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joaocordeiro

Alpha Tester
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  1. Like
    joaocordeiro got a reaction from Emptiness in Leaving safe zone is consenting to PvP.   
    You see it as 1 fault. And you think that justifies everything. 
    I see 2 ppl. 
    1 - a noob in despair, just hoping for a miracle.
    2 - a sadist ignoring any tactical advantage of a quick robbery and move away. And staying there just feeding out of the noob despair.
     
    The noob is putting his hopes in the wrong logic and will be fustrated. 
    The sadist is a person with very low moral standards wating for a quick rush. 
  2. Like
    joaocordeiro got a reaction from Emptiness in Leaving safe zone is consenting to PvP.   
    Moral value still apply. 
    And some types of pvp, even if allowed, still show your low moral values. 
  3. Like
    joaocordeiro got a reaction from Anderson Williams in Leaving safe zone is consenting to PvP.   
    Moral value still apply. 
    And some types of pvp, even if allowed, still show your low moral values. 
  4. Like
    joaocordeiro got a reaction from Sarogahtyp in Greifers   
    I belive that a player should be able to opt out of any part of the game, if he is willing to suffer the desavantage. 
    Ppl should to opt-out crafting and industry, if they are willing to buy stuff at the price it exists. 
    Ppl should be able to opt-out pvp if they dont mind being stranded on a safezone waiting for freight ships to sell them the high tier ore they need. 
     
    The pvp free zones serve 2 proposes 
    1 so ppl can have 1 tile to park their constructs. 
    2 so new players can have a start without being immediately shot down. 
     
    Having 1 single sanctuary moon already serves this propose. 
    I do think the starter area should be alioth and all its moons. But i dont agree with pvp free zones in every planet. 
  5. Like
    joaocordeiro got a reaction from Moosegun in Base Location Problem - Looking for suggestions   
    I guess its impossible to fight this.
    Even in our org, some new members say they want to have their own industry from the nanopack. Even though we can provide them with free L engines. 
    As the time passes and ppl get more experience in the game, they learn how much time they are wasting..
     
    But thats the only thing they need to chance. Time. 
  6. Like
    joaocordeiro got a reaction from fuelboy90 in cant do the hovercraft tutorial   
    control + PgDown to skip a part.
  7. Like
    joaocordeiro reacted to NattyIce in Beware of Elizaveta   
    My organization, Midgard, welcomed a member named Elizaveta last night on 9/19/20. After logging in today, we noticed they left the organization and half of our factory and all valuable ship parts are missing along with some of our ships being at Discrict 6. We suspect they took these and sold them on the market. 
     
     
    Worst case scenario, it's a really, really annoying and hard lesson learned but I placed a ticket with support in hopes that maybe something can be done. There's pirating in space and then... there's just this. Keep an eye out, folks.
  8. Like
    joaocordeiro got a reaction from Hagbard in Anti-gravity script   
    The Simplest script ever:
    just put the following on a PB:
    on start
    altitude=5600 --export Altitude agg.setBaseAltitude(altitude) agg.show() On stop:
    agg.hide()  

    then you have

    then activate the PB to change
  9. Like
    joaocordeiro got a reaction from Palad1n in Anyone knows how many layers of steel plate is required to resist L railgun?   
    I don't agree with this.
     
    The problem would be fixed by the scalable chance to hit with distance.
     
    So lets say the XS has 40% chance to hit the M core.
    And the M core has 20% chance to hit the XS core.
     
    If the M core fits 10X more weapons it will be at advantage. By hits per second and armor to tank.
     
    Most issues with meta would be fixed by:

    1 - Radar lock range always above weapons max range.
    2 - Optimal fire range not equal to Max weapon range.
    3 - radar lock and chance to hit calculated on actual volume used, not core size.
    2 - Allow players to choose non-cubic build zones.
  10. Like
    joaocordeiro got a reaction from Iorail in Anti-gravity script   
    The Simplest script ever:
    just put the following on a PB:
    on start
    altitude=5600 --export Altitude agg.setBaseAltitude(altitude) agg.show() On stop:
    agg.hide()  

    then you have

    then activate the PB to change
  11. Like
    joaocordeiro got a reaction from Palad1n in Anti-gravity script   
    The Simplest script ever:
    just put the following on a PB:
    on start
    altitude=5600 --export Altitude agg.setBaseAltitude(altitude) agg.show() On stop:
    agg.hide()  

    then you have

    then activate the PB to change
  12. Like
    joaocordeiro got a reaction from Supermega in The alioth's pvp border problem.   
    Few weeks ago, there were ppl camping the outer planet's pvp border.
    It was meta, but it was kind of fair. Because they could not see inside the border. So they could be baited out and killed.
     
    But the blue circle safezone allows radar... 
    Now pirates camp 10 su inside the pvp border. 
    They match velocity and lock radar. 
    If the target has weapons, they disengage before exiting to the pvp zone. 
    If the target does not have weapons, they match perfect velocity and when the PVP zone comes, they blast the target. 
     
    NQ needs disable radar inside the safezone, like they do on planets. 
    Knowing what the target is in the safety of the safezone is too op. 
     
    And i know freighters have ways to avoid this but thats not the point. The point is, they cant ever be hunted if they can see all the target's weapons well inside safety. 
  13. Like
    joaocordeiro got a reaction from Stryker2185 in NQ you need to fix PVP and ASAP!   
    I think the 3 inner planets should remain pvp free.
    But we definitely need atmo pvp on the other planets. (but please NQ warn us about the changes before those happen, and I mean US, all players, not just a few favorite players)
     
    I think that any radar should have a bigger range than any weapon.
    I think that weapons should not have an optimal range equal to max range. Weapon range should be big but with a near 0% CTH at max range.
    And yea, damage could be a little lower.
  14. Like
    joaocordeiro got a reaction from Neo_O in Stop fixing usefull bugs and fix real bugs!   
    Like I'm really mad right now.(sorry in advanced)
     
    Apparently NQ removed respawn from stopping physics. (just like alt f4 does).
    Most of you will say "about time" and "your own fault for relaying on a bug"
     
    But that was the only thing preventing your AGG ship from falling to the ground when you respawn.
    Because of another bug AGG stops functioning if the playing controlling it respawns.
     
    Like how many years will we have to play with the damn AGG bug?
    Is it a DU 3.0 feature? Is it coming out in summer of 2050?
     
    Sure alt + f4 is an exploit. But until ppl don't relog in the sky at an impossible situation. Until AGGs don't stop working and fall. Until we don't sink into the ground because voxels don't render. Alt f4 is all we have to not rage quit the game......
  15. Like
    joaocordeiro got a reaction from Tiberis in NQ you need to fix PVP and ASAP!   
    I think the 3 inner planets should remain pvp free.
    But we definitely need atmo pvp on the other planets. (but please NQ warn us about the changes before those happen, and I mean US, all players, not just a few favorite players)
     
    I think that any radar should have a bigger range than any weapon.
    I think that weapons should not have an optimal range equal to max range. Weapon range should be big but with a near 0% CTH at max range.
    And yea, damage could be a little lower.
  16. Like
    joaocordeiro got a reaction from Proxie in NQ you need to fix PVP and ASAP!   
    I think the 3 inner planets should remain pvp free.
    But we definitely need atmo pvp on the other planets. (but please NQ warn us about the changes before those happen, and I mean US, all players, not just a few favorite players)
     
    I think that any radar should have a bigger range than any weapon.
    I think that weapons should not have an optimal range equal to max range. Weapon range should be big but with a near 0% CTH at max range.
    And yea, damage could be a little lower.
  17. Like
    joaocordeiro got a reaction from Luukullus in Stop fixing usefull bugs and fix real bugs!   
    Anti-gravity generator. 
    Its a endgame "hover engine" that works above 1000m and does not need fuel. 
  18. Like
    joaocordeiro got a reaction from GraXXoR in "PvPer" is a misnomer in the context of DU   
    Apparently you dont know the definition of griefing. Not even the origin of the word. 

    https://www.urbandictionary.com/define.php?term=griefing

     
    1. Purposefully shooting or otherwise sabotaging your teammates in an online game.
    2. In online gaming where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game.
    3. In online gaming, someone who takes pleasure in creating grief for an opponent via various "cheap" tactics.
     
     
    Take a look at number 2...
  19. Like
    joaocordeiro got a reaction from Novean-57943 in Storm Wetworks is Proud to Present the Thunderbolt Mk1, the High Performance Landspeeder Every Pilot Should Have in Their Garage   
    Looks 100% like when i design a ship in 5 minutes because i respawned on a district and i need a tranport. 
  20. Like
    joaocordeiro got a reaction from Revelcro in Storm Wetworks is Proud to Present the Thunderbolt Mk1, the High Performance Landspeeder Every Pilot Should Have in Their Garage   
    Looks 100% like when i design a ship in 5 minutes because i respawned on a district and i need a tranport. 
  21. Like
    joaocordeiro got a reaction from Novean-57943 in Discord Moderators   
    I made a comment with an English expression (regularly used) but the translation to the moderator's language was something bad.
    Got a 3 day ban (on the 1st time was banned)
    I was not warned. And I talked to several moderators about why I was banned, they did not even tell me the person who banned me or the reason.
    Just "STFU and come back in 3 days".
  22. Like
    joaocordeiro got a reaction from Luukullus in Gigantic ships taking up landing pads at markets   
    If only this game had radars...
     
    I agree and disagree. 
    I agree that it causes performance issues and that NQ should simply create a virtual garage system where any ship gets unloaded into after x hours idle. 
     
    I disagree that parking space is or will be a issue.
    Just park on top of their crap.
    If you do not intent to stay there for hours(being part of the problem) then no one will even notice that you parked on their stuff. 
  23. Like
    joaocordeiro got a reaction from Luukullus in Storm Wetworks is Proud to Present the Thunderbolt Mk1, the High Performance Landspeeder Every Pilot Should Have in Their Garage   
    Looks 100% like when i design a ship in 5 minutes because i respawned on a district and i need a tranport. 
  24. Like
    joaocordeiro got a reaction from michaelk in What this game is really missing.....   
    This is 100% bullshit.
    No game is ever complete and closed. Developers adapt to the market.
    Expressing feedback is never wrong.
    You on the other hand are not trying to debate the bad part of this idea or the good part. You are trying to cut the idea by pretending that you are JC. You are not.
  25. Like
    joaocordeiro got a reaction from klobber in Lost ship due to dissconnect: can I get it reimbursed?   
    You know how many times i crashed because of server issues, crashes, unrendered mountains?
    Never called NQ once.
    Sure that's my opinion.

    But what would happen if everyone crashing would ask for NQ help?
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