Jump to content

joaocordeiro

Alpha Tester
  • Posts

    1810
  • Joined

  • Last visited

Reputation Activity

  1. Like
    joaocordeiro got a reaction from Shaman in DEVBLOG: THE FUTURE OF DU PART ONE: REFINING OUR PROCESSES - Feedback Thread   
    +1 for comunication. 
    +10 for comprehensive comunication instead expected corporative messages. 
  2. Like
    joaocordeiro got a reaction from DystopianSnowman in OUTSTADING FAILURE   
    But for some spoiled ppl, a game that does not run above 60hz is a bad game...
  3. Like
    joaocordeiro got a reaction from GraXXoR in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    I dont like the idea of punishing ppl for doing exactly what NQ wanted players to do. 
     
    "game engine will support 10000 ships in the market, here look at this video of 10000 avatars walking around" 
     
    "never despawn ships from the game, breaks connection with realism" 
     
    "any territory not claimed by you is unsafe to park, here use markets" 
     
    "everyone spawns on a market and is forced by a quest to spawn a speeder in the market" 
  4. Like
    joaocordeiro got a reaction from Sawafa in Instead of getting rid of HTML, make use of features in CoherentGT   
    Every time someone sugests JS as a lightweight alternative to something i wander their background. Probably a node front end programmer. 
     
    Definitely not some one that ever did a top, free, or ps aux command. 
  5. Like
    joaocordeiro got a reaction from Bollox in Taking all bets. Will they A, B, or C   
    This is out of the question. Because JC is out. 
     
    And i would add D) this new managment is a temporary one to manage the bankruptcy of NQ, selling all valuable assets. 
  6. Like
    joaocordeiro got a reaction from Nordwulf in New experience for all of us   
    You ok? 
     
    That youtuber does not say things are bad or good. Just says the situation is unknown. 
    How is that despicable? 
  7. Like
    joaocordeiro got a reaction from Nordwulf in New experience for all of us   
    Sure calling a moderate youtuber an "idiot" without offering a single line justifying why, is what we need to pay atention to. 
     
    Saying that he is "gone" and that we can see him in Starbase is also something we should pay atention too. 
     
    He is steaming so hard is difficult to understand any constructive idea he has. And its not up to us to filter it. 
     
    There are far better ppl here to read. 
    I dont agree with blazemonger in many topics. But he tries hard to skip the BS and steaming and offer solutions. 
  8. Like
    joaocordeiro got a reaction from Nordwulf in Now that we know a bit more.. What's next? (long read)   
    There are 2 models of doing this.
    The 1st is with stable product with API calls and documentation. 
    The 2nd is with a pure code dump and a message saying "this is what we have" 
     
    I dont think DU's tech is ready for the 1st. And licensing does not fit the 2nd.
     
    But in general, thank you for your insights and your hope. 
     
    PS: Good luck keeping this thread up... 
  9. Like
    joaocordeiro got a reaction from blazemonger in Now that we know a bit more.. What's next? (long read)   
    There are 2 models of doing this.
    The 1st is with stable product with API calls and documentation. 
    The 2nd is with a pure code dump and a message saying "this is what we have" 
     
    I dont think DU's tech is ready for the 1st. And licensing does not fit the 2nd.
     
    But in general, thank you for your insights and your hope. 
     
    PS: Good luck keeping this thread up... 
  10. Like
    joaocordeiro got a reaction from admsve in What Dual Universe needs in the short-term future   
    This is a simple solution for a complicated problem. 
    If we do it your way we are nailing the coffin. 
     
    There are several consequences of a wipe right now:
    1. Current player base will feel betrayed on the promise made of "no more wipes" and will see their efforts, their vacation days taken just to play this, wiped. 
    This will make sure most of the current players will never come back. 
    2. Everyone will see soft beta launch as a way to force subscription money in. And will assume it was a lie from the start. 
    Adding "layers" to the list of NQ adjectives. 
    3. Without a decent plan on how ingame economy can work in harmony(and we dont have one) we will probably see something similar happen after the wipe. Not fixing the problem and giving strength to the idea that NQ cant fix this. 
     
    This does not mean i dont agree with a wipe. But not now, and not frequent. 
     
    What i think NQ should do is to admit that beta release was not ready for "soft release" and announce a single wipe at 1.0 release. 
    If we are properly informed that current player progress will not matter after game release, current "injustices" will not have any significance. 
    It all becomes part of "beta testing". 
     
    After this announcement. NQ will be free to give or take any advantage to any player without social consequences. 
    If they wana give a guns to every player to do proper pvp test, they can. 
    If they want to reset some org's wallet, they can. 
     
    No wipe is needed, only one before release l. 
     
  11. Like
    joaocordeiro got a reaction from CptLoRes in What Dual Universe needs in the short-term future   
    This is a simple solution for a complicated problem. 
    If we do it your way we are nailing the coffin. 
     
    There are several consequences of a wipe right now:
    1. Current player base will feel betrayed on the promise made of "no more wipes" and will see their efforts, their vacation days taken just to play this, wiped. 
    This will make sure most of the current players will never come back. 
    2. Everyone will see soft beta launch as a way to force subscription money in. And will assume it was a lie from the start. 
    Adding "layers" to the list of NQ adjectives. 
    3. Without a decent plan on how ingame economy can work in harmony(and we dont have one) we will probably see something similar happen after the wipe. Not fixing the problem and giving strength to the idea that NQ cant fix this. 
     
    This does not mean i dont agree with a wipe. But not now, and not frequent. 
     
    What i think NQ should do is to admit that beta release was not ready for "soft release" and announce a single wipe at 1.0 release. 
    If we are properly informed that current player progress will not matter after game release, current "injustices" will not have any significance. 
    It all becomes part of "beta testing". 
     
    After this announcement. NQ will be free to give or take any advantage to any player without social consequences. 
    If they wana give a guns to every player to do proper pvp test, they can. 
    If they want to reset some org's wallet, they can. 
     
    No wipe is needed, only one before release l. 
     
  12. Like
    joaocordeiro got a reaction from TonyTones in New experience for all of us   
    Sure calling a moderate youtuber an "idiot" without offering a single line justifying why, is what we need to pay atention to. 
     
    Saying that he is "gone" and that we can see him in Starbase is also something we should pay atention too. 
     
    He is steaming so hard is difficult to understand any constructive idea he has. And its not up to us to filter it. 
     
    There are far better ppl here to read. 
    I dont agree with blazemonger in many topics. But he tries hard to skip the BS and steaming and offer solutions. 
  13. Like
    joaocordeiro got a reaction from SyZoILLz in So I hear JC got fired?   
    I dont agree. 
     
    There are allot of things working perfectly. 
    Some we can see, others we cannot. 
    The game deals with recursive referencials very well. ( a player can be moving on a construct moving inside another construct...) 
    Lua part works well. The entire interconnection between lua and piloting has value. 
     
    Server side to client data transfer works well. 
     
    I dont think the game failed because of bugs. 
    Other games with more bugs are being successful. 
     
    The game is simply not fun to play. 
    And it was made that way tnx to management decisions. 
     
     
    As an example. Empyrion could use the client tech. They discart all the MMO part of it and also the dynamic voxels and use the client side of DU to render and calculate physics. 
    That way players would be able to walk on moving ships. 
     
    Even if the tech is unusable, it still has value for other companies to learn how it was done. 
  14. Like
    joaocordeiro got a reaction from SyZoILLz in Does this game still have hope?   
    The game and the technology, yes. 
    The management nope. 
  15. Like
    joaocordeiro got a reaction from SpaceBird in NQ: Could you please clearly clarify what is allowed and what is not?   
    Your question is only necessary if you want to be in the limit of the rules. 
     
    For most of us its simple:
     
    If you are being "hostile" to a player on a pvp-free zone, you are breaking the rules. 
     
    Trasporting any player or construct without that player/owner permission, is being hostile. 
     
    If you have a issue with some ship on your plot, you can parent it and move it outside of the plot. That is OK. But moving it to a PVP zone is 100% hostile. 
     
     
    Also, its not easy to make a comprehensive set of rules specifying all cases..... 
    Laws say "killing is a crime" but according to your request, they should say "killing with a knife, on a swimming pool is a crime". 
     
    It is fairly simple to understand what is a bug and a exploit. In doubt, dont use it.... 
     
     
     
  16. Like
    joaocordeiro got a reaction from Eviltek2099 in Why should i play this game?   
    Its not up to us to convince you to play the game. If you cant find a reason on your own, dont play. 
  17. Like
    joaocordeiro got a reaction from HomerGAdams in Clearing abandoned junk   
    The main issue is that we (players) have been warning NQ about this for years.......
     
    NQ declined to not do anything about this saying that having miles of parked vehicles around markets was the technology goal. 
     
    That alpha code was not optimized and that in beta this would not be a issue. 
     
    We even said that even if the technology was working, it would be a pain for a player to navigate around that jungle of constructs..... 
     
    Now we have no mechanism to prevent this and no rules about this. 
     
    And the game forces ppl to logout parked in markets.. 
     
    Because if ppl logout in any unclaimed hex, they can have nasty consequences.
    So if they are away from their territory and need to logout safely, the market is the only territory. 
     
     
    Sure this is a issue. But one NQ needs to solve with comprehensive game mechanics. Not with a quick fix like yours. 
  18. Like
    joaocordeiro got a reaction from GraXXoR in Everything wrong with Dual Universe (Or maybe Dual the Boredom of a usual games)   
    Im quite sure you were there back in 2016 making a post similar to this one on NMS forums. 
  19. Like
    joaocordeiro got a reaction from admsve in Everything wrong with Dual Universe (Or maybe Dual the Boredom of a usual games)   
    Depends on the perspective. 
    From where im from the price you pay is cheaper than a Big Mac menu with extras. 
    And i consume that in 10 minutes of joy. 
  20. Like
    joaocordeiro got a reaction from admsve in Everything wrong with Dual Universe (Or maybe Dual the Boredom of a usual games)   
    That is not true... 
    A good amount of critical mechanics and decisions failed. Making the game fail. But some things were made great. 
     
    For a voxel dynamic game, colision is working (unlike empyrion).
     
    I love how sound changes when we enter a construct, even being dynamically constructed. 
     
    I love to walk around my ship and look at the window, while orbiting at low altitude or leaving a planet. Almost feels like i can grab the atmosphere. 
     
    I like the scanner mechanism to find ore. 
    With the lines and with the distance. 
    Looks quite good and works well. 
     
    I like engineering report on constructs. 
     
    I like the lua scripting and the screens with html. 
     
     
    Do those pearls make the game viable. Nope. 
    But it is unfair to say that everything failed. 
  21. Like
    joaocordeiro got a reaction from HomerGAdams in Everything wrong with Dual Universe (Or maybe Dual the Boredom of a usual games)   
    Depends on the perspective. 
    From where im from the price you pay is cheaper than a Big Mac menu with extras. 
    And i consume that in 10 minutes of joy. 
  22. Like
    joaocordeiro got a reaction from Anaximander in Y'all need to stop being jerks   
    Lol. The irony. 
     
    Its done m8. The faith of DU is sealed.
    And you know it, or else you would be afraid of moderation. 
     
    At the end, what makes DU fail is the decisions NQ made. 
     
    The game is fun for a "minecraft" game. But ppl dont want to pay a monthly subscription to play minecraft. 
     
    As a MMO it fails with 5 stars.
     
    The game focuses on hours grinding, hours of space travel, days of crafting. It is not a work day escape. Ppl go to work to escape DU. 
     
    It is totally unbalanced.
    Being in a group gives you exponential advantages. 
    Being a old player also gives you exponential advantages. 
     
    It is full of bugs. But more importantly, it is full of loopholes that require mechanisms that do not exist. 
     
     
    Now why would a new player join the game, and if he joins, not quit after 2 days? 
     
    How are we the players responsible for the direction the game went? 
     
    You can even say "because you influenced developers to make 'this' game". But the community always gave arguments for both sides of each decision. It was up to NQ to read and make a informed decision. 
     
    At the end is NQ's fault, not ours. 
  23. Like
    joaocordeiro got a reaction from Bollox in Y'all need to stop being jerks   
    Lol. The irony. 
     
    Its done m8. The faith of DU is sealed.
    And you know it, or else you would be afraid of moderation. 
     
    At the end, what makes DU fail is the decisions NQ made. 
     
    The game is fun for a "minecraft" game. But ppl dont want to pay a monthly subscription to play minecraft. 
     
    As a MMO it fails with 5 stars.
     
    The game focuses on hours grinding, hours of space travel, days of crafting. It is not a work day escape. Ppl go to work to escape DU. 
     
    It is totally unbalanced.
    Being in a group gives you exponential advantages. 
    Being a old player also gives you exponential advantages. 
     
    It is full of bugs. But more importantly, it is full of loopholes that require mechanisms that do not exist. 
     
     
    Now why would a new player join the game, and if he joins, not quit after 2 days? 
     
    How are we the players responsible for the direction the game went? 
     
    You can even say "because you influenced developers to make 'this' game". But the community always gave arguments for both sides of each decision. It was up to NQ to read and make a informed decision. 
     
    At the end is NQ's fault, not ours. 
  24. Like
    joaocordeiro got a reaction from admsve in I'm about ready to uninstall this game...   
    I find it funny that this game is falling because of no new players and you want to make it harder of new players to make quanta.
    There is a difference between more pain and depth. 
    But you guys seam to be a niche that enjoys pain. 
    And i have nothing against you, but you need to realize that most other ppl dont like it. 
    And the amount of pain in the game is one major reason why this game is dead. 
  25. Like
    joaocordeiro got a reaction from Revelcro in Disappointed NQ lack of help in fixing our City   
    Imagine this scenario:
    You are a member of my org
    I have a grudge against you. 
    I kick you of the org
    Then i open a ticket asking NQ to delete your base from my org's hex. 
    I tell them i am unable to contact you and need that zone. Yet, i am perfectly able to contact you but i choose not to because i want you to lose your construct. 
     
    What should NQ do? 
    Ignore my delete request? 
    Delete your base without any confirmation of my story? 
    Become my personal secretary and mediate the dialog with you? 
×
×
  • Create New...