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Mordgier

Alpha Tester
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  1. Like
    Mordgier got a reaction from JohnnyTazer in So after 4 months...the game got really boring!   
    It's sad to me that the unfinished release of Odyssey and the communication after can be used as an example for NQ to learn from.
  2. Like
    Mordgier reacted to GraXXoR in What's the deal with Asteroids NQ?   
    I imagined something like SC or ED’s implementation of asteroids.  Entire rings around certain planets or massive swathes like in NMS. 
     
    instead NQ are going to roll them out one at a time? Surely not?
    April 1st is well gone. 
  3. Like
    Mordgier reacted to GraXXoR in So, what JC is doing now?   
    Yeah, so transparent they're invisible, apparently. 
  4. Like
    Mordgier got a reaction from Dhara in Elephant In The Room: Subscription $$$ Model of DU needs to change.   
    The subscription cost is nowhere near the elephant in the room.
     
    It's not even in the same room.
     
    I wouldn't play DU for free. 
  5. Like
    Mordgier reacted to JohnnyTazer in What were you expectations of this game before you played it?   
    This is what I expected, as it came directly from NQ.  Tired of being lied to, done with this game.  
  6. Like
    Mordgier got a reaction from JohnnyTazer in Elephant In The Room: Subscription $$$ Model of DU needs to change.   
    The subscription cost is nowhere near the elephant in the room.
     
    It's not even in the same room.
     
    I wouldn't play DU for free. 
  7. Like
    Mordgier reacted to klobber in How to get the devs on track   
    They are not guilty, its the head of it, not the poor worker.
    So I think that they do not deserve such a hard punishement.
     
  8. Like
    Mordgier reacted to Taziar in Does this game still have hope?   
    "Plus he has been working many years on this game, so technically that is many years of experience on a big game. "
     
    Working on a game is not the same as completing/shipping one.  The people who have started something and those that have completed said thing are in very different categories.  
     
    Also, negativity in this forum is the least of this games worries.  And really, I think they need a wakeup call which will certainly not be a fountain of positivity.  There are many things they have either done wrong, or will otherwise bite them in the ass at launch.  It is almost like they have never played an MMO before.  
  9. Like
    Mordgier reacted to CougarOne in Hey I just got the Game, and dang did you all forget to optimize the New Player area.   
    OKay i adjusted some of the settings,  and waited a bit  i was able to do some of the tutorials.     The building tutorial  killed me,  the whole copying the cylinders changing them,  changing the vortex.  copy the vortex,  copy the vortex square,  copy a row of vortex squares  turn them around ,  turn them vertical.      I lost it.  Yea,  no thanks,   I hit esc  and quit game.  holy mother,  maybe i will come back some other time,  but man,    that gave me the biggest headache.   
  10. Like
    Mordgier reacted to nekranox in Changes to Lua screen units   
    For those that havent read:
    https://board.dualthegame.com/index.php?/topic/22565-changes-to-lua-screen-units/
     
    My entire range of products in-game is based on HTML screens and CSS animations. It would not be feasible to rewrite them in any amount of time that would make it worthwhile. The new LUA based drawing features are extremely limited. For example, a large part of what makes my Bacterium product look realistic is the use of CSS animation on SVGs. Most crucially, the ability to use existing skillset (HTML/CSS) and familiar tools (SVG creation outside of the game e.g. Adobe Illustrator) are what make my products possible within the already tight limitations of DU.
     
    I don't want to be dramatic, because I know its important to be constructive when giving feedback but if you remove support for HTML on screens, I'm out. Hundreds of hours of work will have been wasted and the key element that attracted me to this game will have been lost.
     
    HTML/CSS is an existing technology that attracts creators becuase they can use existing skillsets. Removing it is too greater loss. If anyone else feels this way, please comment below.
     
    EDIT
    Can I just give an example of the sort of thing I am regularly doing on screens so you can understand how unachievable it will be using the new LUA commands:
     
    My Bacterium product (https://du-creators.org/makers/NoxCorp/ship/NoxCorp Bacterium) uses animated SVGs inside <DIV> containers that are then animated to move around and transformed in 3 dimensions using CSS. This can all be achieved in around 30,000 characters of HTML/SVG markup and CSS. There are no amount of "useful drawing commands" that can offer this kind of flexibility.
  11. Like
    Mordgier reacted to Lethys in Now that we know a bit more.. What's next? (long read)   
    I think this is where they lost all support from KS Backers from long time ago. And this is the reason we dont believe a single word of what they say, knowing the State of du for years. 
     
    Get it to alpha again, fix broken stuff, communicate what you do next and then start over. Otherwise I really cant See this working
  12. Like
    Mordgier reacted to Lethys in I finally get it!   
    So........you didn't look at markets FIRST to see what the fuss was all about and then defended the game because ppl who DID look at the market first were telling you how it is but you thought they're crybabies?
    Who doesnt look at the market first when you decide what to produce? Lmao, that's golden 
     
    I mean, guess it's good that you finally realised your mistake
  13. Like
    Mordgier reacted to le_souriceau in I finally get it!   
    Welcome to reality, where whole NQ industry/resource disign is unsustainable bonkers.
     
    For additional pleasure I recommend rewatch JC video where he had delirium tremens about specialization and screw factories (iphone production at backyard). Aged well, like good wine.
     
     
  14. Like
    Mordgier got a reaction from Revelcro in NQ has a new CEO .. Discussion   
    It's gone beyond us now.
     
    You're not going to hear anything until the end.
     
    Same as with Studio 38. Same as with Flagship.
  15. Like
    Mordgier got a reaction from blundertwink in So I hear JC got fired?   
    Buying tech is fine but the tech has to be packaged. Engines themselves are a perfect example of that tech. As are APIs, GUIs etc. IIRC NQ themselves use Coherent for the UI. That's the kind of tech you buy, packaged and well documented and easy to plug in to your project and saving you months of effort of deving it in house.
     
    Nothing NQ has is portable to another game without tremendous effort. 
     
    NQ holds 2 patents that I'm aware of and only the one for the partitioning has any real value - https://patentimages.storage.googleapis.com/a7/15/87/2ec4f4e207739a/US10565785.pdf
     
    The other does not. https://patentimages.storage.googleapis.com/44/3d/9e/c0d03c82bee467/US20190279401A1.pdf
     
    Basically the only thing they could do is sell the patents to a holding company and try to hope someone licenses them. With that said, server meshing isn't a new thing and they just hold the patent for THEIR way of doing it - the value there is questionable as well.
  16. Like
    Mordgier got a reaction from blundertwink in So I hear JC got fired?   
    Changing the game engine is like changing the unibody of a car.
     
    You can do it.
     
    But you're basically building a whole new car from scratch - and it would cost you more to do a body swap than to just...buy a brand new car.
     
    Taking a game off one engine and putting on another is the same way in pretty much every imaginable way.
  17. Like
    Mordgier reacted to GraXXoR in NQ: Could you please clearly clarify what is allowed and what is not?   
    Of course, I was just saying what I heard from a friend.... ?  I have never used or attempted to load 18.56kT of pure Iron and 4.2kT of refined Copper from Alioth out of the atmosphere using a single L rocket booster and tank strapped to a bunch of containers on an M core with only 2L atmo and a single L space engine...
     
    And of course, I would never then deploy the warp drive that also happened to be in the container -using build- to allow my (friend's) construct to stop without bothering about shite like space brakes trying to stop over 20kT by warping the final 5 SU to Madis (for example)...
     
    My friend is a complete douchebag.... 
  18. Like
    Mordgier reacted to Dhara in NQ has a new CEO .. Discussion   
    What tech are you talking about?  The server tech that was supposed to  allow 100s of players and/or ships to play in one area at the same time without horrible lag? 
     
    Yeah, that tech doesn't work. 
     
     
     
     
     
  19. Like
    Mordgier reacted to SpiceRub in NQ has a new CEO .. Discussion   
    Goodness gracious, you really think someone's going to put another 50 million into this pancake?
  20. Like
    Mordgier reacted to blundertwink in Does this game still have hope?   
    For a long while i was thinking that yes, NQ can bring this back.
     
    For me, 0.24 was a turning point where that last bit of hope faded. It shows that no, they can't fix the game's fundamental problems.
     
    The tech is an absolute mess -- even if the game's design was fleshed-out, the tech is a nightmare:
    It's riddled with bugs that never get fixed (or get fixed then regress in a future version) Performance is shoddy at best and hasn't been proven to scale even with modest crowds. A million players? Please, they can't handle 10% of that without massive lag and pending ops.  Devs have proven over the last 7 months that they can't make changes -- since closed beta started, what's changed? Schematics to nerf industry, jetpack tweaks, purchased 3rd-party texture packs? Barely making a dent in the laundry list of long-standing bugs? Even if they did drop the mission system in 0.24, this simply isn't enough to justify all that dev time.  They've already been developing for 6 years...and are still far away from being feature-complete. 6-7 years is a long time to stay in alpha.  
    This is hardly "early stage" of beta, it's longer than most games spend in development...to not even have a feature-complete beta. With how many bugs they've collected in the last 6 years? Even if they can get to "beta" state, it'll be another 6-7 months of bug fixes and polish before it is actually release-ready. 

    It all adds up to one thing to me: they physically can't develop the game in a pace that makes any sort of commercial sense. 
     
    Dev never gets faster as the project gets older and bigger...so it isn't like pace is going to magically improve. 
     
    Then...you take a step back and look at factors other than raw technical development:
    the fact that their leadership has zero experience in game dev  the fact that they make short-sighted design choices (probably because of the above point) the fact that they never had a complete design to begin with and are still "winging it" with core pillars of the game the high staff turnover and low player population the poor/no communication with players -- building zero goodwill with beta testers -- and even having this reputation among their own employees (that they don't listen) nothing about DU today adds up to "this game is going to turn around"
     
    Yes, the premise still has potential, but not the game.
     
    There's simply too much broken to me and no sign that NQ is capable of fixing it or humble enough to recognize their faults and make changes accordingly. 
  21. Like
    Mordgier reacted to NoRezervationz in An official warning to Nicolas Granatino   
    The community, as we knew it, left after .23r dropped at a really bad time. JC's insisted on doing things his way, and the greater community revolted. That is NOT the way to foster goodwill.
     
    I'll continue to watch how things unfold, and if they fix things, I may be back to DU. I just hope Nicolas Granatino does right by both the company and the players. Only time will tell.
  22. Like
    Mordgier reacted to GraXXoR in An official warning to Nicolas Granatino   
    LOL the OP... It's like Angry from Manchester... brought into the 21st century.
  23. Like
    Mordgier reacted to Lethys in no fun performancewise - beggars believe - single digit fps, 1 minute pop in, etc   
    7700k, 64gb, 2070, ssd, 50mbit internet....doesnt run well, huge fps drops in markets and pvp, unplayable when more than 10 constructs/ppl are around
     
    Alone, in space or on a planet it's fine. But not really what this game is about 
  24. Like
    Mordgier reacted to CptLoRes in Dual Universe beta timeline?   
    And the 'toxicity' you see comes from having asked questions like those above, over and over again for years without ever getting reasonable answers.
    And worse having to watch NQ do the same types of mistakes over and over again, despite being told beforehand what would happen.
  25. Like
    Mordgier got a reaction from JohnnyTazer in Dual Universe beta timeline?   
    If it doesn't run great for me, there is nobody it runs great for.  5950x and a 3090 doesn't get good performance out of this game. What does? A rendering farm?
     
    Either way, my personal experience is that this game runs poorly on top of the line hardware. I know of nobody who is happy with the performance of the game. 
     
    There is nothing toxic about the community voicing their performance issues with the game.
     
    The fact that the game has experienced a massive player base drop-off is also simply just that - a fact. I think it's fair and honest to tell anyone considering this game that the player-base is a fraction of what it once was. 
     
    These things are not toxic.
     
    Yes these things are bad for the game, yes they drive away new players - but they are not dishonest nor toxic. 
     
    That's simply not what toxic means. Opinions and feedback you disagree with are not toxic.
     
    This game is not in a good state. It does not run well. It is not balanced. It is not feature complete by a long shot. The gameplay loop is tedious. The grind is atrocious and all there is. The building tools are frustrating. Do factory lines still break down with "Unknown Error"?
     
    You can argue that plenty of people have fun with the game - but the counterpoint is that most people didn't - that's why most of them are gone.
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