Jump to content

JayleBreak

Alpha Tester
  • Posts

    395
  • Joined

  • Last visited

Posts posted by JayleBreak

  1. 23 hours ago, Midacre said:

    If I have code like 

    if (engine.isActive)
    then
       ...

    The change to boolean return would not break this code snippet.

     

    A value of 0 or 1 would evaluate to true in the if statement above, so the answer is: the code will not behave the same if changed to a boolean. But then, the original code was broken so...

  2. 4 hours ago, le_souriceau said:

     

    x5 bit too generous, but its anyway dead game numbers fo MMO.

     

    Correct me if I'm wrong, but I can't remember MMO in gaming history that ever recovered from concurrent low hundreds and lived long and happly. Even low thousands usually goner numbers.

    I believe  Vendetta Online might qualify. No one I've asked has even heard of it, and its been around for 20 years and is still being actively developed (currently FTP but was subscription up to a few years ago). I should add that I never really played it but did try a free trial many years ago (decided on Eve Online instead).

  3. Given the disappointment expressed with Talemai ore (you know what I'm talking about), I hope the new planets will do things differently. If not more higher tier ore to scan, at least richer surface harvesting: higher percentage of T2 vs T1 and/or T3+ rocks. I kind of favor the later as it should give casual players a reason to spend time & effort on the planets.

  4. NQ: please introduce a new type of radar with a detection range of constructs that have weapon elements to say... 10su. The new radar should be considered a weapon as well. There should be no objection to PvP enthusiasts being able to find each other to fight.

  5. They should have assigned a shift click deployment key to pop-up the virtual scaffolding dialog box (I'd accept a wireframe of the construct too if needed) with initial values (scale would be fixed to 1) set to the deployment settings. That would allow precise placement and rotation. There would still be some tedium in getting the desired alignment but it would at least be straight forward.

  6. For me, on Windows 10, I found it by

    1. Click "Start" menu button
    2. Select "Settings".
    3. Select "Power & sleep".
    4. On the right hand side, under "Related settings" click: "Additional power settings."
    5. Under "Preferred plans" click on "Change plan settings" for the plan your PC is using.
    6. Click  "Change advanced power settings".
    7. You should now see the pop-up in the picture above (in your active language setting). Continuing:
    8. Expand "Processor power management."
    9. Expand "Maximum processor state."
    10. Click on the "100%" link and set it to 99.

    Thanks to VanDamage for pointing this out.

  7. With the return of element lifetimes the development of Lua flight scripts (e.g. flying_construct.conf) carries the risk of excessive costs.


    The solution would be to provide a VR environment similar to that in the "Challenges" tab of the Surrogate Pod UI, but where the ships have no DRM restrictions on their controllers. The code loaded into those controllers should not be saved to the server, but copy & paste should be permitted. Loading of configuration from the lua/autoconf/custom folder should be allowed.


    Offering a variety of ships would be great and if a variety of elements (radars, guns etc.) were available to modify the ships it would magnify the development possibilities.

  8. 21 hours ago, Pleione said:

    Pets?  Does anybody really care???

    I think early DU game designers were influenced by Elder Scrolls Online (e.g. use of Lua for extensions, and has pets) Pets in ESO can follow you around, but also can reside in your home where you can set pathing (and perhaps more - I haven't spent that much time playing it) so that visitors can get a sense that the house is "lived" in as opposed to being "moth-balled" (this is especially true if some home "furnishings" are "people" you can interact with).
    In DU we can use detectors, programming boards (Lua), and screens to provide reactive environments for visitors, but anyone who played Fallout 76 in the early days knows (which did have NPC robots), players don't care for unpopulated environments (even with content/quests and non-compulsory PvP). Bethesda back-tracked on that and now Fallout 76 has NPCs and companions that are not robots (yes there are other issues with the game but they fixed this one).
    So I would like to see NQ  wrap a detector and program board/Lua Screen into a distinctive Avatar skinned element with an emote API (deployment restricted to static and space cores) and call that a "pet" - one that will be far more interesting then what ESO or F76 provide.

  9. On 8/1/2022 at 11:20 AM, blundertwink said:

     

    They pushed this idea that they developed "cutting edge" technology that would magically allow them to maintain vast amounts of data and scale to "millions" of players. I wondered how this would work, but I generally believed them. 

     

    I looked up JCs patents and found only one that would apply to DU. If I recall correctly it looked to me like JC took the concept of octrees in graphics and applied it to prioritizing client state synchronization. I can't say if it was better (and by how much) over existing approaches. There may also have been technology that wasn't patented of course, and this was from 3 years or so ago.

  10. 5 hours ago, Jake Arver said:

    The wipe will remove everything. I expect we will get to keep core blueprints and get talent points reset and returned to the pool.

    I think NQ actually has ideas about preserving more than just BPs, but implementing those ideas would fall to the limited development staff  who are busy trying to finish the release features that the game designers have decided are needed. As a consequence, they don't want to announce a full wipe because they hope to avoid that, but can't announce what will be preserved because they are not sure what will be ready in time.
    By far the nightmare scenario (good for a quote) is a partial wipe that isn't properly tested, and which blows up when the game goes live. And maybe that will determine whether a full wipe is done.

  11. 3 hours ago, Yoarii said:

    Of course not, nor should you. I'm opposing magic transports - storage which can be reached from anywhere on the planet. Such things have no place in a game like this.

    So, ultra-fast express delivery is magic, but instant assembly of a big space ship from materials in a container a 10th its size located a km away is... not?

  12. 4 hours ago, Yoarii said:

    No. Making items magically transport across the planet removes part of the hauling gameplay as well as the buy-transport-sell game some enjoy. Lets not remove the few things that are fun in the game.

    I have never heard of intra-planetary hauling being a real thing. And no way would I search for someone to haul something I could make in my nano-pack on the spot. I don't have that much energy or patience.
    I think a lot of people will buy something they can get right away instead of making it themselves and waiting.

  13. Looking at the problem statement: "Too many people building everything without involving others", why does NQ (and a lot of players) equate that with a problem with industry that needs fixing (one way or another).

    Focus on making it easier for people to buy instead of making things harder to build. My suggestions are:

    • Make all markets on a planet have the same buy and sell orders (e.g. place Market 6 terminals in every marketplace on Alioth and get rid of the local terminals). 
    • Distribute markets around planets so every territory is close to a market. I like how Haven was set up (may have added a few more markets though).
    • Change the nano-crafter so any item it can make can alternatively be instantly bought from the planetary market (if being sold by a player) and placed in your inventory (same as if it had been crafted).

    Remember, its consumer spending that drives economies not manufacturing. 

×
×
  • Create New...