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KOOLLAYDTAC

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About KOOLLAYDTAC

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    SWGEmu Basilisk on planet Talus in the location of Old Risa City from Kauri.
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    Playing SWGEmu at https://www.swgemu.com/ and SWG Legends at https://swglegends.com/
  1. KOOLLAYDTAC

    Do you play EVE Online?

    I quit playing Eve years ago. I personally and just my own opinion on what I personally look for in an mmo found it more often then not dull. Nothing against the game. It is a legend in it's own right in it's genre. I just didn't find it to be as immersive to me as I did when playing Star Wars Galaxies. There are not many games if any at all in my eyes that can even hold a candle to that game. Especially the Pre-CU era as in my opinion that version of the game is still unmatched even by today's standards. I found the time grind in Eve very unrealistic and not very engaging at all so it was when I found myself logging in Eve to set a timer on skills and then logging out to actually go play another game that was more fun that was my telltale sign it was time for me to call it quits. The only time I actually remotely had any fun playing Eve was when I participated in those large scale space battles. Aside from that it just didn't grab me. Now if your a person who likes top down games like the Starfleet Command series or Star Trek Online then I do highly recommend Eve if that is your thing. If your looking for a full meal deal package like what Star Wars Galaxies provided then I have yet to see a game do that successfully. That's not to say that there are not alot of great games out there though. I've played many and enjoy them all. None of them are the full meal deal package though. DU makes me think of games like Empryion , Entropia Universe and the The Repopulation in the way it looks, but closer to Space Engineers in the way that it plays from the videos I have seen. Not the most engaging style of game play I have ever seen to be entirely honest about my opinion on the matter. While the concept of a single shard or server basically is great in theory I can see the potential for a lot if not a buffet of problems down the road once it is placed in actual practice. My predictions are if they stick to the open world anyone can effect anything method of game play will be at first everyone will enjoy it. Then there will be issues with grieffers at some point. There will be people who do not want to engage in the pvp element of the game. I am almost positive they will get flooded with reports and complaints of various things happening to them with in the game. I am sure there will be some refund issues going on as well too. I am also fairly sure some changes will at some point be made to accommodate that which in turn will take away from the original free element of it being an open world anyone can effect anything type of game. I am willing to even go so far as to bet they will even consider if not actually set up a separate server or shard as they want to call it for pve and one for pvp so you can choose what to play on thinking that will solve and fix all their problems. So the single shard server aspect I can actually see flying straight out the window at some point in time and it being a double shard basically. lol I am sure that will be rationalized as each server is it's own shard so in a sense from a technical stand point of view it is still a single shard server. lol That's just a few examples of some of the problems I can see them having in the foreseeable future. The concept of DU is a great one in theory as I have said, but in actual practice I am not so sure it will go down so well for them. At least in Eve Online one of the reasons it worked out so much better for them was there are ways to avoid pvp for those who only want to play the pve portion of the game. That was the thing I liked about Star Wars Galaxies as well. In that aspect I felt SWG definitely had a perfect balance to it's Universe. There was a clear line drawn in the sand and you could walk on either side of the fence in the world with out having it effect your game play. That's one of the reasons why it had the status and respect that it did. A side from the fact that it is still the best space mmo ever made to this day. Anyway that just my own personal opinion on the matter. Hopefully it will all work out for the best.
  2. KOOLLAYDTAC

    Recommendation regarding system specs. for your game.

    I agree with everything you said mate. I only want to point out that the pendulum swings both ways on that. The only difference is when it's an older mmo no one thinks twice about saying let's design this to fit the newer hardware and operating systems out there. It's to be expected even. Yet when the opposite is recommended and it happens in just about every game it is met with opposition. I personally never really understood that myself. To me it's not that big of a deal. I am not even saying scale it down to run on extremely old hardware. I am saying cover the entire scope of the mmo market though. Most gamers still to this very day run operating systems that range between Windows XP to Windows 10 with Windows 7 being the happy medium between all that in the middle. I'd put money on that even in 2 to 5 years that will still be the case. So all I am saying at the very least keep the range spectrum in the middle in order to reach the mass audiences. Will they do it? Probably not. Still the fact remains a lot of serious gamers out there custom build their own rigs. Myself personally I pick from two different operating systems based on the design of the pc and what i am using it for. I've tested every OS just about out there and I've done tech support for Windows 10 in the past. In reality Windows XP is still the best OS to use for pc gaming. Why? Easy that OS not only saves a ton of unneeded hard drive space, but more importantly uses only 512 megs of ram to run the entire operating system where as Windows 7 uses 2 gigs and Windows 10 uses 4 gigs just to start out with. That is not even counting all the unneeded resources being eaten up in the background. So you can use the bulk of your hardware resources purely for gaming with out ever running in to the issues you do with the new operating systems to date. Those gamers who want to push the limits and get the enhanced performance from their hardware will always scale down. Those who want the bells and whistles of the newer operating systems will pay for a system with 64 gigs of ram because you pretty much need that to get the enhanced performance you other wise would using the other operating systems you can actually scale down and gear for serious online gaming. So all that having been said I don't see anyone serious about their online gaming jumping in to a game restricted to Windows 10 only. I am sorry I just don't. Which is why I felt the recommendation was a reasonable one in the first place. If I am wrong then I am wrong. I don't think so though. I think the average gamer who buys their pc right off the shelf will enjoy this game though. Side note though. It will be funny to see a game designed to push the limits of technology not be able to run on hardware designed to push the limits of technology. I'm really looking forward to that. lol I'm just saying. Lmao!!!!
  3. KOOLLAYDTAC

    Recommendation regarding system specs. for your game.

    More like comparing it to what is found to work in the MMO industry. So in that sense yes I am comparing it to the typical MMO. You'd be very correct, but only in that aspect. Graphics really rather depend on the engine used and the textures created. It actually wouldn't be that hard. Time consuming if anything. The visual appearance of the game rarely has anything to do with the actual functionality of the game. That part falls up on the actual coding of the game itself and the parameters of the game engine being used. So I am not entirely sure the new technology you refer to that they are using has anything to do with this aspect of it. Again I could be wrong on that, but I have personally yet to see an instance where one is dependent on the other. Space Engineers even though not an MMO would be a prime example of this. They discontinued their DX9 version because they chose no longer to develop that version of it along side their DX11 version. As a result planets are only viewable and in the DX11 version. They could have just as easily been added to the DX9 version. Truth be told they just didn't want to commit time and resources in to developing that version of it any further. It is what it is. So my point being is it's not that it can't be done. It can be done. No doubt about it there. More of a question of if they choose to develop time and resources in to it or not. I also want to further point out Atlas the new MMO on the block adding in an MMO as a point of reference as well minimum on a video card alone is 2 gigs. for that game. It essentially uses the exact same engine as Ark. I can scale Ark down to run on a machine with a 1 gig. video card and the only thing that is off is the texturing because they were not designed to be scaled down. That's why the low settings always look so horrid. And that's not even counting being able to force it in DX10 mode. Point being is it is completely obvious as you can clearly tell no work was done to that game in low settings and texture designs were purely for high end gaming rigs making you wonder why they bothered to even include the settings in the first place mate. lol I guess really we can reference them as a prime example of lazy development of a game. If the technology they use is truly that good then in all reality my proposal really isn't all that far fetched. It makes perfect business sense even. At the end of the day it's more about if they choose to devote time and resources in to it or not rather then a case of it can not be done. I personally do not think they will bother because that is the new trend companies are following. I will actually be impressed if they do. So I wouldn't put money on it either mate. lol I am actually right there with ya on that one. lol Most of the new stuff seems to be aimed more at higher end gaming rigs now days leaving very little for people with the average pc to play unless they look in to older titles. It is what it is. Still at the very least I felt it was worth mentioning. Anything past that is above my pay grade. lol Oh wait. I am not getting paid for this. lol First recommendation is on the house then. lol Anyway I hope you and yours and everyone else had a very Merry Christmas this year and that you all have a very Happy New Years when it gets here.
  4. KOOLLAYDTAC

    Recommendation regarding system specs. for your game.

    Oh wow. Well I at least have a better understanding on how your seeing that. Thank you for clarifying that btw mate. I am going to try to elaborate as best as I can on that. That was totally not the message I wanted to put out. I don't rock and roll that way and that's not what I am about. I'll try to do my best to clarify on my end some. Since 2015 which I won't go back no more then 3 years because I don't consider a 3 year old PC to be old IMO. It's safe to say we had a huge jump or spike rather in what we can upgrade our rigs to. It went from 8 gigs of ram to 16 and then 32 and now you got rigs out there with as much as 192 gigs of ram. Now that's crazy, but it exists. lol Now video cards you can get them from 1 gig on up to 12 gigs maybe even more, but the latest titles being released minimum specs 2 gigs and that's just to start off. Big difference from 2015 in just that short time frame. The point I was actually trying to make is not everyone is going to be able to keep up with that pace. Not with the economy the way it is today. That's not even touching the OS because and speaking for myself now as well on this one. There is a lot of us gamers who absolutely will not touch Windows 10. So for just as many people who do like it there are just as many out there that do not. I always found limiting a game to one operating system to be extremely restrictive. Take Entropia Universe for example. This is a mmo game that has been around for years. On max settings this game looks just as beautiful and polished as the game play videos I have seen of Dual Universe. Yet this game can be scaled down to run on lower end pc's if need be by tweaking the settings for performance. I would ask how could that not be more appropriate for what DU wants to achieve? The goal is to create a massive virtual universe. What could be more necessary in doing that then creating one that can reach the masses? At the end of the day they will do whatever it is they decide to do. Now myself personally I am ok with which ever way the wind blows on this. I probably should have just made up a random example instead in order to make my point because unless I am asked I do not speak for anyone other then myself. I do put points of views out there I think other people may have. I was tossing numbers out there as an example of what could happen and my goal was to show that if they opened themselves to considering this avenue then those people who may not have the cash for a new pc will more then likely at least be able to afford and be more then happy to part with that $15 bucks a month subscription fee to play your awesome game and it will generate you extra cash flow and funding for further development of your game. So rather then loosing X amount your actually opening yourself to making X amount toward this goal. Which at the end of the day that is what it is all about. Anyway I am going to stop right here before this turns in to much much more of a book. lol I did want to break it down some more though where my head was at on this mate and I am kind of hoping that maybe I expressed myself a little bit better this time around. lol I do get where your coming from and I understand it. I am sure I have even said the same with other types of games out there. Given this is an mmo however and one I see alot of potential in which I haven't said that about one in years lol I felt the idea was at the very least worth mentioning. I also wanted to say thank you so much for the clarification on how you read that because that was so not the message I wanted to send. lol Also thank you for the holiday cheer mate and I hope you and yours have a very Merry Christmas as well too my friend.
  5. KOOLLAYDTAC

    Combat, Is it to soon t

    Well I was gonna make a post on the same thing, but I'll ask this here since we are already on the topic of combat. My question would be geared towards the more up close and personal style of combat in terms of wondering how engaging would the actual player on player combat be? Is it just going to be a straight fps style or will there be 3rd. person view like in DayZ or how would that work in terms of the ground game combat? Most importantly will I be able to open fire on someone if I don't like the direction the conversation is going? Lmao!!!!
  6. KOOLLAYDTAC

    Recommendation regarding system specs. for your game.

    Well all I can really say is I am sorry you thought it was odd. It was only meant to be referenced as an example mate. I didn't mean anything by it. And if you played Eve then I would have hoped you would have understood what I was trying to say. I am sorry if it came across some kind of weird way to you. Wasn't the effect I was going for. lol And I get the point your trying to make and I personally didn't have an issue with what you were saying on that. The other side of that coin too though is some systems out there can't be upgraded past a certain limit. Not everyone has new pc money and these new mmos recently like Fallout 76 and Atlas or as I call it Ark 2.0 lol IMO are prime examples of what not to do when creating an mmo. lol It's all good though. In any case you have a good one too mate.
  7. KOOLLAYDTAC

    Recommendation regarding system specs. for your game.

    Poor attempt at what? lol Not really an attempt at anything mate and if you ever played Star Wars Galaxies then you'd know that a guild hall holds 250 players in the guild roster and our city had to have at least three of them to cover our population base. A corporation in Eve holds way alot more then that as well. That doesn't even count the alliances or the membership contacts made from those. And that's just only two game communities not counting any of the others. Everything I stated is actual fact. It can be found online. I am not here to debate hardware prices and system specifications or anything else for that matter with anyone. I merely made a suggestion. No more and no less. I also do not need to validate myself or my membership base or our affiliations to anyone either. That was not the purpose of giving that example. Anyone who has played in any of those communities would understand and know full well where I am coming from on this would even go so far as to tell you compared to some of the other organizations out there we would be considered small. lol So there is nothing odd in what I said. It's only odd when you don't do your homework before trying to disprove the validity of someones statement. So you may want to take my advise and do some research first in the future. Take it or leave it mate. Lmao!!!!
  8. You might want to broaden your range on systems specs. for your game in order to help it become a successful mmo I am a Star Wars Galaxies vet and that game aside from being my first love far as mmos go it really set the bar pretty high with Eve Online running a close second on standards for space mmos and I've played most if not all space mmos created to date as well as others from the days of EverQuest on up to today. I am only mentioning this so it is understood I am speaking as someone who's been around the block and even at one point own real estate on it. lol Since he days of SWG I've looked at prospects for other games to bring our guild in and rebuild like we once did. None of them made the grade. I wouldn't even consider them seriously. Not even Eve Online made the grade and at one time it was the most popular of them all. I even looked at Entropia Universe and The Repopulation and found them both to be flawed. This game so far has been the only one I found impressive enough that actually made the grade for our criteria except you guys have one small potentially hindering flaw. You set the bar abit high on your games system specifications. I've noticed this trend with some games and it's actually cost them money. Now while you have most if not just about everything right and on point I think your missing the whole massively multiplayer point in terms of wide range accessibility to your potential consumer base. Lotro (Lord Of The Rings Online) had it right when it first came out. They set it up to run on low end pcs at the time, but gave you the option to download graphics for the high end. I always chose to grab the high end because either way you could set the game accordingly. So high end pc's during the time period got to run the game at ultra and people with low end pc's could still join and play the game. to me that is a very smart move. it made them money and it didn't force anyone to have to upgrade or buy a new pc or even an OS if they really wanted to play that game. The game reached a broader audience because of this fact. My starting suggestion I just think it should run from 4 gbs of RAM on a video card from 1 gb of vr ram on up vs 2 and be able to run on operating systems besides Window 10 rather then hearing a side order of it may run on Windows 7. That's my only real issue with it. Other then that everything else looks pretty spot on about it. Your making an mmo and mmo games should be more diverse and reach a wide range of specs. for bigger audiences. Limiting ones are rarely worth playing and doomed eventually to failure in the long run. There in lays the concern because that seems to be the new trend for failing mmos out there today. To date you can not show me an mmo I would class as a success story that hasn't followed this rule to some degree or another. Also as it was said to me in Discord and being able to choose whether to download the intense graphics is awesome because if you know your computer isn't going to run it on ultra that's probably a lot less large files you need to download so you have smaller download size for slower connections which is also another valid point made. Now I can't tell you guys how to run your game, but I can advise you that if you want to reach larger audiences these are some factors you may want to consider in the creation and design of your game. Alot of gamers out here won't touch Windows 10 even if you paid them to. There are some that may only have a 1 gig video card. I don't know. What I do know though is variety spells success in that dept. always. So I would think seriously about taking my advice on this one. I'll give an example. I come rolling with between 250 to 500 members from my SWG guild that I still keep in touch with and occasionally send group message out to them on Facebook. Say I send a message out and I only get say 250 out of that 500 and the others to don't rock and roll with it dude to the restrictions or whatever reason and well if the game is let's say $15 bucks a month to subscribe to it then there just went $3750 bucks out the window. Now in the grand scheme of things that may not seem like alot to a large company, but now we got other groups like ours and maybe only larger and same thing happens with them. Then you start noticing some stuff and realize you just cut yourselves out of that big tasty pie. I think you can see where I am going with this. lol Anyway that is my advise guys and gals. Take it or leave it. Awesome job on the game. It's looks really good and either way you go I hope the wind blows much success your way in this title and I look forward to evaluating it further down the road. Have a great day everyone.
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