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BlackFalcon375

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  1. what a problem ???))) select text and QUOTE SELECTION
  2. Some of my thoughts on the gameplay mechanics of the game that would look good in the dual universe gameplay setting PVP - at least such activities are not yet present in the territory of the war ... 1. Prevent players from entering the build mode in battle and building the ship with voxels! Make it possible when the target leaves combat mode. How is it done with warp engines for example a mechanic. (if you are shot, then the warp does not work) 2. Introduce energy into the ships so that you can make different ships in terms of maneuverability and speed, and
  3. If you return to the topic of my post. Then I suggested making a PVP mission from the NPC. I took the goods at point A and delivered it to B (which is located in the pvp space), the place of delivery of the mission, maybe any structure, not necessarily a market! I just gave an example of a market, because now, there is a mechanic of bots, where you hand over the goods and get money. That's basically it. just implement pvp missions in space for a good reward. and remove all bots for buying the game. this would force the players to take a mission for example on a group of players and
  4. this game won't have a player-only economy, let's be honest. if not the bots, which the developers made for the purchase of ore, on which the entire quantum in the game rests. The game would have died out 100,500 times by now. But she already streams to 0 online. and on this what kind of economy can we talk about? Wake up! The economy on the players works when there are many more than 5k players and more like in EVE. And even in EVE there are NPC bots from which you can make a profit. it's funny all the projects mmo, which were without bots, stupidly died out and closed. So study the market fo
  5. Once again, these are all tasks from bots on missions. Profit from the sale of goods of any type, which bots buy on this market for a good price, is 2-3 times higher than in ordinary markets than in pve. As it is now done with ore, for example (by the developers themselves). The number of missions of this type should be limited and issued randomly in time from the NPC. everything is simple, and there is nowhere easier to come up with. You open missions, look at tasks from the NPC for pvp, you see a task for good money where you need to take cargo to the market in the pvp sector in space!
  6. This is a PVP zone! Sit in your PVE zone and trade yourself there and do not poke around in pvp if you do not have a fleet and security. Pvp always means risks and high profits! Now you warp pvp to all planets without punishment and sell ore to NPC bots and make huge profits. Why should it be so easy! shouldn't! therefore, such markets should be in areas where you can actually be killed! Understand that you will not have an easy profit in pvp space! And there is no need to say here that no one will fly there. Not all players are fans of building endless bases and ships on aliot! We are already
  7. Why developers ignore space is not clear. people want more gameplay in space and not just fly and warp from A to B. below I will write how it seems to me that you can implement simply and quickly in space... NQ, maybe you already make some goals in the pvp zone for pvp players. if you can't make interesting missions in pvp or asteroids, then you can at least try to do this: you have a system of markets on the planets in PVP, but since they are useless and there is no atmo pvp on the planets, and it is not realistic to make a siege of the planet with the presence of safe zones
  8. a good idea that comes to everyone's mind who played games about space as playfully, there is everywhere this mechanic is, just give it to us) why developers ignore space is not clear. people want more gameplay in space and not just fly and warp from A to B. below I will write how it seems to me that you can implement simply and quickly NQ, maybe you already make some goals in the pvp zone for pvp players. if you can't make interesting missions in pvp or asteroids, then you can at least try to do this: you have a system of markets on the planets in PVP, but since they are usel
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