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Atlas5

Alpha Tester
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About Atlas5

  • Rank
    Advanced Member

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  • Gender
    Male
  • Location:
    Texas
  • backer_title
    Ruby Founder

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755 profile views
  1. i agree i t might put stress on server but so does everything else. at the end of the day it matters that the game is immersive. One of those important elements is sound. Since the rest of the game is dependent on player content and already we have customized UI for In cockpit, plus other customized features. we should be able to customize sounds. plus they could make so it just produces that sound just for that player and not everyone else hence keeping the servers from increasing stress.
  2. you might be able to import sound through html coding, but not sure on that yet. But yes adjustments to already imported sounds was my main point.
  3. Not sure what the space craft and other vehicle engines sound like in game, but I thought It would be a cool idea to be able to customize the engine sounds. I know some engines are larger and some smaller. Those changes should effect the sounds it makes. Almost similar to the customization we should be getting with Space Craft UI with speedometers and altitude we should be able to customize the same with the sounds like adjusting the loudness, rumble, vibration, echo, crackling, and other sound parameters. Maybe have a simple sound editor in the scripts or just be able to pull up a menu when selecting engine types and be able to adjust simple sliders to adjust the sound it produces. Maybe even ship interior sounds like mechanical and electrical beeping. What do you guys think? I think this would be very cool!
  4. Thanks! Feel free to join us! Join the Valkyrie! We would love to have you! https://community.dualthegame.com/organization/valkyrie-squadron Join also our discord to discuss future projects: https://discord.gg/KYjs5m2
  5. Announcement: Project Orbital is underway with it's purpose of development of a giant orbital station hovering over the #1 Planet of Alioth. This will be a wave of new constructions over every planet in the galaxy to hopefully better connect us together. Orbital Station Current Specs (subject to change and evolve over time): - defendable - modular/expandable - roomy - able to accomadate high traffic volumes List of Areas & Rooms: - Large Main Cantina - Defense satellites on a static grids placed around the station - Spaceport with many different sized hangars, landing pads, and Space port terminals which will accommodate up to 10,000 ships - Commercial district including Org Meeting rooms, Market Stores and Ship stages, Storage Areas - Residential Area - Including different size rooms for incoming travelers - Arena for DICE gaming commission - Casino / Resort for DICE gaming commission - Asteroid Grappling docking arm (for resource collection and mining) - More features coming soon! Discuss more about this project by joining The Valkyrie Squadron: https://community.dualthegame.com/organization/valkyrie-squadron & Our Discord for more discussions & Developments: https://discord.gg/KYjs5m2
  6. Join the Valkyrie! We would love to have you! @Mr_Kamikaze https://community.dualthegame.com/organization/valkyrie-squadron Join also our discord to discuss future projects: https://discord.gg/KYjs5m2
  7. These are concepts but trust me ill make them happen in game. One way or another these will be built. Ive seen building and the way its done with voxels. But i still think it can be done.
  8. Here is our latest sneak peek at a newly designed Starship. Meet the F1 Class STAR TR-Racer Also Known As: The Tactical Recon Racer
  9. 1. Will there be dust clouds in space or some sort of depth to space. instead of just black with stars? 2. What will space travel be like during long distances? (Visually) (timing) (Speed) 3. I would love to know the count of resources it takes to make something. As well as how much resources do you get from a single targeted mining spot. this would help orgs to better plan and figure how long it would take to build something and how much man power we need. 4. Is there a limit to how small the voxels will be? ( The smaller the voxels are the more detail we can get on our ships and buildings )
  10. Just made this little AD for Alioth Aerospace Expo. Enjoy! https://youtu.be/RpA6hcT7TXQ see you all at the EXPO!
  11. here is my first ship design working in 3D Studio Max
  12. actually I would buy a Gaming laptop thats already built. Are Alienware laptops good? If so what is out there now would be a good fit. or any other brands that you recommend
  13. What would you suggest for pre shopping for a computer? what specs should I aim for?
  14. so many Orgs to love!

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