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Dhara

Alpha Team Vanguard
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  1. Like
    Dhara reacted to Aaron Cain in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    You nailed it.  While NQ is hammering Pvp into shape they totally forgot one of the first groups to embrace DU, roleplayers and casual PvE players, combine that with absolutely no reason to actually center players since the markets are all NQ dominated and small shops is not a thing. Add 0.23 to it what limits the local placements of small businesses and the long overdue addition of actual elements that make living in DU itself a feast including possible farming, extra plants, stuff to actually do In a housing besides be bored. Cities are doomed to never happen in large scale. Add lag to that and its end of line.
     
    But this actually is also a threath to the sustainability of DU, all large popular mmo have social centers where loads of players gather for festivals or social contacts places to visit while your logged in and just want to wander around. without any reason to be somewhere or any reason to build it DU will more and more become an individualistic game where you meet the same 2/3 people every day. Making it possible and giving incent to building a fun thriving city with shops, industry, restaurants, bars, adventure centers, repair bays, and everything else should be a priority but as we see the current road all paths lead to PvP and individualisation. Pri-0.23 we saw the birth of some cities and some locations where loads of people worked together to build large factory and storage units so individuals could startup their own stuff as reward for helping the orgs but most of those locations lay dead since 0.23. Adding schematics might have been what NQ saw was needed to do....something... but as it killed the smaller industizations and some of the larger the aftermath (scemes etc) did more on the bases of trust and  stopped some nice developments in city building halfway.
     
    At the moment DU is being developed Top down,  "yeah give us endgame!!!!!!!"  but nothing efficient is added to support that and the apparent "endgame" is PvP only it seems and thus all other professions are treated in development of DU like shit. Thus end the need of cities as city development needs loads of diferent occupation and large masses of elements, materials, and lore elements to actually build a pleasing to the eye city that actually has a role in DU.
     
    There was a point in development where cities were on the brink of reaching out, apparently that was unwanted and remediation took care of it.
  2. Like
    Dhara reacted to Kruzer in Recruit a Friend - Discussion Thread   
    Well, the big benefit for you is that after two years, your friends have probably gotten over their anger at you and have started taking your calls again.
  3. Like
    Dhara reacted to le_souriceau in Anyone still playing Dual Universe? If not, what made you quit playing?   
    Yeah, I agree, that current more "grounded up" approch is obviously better, then JC era crap.
     
    Still, personaly I kinda burned out on game become sort of Landmark-2 where few people grind and build just for sake of it in near-singlplayer, bubbled alienated experience, sitting in immensly large, but immensly empty 3d space/world.
     
    I was expecting something like EVE, with politics and stuff, but nothing like this survived.
  4. Like
    Dhara reacted to Jinxed in People with 20 accounts can now makes hundreds of millions per day with missions   
    If they have 20 accounts, it means they bought 4 Alpha or Beta accounts to get the 5 extra beta access keys. That's at least $240 they paid towards funding a game that is likely to go titsup at any moment.
     
    moreover, they have to log into each of those accounts at least twice to do the missions... that's anywhere up to 3 minutes per account to log out and back in... twice...
    lets call it 3 minutes per relog... 40 times... that's 120 minutes of sheer boredom plus travel time.  If they are willing to "play" that way then they will be the type of people that will tend to get rich anyway...
  5. Like
    Dhara reacted to CptLoRes in Upcoming Org Changes   
    I suspect this has little to do with community or balancing game loops, and more to do with managing server cost.
    Simply put there are strong indicators that this game does not scale, and the vision JC had of flying over planets watching sprawling civilizations and community driven cities is fading rapidly. And it pretty much all boils down to the persistence factor in this game. Something we have always said would be problematic for many reasons, but all the discussions never resulted in anything but total silence from NQ.
  6. Like
    Dhara reacted to blazemonger in Is time to change.   
    Frankly I think @Sycopata pretty much hits the nail on the head in his OP..
     
    NQ's failure to deliver is not because the developers they hired are not able to deliver. I do not mean this to come across as demeaning to devs work but they are there not to design a game or make a mechanic work. They are there to write code. They are the very professionals who could have made the game work and who could have made the game be way further ahead than where it is now. IF the managers directing them and giving them their work allocation has an actual plan and strategy to get to where they want to go.
     
    The problem with NQ is that at its core it was made up of JC and some of his "friends" with early employees being granted powers way beyond their competence while ferociously sticking to "the vision" and never even cared enough to actually take note or and listen to what the community had to say.
     
    Much of the problems the game has today were seen or predicted by many in the community as far back as the last few months of 2017 once pre-alpha opened. The biggest mistake NQ made was to not allow the facts of actual game design and development allow the vision to shift and change to accommodate what was achievable instead of what was envisioned. Up to the point where the vision of JC smashed into the wall called reality late last year, all we got was "you just do not understand". Well.. guess what, we do and did and the one who actually did not understand was finally ousted and has now left NQ. 
     
    What will become of NQ now is unknown, while I had hope for a positive outcome early April, by now I do not think that NQ will have a chance to survive I'm afraid.  The total absence of any sort of information from the top, not a single word from the new CEO nor any official press releases about the change in leadership leads me to believe that NQ was given a bridge capital to allow them to continue at a minimal sustainable level while a more permanent financial solution is sought out or a decision is made to turn off the lights.  
     
    Everything NQ has done since beta has been focused on bringing cost down, first the "big database rewrite" and changes to industry to reduce the IOPS activity and with it the server cost which went through the roof as "beta" hit. Then schematics to further reduce the biggest drain on funding, again being the server cost, then the support BPO contract being terminated, removing live online support and finally the removal of JC himself late March. Since then, development has all but halted and so far the only thing on the table is the changes to screens which again, seems mostly driven by a need to reduce server interaction/cost and the announcement of mining being shifted to a numbers game, removing actual digging and actual ores being in the ground entirely. The mission system if delayed and I can't help but wonder if that too is because the load on the back end and the IOPS cost of that would be something NQ can't afford.
     
    Right now NQ has basically removed any and all commitment to releasing anything and the updates we've seen so far are pretty much indicative of maintenance mode. NQ seems to be waiting for funding or closing shop after a sale.
  7. Like
    Dhara got a reaction from blundertwink in So, what do you think of the new colorful engines?   
    So, popped in to see if anything new was released and don't find anything of real worth.  No mission system.  No PvP work.  No nothing but a few re-colors of existing assets. 
     
    Have all the programmers quit? 
     
     
  8. Like
    Dhara got a reaction from CptLoRes in So, what do you think of the new colorful engines?   
    So, popped in to see if anything new was released and don't find anything of real worth.  No mission system.  No PvP work.  No nothing but a few re-colors of existing assets. 
     
    Have all the programmers quit? 
     
     
  9. Like
    Dhara got a reaction from le_souriceau in So, what do you think of the new colorful engines?   
    So, popped in to see if anything new was released and don't find anything of real worth.  No mission system.  No PvP work.  No nothing but a few re-colors of existing assets. 
     
    Have all the programmers quit? 
     
     
  10. Like
    Dhara got a reaction from JohnnyTazer in So, what do you think of the new colorful engines?   
    So, popped in to see if anything new was released and don't find anything of real worth.  No mission system.  No PvP work.  No nothing but a few re-colors of existing assets. 
     
    Have all the programmers quit? 
     
     
  11. Like
    Dhara reacted to CptLoRes in Building with DIRT,ROCK, SAND, SANDSTONE...would save a lot of digging! This is primarily a building game, stop punishing people for wanting to build!   
    Basic cement (the glue for making for example concrete), and is made from limestone, clay and sand at high temperatures. Any other components are only added to get some specific characteristics.
     
    Point being that the fundamental principle of cement/concrete is simple enough that it was used by the Ancient Greeks, but in this game even when we have a nano transformer it is a high tier material that is more costly then for example real modern materials like plastic and carbon fiber?
     
    And we all know why. NQ knows that people want to build large structures/industries/etc and they are trying to time gate the process to cover up the lack of actual game play. But that does not make people stay longer, and instead there is ample evidence (0.23) that it has the exact opposite effect since building can be time consuming enough by itself without the added resource time gating breaking the camels back.
  12. Like
    Dhara got a reaction from ELX987 in If you have less than 2 months in this game don't suggest anything   
    Everyone here has paid to be in this game one way or another and they have the right to offer feedback, post suggestions and join in on ANY conversation they like.  It is simply not your place to tell them otherwise.
  13. Like
    Dhara reacted to DrFrigoPorco in Does this game still have hope?   
    yes, that's because 'leaving it up to the players' DOESN'T WORK as a strategy to build a good game. It's lazy and short sighted. Want PvP? Then STRUCTURE IT. Want 'things to do' game content? STRUCTURE IT. Until then....Dual Miner will be just that, until that goes automated and they take the only thing to do in game away, then it will just be DUAL. 
  14. Like
    Dhara got a reaction from DrFrigoPorco in Does this game still have hope?   
    The rest of them will be go mine X and deliver it to me.  The mission system won't keep people from having to mine.  It will be a lot of big guys trying to convince the small guys that mining for them at a loss is in the way to go.

    Bounties might be nice when ava comes, until the average player realizes that he will spend more in ship parts, ammo, fuel and time than the bounty is worth. 

    Until they fix the grind of mining and the costs of basic industry, I think this game has about had it.
  15. Like
    Dhara reacted to Lethys in Has productivity increased now that JC has stepped down?   
    "wait for missions with update 0.24"
    "oh wait, we can't deliver them with 0.24 PART 1, but we will deliver them with some other part"
    no part 2 was ever done
    "we will deploy 0.25, as with the 0.24 incrementally"
     
    THIS is why ppl dont trust you NQ. this is why many think you lie. this is why you're ridiculed and shit on
     
    COMMUNICATE with your remaining ppl. TELL them ffs. Clearly, you learned nothing
  16. Like
    Dhara reacted to SirJohn85 in DEVBLOG: DOCKING AND BOARDING REVAMP - Discussion Thread   
    RIP future pvp actions on ships. You literally killed this gameplay with this option.
  17. Like
    Dhara got a reaction from Squidrew_ in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    NQ has been quite clear since the beginning of Beta that there was no promise that they would never wipe.  They have always said they might if they need to.
     
    And IMO they really, really need to at some point.  Some might quit, yes, but I bet a lot who have already quit will come back as most of us quit because of the schematics and the related debacle that gave other orgs a SEVERE advantage over the rest of us.
     
  18. Like
    Dhara reacted to le_souriceau in Why PVP is important to the game.   
    ^ This. Its even very easy to trace with objective evidence of NQs (JCs) blablabla if you dig in old stuff.
     
    Initialy DU was promised as very PvP-centered game (it was main/only reason why some people particiapated in KS). Then its U-turned to some lame Landmark-2 with elements of PvP (and even then most of them heavly downgraded in importance and postponed to somewhere in future).
  19. Like
    Dhara reacted to Splatinum in Why PVP is important to the game.   
    If you want a civilization building game you have to give players a way to resolve conflicts beyond just shitposting at one another in and outside of the game. Since conflict is what makes any story interesting, you want to encourage players to get into situations where they come into conflict with something, and hopefully numerous ways to resolve them. That could be conflict with other players, or the environment, or themselves, whatever. Resolving any of these conflicts doesn't necessarily require combat, but let's be honest it's one of the more fun ways especially when you're in a sci-fi setting and get lasers and missiles and shit. Games exist that are fun without resorting to combat, but there's absolutely no hint that NQ is cooking up some sort of amazing and fun new nonviolent systems to blow our minds. I expect we're going to end up fighting a lot of the time. The particulars of how you fight can evolve over time but if fighting is a way you want players to be able to resolve things. The first step is letting them do it.
     
    Ultimately though, I'm of the opinion that combat in DU is likely to primarily be a means to an end. It's possible they could come up with a better, more interesting system and maybe they actually pull it off, but there are a lot of rather tedious games out there that prove you don't really need something especially complex or revolutionary if the experience is in service of a larger goal. It doesn't really have to be a seismic shift in how we view space-fighting; in fact, it could remain fairly simple so long as there's actually something people are able to fight over. (Early on, anyway, it would hopefully improve over time.) A surprising number of people already put up with the grinding tedium for almost no reward other than the experience...imagine if they were able to feel like they were achieving something more by getting into those fights.
     
    It's interesting to see how many different ideas people have for ways to shoehorn engaging combat into Dual Universe, but I think its future is more likely to lie in providing a scaffolding for peoples' interactions to generate a larger story that people are as interested in reading about as they are in being part of (if not more).
     
    TL;DR The game needs conflicts and ways to resolve them, and that'll probably be by fighting cuz NQ doesn't look like it's coming up with anything else.
  20. Like
    Dhara got a reaction from Lethys in Why PVP is important to the game.   
    So it's about T4 & T5 resources now?
     
    This game has ALWAYS been advertised as an open PvP game.
     
    It was supposed to have one small safe zone on Alioth around the markets.
    PvErs complained.
     
    Then they added a safe moon.
    PvErs complained.
     
    Then they expanded it to three whole planets and all the space in between.
    PvErs complained.
     
    Then they added the surrogate thing so you didn't even have to travel in space at all!
    PvErs complained.
     
    Now you're complaining about not bein able to mine ore that is basically only useful for people who play PvP?
    Call me shocked. 
     
    No amount of concession or compromise is good enough for players like you.
     
    No worries, you'll get your wish. but I estimate 6 months to a year before you lose ALL of your builds in one fell swoop with no option, whatsoever, to rebuild when the game gets shut down for being so damned boring.
     
    Mark my words.
  21. Like
    Dhara got a reaction from Lethys in Why PVP is important to the game.   
    I'm so tired of this discussion.  You all see the state of the game right now, right?  It's because of a lack of decent PvP.  Carebear builders don't want to actually PLAY this game with us.  They just want our adoration  - of their empty, useless buildings.
     
    See, I'm not a PvP player.  I am a builder.  And a pretty darn good one (if I say so myself). However, I am NOT satisfied building an empty city no one will ever use, let alone visit. I don't care how many "likes" I get on Twitter for my skills.  That is the ONLY end-goal in a building game without PvP;  Likes, adoration, popularity and logging in every day to see how awesome people think you are.  You don't want an actual game, you just want to showcase your building skills somewhere.  And then you call people like ME toxic because you don't like it when I defend the vision this game is built upon.
     
    If you want an economy, politics, civilization, you have to have PvP.  If you want your builds to MEAN something and have purpose, you need PvP. Period.  That is exactly what builders like me came to this game for.  Please, for the love of God, please just go find one of the many building games without PvP in them and go play those.  Quit trying to ruin a game that is already on its last leg.  Many of us builders came here specifically so our builds can have purpose.  I want to see if I can build beautiful buildings that can actually protect my belongings, my org and my city.  I WANT people to attack them to see if my designs are just fluff or if they can stand up to the challenge. 
     
    This is why this game is so f'd up right now.  The more NQ listens to people who signed for this game only to try to change the vision, the faster this game will end up in the tank.  Seen it happen.  Every damn time.  No one wants to EVER let builders who LIKE PvP actually have a game where you can build AND have PvP.  I'm so sick of trying to play games with these people who are so afraid of digital bullets running their digital buildings that don't mean anything at all except something to look at.  What a waste of my time to even think that carebear pve players would let us alone and let us have a game built for just us for a change. 
     
    Well I'm sure you're going to get your wish because game devs fall for carebear threats of leaving every damn time.  I predict that very soon the only threat to your builds will be the game being shut down due to lack of players.  And when it that happens, please remember that YOU had a hand in its demise.
     
  22. Like
    Dhara got a reaction from Stolas in Why PVP is important to the game.   
    I'm so tired of this discussion.  You all see the state of the game right now, right?  It's because of a lack of decent PvP.  Carebear builders don't want to actually PLAY this game with us.  They just want our adoration  - of their empty, useless buildings.
     
    See, I'm not a PvP player.  I am a builder.  And a pretty darn good one (if I say so myself). However, I am NOT satisfied building an empty city no one will ever use, let alone visit. I don't care how many "likes" I get on Twitter for my skills.  That is the ONLY end-goal in a building game without PvP;  Likes, adoration, popularity and logging in every day to see how awesome people think you are.  You don't want an actual game, you just want to showcase your building skills somewhere.  And then you call people like ME toxic because you don't like it when I defend the vision this game is built upon.
     
    If you want an economy, politics, civilization, you have to have PvP.  If you want your builds to MEAN something and have purpose, you need PvP. Period.  That is exactly what builders like me came to this game for.  Please, for the love of God, please just go find one of the many building games without PvP in them and go play those.  Quit trying to ruin a game that is already on its last leg.  Many of us builders came here specifically so our builds can have purpose.  I want to see if I can build beautiful buildings that can actually protect my belongings, my org and my city.  I WANT people to attack them to see if my designs are just fluff or if they can stand up to the challenge. 
     
    This is why this game is so f'd up right now.  The more NQ listens to people who signed for this game only to try to change the vision, the faster this game will end up in the tank.  Seen it happen.  Every damn time.  No one wants to EVER let builders who LIKE PvP actually have a game where you can build AND have PvP.  I'm so sick of trying to play games with these people who are so afraid of digital bullets running their digital buildings that don't mean anything at all except something to look at.  What a waste of my time to even think that carebear pve players would let us alone and let us have a game built for just us for a change. 
     
    Well I'm sure you're going to get your wish because game devs fall for carebear threats of leaving every damn time.  I predict that very soon the only threat to your builds will be the game being shut down due to lack of players.  And when it that happens, please remember that YOU had a hand in its demise.
     
  23. Like
    Dhara got a reaction from Stolas in Why PVP is important to the game.   
    So it's about T4 & T5 resources now?
     
    This game has ALWAYS been advertised as an open PvP game.
     
    It was supposed to have one small safe zone on Alioth around the markets.
    PvErs complained.
     
    Then they added a safe moon.
    PvErs complained.
     
    Then they expanded it to three whole planets and all the space in between.
    PvErs complained.
     
    Then they added the surrogate thing so you didn't even have to travel in space at all!
    PvErs complained.
     
    Now you're complaining about not bein able to mine ore that is basically only useful for people who play PvP?
    Call me shocked. 
     
    No amount of concession or compromise is good enough for players like you.
     
    No worries, you'll get your wish. but I estimate 6 months to a year before you lose ALL of your builds in one fell swoop with no option, whatsoever, to rebuild when the game gets shut down for being so damned boring.
     
    Mark my words.
  24. Like
    Dhara got a reaction from JohnnyTazer in Why PVP is important to the game.   
    So it's about T4 & T5 resources now?
     
    This game has ALWAYS been advertised as an open PvP game.
     
    It was supposed to have one small safe zone on Alioth around the markets.
    PvErs complained.
     
    Then they added a safe moon.
    PvErs complained.
     
    Then they expanded it to three whole planets and all the space in between.
    PvErs complained.
     
    Then they added the surrogate thing so you didn't even have to travel in space at all!
    PvErs complained.
     
    Now you're complaining about not bein able to mine ore that is basically only useful for people who play PvP?
    Call me shocked. 
     
    No amount of concession or compromise is good enough for players like you.
     
    No worries, you'll get your wish. but I estimate 6 months to a year before you lose ALL of your builds in one fell swoop with no option, whatsoever, to rebuild when the game gets shut down for being so damned boring.
     
    Mark my words.
  25. Like
    Dhara got a reaction from JohnnyTazer in Why PVP is important to the game.   
    I'm so tired of this discussion.  You all see the state of the game right now, right?  It's because of a lack of decent PvP.  Carebear builders don't want to actually PLAY this game with us.  They just want our adoration  - of their empty, useless buildings.
     
    See, I'm not a PvP player.  I am a builder.  And a pretty darn good one (if I say so myself). However, I am NOT satisfied building an empty city no one will ever use, let alone visit. I don't care how many "likes" I get on Twitter for my skills.  That is the ONLY end-goal in a building game without PvP;  Likes, adoration, popularity and logging in every day to see how awesome people think you are.  You don't want an actual game, you just want to showcase your building skills somewhere.  And then you call people like ME toxic because you don't like it when I defend the vision this game is built upon.
     
    If you want an economy, politics, civilization, you have to have PvP.  If you want your builds to MEAN something and have purpose, you need PvP. Period.  That is exactly what builders like me came to this game for.  Please, for the love of God, please just go find one of the many building games without PvP in them and go play those.  Quit trying to ruin a game that is already on its last leg.  Many of us builders came here specifically so our builds can have purpose.  I want to see if I can build beautiful buildings that can actually protect my belongings, my org and my city.  I WANT people to attack them to see if my designs are just fluff or if they can stand up to the challenge. 
     
    This is why this game is so f'd up right now.  The more NQ listens to people who signed for this game only to try to change the vision, the faster this game will end up in the tank.  Seen it happen.  Every damn time.  No one wants to EVER let builders who LIKE PvP actually have a game where you can build AND have PvP.  I'm so sick of trying to play games with these people who are so afraid of digital bullets running their digital buildings that don't mean anything at all except something to look at.  What a waste of my time to even think that carebear pve players would let us alone and let us have a game built for just us for a change. 
     
    Well I'm sure you're going to get your wish because game devs fall for carebear threats of leaving every damn time.  I predict that very soon the only threat to your builds will be the game being shut down due to lack of players.  And when it that happens, please remember that YOU had a hand in its demise.
     
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