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Belorion

Alpha Tester
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  1. Like
    Belorion reacted to NQ-Ligo in DEVBLOG: ATHENA LUA IMPROVEMENTS & ADDITIONS - discussion thread   
    Hi everyone!
     
    Well before starting, I would like to thank you for your feedback, whether it is positive or "less positive". I will try to answer your questions in a general way, hoping to bring the hoped answers.
    First of all, I must respond to the critics:
     
     

    I can totally understand that this aspect of the game is secondary for you, and it's normal, not all players are interested in Lua, just like not all players are interested in pvp, or industry, voxelmancy ...etc. 
    But remember that in a studio, not everyone is working on the same thing at the same time. People who work on Lua, and myself, are multi-tasking but not necessarily working on pvp, or content, or art...etc at the same time, or even just for some like me, pvp/content/art is not in their work domain. It do not means that there is nobody working on these aspect when we do some Lua changes.
     
    Core to core data exchange & elements LOD
    This aspect is really complex, when Lua is run locally by the client, it always has to interact, get data from elements or control them. So the more access you want to add, the more data you have to constantly load/request. This can be very tricky on the server side.

    Imagine, having the ability to get rangefinder or radar data from a building at a distance of 10 SU (for an absurd example), you have to get ALL the buildings around the target, terrain voxels...etc! That's a lot of data to query, load, update, etc.
    And on top of that, even with all the good will in the world, it is really complex to keep everything loaded all the time. That's why we've even added a build limit setting, to allow players to adjust it according to their bandwidth and computer configuration.
    Anyway, even if we could, I say could, rework systems for receiver transmitters, we will certainly not be able to allow the loading of a remote construct and the proximity environment ... etc. So to answer, say, really complex problem.

    Static image URL
    I didn't saw this thread @Juvenius Drakonius (do not hesitate to tag me on Lua related stuff, even if I will not reply every time obviously, it let me know the subject and let you know that I saw that). 😉
    It's an idea, something to consider 🤔 Potentially, if we could add a way to update an image on the "upload image" page of your profile, it could do the same thing. I'll discuss this with the team. No promises, we'll see.
    But one point is the validation process of the image, it means it would have to repass by it to be sure the player do not upload a forbidden image.

    Industries, dispensers next ?
    As you may have read at the end of the devblog, we've outlined the fact that we think the item API approach can be good and would like to get your feedback on it since we could then apply it to other aspects of the game.
    So, the aspects affected could potentially be, if the item API formula works: industries, containers, elements in general, and dispensers ...etc.
    That's one of our goal behind the item API, so potentially if you feel this approach the good one 😉.

    Camera direction function not working ?
     
    Don't worry @Modgud,it's not a bug, it looks like you're using the wrong function for what you expect.
    Indeed, getMasterPlayerForward returns the front vector of your character, not the camera.

    To get the forward vector of the camera, you should use getCameraForward() or getCameraWorldForward () depending of the coordinate system you want to use  
    (These links reach the awesome online CODEX made by a community member, it can help you a lot).

    An other word
    Finally, I'd like to address this word; keep in mind that we'd like to do a lot of things too, and a lot of which come from our players' ideas, but there are multiple issues and constraints; both human in terms of available resources; Lua remains a secondary feature, as well as community; some want to push the dev on this, or want this or that freedom, there are multiple opinions similar to yours and multiple opposed to yours.
    Especially on Lua, some would like to not hold back from breaking a good part of the API to improve it, and others are totally against it because it would break their scripts. That's why it's important to tell us what you think about these devblog threads, so that we can know if a majority prefers this or that approach. 

    Anyway, thank you all the same for welcoming the evolutions we make on the Lua and for sharing your ideas and desires. 🙂
  2. Like
    Belorion got a reaction from Bachiir in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  3. Like
    Belorion got a reaction from KiyaStarcherry in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  4. Like
    Belorion reacted to NQ-Nyota in An Egg-cellent Adventure Has Begun!   
    The Dual Universe egg hunt has begun Noveans! 
     
    From Saturday, April 16th to Monday, April 25th, please join us for An Egg-cellent Adventure!
     
    All around Alioth you will randomly find colored eggs on the ground as well as some other in plain sight places. Some of them you may find often (common), some of them might be a rare find or if your egg detecting skills meet the challenge, you may find a special Novaquark staff egg! All eggs contain gifts from the Novaquark team, so do not forget to smash them open to see what’s inside!
     
    There have been several players who have already found some eggs, so you’re going to need to be quick, lucky, as well as very observant!  
     
    There’s more! This Egg-tastic celebration is also a competition. Each egg is worth a certain amount of point(s), which means the rarer the egg, the more points you will get. Colors include white eggs (most common), green, yellow, blue, red and the very special Novaquark staff egg which is the most valuable of them all!
     
    Once you find an egg, there will be a special code inside (read carefully!). Copy the code and enter it into this simple form that is linked inside the egg and register your code to start accumulating points!

     
    Helpful Hint: Start your search by looking around the Point of Interests (POIs) around Alioth.  
     
    Good luck Noveans, be egg-cellent to each other. 
  5. Like
    Belorion got a reaction from Koffye in code cannot be copied in eggs   
    you need to pick the screen up and place it on one of your constructs, then you can edit the screen.
  6. Like
    Belorion reacted to DontPanic in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    hi, here would be my question to NQ team:
    You write: - A complete wipe (except blueprints) with solutions to allow old players to quickly rebuild their favorite constructs through various means.
     
    This would favor only builders, the people who made industry and grind the quantas for schematics are not considered. This is an unfair advantage for master builders. Also people who have made advanced Lua scripts will be favored since they have local backups.
     
    For me there are only two options, complete wipe including blueprints (where Lua scripters still have a big advantage) or no wipe.
     
    One more note from me, I joined DU at the end of the alpha because I didn't want to play alphas anymore and where did I end up, in an alpha, I joined because they promised a persistent world. As an entrepreneur you should make final decisions and not hesitate, then the customers know where they stand.
     
  7. Like
    Belorion reacted to Megabosslord in DEVBLOG: ATHENA LUA IMPROVEMENTS & ADDITIONS - discussion thread   
    And LUA control of rights (check player id) w/ reverse dispenser! (receive item, pay money!)
  8. Like
    Belorion reacted to Dimencia in DEVBLOG: ATHENA LUA IMPROVEMENTS & ADDITIONS - discussion thread   
    Awesome update, the screens are really getting powerful
     
    I'm most excited about the Item API, but I hope it gets a few extra things; notably, a field to indicate the blueprint ID for a given item, and a function to retrieve an Item ID from a core Element ID; i.e., a way to see what size that fuel tank is, without linking to it and without having to use its HP to estimate
  9. Like
    Belorion reacted to NQ-Wanderer in DEVBLOG: ATHENA LUA IMPROVEMENTS & ADDITIONS   
    Hello, Noveans! Athena’s Lua changes bring many community-requested features into the game, and there is a lot to go over, so let's dive right in!
     
    SIGNS REFORGED
     
    We’re revising the resolution of opaque and transparent screens to 1024x513 pixels in order to better fit them into the real screen element dimensions and improve image resolution on screens.
     
    Also, each sign will now have a resolution adapted to its actual size:
    Horizontal Sign XS : 1024x512
    Horizontal Sign S : 1024x1024
    Horizontal Sign M : 1024x512
    Horizontal Sign L : 1024x256
    Vertical Sign XS : 512x1024
    Vertical Sign M : 512x1024
    Vertical Sign L : 256x1024
        These changes are also accompanied by new features and substantive changes.
     
    NEW TEXT & COLORS RENDERING
     
    With this update, we’re making a fundamental change in text rendering technology. Called, ‘Signed Distance Field,’ (SDF), this rendering method allows for cleaner rendering at any font size and also supports effects such as outlines and shadows.
     
    As a result, here are some text-related changes in the Rendering Lua API:
    [int] loadFont([string] fontName,[int] defaultSize) - The font size setting becomes the "default" font size and can be changed during script execution with the setFontSize function.
    addText([int] layer,[int] font,[string] text,[float] x,[float] y) - Now supports the following properties : fillColor, shadow, strokeColor, strokeWidth.
     
    And some additions:
    [float] getFontSize([int] font): Return the currently-set size for the given font.
    setFontSize([int] font,[int] size): Set the size at which a font will render.
    setDefaultTextAlign([int] layer,[int] alignH,[int] alignV): Set the default text alignment of all subsequent text strings on the given layer.
     
    But that's not all! As you may have seen from the image below, we have also added support for High Dynamic Range (HDR) colors which will let you add a glow effect on your colors.
     
    To use the HDR colors, you just have to set color values higher than 1 in the colors you use; commonly multiply each color component by the same HDR coefficient.
     
    As an example, here is the ‘PEGGED,’ screen from Bonusaben’s Underdun Arcade modified with HDR colors:
       
    LET’S MOVE LAYERS
     
    One of the most common requests for screen rendering has been the ability to apply transformations (translation, rotation and scaling) to text. Given that this is not strategically optimal for rendering, we’ve decided to apply transformations to layers instead with the following functions:
    setLayerOrigin([int] layer,[float] x,[float] y): Set the transform origin of a layer; layer scaling and rotation are applied relative to this origin.
    setLayerRotation([int] layer,[float] rotation): Set a rotation applied to the layer as a whole, relative to the layer's transform origin.
    setLayerScale([int] layer,[float] sx,[float] sy): Set a scale factor applied to the layer as a whole, relative to the layer's transform origin.
    setLayerTranslation([int] layer,[float] tx,[float] ty): Set a translation applied to the layer as a whole.
     
    We’ve also added a clipping area! This allows you to define an area to limit rendering per zone, especially useful for making scrolling areas and so on.
    setLayerClipRect([int] layer,[float] x,[float] y,[float] sx,[float] sy): Set a clipping rectangle applied to the layer as a whole.  
    Please note that anything drawn outside of the clipping area will not be visible but will still be counted in the rendering budget.
     
    THE MINING UNIT API
     
    As already announced in Athena roadmap, we’ve decided to add a Lua API allowing players to take accurate information from Mining Units with the following functions:
    [string] getStatus() : Returns the current status of the mining unit ("STOPPED", "STALLED", "RUNNING")
    [float] getRemainingTime() : Returns the time remaining on the drilling process.
    [int] getActiveOre() : Returns the ID of the current selected resource.
    [table] getOrePools() : Returns the list of resources pool on the territory. Each resource pool object of the list contains ‘id’, ‘available’ and ‘maximum’ fields.
    [float] getBaseRate() : Returns the base production rate of the mining unit.
    [float] getEfficiency() : Returns the production efficiency of the mining unit.
    [float] getAdjacencyBonus() : Returns the territory's production adjacency bonus factor. This value will only be updated when a new batch is started.
    [float] getCalibrationRate() : Returns the current calibration rate of the mining unit.
    [float] getOptimalRate() : Returns the optimal calibration rate of the mining unit.
    [float] getProductionRate() : Returns the production rate of the mining unit.
    [vec3] getLastExtractionPosition() : Returns the position of the extracted ore during the last calibration in world coordinates.
    [int] getLastExtractingPlayerId() : Returns the ID of the last player who calibrated the mining unit.
    [float] getLastExtractionTime() : Returns the time in seconds since the last calibration of the mining unit.
    [float] getLastExtractedVolume() : Returns the amount of ore extracted during the last calibration.
    [int] getLastExtractedOre() : Returns the ID of the extracted ore during the last calibration.
     
    And with some events:
    [event] statusChanged([string] status) : Emitted when the mining unit status is changed. Provide the new status.
    [event] completed([int] oreId, [float] amount) : Emitted when the mining unit completes a batch. Provide the item ID of the mined ore and the amount mined in the batch.
    [event] calibrated([int] oreId, [float] amount, [float] rate) : Emitted when the mining unit is calibrated. Provide the item ID of the extracted ore, the amount extracted and the new calibration rate.
     
    THE ITEM API
     
    We have chosen to integrate the notion of item-IDs in a more concrete way. This is the first API using this principle, which seems to us the most adapted. Some functions and events will provide you with an ID designating an item in the game.
     
    We will then integrate the getItem function:
    [table] getItem([int] id): Return the item table corresponding to the given item ID.
     
    The returned table will then contain the following information:
    [int] id : The ID of the item.
    [string] name : The name used to define the item.
    [string] displayName : The name of the item used in the game.
    [string] locDisplayName : The name of the item used in the game in the language of your game.
    [string] displayNameWithSize : The name of the item used in the game with the size (XS,S,M,L).
    [string] locDisplayNameWithSize : The name of the item used in the game with the size (XS,S,M,L) in the language of your game.
    [string] description : The description of the item in English.
    [string] locDescription : The description of the item in the language of your game.
    [string] type : The type of item.
    [float] unitMass : The unit mass of the item.
    [float] unitVolume : The unit volume of the item.
    [int] tier : The tier of the item (1 to 5)
    [string] size : The size of the item (xs, s, m, l)
    [string] iconPath : The path of the item's icon in the game files (usable on the screens).
     
    BONUS FEATURES
     
    We’ve also decided to include several smaller features with this update:
     
    The function allowing you to draw a quadratic Bézier curve:
    addBezier([int] layer,[float] x1,[float] y1,[float] x2,[float] y2,[float] x3,[float] y3): Add a quadratic Bézier curve to the given layer. Supported properties: shadow, strokeColor, strokeWidth.
     
    Additional functionality for images:
    addImageSub([int] layer,[int] image,[float] x,[float] y,[float] sx,[float] sy,[float] subX,[float] subY,[float] subSx,[float] subSy): Add a sub-region of an image to the given layer. Supported properties: fillColor, rotation.
    [float],[float] getImageSize([int] image): Return the width and height of an image.
     
    Finally, a function that lets you know the language setting of the rendering client:
    [string] getLocale(): Return the locale in which the game is currently running (“en-EN”, “fr-FR”, “de-DE”).
     
    CONCLUSION
     
    Our goal is always to provide a larger and more feature-rich panel while maintaining rendering performance, and we hope that you will enjoy these Lua additions coming in Athena.
     
    As always, we appreciate your feedback, so please share your thoughts and let us know your ideas on what Rendering Lua-related improvements and/or additions you would like to see in Dual Universe. Also, our API approach seems to be suitable and could potentially be applied to other API’s in-game, but we’d love to hear your feedback on that first.
     
    NQ-Ligo is looking forward to discussing them with you in this forum thread!
  10. Like
    Belorion reacted to DylanHunt in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Pardon, but I have the answer about the wipe already.
    For sure, there will be a 100% Full Wipe. No blueprints at all, no talent points.

    Why ? Because NQ did it always. First they announced a partial reset, and said what they wanted to keep. Then a few days before reset they said : "Well, we made a new decision, probably it will be best to not let players, who spent month in scanning territories, keep their scan reports."

    So somehow NQ is SOOOOOOOOO much scared of being unfair to, not even knowing new player yet, that they rather hurt the player which  they know very close and get money from. Player who spend time, money, creativity and passion in it.
    Sometimes player in here say it is no content in the game. Sorry, but then you need to play a story driven game rather than a "player creativity content creation" game if you don't get it, there will be no one, taking your hand and leading you to a map with thousends of quests all over the map. 

    And WE MADE CONTENT already. It took countless hours every day. Content in terms of nice ships, elevators, bases, cities, infrastructure and amazing scripts of real geniuses.

    So my beloved NQ team, do you think most of us can repeat that after a wipe ?
    Put same energy and lifetime into it ?
    And now, please read carefully :
    TO ALWAYS KNOW, THAT IF YOU HAVE TROUBLE WITH A LITTLE PLUGIN OR WHATEVER, IT CAN ALWAYS BE A WIPE AGAIN !!!
    "NQ" and the word "persist" does somehow not fit together anymore. 
    How can we start over again and put again years in the game, to create something we can keep as long as WE want to keep it (because we pay money to NQ) and not how long NQ "allows" us to keep it ? 
    It is 100% your game, and you proved it a few times already to the community.
    And please do NOT start promising : "this will be the last wipe in the game"
    Me as a comedian, I know how hard it is to find a punchline like this !

    What are your thoughts after the wipe ?
    Most player will start again from scratch PLUS thousands of new player because the player news in social media channels are that great ? 

    Not sure how this can be happening.
    I think it could really be the last wipe. Simply because there will be no player anymore to recognize your next wipe after this one.

    Please also think about your code and backend technic!
    Why on earth...erm......Alioth, do you need so much resets and wipes always before you are going to do a "big" change ?
    What about a big change in, let's say, 5 years ? Will you do a wipe then ? (don't smile, say "no", and believe yourself now !)
    Do you think there will be always 450k NEW player after a wipe ?

    Consider EVE or other games have to act like this ?
    To let people pay constantly in beta AND doing resets and wipes isn’t the best idea, huh ?

    But for sure also after this, you are going to do a full wipe !
    By the way, I always supported you in our community if someone said : "uhh, they changed color of some voxels" "uhh, they made a change here, i dont like" and so on. I always said: "You try different ways to play the game, so let NQ also try different ways to put game mechanic in."

    But i truly never thought you would announce a wipe !

    Many of us (if not all) would have not put so much energy in building bases (also underground bases dug up) which took years. And now since a few of us dug up their 24 L core underground base because of your surface reset and your tool only could dig out squares and this could not give back the shape the base had before. So after this week's and month of work again, to restore the look of such building you tell us: "There will be a wipe" ? Wow ! Your Balls having the size of Jago and Teoma !

    You always told us, this is a fantastic persist world. That's why a lot of player took this serious and creates amazing things because we have known (because we did trust you) IT WILL BE PERSIST.

    And now you say: "LOL, no, i´ts not"
     
    Me personal, I stopped playing the game at all because I have following projects in DU right now:

    - copy/paste my 24 L core space station to a new place because I moved base and I love the caterpillar elevators and want to use them in the future.
     
    - calculating a few ships where we want to sell in future
     
    - calculating mining outposts, also for selling.

    - building base and infrastructure
     
     
    The Reason I stopped playing is: How much sense does it make, to work on my projects, if I don't know your decision ?
    So by the way, how long will that take in your mind, until we worth it, to hear your decision  ?
     
    Last thing: How could a full wipe work to be fair for everybody ?

    me, i did a lot of digging ores and then build a factory and got my quanta on this way = after a wipe, gone = very long time to have that many quanta and luxury items again after wipe .
     
    Others were creating amazing ships with very nice designs = also gone and also long time to get it back to this level
     
     
    And what about our amazing LUA scripting geniuses ? 
    First minute in game after wipe = copy/paste all scripts from *.txt files back into game.
    So scripter have a 100% backup of all work AND have a "ready to sell" product in about 60 seconds after first login after wipe.

    We "builder" do not have such a backup or a "ready to sell" product.

    So talking about "fair to all" ? How does this fit into your world ?

    Make your decision good, but make it SOON.
    Meetings every day, and no vacation until decision.
    This is just a splinter, you owe us!
    You already have stolen us enough real life time.

    But I know that you probably not wanted to hurt anyone of us.

    So I wish you a great day and a good progress to your decision.
     
    Dylan Hunt
    (always for a good commonwealth)
     

     
  11. Like
    Belorion reacted to Walter in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  12. Like
    Belorion reacted to blazemonger in DEVBLOG: SYSTEM MAP - discussion thread   
    We need Bookmark folders
    We need Org Bookmarks
    Constructs should be separated into Separate categories for dynamic, static and space and probably also between personal and org.
     
    I agree that having a visual representation of at least org owned dynamic constructs on the space map would be really nice.
     
    The improved space map is good, long overdue but good. Could be better though
  13. Like
    Belorion got a reaction from Starac in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  14. Like
    Belorion reacted to Knownthief in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't know why they feel the need to wipe when they could just add a new solar system 5000 SU from the current one where new players could start fresh.  Depending on the number of new players, they could add one every 6 months.
  15. Like
    Belorion reacted to RugesV in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have not logged into du since they started this thread.
  16. Like
    Belorion got a reaction from antanox in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  17. Like
    Belorion got a reaction from GamingGothic in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  18. Like
    Belorion reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your daily reminder that multiple NQ staff in multiple channels, verbally and in writing, said we would get 'magic blueprints' if they ever needed to do a wipe:
     

     
    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."
    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"
    https://www.youtube.com/watch?v=xOp9nDzkxpc
    (58:26) "It would be a very bad thing to say 'sorry guys, restart from scratch.'" 
    https://www.youtube.com/watch?v=ai3Kk37ntgg
    (15:53) "Everything you build is forever"
    https://www.youtube.com/watch?v=KD00-V_LKog
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
  19. Like
    Belorion reacted to Knownthief in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    For those people wishing for a wipe.  Some of us put in countless hours scanning, mining, building.  Some of us dedicate 10-12 hours in DU expanding, flying around and just generally building....  for 2 years.  Why shouldn't we have an advantage?  We payed and played for it.  The arguments are to make everyone equal is just asinine as 3 days after launch some will have more than others.  DU is supposed to be a persistent game that builds over time, not reset because the DB is too big or players complain how unfair it is some people have 3B Quanta.  If there is a game mechanic requiring a wipe then find a way to code it so that all of our work isn't wasted, stop being lazy.
  20. Like
    Belorion got a reaction from Ortath in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  21. Like
    Belorion reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."
    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"
    https://www.youtube.com/watch?v=xOp9nDzkxpc
    (58:26) "there would be a gold rush to get back to whatever you wanted. That's actually not a good idea. We decided that we would rather not do that. There has already been a lot of investment made by a lot of people to terraform very very substantial parts of the planets... It would be a very bad thing to say 'sorry guys, restart from scratch.'" And that was just on a terrain wipe.
    https://www.youtube.com/watch?v=ai3Kk37ntgg
    (15:53) "Everything you build is forever"
    https://www.youtube.com/watch?v=KD00-V_LKog
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
  22. Like
    Belorion reacted to Thought in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Dear NQ,
     
    My ign is: Thought
     
    Over the last 18 months I have been building a company in your game that directly helps new players. I started Pyramid Co. to build factories for beginners. Everything was labeled with the schematic necessary and limits to maintain. I sell them cheap. I sell all the parts for them.  I then started building bigger and bigger factories, doing custom builds and offering ingame and discord support. I have had my talents set to the less glamorous industry talents. My flight talents are still at 3 or below and most things are at 0. I did all this because  you launched a game that promised no more wipes. I have put over 1000 hours into this game and have followed every rule. You took my money and promised a persistent universe.  If all we were to you were testers then you should have been paying us. Wiping the game would be nothing more than a quick money grab for investors who want to pull out and invest in the upcoming metaverses. DU is a great game and I’ve stuck with you through some real head scratcher updates but doing a full wipe will end your game in under a year. 

    BETTER SOLUTIONS THAT I HAVENT GEARD ANYONE MENTION:
     
    This really feels like a no brainer but why don’t you just give new player a handicap? 
    Talent points accumulate much faster
    daily login bonus much larger
    a starting planet with all t1-t2 ores
    after 6 months you have to leave or start paying taxes
    no players over 6 mo. old can claim a tile there
    but there can be trading posts where people can meet and transfer goods. 
    ship rentals
     
    NOTE TO NEW PLAYERS CRYING THAT ITS NOT FAIR COMING INTO A GAME WITH PEOPLE ALREADY RICH. 
     
    first of all that’s literally life
    2. this game exists because of us (you’re welcome)
    3. As I’ve mentioned above DU can give you a boost in the beginning. 
    4. Do you want a wipe every year for new players? (There’s always going to be new players right? I mean if the game is going to survive how long to you want it to survive for? If the game grows properly there should be more players per year every year thus you noobies want to destroy millions of human work hours so your first three months are easier? Freekin millennials. Work and build it like the rest of us. You think there wasn’t super rich people in the game when I joined? Didn’t matter. Furthermore theres plenty they can do to save peoples art without a wipe or unbalancing the economy.)
    5. Getting rid of everything also means that there’s going to be nothing for sale for months (unless they keep BPs which I think they most definitely need to do)
    6. Remember that letting people keep their BPs doesn’t mean they’re going to be able to deploy them on day one  
     6a. My idea for this is to make carryover static BPs instantly deployable and dynamics 1-3 months. 
    why? Because even if you could deploy a factory BP it’s going to take a very very long time to afford all the parts to actually assemble it. I have one factory that cost over 6mo. and 2 billion dollars to build. It’s not going to be causing any problems for anyone until it wouldn’t be a problem anyway…
    7. I’ve heard this from other people as well: a new solar system as promised?
    maybe a 12-24 hour travel time to keep it fair. Free for your first 3-6 mo. Then it’ll cost a few to use…
    8. I have more ideas but I don’t want this to be too long:)
     
    If you keep BPs please for the love of god make the deployment better so we can actually still redeploy them perfectly next to other cores. When you have it partially deployed we should be able to see the structures outline and right click another structure to lock onto its orientation. Then make it moveable just like an element. 
     
    If you don’t keep BPs I will find another game. And I will be requesting a full refund. We paid, created, spent 100’s-1000’s of hours building and should have someway to save that no matter how hard or expensive it is for you to figure out. Even if I can’t use the factories for a certain about of time. It’s literally like your walking up to someone who’s been painting a picture for 18 months and lighting it on fire for no real good reason. It’s wrong and disrespectful and you should be ashamed of yourselves. You’re obviously going to do some form of wipe so sack up and make a decision. Making US wait like this is absurd. Chances are if I go find a game to play before you make your decision I won’t come back either. 
     
    PVP:
    I think everyone will agree it’s a mess and the only conflict zones are around asteroids. Which can take two hours or more to track! Idea: make a conflict zone around a dwarf rogue planet that swings by every 6-12 hours. Solid ore. DSAT gives exact location. No tracking necessary. 
    legion is a problem. They show up with 6 ships. So you need a duel option. Where you can fight anyone anywhere with certain filters. So S cores can fight just S cores. Or two S cores could challenge an M core… pvp based solely on the chances of bumping into a ship randomly in the vastness of space has been extremely underwhelming. 

    LET US VOTE ON IT!?!?!??? 
    I mean isn’t that what this game was supposed to be all about. Seems like something of this magnitude should at least be voted on. Give us 4-5 options and let us vote. 
     
    SCHEMATICS:
    I, like other players, didn’t even know this was a problem. Get rid of them all together?  Or just charge you for them in the industry unit? There will be problems if you get rid of the cost of making higher and higher  tier items which must be obvious. 
    which brings me to the strangest fact about DU set 10,000 years in the future but the internet is worse that the 20th century? What aren’t digital data items transferable like they should be?
    1. if you keep them make them cheaper
    2. make the talent points necessary for everything lower. If you add it up it would take over ten years to master all the talents. Probably longer as you add them every now and then. 
    3. If you get rid of them. I want a partial refund equal to that of the % we keep of our quanta. If that’s even happening…
     
    FINAL THOUGHTS:
     
    Remember now that the amount of ore you can pull out of the ground is limited to how many calibration charges you have; new players should be able to achieve a high cash flow relatively quickly. 
    I love this game. Please don’t ruin it
    if nothing else for the love of god please let us keep our blueprints. I would pay more money to keep it so the extra server option might be doable if you just charge us more to stay on the legacy server. 
    Finally, why in the holy hell is it so hard to search for things at the market? Give us more filters or at least put voxels in their own menu. I don’t want to search for every voxel color to find the best deal. Sometimes I don’t care the color I want to see all lithium voxels and choose the deal! Is that so hard???
     
    Peace out,
    Thought

     
     
  23. Like
    Belorion got a reaction from Cybob19 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  24. Like
    Belorion reacted to Walter in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How about they wipe just your stuff? Or you can do it yourself too
  25. Like
    Belorion reacted to MelTuc in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    What I don't understand is unless NQ only plans are only for the current month each month, didn't they know this was on the table two months ago when they had all of us running around delete constructs and begging for core slot donations and just making life HELL. Wasn't it just two months ago when NQ said you will be able to regain all your constructions if you just use talent points and in 30days you be good? Didn't they know in 60 days they would be talking about wiping any and everything. So I ask you what the damn core cap drill. Why put us threw that unwanted stress if the end result is where we are today, talking about a WIPE. 
     
    I should have listen when people were warning that the CORE Cap was a Soft Wipe and all Soft Wipes are Followed by Hard Wipes, I didn't believe them because I thought the CORE Cap was the reason we were trying to prevent a wipe. But never the less I was fooled. NQ you knew this was coming but yet you choose to still chose to put us threw needless stress just to SAVE on that Month's Server Cost.
     
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