esster Posted December 31, 2016 Posted December 31, 2016 dear fellow builders, im wondering about a good place(software/website) to build ship concepts before any release of the game (alpha, beta or otherwise) (if theres a topic already dedicated to this, i deeply apologize. i checked best that i could) Terawa and Atlas5 2
MinerMax555 Posted January 2, 2017 Posted January 2, 2017 Personally I use MagickaVoxels for for making concepts. It's easy to learn, free and comes with a built-in renderer Meat Vegetable 1
Vyz Ejstu Posted January 2, 2017 Posted January 2, 2017 " For a more advanced, but definitely more rewarding software, I would recommend Blender and SketchUp. Both are somewhat tasking to learn, but they are definitely worth the trouble. With enough practise and guidance, you will be able to use either or both software to make professional designs and astounding pieces of art. Cheers. " Terawa and ForlornFoe 2
Terawa Posted January 3, 2017 Posted January 3, 2017 Another one would be Fusion 360, which is also free (for student's and small businesses), but like Aetherios said it requires some practise. Here's one guide to possibly get you started. Vyz Ejstu 1
Haunty Posted January 3, 2017 Posted January 3, 2017 I like to use Space Engineers creative mode Yuri Pridestar and ATMLVE 2
yamamushi Posted January 10, 2017 Posted January 10, 2017 I like to use Zbrush, it takes a few hours to learn, though. CosmicDragon 1
Yuri Pridestar Posted January 15, 2017 Posted January 15, 2017 I like to use Zbrush, it takes a few hours to learn, though. You can also get a lighter weight, but free, program called Sculptris from the same people who make ZBrush: http://pixologic.com/sculptris/ ForlornFoe and Ben Fargo 2
Atlas5 Posted January 27, 2017 Posted January 27, 2017 here is my first ship design working in 3D Studio Max Thokan and ForlornFoe 2
ATMLVE Posted January 30, 2017 Posted January 30, 2017 The poor guy got different answers from every single poster. How is he supposed to pick any of these with so many to choose from! BTW I use SolidWorks. I guess the best answer is: pick any of them, they're all good. P.S. don't pick SolidWorks for spaceship modeling. Vyz Ejstu 1
Kikinjoy Posted March 1, 2017 Posted March 1, 2017 I know you already have plenty of recommendations but as Aetherios [/size] said sketchup is the bomb. That is what I am personally using to design ships pre realease.
wizardoftrash Posted March 7, 2017 Posted March 7, 2017 I'm personally a fan of building mockups in Starmade (as its a bit more user friendly and less buggy than space engineers these days)
CosmicDragon Posted March 8, 2017 Posted March 8, 2017 Real life pencil and paper, I have tried blender and sketchup but I get more done on paper. Vyz Ejstu 1
AccuNut Posted March 8, 2017 Posted March 8, 2017 I am learning to use blender, but all of my ideas begin as pencil sketches too. CosmicDragon 1
Robert_Brightstar Posted March 8, 2017 Posted March 8, 2017 Use Lego blocks for a physical look or use Minecraft for that blocky look.
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