Serula Posted December 15, 2018 Share Posted December 15, 2018 I would love to see a planet with caves big enough to fly through possibly all the way to the core so you can get lost trying to get back to the surface. Basically a planet with like 30%cave and 70%matter. I imagine you could make really nice structures or cave cities in there and have a different challenge in finding and mining resources. It may not be very realistic but hey that's what games are for right. Commander.Valkryie, MaltoSigma, geronimo553 and 3 others 6 Link to comment Share on other sites More sharing options...
geronimo553 Posted December 15, 2018 Share Posted December 15, 2018 That is a really interesting suggestion actually! I hope the devs could configure something like this someday or even a version underwater. Link to comment Share on other sites More sharing options...
Odendis Posted December 15, 2018 Share Posted December 15, 2018 I was actually talking about this in chat yesterday. Having Cave / canyon worlds would be awesome for racing and combat as well. Link to comment Share on other sites More sharing options...
MaltoSigma Posted December 16, 2018 Share Posted December 16, 2018 If there won't be such a planet, you will be able to dig your own caves for sure! Julius_de_Carnutie 1 Link to comment Share on other sites More sharing options...
Deathwatch Posted December 16, 2018 Share Posted December 16, 2018 This could be used extremely effectively by smart orgs, having your base far undergriund at a dead end, this would allow for orgs to fight very guerilla wars, and let them not ever be seen, theyd almost turn into dwarves, at least their values and style of building, this would also be useful, and make transatmo-void ships better, as they could retreat and not be followed by the bulkier ships that arent outfitted for this Link to comment Share on other sites More sharing options...
Odendis Posted December 16, 2018 Share Posted December 16, 2018 2 hours ago, Deathwatch said: This could be used extremely effectively by smart orgs, having your base far undergriund at a dead end, this would allow for orgs to fight very guerilla wars, and let them not ever be seen, theyd almost turn into dwarves, at least their values and style of building, this would also be useful, and make transatmo-void ships better, as they could retreat and not be followed by the bulkier ships that arent outfitted for this Fun part about it is that if people do it, someone's going to train and kit out to deal with it:https://en.wikipedia.org/wiki/Tunnel_rat Link to comment Share on other sites More sharing options...
Borb_1 Posted December 16, 2018 Share Posted December 16, 2018 I don't know about the extent of caves, but NQ mentioned in one video that the procedural generation will eventually be extended to "more" 3D generation - but post release at some stage. Not sure that necessarily includes caves, but that's the state of the art. Post-release idea (back-burner for now). Link to comment Share on other sites More sharing options...
Vulcore Posted December 16, 2018 Share Posted December 16, 2018 Dang wish non NDA sections would blink red or something Link to comment Share on other sites More sharing options...
Serula Posted December 16, 2018 Author Share Posted December 16, 2018 Uff yeah I saw that and was like uhhh how do I say this ? Odendis 1 Link to comment Share on other sites More sharing options...
LittleZefie Posted January 14, 2019 Share Posted January 14, 2019 why not have large caves on roids as well not just planets have almost moon sized rocks in space that to small to be a moon but larger than most normal roids in mass. Link to comment Share on other sites More sharing options...
Stig92 Posted January 15, 2019 Share Posted January 15, 2019 Could create really cool underground cities/bases. On related note, what do people think about an idea of a hollow earth planet? Either have like 50%voxel and 50% empty space with one massive cave under the surface layer or even twist physics a bit to have gravity turn outwards and walk in the inner surface with some light source in the middle. Finding one could also be tied to some kind of mystery/story of the world that would eventually give an explanation for its existence. Link to comment Share on other sites More sharing options...
Borb_1 Posted January 15, 2019 Share Posted January 15, 2019 I'm sure I stated this somewhere else, but in a video NQ stated their Proc-Gen (to create full voxel planets of variable size, biome, type and ore distribution and frequency - it can do all these), well they are able to create these rapidly, however along with the 3D generation (I think some of this is subsequently edited in by the devs directly) all these are subject to ITERATION and IMPROVEMENT techniques POST-RELEASE. So maybe we'll see some caves or more 3dness innately in planet generation but no time soon and no promise to what degree. Link to comment Share on other sites More sharing options...
Jet Posted February 14, 2019 Share Posted February 14, 2019 I'd love to see this implemented. It would make the game's base-building aspect and many other aspects much more interesting and varied. Link to comment Share on other sites More sharing options...
Raising Posted February 18, 2019 Share Posted February 18, 2019 A onion like planet with alternative matter and no matter 2 or 3 km each. With massive columns keeping the structure We can call it hell... XD Link to comment Share on other sites More sharing options...
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