, there is only risk for either side. No reason to PvP for anyone as it is now. Too many safezones indeed and I am not one of the PvP side, Im one of the be whatever you want side. But to have civilizations, and wars between star nations there has to be PvP. Du was promoted to be like eve and minecraft and infinite, dreamers could build whatever they wanted. But thats not where we are now and that concept is ditched halfway alpha already and frankly what wories me most is not lack of pvp or lack of anything to do but grinds of mining is the infinate abundance of lag at the markets with the low numbers of players we have now. No way this will support a growth in the 10 folds or even doubling the nummers at peak times. As long as we cannot land at an overcrowded market and have No lag there is no point in releasing DU to the general public. Any groundwar will be fought with approximately 10 to 100 people max or there will be lag crashes. i have fought abyss battles in Aion with  thousands and those there was not even a trace of lag. Before we argue amongst ourselves we best look at the elephant in the room, the server cannot handle the Beta people and that needs to be fixed first. Not cleaning up shit, making the shit not count in lag and having even more shit and still not having lag.    I should be able to crash a size super stardestroyer right in your base and run out with few hundred people and there should be No lag what so ever.
  6. Like
    XKentX reacted to JohnnyTazer in PVP IN SPACE! NQ READ   
    NQ definitely takes the blame for this.  But Im really curious as to why they are making such horrible decisions.  The people that come into this forum that try to bash the "pvp" crowd for wanting what was originally promised definitely share some blame too, and there mentality is toxic as fuck.  For the carebears out there I can give you a break down ok so pay attention.  We were promised by kickstarter that DU would have "emergent gameplay" (cant have that unless I can effect your gameplay, positively, or negatively depending on your POV).  There was also suppose to be a heavy focus on PvP (there hasnt been, its still not here a few months from official release, and doesnt even work when u try it).  Sanc Moon was suppose to be only safe zone.  Yet you carebears come in wanting this to be "landmark 2" or whatever, but you are actively trying to be vocal against what was pitched at kickstarter. 
     
     Now for me, and other pvpers, who are well adjusted adults, you dont see us going into other games to change what they are.  Take for example, Fort Night.  Game is terrible for me and my tastes.  But you know what? Im glad it exists, and i'm glad its there for people who enjoy that and get to play a game and play with friends and have a great time.  What I dont do is go to that games forums and make posts like "wtf why cant a kill someone in a lobby, why cant I have a team of 20 and everyone else only a team of 2.   Thats essentially what the carebears are doing when they say "Why should I let you shoot my hauler!!".  GO PLAY ANOTHER GAME.  Not every game is for you,  And a lot of us are fed up, because we respect other games that want to be what they are, but when we want a FFA space pvp game (which was pitched to us in Kickstarter/Alpha) of course we are gonna rage when it shifts away from that.  And of course we gonna be pissed.  But hey, the proof is in the pudding.  Look at twtich, or any other metric and you will see how many people actually currently play the game while its a "build only safe haven".  EVERY single person that a recommended to play and try DU since last 2+ years has quit.  I've persaonlly got over 10 of my gaming friends to buy an alpha pack or to sub a beta.  Not one is left.  
  7. Like
    XKentX got a reaction from BlackFalcon375 in PVP IN SPACE! NQ READ   
    Exactly.
     
    The only way to have almost infinite endgame goal is to have PVP as you can never fully "win" it. You can never achieve total domination. EvE proves it. So many years and there are still tens of thousands constantly online in game (yes they show it in launcher).
     
    Even people that will never actually PVP keep playing due to believing they will one day become bad ass pirates and kill everyone, they just need that marauder lvl5 to complete...
    It keeps them engaged, it keeps them believing there is something to work for.
  8. Like
    XKentX got a reaction from Zychov in PVP IN SPACE! NQ READ   
    NQ at Kickstarter to get money from players: There will be PVP everywhere other than sanct moon
    Players: Throwing money at NQ to fund the game
     
    NQ at beta start: PVP will be "limited", Madis/Alioth/Thades will be safe forever, no idea what we need sanct for. In practice, you don't ever PVP as there is no reason to.
    Players: Frack this
     
    NQ: Hmm, why player numbers are falling, didn't they want to rebuild their Star destroyer for the 123rd time with 2 left voxels painted with the new tool now ? That's content !
  9. Like
    XKentX reacted to BlackFalcon375 in PVP IN SPACE! NQ READ   
    Why developers ignore space is not clear. people want more gameplay in space and not just fly and warp from A to B.
    below I will write how it seems to me that you can implement simply and quickly in space...
     
    NQ, maybe you already make some goals in the pvp zone for pvp players. if you can't make interesting missions in pvp or asteroids, then you can at least try to do this: you have a system of markets on the planets in PVP, but since they are useless and there is no atmo pvp on the planets, and it is not realistic to make a siege of the planet with the presence of safe zones around these planets. you can not be stupid and make markets in pvp zones in space, and give out NPC missions there for the delivery of cargo with a good profit from the sale of goods . and allow there full pvp, without safe zones. markets cannot be destroyed. I think this will create the first precindent in pvp zones in the battles for the trade route that is profitable in the money . think with your head! you have it... and just do something that will unite the pvp players and corporations
     
    such dangerous trade routes in pvp would be enough for us to expect your cool pvp gameplay in the atmosphere or asteroids.
  10. Like
    XKentX got a reaction from IvanGrozniy in PVP IN SPACE! NQ READ   
    NQ at Kickstarter to get money from players: There will be PVP everywhere other than sanct moon
    Players: Throwing money at NQ to fund the game
     
    NQ at beta start: PVP will be "limited", Madis/Alioth/Thades will be safe forever, no idea what we need sanct for. In practice, you don't ever PVP as there is no reason to.
    Players: Frack this
     
    NQ: Hmm, why player numbers are falling, didn't they want to rebuild their Star destroyer for the 123rd time with 2 left voxels painted with the new tool now ? That's content !
  11. Like
    XKentX reacted to CptLoRes in .   
    0.24 is pretty much the definition of "polishing a turd".
  12. Like
    XKentX reacted to GraXXoR in I'm about ready to uninstall this game...   
    Too late, mate, I already bagsied his stuff on page 1. ?
  13. Like
    XKentX got a reaction from GraXXoR in I'm about ready to uninstall this game...   
    If you are leaving, can I have your stuff ?
  14. Like
    XKentX got a reaction from IvanGrozniy in Maybe another game....   
    You just said "be gone" to 99.8% of the player base (.8 because .9 will require at least 1k players and I don't think DU has it).
     
    Common, how can somebody be not upset with the progress as we didn't get anything meaningful/working since balpha start. The schematics is not "content" it was low dev involvement + done like everything else in DU: there are no schems for certain items and some schems have different name from what they produce.
     
  15. Like
    XKentX reacted to Dhara in Maybe another game....   
    After years of playing with voxels, even though I love it, I have only reinforced my opinion that building for no purpose is just not fun.  I don't want a "look what I can do" building sim where the only reward is a like on twitter.  I wanted to build to withstand attacks, build stores that people would shop in, build buildings that we could have AvA battles in, etc.  But it just takes too much grinding to do that in this game. 

    I'm looking forward to Ashes of Creation now. 
  16. Like
    XKentX reacted to SirJohn85 in Maybe another game....   
    Then I would like my refund.
  17. Like
    XKentX reacted to NQ-Naerais in RIP Naerais   
    I left? Died? My heart feels like ya'll trying to kill me. I'm still here. 
  18. Like
    XKentX reacted to JohnnyTazer in What is your ideal Atmo PvP update?   
    They're too small brain to understand simple things and concepts. It's like, "hey guys, this is NQ, we are releasing territory warfare in the outer planets!!" Player A then claims a territory in pvp zone. Player B attacks them and takes over their territory. Player A now calls player B a "griefer" because he harrassed him.  
     
    So according to these fucking idiots, killing someone in a counter strike match is griefing.  Well ya know what, every ore you mine Is griefing because I wanted that ore. Every territory you claim in the safe zone is griefing because I wanted my base their. And so on and so forth. 
  19. Like
    XKentX reacted to le_souriceau in What is your ideal Atmo PvP update?   
    I think at this sad point, it will be great if we get at least something remotly working as intented.
     
    All this dreaming about this and that, sounds like fine dining fantasies in soup line.
  20. Like
    XKentX reacted to JohnnyTazer in What is your ideal Atmo PvP update?   
    You know someone attacking a territory in a pvp zone specifically built for territory warfare isn't a "griefer". I swear to fucking christ the dumbest mother fuckers come to these forums.
  21. Like
    XKentX got a reaction from GraXXoR in Subscription?   
    The subscription system is Balpha as the rest and it's completely voluntary after you are in it seems.
  22. Like
    XKentX got a reaction from le_souriceau in DU PVP very SUS   
    We did a test once and found the following:
     
    Ship A: 1 person in M-core cube of silicon
    Ship B: 4 gunners, 6 lasers each.
     
    So the fun part is when all the gunners of ship B fire on ship A, person sitting on it downloads at about 100mbit/s. Like it downloads the damage to the voxels...
    We then capped the download speed of person on ship A to 5mbit (using router cap). The guy was still downloading his damage about 5 minutes after we stopped firing seeing his cube becomes more and more damaged with time.... We now have that meme in our org: "download your damage".
    I can only guess how much bandwidth is required when 11 ships fire on 1.
    I hope NQ get enough $ from subs to pay for their network bills. 1 fleet fight is like what, couple of petabytes ?
  23. Like
    XKentX got a reaction from Knight-Sevy in DU PVP very SUS   
    We did a test once and found the following:
     
    Ship A: 1 person in M-core cube of silicon
    Ship B: 4 gunners, 6 lasers each.
     
    So the fun part is when all the gunners of ship B fire on ship A, person sitting on it downloads at about 100mbit/s. Like it downloads the damage to the voxels...
    We then capped the download speed of person on ship A to 5mbit (using router cap). The guy was still downloading his damage about 5 minutes after we stopped firing seeing his cube becomes more and more damaged with time.... We now have that meme in our org: "download your damage".
    I can only guess how much bandwidth is required when 11 ships fire on 1.
    I hope NQ get enough $ from subs to pay for their network bills. 1 fleet fight is like what, couple of petabytes ?
  24. Like
    XKentX got a reaction from Lethys in DU PVP very SUS   
    We did a test once and found the following:
     
    Ship A: 1 person in M-core cube of silicon
    Ship B: 4 gunners, 6 lasers each.
     
    So the fun part is when all the gunners of ship B fire on ship A, person sitting on it downloads at about 100mbit/s. Like it downloads the damage to the voxels...
    We then capped the download speed of person on ship A to 5mbit (using router cap). The guy was still downloading his damage about 5 minutes after we stopped firing seeing his cube becomes more and more damaged with time.... We now have that meme in our org: "download your damage".
    I can only guess how much bandwidth is required when 11 ships fire on 1.
    I hope NQ get enough $ from subs to pay for their network bills. 1 fleet fight is like what, couple of petabytes ?
  25. Like
    XKentX got a reaction from Noddles in DU PVP very SUS   
    We did a test once and found the following:
     
    Ship A: 1 person in M-core cube of silicon
    Ship B: 4 gunners, 6 lasers each.
     
    So the fun part is when all the gunners of ship B fire on ship A, person sitting on it downloads at about 100mbit/s. Like it downloads the damage to the voxels...
    We then capped the download speed of person on ship A to 5mbit (using router cap). The guy was still downloading his damage about 5 minutes after we stopped firing seeing his cube becomes more and more damaged with time.... We now have that meme in our org: "download your damage".
    I can only guess how much bandwidth is required when 11 ships fire on 1.
    I hope NQ get enough $ from subs to pay for their network bills. 1 fleet fight is like what, couple of petabytes ?
×
×
  • Create New...