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Dhara

Alpha Team Vanguard
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  1. Like
    Dhara got a reaction from Lethys in BOO Ruined The Event To Spam Salt Memes   
    Umm, I have quite few friends in BOO.  They are not all trolls.  And I take offense that you would say so.  The were going to be my favorite frienemies in game (gotta have someone to fight). 

    And even the ones that might be considered as such are just bored off their asses with nothing to do in the game.  If NQ had not sold this as a finished PvP game with wonderful (fake) videos with giant battles going on when there really is zero PvP to speak of, maybe they would not be getting on your nerves.  So yeah, maybe NQ can take a little of the blame. 

    My suggestion would be to report the guilty parties to the leader of BOO, Sylva.  if they were out of line, she'll tend to it.  Unless of course you just ruined that option for yourself, idk.
  2. Like
    Dhara got a reaction from Noddles in BOO Ruined The Event To Spam Salt Memes   
    Umm, I have quite few friends in BOO.  They are not all trolls.  And I take offense that you would say so.  The were going to be my favorite frienemies in game (gotta have someone to fight). 

    And even the ones that might be considered as such are just bored off their asses with nothing to do in the game.  If NQ had not sold this as a finished PvP game with wonderful (fake) videos with giant battles going on when there really is zero PvP to speak of, maybe they would not be getting on your nerves.  So yeah, maybe NQ can take a little of the blame. 

    My suggestion would be to report the guilty parties to the leader of BOO, Sylva.  if they were out of line, she'll tend to it.  Unless of course you just ruined that option for yourself, idk.
  3. Like
    Dhara got a reaction from DystopianSnowman in Research Industry Units   
    Oh there is no doubt about that, its the direction development is taking that is of concern.
     
    Just check the kickstarter page (if you can find it, none of the links I have found in this forum will go to it anymore).  it talks all about how solo players will be a thing.  Not only is that NOT true anymore, but even small orgs like mine can no longer compete.  Had they said, "join a giant org and be a billionaire  so you can rebuild civilization" or something along those lines, I would never have spent so much money to help fund this game. 
     
    But I don't want to play "employees in space" or "space market" or "space miner".  Or whatever you want to call it.  It's not going in the direction we were promised either way. I wanted to run my own small org and set up a business. That was going rather well until we were priced out of the economy.
  4. Like
    Dhara reacted to Comrademoco in Comrademoco - A Fond Farewell   
    Sup DUveans,

    Just stopping by here to say my final farewell to everyone here, in discord, and in game that I had the privilege to be acquainted with or some, to even call friends. 

    I had a blast being along side everyone of you these past 7 years, watching this community grow from literally 0 members to a whopping 50,000+ of you. I had many fond memories building premature alliances, making in game hostile moves, watching orgs rise and fall, overall, nerding-out over every aspect of Dual Universe.

    However, all good things must come to an end. I'm sad to say but due to recent announcements and the overall direction of community aspect of Dual Universe is partaking, per say, I must state my farewell from the community and Dual Universe completely (as a player and as Moderator, in Discord and other platforms). At this point, I'm not enjoying being part of a community that's not being nourished at its fullest or been ignored for so long. (That's just the tip of the iceberg) Regardless, I leave on good terms, hope you all have fun, wishing the best to everyone and Novaquark (Here's hoping for a fast recovery, community-wise) 


    As always,
    Catch everyone on the flip, but most importantly; Have Fun!

    Remember: Comfort: is the enemy of progress
     
    o7
  5. Like
    Dhara got a reaction from SirJohn85 in Research Industry Units   
    Oh there is no doubt about that, its the direction development is taking that is of concern.
     
    Just check the kickstarter page (if you can find it, none of the links I have found in this forum will go to it anymore).  it talks all about how solo players will be a thing.  Not only is that NOT true anymore, but even small orgs like mine can no longer compete.  Had they said, "join a giant org and be a billionaire  so you can rebuild civilization" or something along those lines, I would never have spent so much money to help fund this game. 
     
    But I don't want to play "employees in space" or "space market" or "space miner".  Or whatever you want to call it.  It's not going in the direction we were promised either way. I wanted to run my own small org and set up a business. That was going rather well until we were priced out of the economy.
  6. Like
    Dhara got a reaction from Maxim Kammerer in Research Industry Units   
    Oh there is no doubt about that, its the direction development is taking that is of concern.
     
    Just check the kickstarter page (if you can find it, none of the links I have found in this forum will go to it anymore).  it talks all about how solo players will be a thing.  Not only is that NOT true anymore, but even small orgs like mine can no longer compete.  Had they said, "join a giant org and be a billionaire  so you can rebuild civilization" or something along those lines, I would never have spent so much money to help fund this game. 
     
    But I don't want to play "employees in space" or "space market" or "space miner".  Or whatever you want to call it.  It's not going in the direction we were promised either way. I wanted to run my own small org and set up a business. That was going rather well until we were priced out of the economy.
  7. Like
    Dhara got a reaction from Deintus in NQ Devs forced to play DU Solo   
    It's a moot point.  The person in charge of making decisions is not a game designer, he's a rocket scientist.  JC makes all the calls and I doubt he takes any feedback from the devs.  There is just no way that anyone who is experienced enough to get a job at his company in the first place would make any of the decisions we have seen so far. It's like "game design 101 gone wrong".  I often wonder if they even have a design document to work off of or if they just fly by the seat of their pants all the time.  I'm betting the latter.
  8. Like
    Dhara got a reaction from Lethys in Research Industry Units   
    Oh there is no doubt about that, its the direction development is taking that is of concern.
     
    Just check the kickstarter page (if you can find it, none of the links I have found in this forum will go to it anymore).  it talks all about how solo players will be a thing.  Not only is that NOT true anymore, but even small orgs like mine can no longer compete.  Had they said, "join a giant org and be a billionaire  so you can rebuild civilization" or something along those lines, I would never have spent so much money to help fund this game. 
     
    But I don't want to play "employees in space" or "space market" or "space miner".  Or whatever you want to call it.  It's not going in the direction we were promised either way. I wanted to run my own small org and set up a business. That was going rather well until we were priced out of the economy.
  9. Like
    Dhara got a reaction from XKentX in NQ No Longer Supporting Discord... Thoughts?   
    No support on discord makes a little sense since it gets so hectic in there, but no GM in the game?!  In a subscription-based game in alpha beta?  Wow. 
  10. Like
    Dhara reacted to XKentX in DU as Civilization Gone Wrong (Poor game design)   
    and we got it because people that had 0 experience in PVP cried that "xs cores are overpowered" so they got double nerfed(guns + lock range). Now they will cry it's too expensive to get into pvp...
    The current combat is 2 twitch streamers taking S cores and shooting each other 50km away from safezone "until first blood" and calling it PVP in a sandbox game or the one you explained. Don't know which is more stupid/boring.
     
    It's not only the game design that is lacking, it's the whole approach that is conceptually inconsistent.
     
    NQ appeals to the casual players so they make safezones all around so casuals don't get blown up by hardcore PVP players but then NQ turn casuals off by forcing them to fly 30min each time they want to move anywhere (30min flying is only fun for the first couple of times, then it's just staring at the screen). Let alone that casuals have to stare at expanding circle for hours to mine enough to be able to fly anything decent.
     
    NQ appeals to the hardcore PVP players but then gets them bored af because there is literally 0 risk vs reward factor. There is no kills in PVP unless pirating, there is 0 reason to fight anyone and if you do you just both lose resources and that's all.
     
    I think JC was thinking that making a "sandbox game" is a magic that makes the game work on it's own. He didn't know that you need a very good box and a lot of sand for that to work let alone know EXACTLY what you trying to achieve beforehand.
  11. Like
    Dhara reacted to IvanGrozniy in DU as Civilization Gone Wrong (Poor game design)   
    A classic case of vision getting in the way of good game design (also known as fun). This is a post about what civilization is / can be in Dual Universe, and perhaps what went wrong. Before diving in, here are some of my assumptions:
     - JC is a scientist, not a game designer
     - JC is a micromanager
     - JC does not want to listen to his devs (some of which worked for Ubisoft and know a thing or two about good game design and mechanics)
     - Because of the assumption above, I also assume there's a degree of conflict between devs and JC
     - I assume a lot might change up to release since this is a beta, but something tells me... not really, given the track record so far of very good ideas being thrown away or not listened to (classic examples include bot market orders screwup in beta, this was talked about extensively by Blazemonger and a slew of other people in the community, was completely ignored, and the results are clear)

    Lets get the whole "but it's a beta" shtick out of the way... if you can't, just pretend that you can.
     
    To the point:

    The game suffers from very bad game design choices. My stance is, if this game was really about civilization building, the mechanics of the game would be very different than they are now. What is civilization?
    organization of individuals into social bodies due to selective pressures characteristics of civilization include: social structure and hierarchy, efficiency, work organization, supply of needs, development of more efficient technologies selective pressures that create civilization include, but are not limited to: resource shortage, non-uniform resource distribution, geography, weather, proximity to neighboring civilizations, war, dangerous environment, dangerous neighbors  
    I'm sure a lot of you have seen (or were part of groups that tried to build) cities in DU. Some have actually done so. The problem is, they are completely useless and empty. They look nice, there was tremendous effort in making them, but they are completely nonfunctional because no one needs to be in a city. And that is due to the fact that there really are no selective pressures for civilization at all. There is no reason to be in a group because there is no danger. There is no scarcity of distribution of regular ore. We have safezones on all planets, and a big giant safezone around three planets. Why would anyone live in a city? There are no "white-collar" and "service" game mechanics that characterize cities.
    DU has no danger element at all (even in pvp zone, if you don't fly in the pipe, you're pretty much golden) DU has no progressive tech tree DU has no progression, it has quanta gates for elements that anyone can acquire and use given they have the quanta for it I can go on, but for an analysis of "civilization" just read this discord post: https://discord.com/channels/184691218184273920/304455542162587649/80629454165311491
    I know this is wishful thinking at this point, but DU would be much better off with actual game design:
    Better Talent System: scrap the Eve talents system (some things should really not be copied), instead have a tech progression tree where you unlock technologies you can use. And have the skill grow based on your activity in the game, not a set amount of points per hour. It's gamey , it's simple, it's fun, it's very intuitive. And you can always add more tech to the tree indefinitely as the game grows. This will allow whole orgs to gravitate towards a direction in the tech tree so we actually get diversity in org playing styles. For example, one org can develop their pvp armadas with ballistics (machine guns, gattling guns, big bertha weapons), another org might focus their armada pvp tech research into laser or electonic warfare. The same can go with unlocking building technologies. The same can go for politics and leadership styles within an org. Have it all be a research tree. There are countless ways of adding diversity and different paths to a game using this mechanic instead of the Eve Talent Points system. Safe Zones: seriously.. is Sanc Moon not enough? The game lacks any danger and people just stop playing because of tedium and burn out. You won't believe how hard it is to convince people to gather into PVP events in this game because they're just too bored of it, it has zero consequence. Sanc moon is a sanctuary moon. That is its purpose. Better Consequences: This game has the wrong consequences. What seems to be happening is a bunch of nerfing to create more consequences in the game, such as talk about nerfing linked container distance, brakes, mining, this whole permadamage to elements, etc. How about actual danger, not the tedium of fixing and replacing parts? How about lowering the cost of building guns and ammo? Halfing most of the voxel HP? How about designing the game so that more people can get into pvp easier, and if they lose, the cost isn't too great that they are discouraged from ever trying it again? JC should actually listen to his devs and game designer (if he has one): lets face it, economists, mathmeticians, scientists, or whoever NQ may or may not consult about their game.. they are not playing the game. WE ARE. What we are witnessing is the result of the disconnect between how gamers play and how JC thinks a game should run. And it is our wallets that are paying. This means JC should listen to his devs. This means JC should really hire a game designer, they are a rare species and it's difficult to find a good one, but if you do, please listen to that person. JC may know stuff about robotics, but as I see it, he has no clue about human psychology, especially gamer psychology.
    My rant is over. Catch me outside how bout dat.
  12. Like
    Dhara got a reaction from Lethys in NQ No Longer Supporting Discord... Thoughts?   
    I don't mind the subscription itself, it provides income needed to keep the server online and such.  But in a Beta?  No.  No support?  No.  That's kinda what we're paying for in the first place.  And for those of us in the US M-F support means we only get support, maybe, the following day since they have all left work for the day already.  So basically zero priority support for the US and our neighbors, period.  What a shame.
  13. Like
    Dhara reacted to SirJohn85 in What are your thoughts on 0.24?   
    Actually, I wonder what your problem is now? 
     
    Everyone knew from the beginning, when the Kickstarter campaign started, that it was going to be rough. To quote the video:
    "However, if you chose to cross the limit, you gonna have to start being careful. And you better know what you're doing." 
     
    Here is the link (with timestamp) to the video from the KS campaign 2016: https://youtu.be/TyWZsuLmloo?t=524
     
    We have had many discussions here in the forum about carebear, EVE comparisons, PvP content issues and whatnot. Feel free to search those out over the last 4 1/2 years, there are plenty of them. But I'm not doing your homework.
     
    PvP will never be fair. There will always be situations where you are outnumbered. There will be situations where you are hunted by pirates for fun because you are a high value target just to annoy you.(Everything that is allowed according to ToS and EULA in the game, not outside, of course) In EVE as an example it is common that you become a target of something.  But that's not the fault of the players, it's the game field that gives NQ here. In WoW as another example, they roamed as a group and hunted everyone.
     
    If you want to change the playing field now, then you have a problem: the players who made the game possible in the first place with the pledge gave money for a very specific reason.This is no longer the case, when the game changes from Kickstarter vision. And there are only two possibilities: Implement or Refund.
     
    But to stay with your ridiculous seal clubbing example:
    What's wrong with standing up to the attackers and looking for like-minded people? Why not fight back, why not form a society that frees itself from all violence and wants to create a PvP-free zone on the tiles? In principle, then, do exactly what Dual Universe should be. A game that encourages cooperation.
     
    Do you know how the pirates in the Caribbean became a thing of the past? Merchants armed themselves, bigger ships accompanied the convoy. Something you could also do, hire a mercenary organisation to accompany you. Instead, you want to go on your solo trip and see yourself as a victim here.
     
     
  14. Like
    Dhara reacted to sHuRuLuNi in A galaxy, far far away   
    lol ...
  15. Like
    Dhara reacted to Lethys in NQ No Longer Supporting Discord... Thoughts?   
    Couldn't care less about discord and dont care about ingame support either because I don't play but man. Some ppl pay monthly for that shit and they can't even have that. It's ridiculous 
  16. Like
    Dhara reacted to SirJohn85 in NQ No Longer Supporting Discord... Thoughts?   
    I quote myself here from the other post:
     
    Instead, we should rely on cheap labour community players that are not even capable of solving technical problems with the game? 
    To illustrate the problem, I have created a picture to capture the plight.
     
     
     

  17. Like
    Dhara reacted to Tional in NQ No Longer Supporting Discord... Thoughts?   
    Quitting discord support, and in-game support, was one thing.
     
    Not answering tickets on the weekend, AT ALL, is another. 
     
    We pay to play this game. They should f'in support the game.
  18. Like
    Dhara got a reaction from Maxim Kammerer in NQ No Longer Supporting Discord... Thoughts?   
    No support on discord makes a little sense since it gets so hectic in there, but no GM in the game?!  In a subscription-based game in alpha beta?  Wow. 
  19. Like
    Dhara got a reaction from SirJohn85 in NQ No Longer Supporting Discord... Thoughts?   
    No support on discord makes a little sense since it gets so hectic in there, but no GM in the game?!  In a subscription-based game in alpha beta?  Wow. 
  20. Like
    Dhara got a reaction from ELX987 in NQ No Longer Supporting Discord... Thoughts?   
    No support on discord makes a little sense since it gets so hectic in there, but no GM in the game?!  In a subscription-based game in alpha beta?  Wow. 
  21. Like
    Dhara got a reaction from Anaximander in NQ No Longer Supporting Discord... Thoughts?   
    No support on discord makes a little sense since it gets so hectic in there, but no GM in the game?!  In a subscription-based game in alpha beta?  Wow. 
  22. Like
    Dhara got a reaction from FrigoPorco in NQ No Longer Supporting Discord... Thoughts?   
    No support on discord makes a little sense since it gets so hectic in there, but no GM in the game?!  In a subscription-based game in alpha beta?  Wow. 
  23. Like
    Dhara reacted to StaticAstraeus in Subscription system broken - You can still play for free after the end - any comment from NQ?   
    Tried it on a whim and I managed to log in, much to my surprise.
    Unfortunately, I last logged out looking at an unfinished ship prototype, and the thought of not being able to put any work into it any time soon (without having to mine my life away or having to become an in-game corporate employee) took the wind right out of my sails, so I shut it down pretty quick.  
     
    It still boggles the mind how, with the plethora of choices that can drive human interaction in an online game to chose from, someone actually thought the best way to get people to work together was to emulate the worst aspect of daily life: working for the man!
     
    Go figure.
  24. Like
    Dhara got a reaction from Maxim Kammerer in So skill points...what's the plan?   
    If only.  I was SO disappointed when I saw the talents system.   I'm used to working for my skills and prefer it that way.  You can speed it up if I you work harder and every chop of a tree brings you closer to GM so it's not so mind numbingly boring to tend to.  With this system you have to wait, no matter what you do or how much you mine.  Its just a time sink and IMO the lazy way to do it. 
  25. Like
    Dhara got a reaction from sHuRuLuNi in So skill points...what's the plan?   
    I never said I never knew. I was one of the ones who constantly advocated against it back when I still thought the devs might be listening.  What I said was that I was SO disappointed when I saw it.  Not only was it the most boring way to do it, but it was poorly executed and has done nothing but get worse ever since. 
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