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Do you play EVE Online?

Do you play EVE Online  

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  1. 1. Do you play EVE Online?



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On 10/30/2018 at 5:54 PM, blazemonger said:

But DU is nothing like EVE except for being a single persistent universe with a sci-fi setting and I believe those expecting the same type of gameplay and engagements will find they end up disappointed. DU is to EVE what a lemon is to a lime. Both citrus fruit but either very different to the other with equally different application (gameplay).

Comparing lemon to lime, do you accept that meta game may be almost the same? :) 

From what I've read, most differences are only in small-scale level. But globally it's about dominating over some area, politics and leadership, tactical decisions, etc. 

So it depends with level you choose for you play-style. 

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10 hours ago, Miamato said:

Comparing lemon to lime, do you accept that meta game may be almost the same? :) 

From what I've read, most differences are only in small-scale level. But globally it's about dominating over some area, politics and leadership, tactical decisions, etc. 

So it depends with level you choose for you play-style. 

We have no idea of what he Meta game for DU will be yet, it will be at least a year until we have somewhat of an idea. If you think you are describing the EVE metagame above you really do not understand EVE. For one economy, community, business and combat will be vastly different. Outside of Lore there is no component of civilian life in EVE nor is there any form of design, implementation of features and industry to speak of. EVE is basically 'Magic The Gathering in Space', your ship is basically your card deck.

 

From the very sparse info we have DU will much more like real life in most aspects and not just about spaceships, how you fit them and fly them. In fact combat and use of vessels will be vastly different, really without any compare.

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I've never played Eve Online or space games much for that matter.  Dual Universe is probably the only space game that has gained my interest.

 

Every once in a while I have followed some of the interesting events in Eve Online.  I don't understand why people like compare this game to EVE, it's really boring when I hear that comparison.

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11 hours ago, blazemonger said:

If you think you are describing the EVE metagame above you really do not understand EVE.

I'm very sorry that my opinion is different from experts like you :D

11 hours ago, blazemonger said:

For one economy, community, business and combat will be vastly different. 

You just told that noone knows how DU Meta game will look like, so why are you so confident, that on large scale it will be so different? 

11 hours ago, blazemonger said:

Outside of Lore there is no component of civilian life in EVE nor is there any form of design, implementation of features and industry to speak of. EVE is basically 'Magic The Gathering in Space', your ship is basically your card deck.

I agree that there is not much you can design on your own from visual art perspective. But design in general is not limited to it. 

What do you mean by civilian life? No-one builds personal mansions/houses? You didn't see any private 'parties' inside the game? Or didn't get any player made quests? Never heard about races? Many communities create their own stories, follow their own role play rules and add more sense into that card game they are playing with ships. The question is whether you ever tried to find that kind of content in EvE. 

 

49 minutes ago, TheMasterArchitect said:

Every once in a while I have followed some of the interesting events in Eve Online.  I don't understand why people like compare this game to EVE, it's really boring when I hear that comparison.

Probably because DU was initially designed as weird mix of EvE and Minecraft. Currently there are a lot of mechanics announced that are kind of modifications of EvE ones. The other reason is that not many MMO games about spaceships exist in released stage. 

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34 minutes ago, Miamato said:

-snip-

Please, do not pop people's fantasy bubbles on the forums.

They will be wrong, but in their mind they're always right.

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@Miamato

I get what you are saying and agree to a point. I would not call myself an expert and while my initial response may have been a bit strong I do believe that my idea of EVE is not unfair.

 

EVE has a different economy because it is mainly driven by one thing, ships being blown up. In DU there will be more, much more, factors that wil come into that and drive the market, things like product actually designed by players and unique to their 'business'. Combat will differ because there is no one person sitting in a carrier controlling every aspect of its operation (even when ships in EVE lore carry sometimes thouands of crew). Business will be different because DU will offer the opportunity to become a specialist in components like designing control mechanisms, detection and defense product and so on. Stuff that is always predefined in EVE by CCP. So yes, while we know little of the eventual meta game in DU, from what we know we can say it will be vastly different from EVE.

 

Roleplay and 'out of ship' content is real and exist in EVE sure. It manifests outside of the game though for the most part. My corp follows specific rules and definitions of what we do or do not do which creates a strong counter culture in EVE. That much is true so i guess to a point you are correct. What I do believe though is that in DU much of this will actually take place in game 'for real' and not be a fictional even that is only there on paper or in people roleplay mind.


I think DU actually taking some of this and building it right into the abilities for players to create in game is what sets it apart and makes if so interesting. So yes, I certainly agree DU takes many cues from EVE but not in a literal way. It does so for a number of other concepts which, again, I believe is what will eventually set the game apart as unique and 'special'

For me, Du will never replace EVE, there is too much I enjoy and practice in EVE that will never be possible in DU. But I am certain the opposite will also be the case so for me the two will co-exist quite nicely.. DU will for me pretty much replace games like Space Engineers.

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One aspect I think will be interesting, and partially similar to Eve, is space combat in groups.

 

As we know everyone in Eve is a ship of some sort, and often they travel in packs to camp gates, kill structures, or brawl it out against other group(s).

 

I think this will morph in DU. A group, instead of being several ships, will be in one. This will change the dynamic. Instead of having a fleet leader you will have the ships captain instructing everyone on board what to do. A fleet could just end up being 10 ships, one actual fleet commander and perhaps a hundred crew in total spread out between the ships.

 

Naturally we could end up with massive space battles, with hundreds of players, but may only involve several tens of actual ships.

 

When a ship blows - oh the carnage! Oh the humanity! Oh the looooot! :D

 

So yea, DU wont be like Eve, but, I think thats possibly going to be a good thing ;)

 

 

 

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32 minutes ago, CoreVamore said:

One aspect I think will be interesting, and partially similar to Eve, is space combat in groups.

 

As we know everyone in Eve is a ship of some sort, and often they travel in packs to camp gates, kill structures, or brawl it out against other group(s).

 

I think this will morph in DU. A group, instead of being several ships, will be in one. This will change the dynamic. Instead of having a fleet leader you will have the ships captain instructing everyone on board what to do. A fleet could just end up being 10 ships, one actual fleet commander and perhaps a hundred crew in total spread out between the ships.

 

Naturally we could end up with massive space battles, with hundreds of players, but may only involve several tens of actual ships.

 

When a ship blows - oh the carnage! Oh the humanity! Oh the looooot! :D

 

So yea, DU wont be like Eve, but, I think thats possibly going to be a good thing ;)

 

 

 

 

Funny, reading this I just thought of a ground-based counter example, and DayZ could be among them. There the hardcore groups in a particular more story and RP based servers usually roam in backs to overpower others with ease, if need be.

 

Some planets or areas on them could be relatively lawless or always contested, and if combat will be a thing there, also expect to encounter larger groups - just like you might find larger groups in space.

 

Safety in numbers. Anywhere.

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