Jump to content

TheGeek

Alpha Tester
  • Posts

    3
  • Joined

  • Last visited

Reputation Activity

  1. Like
    TheGeek reacted to Zarcata in PRICING CHANGES, ONE-MONTH SUBS AND AUD OPTIONS - Discussion Thread   
    What comparable mmo in the 15,-€ monthly comparison are there at the moment? Not those that offer a subscription for a game, but for a BETA.
     
    I myself have been an annual subscription user from the beginning.
    At the moment, I had to switch to a beta key because demeter is too uncertain about the changes and I can't see in advance whether the subscription will be extended by another year.
    I am aware of and understand the costs of game development, but every now and then it occurs to me that a finished game costs around €9-15/month, but here it is definitely more of an alpha/beta that wants a monthly subscription.
    What I would like to see in this respect are firmer commitments for a finished game, so that I can continue to invest and spend my time in the game - no, in an Alpha/BETA. 
    There are still extreme game changes, huge limitations and hardly any light at the end of the tunnel. I would love to spend 10-20-30years in the game just building great things - but I can't because I run out of core slots or the mining units don't give enough ores (compared to mining myself when and where I want). 
    As I said several times, I have NO interest in the current PvP. I am a creator, a builder, I dislike pointless taxes or building restrictions.
    So if we are in an alpha/beta, why do we hardly get any testing opportunities or more freedom to really test things out? We can't even change the skills, we always have to live with them. This is not a testing environment, this is not a testing environment for me. We already had the same issue with big buildings and tests, how big or how much voxel buildings and planes can withstand, how many elements etc. or, how much terraforming can you withstand.
    A test gives me ways to test through all this. At the moment it doesn't seem to be a test if it takes me months to do various tests, but I have to work out countless things before I can do the actual test. So please, what can we players really do with this alpha/beta? What can we really take with us into the "finished game" when it is released?
  2. Like
    TheGeek got a reaction from Tional in DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread   
    So let me get this straight...
     
    Being shot at will cancel warp. So the tiniest pirate fighter can keep even a large freighter/capital ship from warping away just by shooting it. Isn't this catering to pirates a little TOO much? Can we consider having a damage threshold that must be met to cancel warp? Or heck, make it so you  have to take hull damage to cancel warp. Or perhaps taking damage will pause or lengthen the spool-up time. This mechanic works well in Elite Dangerous, where you can spool up your FTL drive, but having someone close enough increases the spool time exponentially.
     
    This change gives a single XS cannon the ability to interdict ANYTHING indefinitely. Makes it way too strong IMHO.
  3. Like
    TheGeek got a reaction from Scavenger in DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread   
    So let me get this straight...
     
    Being shot at will cancel warp. So the tiniest pirate fighter can keep even a large freighter/capital ship from warping away just by shooting it. Isn't this catering to pirates a little TOO much? Can we consider having a damage threshold that must be met to cancel warp? Or heck, make it so you  have to take hull damage to cancel warp. Or perhaps taking damage will pause or lengthen the spool-up time. This mechanic works well in Elite Dangerous, where you can spool up your FTL drive, but having someone close enough increases the spool time exponentially.
     
    This change gives a single XS cannon the ability to interdict ANYTHING indefinitely. Makes it way too strong IMHO.
  4. Like
    TheGeek got a reaction from ChatterFreeze in DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread   
    So let me get this straight...
     
    Being shot at will cancel warp. So the tiniest pirate fighter can keep even a large freighter/capital ship from warping away just by shooting it. Isn't this catering to pirates a little TOO much? Can we consider having a damage threshold that must be met to cancel warp? Or heck, make it so you  have to take hull damage to cancel warp. Or perhaps taking damage will pause or lengthen the spool-up time. This mechanic works well in Elite Dangerous, where you can spool up your FTL drive, but having someone close enough increases the spool time exponentially.
     
    This change gives a single XS cannon the ability to interdict ANYTHING indefinitely. Makes it way too strong IMHO.
  5. Like
    TheGeek reacted to RyanIsqairde in [Discussion] DevBlog: Organization Wallets   
    Can we get an RDMS to let people use warp beacons to
  6. Like
    TheGeek reacted to prophet224 in [Discussion] DevBlog: Rebalancing the Universe   
    I have to say, I'm of 2 minds about this. For reference, I'm a fairly new player. Love the concept, but very stuck in a 'beta' where there are huge changes all the time, incomplete functionality, and enormous gaps between players/groups based largely on when you joined and what changed along the way. 

    That said... 
    Yes, industry should take time and effort; this makes sense. 
    Building a reason to make more use of the markets and create a richer economy also makes sense. 
    Even an overall slow ramp makes sense in this kind of game. 
     
    However...
    If a player comes to this game because they want to build and design (me for example), and they are forced to, effectively, only mine for a month or two, they will leave the game. Especially since the mining mechanic is generally terrible right now and frankly, will lead to carpal tunnel and boredom. (I mention carpal tunnel as a vet of 'Mankind' where I literally got carpal tunnel because of all the extra click requirements due to poor UI design.)
     
    Proposing a possible 'solution': 
    Schematics for later tier items only. A new-ish player should be able to make a simple ship or base with the nanopack and some mining; schematics really should only be for more advanced items. This simple change to the devblog-discussed upcoming changes would allow new players flexibility of play and allow specialization for entrepreneurs while still pushing the market. 
     
    All of that said, there are basic design precedence issues in the way changes like this are occurring:
    Bear with me as these are steps to the argument, not true bullet points.
    * Industry sits atop more basic functions such as mining, buying/selling, and nano-builds. 
    * As such, the more fundamental functions must be properly working prior to adding time / headache / player work to industry (or any other higher-level function, like PVP)
    * A new player in the post-industry modification world will have 2 and only 2 ways to make money: 1. Mine and sell (assuming bots remain open), 2. Daily allowance
    * The daily allowance is already heavily limiting if we must buy from the market (and if industry investment goes up so will the prices)
    * Mining and selling without a container is long, slow, boring and *self-limiting* because there are finite resources
     
    Thus, in effect, you are implementing a strategy that will expand the gap between old and new players, force new players into one and only one play style, forcing prices up (most likely) while not providing reasonable funding methods for newer players, and forcing new people not only into 1 play style but into a self-limiting mechanic that is not fun for many people, eventually mind-numbing even for those that like it, and extremely limiting anyway with the starting resources (pack size and no container). 

    Compare this to another MMO game - all new players come into the game at the same level, but with some different abilities (note we don't even have that here, everyone starts off the same). Some will go do quests, some will go kill bad guys, some will go do quests that require killing bad guys or squirrels or something. The next quest might be wolves, etc. This is a pretty standard trope and it is one of the more frustrating points for almost all MMORPGs. 

    What this game is currently doing is taking the new player and (to retain the analogy), giving every single new player the same ability scores, same armor, and your only quest for the first 1-2 months is to kill squirrels and bring back pelts. Not fighting wolves or some other creature. Not upgrading armor. Not finding new weapons and equipment. Squirrels all the time, with the same devices, and the promise that 'eventually' you can save up enough that we will let you fight something else... one day. Except that the mining mechanic isn't even as engaging as fighting a squirrel. You are feeding all new players into exactly the noted worst part of many MMO games.
     
    The mining mechanic needs tweaked. 
    We need PVE that provides rewards and that new players can take part in.
    We need basic (only basic) production to remain accessible to newer players without a massive 'paywall'. 

    Yes, industry needs a revamp. 
    Please fix and expand the foundation before you start on the first floor or the attic. 
     
     
     
     
     
     
     

     
     
  7. Like
    TheGeek got a reaction from MrBunBun in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  8. Like
    TheGeek got a reaction from CptLoRes in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  9. Like
    TheGeek got a reaction from Underhook in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  10. Like
    TheGeek got a reaction from Virtual in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  11. Like
    TheGeek got a reaction from DarkAster in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  12. Like
    TheGeek got a reaction from Oran_Gootan in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  13. Like
    TheGeek got a reaction from Ryotian in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  14. Like
    TheGeek got a reaction from Hiturn in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  15. Like
    TheGeek got a reaction from Mucus in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  16. Like
    TheGeek got a reaction from GraXXoR in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  17. Like
    TheGeek got a reaction from Difficultylevel in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  18. Like
    TheGeek got a reaction from FatRillos in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  19. Like
    TheGeek got a reaction from Emptiness in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  20. Like
    TheGeek got a reaction from Daphne Jones in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  21. Like
    TheGeek got a reaction from John in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  22. Like
    TheGeek got a reaction from AlexRingess in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
×
×
  • Create New...