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XKentX

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Everything posted by XKentX

  1. Do you even think there is still any kind of development ? They "release" stuff that was already there. I mean look at the numbers, steam averages like 60-70 players and around 120 peak (I know I know, steam is not all but it's a good indicator). There is no financial initiative to develop DU at this point. Forget about the server costs, whole steam playerbase can't pay 1 good dev salary. Moreover, DU has a very negative outlook for players who left for one reason or another and it's harder to "bring people back" then just go on and create a new game (probably taking and burning another kickstarter money due to incompetence). There is that other game that is relatively similar, it has the same steam player numbers and devs there said they "postpone development indefinitely".
  2. Roadmap ? Imagine a road and then there is nothing. Here you have it.
  3. Wait, they release "old" planets and make a noise about it as "new" planets ???? I only played on beta.
  4. Good for you I suppose. Having lock&fire shooter is a hard sell at the end of 2022. I am just wondering how do you express your skill in that thing ? "Distance control" ? You come closer your avatar starts shooting, you watch your HP and run away if on low HP ? That game of tanks on my dandy in 90s had more "game mechanics".
  5. AvA, yea. Did the idea that DU engine can only support lock&shoot in a vacuum crossed you mind ? Or the part where I see a wall, you are behind it. I turn around so it unloads and then turn back fast and shoot. Yahooooo I win. If your client doesn't "see" voxels - they are not there. There is no server side anything.
  6. There is no balance there. You put station in pvp space you get it wrecked if found. Welcome to DU.
  7. NQ Roadmap 2022: Survive That's all you seen it.
  8. Why not throw it there with 3 months minimum for sub options and get some monies. The dumpster is on fire anyway.
  9. Minority in DU ? You mean like 3 ppl ?
  10. No can do. Your colours make our DB costs higher. /Sarcasm
  11. Probably means steam EA. Poor souls on steam will have another EA DoA game.
  12. The game is damn boring even if you do all the game loops. You say some should skip some content and specialize ?
  13. The only thing DU will kill is itself, each patch again and again until there is no more juice in NQ bank account.
  14. Don't drill to much or their DB will get full and they will need to wipe again to save some monies
  15. Do the ones with guns have proper type&amount of ammo, radar and a gunner seat linked? That's where the rest of the "haulers with guns" fail.
  16. Yea and let's make the deco thingy calculate it dynamically like the current engine abstraction thingy. Like you fly at 3km and bam - game decides your wings are deco, here comes the ground ! Wouldn't that be fun a?
  17. Go small ? We did pre 0.23 but someone cried and said that their L core hauler should be viable against our xs cubes.
  18. Common, the game changes upside down every other patch. Nothing is clear. Screwing up people who left the game to the point they don't have anything to return to is a worst possible decision. The "auto HQ" won't help too as most people created alt organizations and put the ownership there.
  19. That's can't be further from the truth. NQ had no idea what sanctuary is for especially after they committed to the safezone triangle to never go away. No matter what, getting the players that left DU back should be first priority for the longevity of the game. But, that's NQ. Let's wipe stuff of people that left, that is 100% good for business right ?
  20. The first thing I thought about after reading the topic is that the "take my money and reactivate my acc" button didn't work lol. Like the time where I unsubbed and could still play for like 4 months as they failed linking the payment system to login system.
  21. Be carefull it's NQ you are talking to. They will remove the warp and keep the rest as is saying it will be "rebalanced" in 2 patches.
  22. So what's the current state on the stacking rules ? Is it still the "not in pvp space" thingy ? So I guess PVE haulers with 30 XLs stacked is ok right ?
  23. - Prevent L weapons from shooting XS and S because it will be too small. They tried and failed, it still has some effect tho. - Vmax limiting according to core sizes I think they will, that's the most obvious solution. - removal of the cross section for the calculations of the chances of hitting Why? Big ship gets more hits, small ship gets less hits. - Give a utility to the voxel in PvP It had but many-years-in-development french tech didn't work with it when there are more 2-3 people firing and it lagged everyone. - Assign a capactiy cost to the ships so that the pirate has no or hardly 15G of acceleration + armor / shield + weapons and ammunition (force players to make choices). They will still have more than any noob miner anyway. "Pirates" in DU have shitton of money(due to ship capture being a good income). They use all t4/t5 and don't even care losing it. - Prohibit the use of XL motor on cores lower than L or shield L on cores lower than L. "Pirates" use L for any valuable target anyway so it doesn't change anything.
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