Anaximander Posted December 20, 2016 Share Posted December 20, 2016 Well, given some people in here are not familiar with the Local Chat in EVE, I will explain real quick so you can understand.Local Chat, is the chat in which you join upon entering a star system in EVE after a jump. That may seem non-important, when you realise the chat covers the entire star system. That means people can simply check Local and have advanced intel of your presence on the system before they can actually have a scan of your ship (which in Wormholes it's needed, since in Wormholes there's no Local Chat). Even in an invisible ship, you will still show up in the Local Chat.Now, the arguement can be made that in EVE's universe humanity has colonised the star systems nad put up comm-arrays and all that. But in DU, it's not the case. So, here's my proposition.Comm-Arrays, set up by a faction, enable a Local Chat within a cerrtain radius of them, with the Comm-Arrays acting as radars as well, meaning, that if you set up a Comm-Array, you got both comms for the masses that are not in your org's chat (like traders for example), with the org owning the Comm-Array acting as the adminstrator of said chat. I mean, if I want to be the Emperor, I must have a way to censor people within my Empire. I R ebil.Said comm-arrays, of course, can only detect ships not cloaked, and cloaked ships, above a certain mass, will show up in the Local Chat, but not on the radar of the faction owning said comm-array, so no cloaked battleships sneaking up to comm-arrays.A string of Comm-Arrays, that are interconnected, could even enable an entire star system to have a common chat room - which I guess most EVE veterans will find as a proper excuse for nuking at least ONE of those arrays to stop the scam-spam on said Local Chat in a trade-hub.Beyond that, said arrays can act as an alarm, for when an enemy fleet arrives at your system, so your fleet can mobilise in time. Likewise, said enemy fleet may want to send forward a scout in a stealth-ship, to take down one Comm-Array by hacking it, in order for the fleet to arrive without being immediately detected. Every second counts on a blitzkrieg after all.Furthermore, said arrays will need repair, which is an excellent reason to have jobs and duties like maintenance, with a monetary incentive for people to do said jobs, while factions would have a pretty good reason to pay high for such jobs.One extra feature, could be for the Devs to have asteroids refresh high value minerals if no Comm-Arrays are present, with less and less quality asteroids refreshing on the system the more Comm-Arrays are present, thus creating the Risk / Reward nature of EVE's high-sec (ultra-safe systems), low-sec (relative safety system) and finally Null-Sec, which is pretty much the Australian outback.Down the line, if NQ decides to add Sovereignity Towers for a faction to lay claim on a star system, said Comm-Arrays can be used for that, via an "upgrade" system, but that's just an afterthought.Sorry for the long post, here's an astronaut potato : Anonymous, gyurka66, ATMLVE and 5 others 8 Link to comment Share on other sites More sharing options...
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