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Virtual

Alpha Tester
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About Virtual

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  1. Yessss!! We have been waiting for this! Super excited to give it a shot in Zenith Corporation. Thanks guys!
  2. They don't know what you're searching for - just that you were there and what time you were there and how long you were there and your name and ID. Well not really. Its just a detector. There is a lua function to fetch player data when they are inside the detector. So only when you are in the detector does the thing know. The script does of course run locally on your computer (One of the reasons these things cause lag)
  3. As someone who goes to markets often, I notice changes. Recently, small white monoliths have been appearing at both entrances of every market as shown. The white totems contain the Lua components necessary to run a script on your computer and store the data acquired. Presumably, the totem collects player name and ID and time stamp in and out of the market. This data is then collected and put into a database that can track when and where any player in the game goes to a market and the traffic therein. There are many other analytics these devices produce that can be sol
  4. Good work guys!! I'm excited to see these improvements and I am very happy to hear that we will be reimbursed for the high prices schematics we have bought all ready. The public test service is genius. So no one gets advantages via inside trading.
  5. While I agree that this system will be beneficial to the game in the long run, I think it is important for NQ to realize that the game is, in fact, released. Pulling things like this in alpha NDA is no big deal at all, but when the game is public and charging a subscription, not OK. I fear that NQ will get a bad rep for themselves by killing their game early on because they were not prepared for release. I would hate to see DU become the next NoManSky... (A good game that no one plays because it has bad rep)
  6. Last night I landed my L core ship on my AGG platform. Turned off the boosters, hopped out of my flight seat, and the ship proceeds to fall through the AGG platform. I managed to jump off the platform and land on the ship and alt f4 before is slammed into the ground. I then had to force re-spawn to the platform and maneuver the ship to the ground 9 times to get it down safely. Another point: The bug with AGGs where the generator stops working when you move away from the ships has been worked around by logging off when the ship is at the desired parking altitude. Now, when we log off the AGG
  7. We will need a renewable source of ore if elements are destroyed. We need to fix bugs before adding more features / annoyances to the game. The number 1 reason I crash is because of bugs. Have fun guys! Damage should only be perma if it is via weapon fire.
  8. I will mention that this is an NQ verified event. Not just some streamer thing.
  9. We have claimed as many tiles as we can without exploiting. We have made orgs to make it cheaper, but each tile is well over 15 million to place.
  10. NQ has released information on this and what they plan to do is an excellent step in the right direction in my opinion! Griefers are a problem: NQ has said that they can not interfere with people griefing other from their own tile, but they must interfere to some extent when an individual is blatantly griefing. This is a wall that is blocking our runways from exhibitors who are trying to land. It was build by a 7oxicorp member, RangerD (The main account of BananaOG). The wall doesn't load in right until it's too late then the ship blows up and the griefer can steal it and take it to the
  11. Zenith Corporation is actively recruiting players Discord: https://discord.gg/6e3CWtP Community: https://community.dualthegame.com/organization/3384/ Zenith Corporation was Founded for YOU Zenith is a rapidly growing community of friendly and skilled Dual Universe players. We believe that teamwork and leadership are absolutely essential to a good community. Based on this, our goal is to be excellent and efficient at everything we do while providing an innovative environment for teamwork and individualism to thrive. We see the value in everyone, and we are dev
  12. Have you ever been casually enjoying global chat when an annoying trash-talker comes online and blows up your message box? Yeah, me too. I propose that a block feature be added to the messaging system to remedy this annoyance. This feature would simply block incoming messages from a selected individual. A non-limited block list could be added as well! It could be activated either by a chat command [ /block ] or by clicking the individuals name. Is this a good idea? What's your opinion? Thanks!
  13. discordauth:eYtNgYRyPQKmS40xq8Wa_zI_fC9EkLwPRkFeNnBA3RM=

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