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  1. Idea: Use a system similar to surface mining to create a class of respawning items (e.g. Ancient Relics) collectible with the gathering tool. Then add bot buy orders for these items. Why: DU has great potential for exploration gameplay. People should be motivated to move around. Planets, moons and other things in the system are already beautiful at this early state, waiting for players to roam around. But a balanced exploration gameplay should rely on sustainable rewards. The wrecks do not really cut it. They are exciting but really rare. It is not possible to motivate people for a reliable income if they took 1-2 hours of they time. And they will eventually be gone. Meanwhile, daily rewards are a bad way to keep seeding quanta into the economy. That money could be used elsewhere as rewards to motivate players do fun things. Thus we need Ancient Relics (or whatever NQ wants to call them). Feels to me that this type of play can be created at a significantly low development cost. It could start as simple, sparse, respawning nodes that can be sold to bots as described above. But it can also be built upon. NQ can eventually create variation between relics. Some more expensive, some cheaper. They can place them in space as well. Some actual reason to visit the rings of Thades. Some of these space relics could even take hours to extract, creating a PvP-conducive situation. Could even build a puzzle minigame around them. All that can take a lot of time. But it can begin with the simple, low cost version. How could they be balanced?: - They can be at the right window of rarity/value. - They can take time to extract. - They can respawn in a rate that guarantees X amount per planet/moon.
  2. Fringe Exoplanet Cartel [FEC] Motto - "Where few venture, we prosper" An organization focused on pushing all limits and boundaries...for gain. Challenge yourself, and the universe around you. If it hasn't been charted, chart it. If it hasn't been done, do it. Here, there is only one place for living life - on the edge. Do you explore the depth of the universe? Learn its secrets? Take what you find? Develop things pushing the boundries of what's possible? Do you want to gain and prosper from it all? Then join FEC, and lets FEC the system - Explorers(Scaling rewards per resource/discoveries found, partners & engineers will be directed to resources) - Scientists (Scaling rewards per innovation/new invention, 15% of all future sales said innovation brings, remainder goes to securing platform and your intellectual property) - Engineers (Per construct contract, efficiently building ship and base bodies ready for equipment, elements, and combat) - Mercenaries (By contract, or by hour jobs to provide security to FEC and partner bases, including "The Spot") We will have little requirements. You can join loosely as a casual FECer or a hard core FECer, its up to you. Though higher and more critical positions/ranks will logically require more activity, work, and/or contribution. You will be expected to protect organization property and interests when needed. We will also have plans to utilize some form of voicechat (likely Discord) unless such a system is implemented ingame. We will have casual RP (not mandatory). We will operate and work to maintain a organized but fun ANTI or REBEL- system/authority. We will attack/raid/defend and FEC things up of course, but that doesn't mean will tolerate a self destructive toxic environment, cheating/ooc hacking. Expected numbers and size?- Many may have questions about expected goal size of the org, and how large we plan to get. Right now, we're looking to fill 100 slots and no more, however this is dependent on if we implement activity policies, and if we plan to have ships with requiring a larger amount of crew members. It is far too early to say for certain how these systems will effect a desired atmosphere of final desired member count as the game is still in development. However, we can say for certain, we will aim for quality over quantity, a close-nit community, but one with enough to still get the job done. Join our Discord - https://discord.gg/c5q6qAR Want to become a FECer ? Come and lets FEC the system http://image.ibb.co/iMKFqQ/FEC_banner.png -CLICK TO BECOME A FECer-
  3. Hi everyone! I made a similar post about this a long time ago here but thought I'd write a new one dedicated to this issue in General Discussions. All atmospheric bodies in the game (except Sanctuary) have the exact same Earth-like, blue look to their atmospheres with the same apparent density (the exact same rendering), whereas in Alpha and Pre-Alpha, they were unique per planet (i.e., dense, purple atmosphere on Madis). They also all have clouds now which takes away some variety IMO. As you guys over at NQ made Sanctuary's atmosphere orange, I was wondering if the atmospheres would ever return their original unique looks, and if not, why that might be the case. It's a server-side change as far as I'm aware, so it shouldn't require a client update! I wanted to shed some light on this as I haven't heard anyone else talk about it, while me and my friends have been acutely aware of it. I don't expect a response or anything, just decided to make a post, in case, I don't know, you forgot or something haha. This would be an incredible change. Here are some pictures that I dug up online by the way: Gorgeous, gorgeous Sinnen. As you can see, it's quite nice and orange, and it doesn't have clouds either. Imagine standing on its surface, looking out onto a deeply rich, warm sky. A ship on a cyan Talemai (this was on the original Dual Universe site) And here's Madis, with its purple Venusian-like atmosphere (P.S. if you want to view the original graphics for each planet, you can do so by looking at the map icons)
  4. This is going to be in a list style format. No poll this time (too many suggestions, just leave comments ) Add "full throttle" key bind. Literally inverse of "stop engines" key bind, but in cruise control just acts like tapping the up-throttle button once. Tank hubs. Like container hubs, but for only 1 tank type a piece. Consider altering the ore distribution to better fit this game loop flaw (forum post). Essentially allow at least 1 tier 2 to exist on all planets/moons. Consider making territory units craftable in nanocrafter using tier 1 components, albeit extremely slowly (see referenced post). Consider changes to the atmospheric scattering shader It's been a long while, and I'm sure if y'all have planet tech cooking, the atmospheric scattering definitely is being worked on. Frankly though, it's pretty easy to make a good atmospheric shader, especially in an engine that gives a lot of tools for you. Make changes so that the trace chemicals in each atmosphere give a transition effect before the atmosphere fades night atmosphere is not 100% transparent (a proportion based on the atmosphere's thickness Change atmospheric colors of ALL planets to match the planet atmospheres on the MAP (or some other interpretation). Now that I have your attention (here's a word from our sponsor, Raid Shadow Legends!), here's some changes I would like to see in future releases. Total planet reset to accommodate new planet tech. The forum post attached, assuming you also read referenced other posts, would fill my argument. It's the last step in improving all the planets after literally everything else has changed. Just do it sometime soon, the team has already found, or is going to find ways to make the transition as easy as possible. Ex. "Magic BPs" It's beta phase 1, when's phase 2? I'm tired of small planets with bad detailing that all embarrass all of us when we attempt to show the game to friends. Exploration needs good destinations. This game has almost none. Schematics. Ties in with the previous ore distribution, but to compare to another game... In Empyrion Galactic Survival, you can start from the ground up (nothing on the player), and make your way to end game, without ever needing to interact with any other player. It is balanced to be like this. A game like DU should promote this as well for a few reasons: Polish, showing the game's designers are good at making the core loops Whenever there's frontier societies, we cannot rely on the rest of society. Especially when you think about the "player made markets", why would bots suddenly be selling these schematics there (giving free cash to the establisher)? The element of progression, which when made well, can be engrossing and well worth the effort, and rewarding (player retention). In Demeter I'm quite pleased with the clear well thought out ideas of the mining loops, I'm confident the team is beyond competent to take upon the challenge of this. Physics (player and construct) While hard KSP-style (proper Newtonian) physics I don't imagine 100% for this game, many changes should be made to uphold realism and balance for the game. To quote a reddit comment I made on the DU subreddit... Thanks for reading, hope you are swayed by my arguments. See y'all!
  5. Entstanden aus der Anziehungskraft von Zusammenhalt und Miteinander... dies ist Black Hole Sun. Ausbeutung und Verrat formte und fügte uns zusammen. Wir werden zeigen das es auch einen anderen Weg gibt eine starke Gemeinschaft zu bilden. Lerne uns kennen... lerne was es heisst ein Teil des Ganzen zu sein und erfahre wie gegenseitige Unterstützung und Freiheit in unserer Gemeinschaft gelebt wird. Entfalte dich selbst und werde nicht durch Zwänge geknebelt, nur weil DU die Ziele anderer unterstützen sollst. Hier bist DU im Mittelpunkt und nicht machthungrige, geldgierige möchtegern Anführer. Komme zu Black Hole Sun, der einzig wahre Weg. Veteranen bieten euch Unterstützung für einen guten Start in DU. Resourcen, Schiffe, Knowhow, Cluster... Ausgebildet werden: -Miner -Industriespezialisten -Static Designer -Dynamic Designer -Piloten -Trader -Terraformer ...Black Hole Sun... because gravity suxx https://discord.gg/s58VjfeWq8
  6. it is true that exploration can be enjoyable for the activity itself, but currently it is obvious that explorers have to either mine and sell their mined good to maintain their hobby or hopefully set-up an out of game network selling information. But...what if the could create and sell maps in-game? Basic Idea: - Placing a crafted or purchased beacon on a newly explored planet creates a "map" that they can then sell to other players who can use said beacon/map to travel to that location. - Survey planets and identify mining ore deposits. Finding their general location and placing this information on a map item. This item can then be sold. Maps before purchase would include number of each resource mapped on it and how old the map is (player may want to avoid older maps b/c they could be outdated, but older maps can be cheaper as well) These two things at the very least would allow explorers to do what they do best... explore...and then sell the information they find if they want. In addition it would allow them to do this in a much more game mechanic form, rather than relying on dubious external game systems created by players. As for skills: - Skill that increases # of maps they can create from one beacon - Skill that increases # of maps they can create from one "survey trip" (Survey trip would be defined by the player with a start and end command in their efforts and then it generated x maps if they have the items to do so) This idea can be fleshed out, but I truly think this would provide explorers a viable way to be an actual explorer, and would provide organizations, miners, and more a way for them to utilize explorers to find resources.
  7. 'Trust is' Trust is specific. Ploys are vague. We are an organisation with deep dreams and vested interests. Premium services are cardinal to our dominance in handpicked sectors. The HTX is committed to exotic industry, a network of effective logistics services, sterling trade hubs and lethal PvP. Through Outpost Zebra, we hope to provide players with prime, objective news coverage online. Trust is finite. Money is printed. Welcome to Dual Universe. We are here to serve you – not the organisation or alliance. We know trust is finite and hard to obtain. That’s why we’re always in for the long haul. Lifelong trust is lifelong gain. The HTX won’t sacrifice long term advantages for short-lived profits. To forfeit integrity is loss; to break neutrality is anathema. Your alignment in Dual Universe is inconsequential: we have a reputation for impartiality. Business with the HTX is Suisse banking. Trust has history. Lies die swiftly. Our arrival in 2016 as The Aether was little more than a whisper. We have since evolved. It’s hard to imagine now, but at one time, The Aether arguably had the largest network of alliances and agreements in Dual Universe. We are not the white knights of old. Alliances and memoranda; been there, done that. Time has shaped the HTX into a focused and observant group. We have shed ghosts to obviate inflating our numbers. We have avoided alliances to spurn partisanship. Join an organisation with an untainted history and famous members. We make only one promise: business is business. Trust is enlightened. Gullibility is uninformed. In 2017, we realised, ‘this isn’t going to work.’ The Aether had goals to offer services to Dual Universe. However, alliances would require compromise, sooner or later. Simultaneously, going solo was to paint a target on our backs. A bulb turned on: neutrality is not isolation; independence is not frailty. The options: stick to The Aether or do better. Two years later, we’ve never been prouder of our decision. Dual Universe is a world that can only grow from here, and along with it, so will we. Trust is industrious. Deception tires quickly. Maximising the minimum gain is a philosophy you will come to understand in the HTX. It is foolhardy to assume an organisation can be the best at everything. We decided instead to be the best at everything we do. Our focus on industry is limited to the dynamic production of high value items. Whether these are transferred to nefarious entities for further use or creative players for protecting themselves is none of our concern. However, we are interested in ensuring the purchased goods are delivered in pristine condition. To that effect, we are developing our haulier services to reach you wherever you might be in a timely fashion. To handle hostile interest in your consignment, the HTX intends to cultivate a small, skilled and specialised group of players. Their purpose is not to harass organisations or individuals. This arm exists to make sure no living being or plan comes between you and your delivery. As a secondary goal, our PvP members must be able to stall companies many times their size, or turn the tide if a delivery so requires it. Lastly, keeping people updated on the events in Dual Universe is important for their safe passage, information and entertainment. We need nothing more than a few objective reporters around the Universe to bring you the news you need to hear. Trust is patient. Failure is restless. Rome wasn’t built in a day. It will take time, careful planning and a long march to achieve our end-goal. The sniper waits for the right moment. The industrialist builds his conglomerate over decades. We are dedicated to achieving what we set out for. Patience is not simply the ability to wait – it’s how we behave while waiting. In Dual Universe that means having fun, learning from setbacks and constantly working towards a goal. We short-change ourselves when we give in to impatience and laxity. Dual Universe is fun; we are fun – if you have the mind to welcome it. Trust is decisive. Hope wanders. Are you satisfied? If you think you have found a mutual fit in us, submit an application. We have clearly defined goals for decisive people. If that’s you, you’re more than welcome to join a premier organisation. If we have identified you as a promising candidate, you will hear from us soon. Trust is the HTX. The Heimera Trade Xchange is a unique name, formed from our values and learned members. ‘Heimera’ is a word taken from Icelandic ‘Heimana’ (worlds) and Greek ‘Meraki’ (to do something with soul, creativity or love; leaving a piece of yourself in your work). Together, they signify our dedication to making an impact in the best way we possibly can. Is there a more realistic way to signal commitment to excellence in our activities? Our members shine. The first ever community digest featured Aetherios (now known as Vyz Ejstu). The second one interviewed Falstaf for his excellent work in founding Outpost Zebra and his generally flawless character. Anonymous is an inconspicuous figure almost assuredly behind the largest projects in Dual Universe. Kael often runs both Outpost Zebra and the organisation with mechanical efficiency. We encourage our members to be active and build a respectable image for themselves and the organisation. A star filled night sky is beautiful, but nothing without individually shining stars. What else to expect of an organisation that draws inspiration from the best of history, philosophy and design? Visit our Discord Server to learn more: Heimera Trade Xchange Server Head to our Community Portal to submit an application: Community Portal Visit Outpost Zebra to keep up to date with Dual Universe: Outpost Zebra RECRUITING STATUS: [OPEN] © Copyright Published by TextBomb™ A subsidiary of the HTX. All Rights Blown Up.
  8. As with all empires, they start with little more than a spark. And so the spark has been ignited, giving birth to the Gaveen Empire. We aim to be known throughout the cosmos, focusing on all aspects of life ranging from simple mining expeditions to complex territorial wars. We aim to explore, gather, create, build, fight, and conquer. There is no limitation to what we will be able to accomplish. There is no time like the present. Though the empire is in its infancy, it will be in its infancy only once. Not is the time to join and be here from the beginning. Learn with the empire and progress as one. The Gaveen Empire will hold multiple divisions specialized in different areas of expertise and interest ·Mining Division -This ragtag group of individuals spend their lives beneath the ground in the darkness. Nothing beats the feeling of finding that fresh new source of ore for the empire. But before you go thinking they are just a bunch of Neanderthals with a mining tool, just remember the wealthiest of the empire started here. · Manufacturing Division -Working with machines may frighten some, but these individuals have found value in crafting the most exquisite items. They work closely with the mining division to help provide the empire with anything it may need. · Building Division -Do you enjoy building vehicles? Building structures? A rocket? How about a multi-functional battleship to patrol the empires most precious territories? These are the builders, and though we may normally go throughout our days not thinking about it, sometimes we just have to sit back and marvel at what they have been able to build. · Exploration Division -Crafting? Fighting? Why in the world would I care about that when I can explore the universe? The question may seem odd to most, but for this group this is all that matters. -From finding new planets to settle, or finding unique locations in the cosmos, these individuals love, even obsess, over seeing everything the universe has to offer. · Officer Division -These are the empires elite. They have proven their loyalty to our cause and have devoted themselves entirely. -Only those invited can join this elite division. · Spy Division -Classified. · Crew Division (PvP) -There is no more tight-knit division than this. They live together, and they die together. This is the division for PvP, waging war out in the cosmos. They may go on scouting missions, territorial expansion missions, or go to all-out war. -If you want to look the enemy in the eyes while they have you in their crosshairs and decide to live anyways, this is the division for you. Together, there is nothing we can’t conquer. We are accepting all applications. Please find us in the organization tab, or send a friend request to Galactic_Ruin (game name). If you have any questions, please don't hesitate to ask.
  9. Shadows-Lights Corporation est une Organisation Francaise qui a pour but de rassembler et d'unir les joueurs autour d un theme Repousser les limites de la Créations Humaine que se soit en Matieres de Constructions,d'explorations,d'avancées technologique ou meme de politique.Un seul mot d'ordre la bienveillance et la protection des nouveaux venus. Retrouvez-Nous sur Discord:https://discord.gg/pFZJ42k
  10. "Our skill will accomplish what the force of many cannot" Exploration | Anti-Piracy | Logistics | Peace Keeping ONSC Executive Command Headquarters 1st COMMAND FLEET TABLE OF CONTENTS SECTION I. INTRODUCTION SECTION II. MISSION STATEMENT SECTION III. RECRUITMENT REQUIREMENTS SECTION IV. LEADERSHIP POSITION RECRUITMENT SECTION V. PERSONNEL RECRUITMENT SECTION VI. CONTACT INFORMATION SECTION I. INTRODUCTION The ONSC is a military style organization that wishes to apply some real world militaristic views/methods such as basic tactics and/or leadership/ruling across the entire Organization. It is not a strict organization, and will not be required to be confined to what you have been assigned to do when joining. We look to bring together those that are interested in this style of game-play working together as a military unit/organization and apply it to Dual Universe. You may be required to spend at least a minimum of 1 hour when you are online performing your general duties/tasks such as patrols and/or security but after that you are welcome and free to enjoy the game how you want to enjoy it. You are however limited through some means in order to keep a certain group of members. You must not be apart of any other military organization, you may be apart of another organization that does not half military ties. SECTION II. MISSION STATEMENT The Mission of the ONSC is to establish a powerful military presence across The Dual Universe in hopes of assisting in maintaining peace and stability throughout areas our fleets may be operating in. Always willing to work with other Organizations and/or Nations and assist anyone that requires assistance we may come across. We are a Anti-Piracy Organization and do not tolerate harassment, threats and/or assaults against any innocent starfarers that wish to travel and/or conduct business across the universe. SECTION III. RECRUITMENT REQUIREMENTS In order to be considered a candidate to join the ONSC you will need to meet the requirements specified below: - Must be 16 years or older - Must have Discord - Must have Teamspeak - Must have a working microphone - Must not be apart of any other military organization - Must be willing to spend a minimum of 1 hour while in the game performing duties assigned to you and/or your fleet. (After that you are free to enjoy the game and do what it is you wish to do as long as it is not in violation of the Code of Conduct and your Area of Operation you are working in) SECTION IV. LEADERSHIP POSITION RECRUITMENT Please be ready to begin working immediately upon being appointed any of the Leadership Positions posted below. You may be required to write and provide some content in regards to that department such as, How will operations be run? What are some standards when operating under certain conditions? Anything that may be useful in shaping the way this Organization will operate as a large force. ONSC Commander Admiral John Clark (CommanderClark96) ONSC Deputy Commander of Operations Vice Admiral VACANT ONSC Assistant Commander of Administration Rear Admiral VACANT SECTION V. PERSONNEL RECRUITMENT Ranks will be assigned accordingly based on the needs to be filled and where the person may be appointed. More information can be provided by contact myself. Contact information below. Looking for Web Developers, Lua/C++/Java Developers, Graphic Designers, and Video Editors to help us out by providing the best possible experience to the ONSC. SECTION VI. CONTACT INFORMATION If you are interested in any of the positions mentioned above, please make sure you do the following: - Reply to the thread, stating where you contacted a Recruiter and/or Leader (Discord, Forum PM) - Message anyone listed below either in a Forum PM or Discord PM Discord Server Personnel to Contact ONSC Commander John Clark | Discord: John Clark#7313| Forum Profile: User All graphic design content is owned and operated under the Orion Naval Space Command Organization ™ - All rights reserved
  11. [FR] Entreprise en Recherche & Développement Penrose Laboratories est une entreprise en Recherche & Développement ayant pour objectifs de tester les concepts et réaliser les projets les plus audacieux de Dual Universe, ainsi que d'offrir à tous la chance et l'opportunité de réaliser et construire ses projets. Origines : Le nom de notre organisation a pour origine les figures géométriques impossibles conçues par le mathématicien Roger Penrose dans les années 50. Ces objets impossibles sont des représentations de constructions fictives d'objets contraires aux lois physiques connues de la nature. C'est là toute la philosophie de organisation : chercher à atteindre les limites du jeu ! Notre structure : Nous comptons aujourd'hui une trentaine de membres et préparons le terrain pour la release de Dual Universe. La plupart de nos membres sont ingénieurs de profession et nous serions fiers de partager nos connaissances, comme d'apprendre des nouveaux membres et d'aider tous les joueurs francophones souhaitant développer leur propre projet ! Notre organisation, membre de l'alliance Band Of Outlaws [BOO], est une communauté de joueurs francophones curieux et désireux de repousser chaque jour les limites autant spatiales que technologiques et scientifiques. En plus d'une section dédiée à la protection de nos réalisations (PvP), l'organisation est aujourd'hui divisée en plusieurs groupes de projets dont les principaux sont : - Nomade : exploration des confins de l'univers, - Acheron : résurrection des épaves de vaisseaux, - Minautore : Optimisation et recherche sur les méthodes de minage et raffinage de minerais, - Arketype Wolf : Groupe PvP spécialisé dans l'escorte de cargo et recherche de nouvelles méthodes de combat, - Plusieurs projets à membre unique, A vous de compléter la liste en proposant vos projets sur notre discord ! Nos deux plus gros projets Acheron et Nomade nous serviront plus tard à générer des revenues et ressources de base servant à financer le développement de tous les autres groupes de projets. Objectifs : En plus d'essayer de repousser chaque jour les limites de Dual Universe, notre but est de développer chaque projet jusqu'à ce qu'il soit financièrement indépendant. Un projet sera considéré comme réussit s'il génère plus de recettes que de dépenses ! Notre priorité suit la philosophie de BOO : le fun, le fun et les memes ! Nous ne nous prenons pas au sérieux mais les résultats sont là Philosophie : Notre philosophie se résume à la recherche et développement de techniques et constructions toutes plus folles que les autres ! Nous cherchons avant tout à nous démarquer du lot en essayant de proposer des projets innovants. Avec nous pas de problème d'éthique ! Nous disposons d'une large quantité de cobayes à utiliser pour diverses expériences scientifiques. Notre proverbe est "Qui veut la fin, veut les moyens" ! Recrutement : Le recrutement est aujourd'hui ouvert à tous les francophones de plus de 18 ans (ou sur recommandation). Avoir l'esprit ouvert et l'esprit d'équipe (ainsi que beaucoup d'esprits...) est un pré-requis pour rejoindre l'organisation. Si vous avez un doute, que vous êtes intéressés ou que vous avez des questions, rejoignez-nous sur notre discord : https://discord.gg/MsgrB3C ! Et voici le lien de notre page : https://community.dualthegame.com/organization/penrose-laboratories-recherche-tech-science-french _____________________________________________ [EN] About us : Penrose Laboratories is a R&D company seeking to reach the most audacious goals in Dual Universe, as well as giving to all the chance and opportunity to achieve and build their projects. Our organization, member of the Band Of Outlaws [BOO] alliance, is a community of french-speakers curious and eager to push the limits of space and science. Besides having a section specialized in defending our constructs, we also have several project groups : - Nomade : exploration of the universe project, - Acheron : ships' resurrection project, - Minautore : mining project, - Arketype Wolf : Pvp project, Come to our discord if you have any question or interested in founding one of our projects https://discord.gg/MsgrB3C !
  12. Greetings! So, you are propably wondering who we are! Well, we are an organisation that designs and constructs ships and sells them. But we do more that only that! Shis need materials, and so we always search and exploit new ressources. We also provide millitary services (AKA mercenaries) to our clients. And of course we will protect ourselves and our clients when needed. What else do we do? LOTS of things! Just peek into our discord and ask away! WE ARE ALWYAS ACCEPTING NEW MEMBERS; REGARDLESS OF INGAME EXPERIENCE! WE NEED YOU! ALSO VISIT OUR WEBSITE!
  13. I believe the devs have made comments about possibly adding more arkships to the game for players to be found in the future. These arkships would serve as spawnpoints for new players which would allow for a new player to forge their own way forward, rather than spawning in the middle of an already heavily developed planet/city. In between the 10,000 years from Sol being destroyed to the Novark landing on Alioth, there is quite a lot that could have occurred in the galaxy. One of these could have been a similar situation to earth, except with another alien civilization. These wouldn't have to be specifically arkships, just something that served a similar purpose of spawning new players into the game, and any new players who spawned from these would not be human. This could be anything from just cosmetic differences to even things like certain skills being quicker or slower to gain compared to the human skill-tree. A simple cosmetic difference could allow for emergent gameplay surrounding xenophobic governments, and having a difference in certain things like element appearance ( or maybe even function, though that might prove an issue for balance and also for people who are one race or another but want to use the elements of the other race ) which could make having a diverse org something to pursue. What do you think about NQ adding playable aliens at some point in the (far) future? I myself am not even sure if it would be a good or bad idea, but I do think that if they were to do it then this would be a good way.
  14. So when Dual universe becoms more accesable (sorry for my english) and I will be able to play it my plan is to get enough rescources to build a decent sized ship able to carry 10 people or so, and then fly as far away ass possible from any civliztion until we cant. We land on a isolated planet never been explored and live off there doing our own thing until we get invaided by goverments or pirates. Am I the only one thinking about doing this or is this just a dum or impossible idea?
  15. Who are the Dual Universe Wayfarers? A group of explorers that share a passion for discovering what secrets Dual Universe has to offer. This stretches from discovering new planets in the farthest reaches of the galaxy to diving through the deepest seas. If there is something to discover, we will find it. For the Individual: Currently there is a space program with one of our sponsor organisations that will provide ships during alpha and beta for the avid explorer. Don't like building ships but want to go to another planet? Come be part of an exploratory crew. Don't want to leave Alioth? Do you prefer discovering the secrets of the planet chosen as the destination for the Novark? We have a place for you too. Membership in this organisation won't have any impact on your other organizations. You can be member of multiple groups and leave this one anytime, as you wish. But I don't want to join! In the future, DU wayfarers will support those that don't want to join any organizations by giving those lone wolves access to job boards. You DU you. For Organisations: DU Wayfarers is a neutral organisation, accepting sponsorship's by other organisations. A great test-bed for more experimental craft. Information gathered in exploration missions will be shared with the sponsor. Also organisations will be able add their jobs to DU Wayfarers job boards. Sending a representative early is best. Dual Universe Wayfarers Chat on Discord: https://discord.gg/mRzveVU Community Site: https://community.dualthegame.com/organization/dual-universe-wayfarers Instead of counting quanta, we'll be finding stars.
  16. The 47th Legion is a military themed, North American based player association. The 47th engages in a wide variety of in-game activities to include PvE, PvP, crafting/trading, exploration, and colonization. The 47th prides itself on professionalism and esprit de corps which are our core principles. We hold our Legionaries to a high standard and prohibit any and all types of exploiting and cheating. Teamwork and collective effort are mantras the 47th Legion lives by. We explore in a squad, move in a squad, and we all do what we can to contribute to the Legion. Our Legionaries provide materials for the crafters who in turn provide gear back to the Legionaries. If you like to go and do things your own way, then the 47th isn't for you. See our home pages below for more detail. o7 47th Legion - Dual Universe Organization 47th Legion - Gaming Community Home
  17. Discord: voice.grplanets.com or discordapp.com/invite/MJddkYt Forums: forum.grplanets.com - coming soon Galactic Republic of Planets - The Republic - URA Founded: 12.390.01 (Year: 12,390 - Month 1 or Year 1) Capital: Unkown (Alioth?) Legislature: Republic Council Official Language: Republic Basic/Standard Currency: Unknown - Republic Credit - Galactic Credit(which ever currency gets placed in game) Government: President of the Galactic Republic of Planets Republic Council Republic Guard Backstory The Galactic Republic of Planets was founded on 12.390.01 by Rison Gillard. (One of my Eve Online Characters and the name of my Dual character) Rison Gillard was among the first wave of individuals aboard the USS Novark - Along with Sohan Decker and others - to be awaken first in order to explore, exploit and report on the new planet found planet the Novark had landed on, Alioth. After a month of exploring, exploiting and learning. Rison Gillard learned that, all by himself, he wasn't going to get anywhere, thus decided to found a small guild of players, after which this became known as the "Galactic Republic of Planets" even though the only explored planet at the time was Alioth. The Year is now 12.390.02 and the Galactic Republic of Planets looks to a bright and peaceful future amongst the stars of the new galaxy. The Galactic Republic Government is divided into 3 areas all responsible on the different aspects of the Republic. Foremost is the President of the Galactic Republic of Planets, followed by the Republic Council and Lastly the Republic Guard. President:Commander-in-Chief of all Republic Guard Forces Head of the Republic Republic CouncilRepresentatives from each planet. Can declare war/peace Can remove a president Republic GuardThe Republic guard serves as the principal means for conducting deep-space exploration, research, defense peacekeeping and diplomacy of The Galactic Republic of Planets.The Republic Guard is broken down into the following sections;Republic Command - Republic Command is the headquarters of the Republic Guard. Republic Academy - Where all new recruits are trained. Republic Intelligence - Entrusted with foreign and domestic espionage, counter-espionage, and state security. Republic Operations - Main research and development branch. Republic Tactical - responsible for planning defensive/offensive strategies, as well as engaging in weapons research and development. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Starting Point/Stance: Due to the fact that the Republic will not be able to be a full republic at the launch of the game, with just one planet; It will start off as a Military Force which will then expand into is proper form -(at this moment it will take the form an already established community from another game ran by @Comrademoco; as a Fleet -Borg Defiants & The 1st Fleet- Feel free to join us in main game; Star Trek Online...). Republic Guard - Exploration, Research and Development, Espionage, Trade, Diplomacy. Commanding Officer (1 Spot) Responsible for the overall direction of the fleet, her ships and her crew. Head figure of the fleet, all responsibility falls on his hands. Chief of Staff (1 Spot) Responsible for maintaining the structure/command of the Fleet.Admiral (5+ spots) Responsible for the day-to-day tasks, maintaining the fleet's crew and her ships.Captain (10+) Responsible for running/maintaining a Republic Guard's ship (cruiser or bigger in size) and its crew under his/her command. Commander (20+) Responsible for running/maintaining a Republic Guard's ship (Frigate or Destroyer) and its crew under his/her command.Lt. Commander Part of ship's crewLieutenant Part of ship's crewEnsign Part of ship's crew How To Join All you have to do is reply to this thread or send me a direct message via here on the forums.
  18. ... because Nomads cant be stopped. I'm Bobbylord. A Nomad who used to travel and conquer various virtual universes and who is looking to make DU his new home. Come and join me in endless space. Traveling wherever the "winds" will take us, fighting whoever tries to "break" us and making whatever we cant buy in "ToysRus". There's nothing bigger than you - this is DU. Bobbylord
  19. - Greetings from Tenacity Gaming Community - www.TenacityGaming.com Tenacity is an ever growing community of like minded players who are essentially sick of toxic individuals, Tenacity offers a great community of people who are willing to help if they can, we play many games, such as League of Legends, World of Warships, Squad, Masters of Orion, Space Engineers, Minecraft, Rocket league and many many more. Tenacity hold Regular giveaways on their Curse Server: >Tenacity Curse Server< And on their Streaming channels: Tenacity TV Tenacity Defence Force =TDF= is What will represent Tenacity in Dual Universe: Tenacity Organization Page We have a group of members already registered to us on Dual's Community, we are posting now to open our doors to any and all friendly pilots out there who want to join our ranks. TDF has some simple starting ideas of exploration and expansion, however we do not wish to border ourselves with what TDF will do until the game is much closer to fruition, when we have more of an understanding of 'What' we can do. For the time being tenacity runs a nice Space Engineers server: World is names : TDF - Moons and Roids (even though there are planets now) and the Server Name: TenacityGaming.com Server is only down when updating, or catastrophically monolithic destructive circumstances Tenacity Gaming has a 16+ Policy Mature Community so expect mature humour. Everybody is welcome providing you are a decent human being. Thank you for reading my post, Zorodek Legate; Tenacity Defence Force
  20. Hello, I have created an organisation devoted to exploration! This organisation will provide easy access to supplies so you can explore the galaxy freely without worrying about what you will eat next or where to stop for supplies. You will not be confined to lots of rules and regulations, but instead you will have the freedom to explore wherever, whenever you want. We will help you get whatever you need to explore. All we ask in return is that you give us the locations of beautiful and or resource rich planets. We can then sell the locations of these planets to organisations or people, for a very cheap price. We hope to have great knowledge about where everything is in the universe including Organisations, resources, beautiful natural phenomena's, types of planets and more. We want to compile the largest list/map of these and be everyone's source of knowledge when planning a trip or trying to figure out where to colonise next. I hope to see you soon! Discord: https://discord.gg/VF3Xkks Organisation Page: https://community.dualthegame.com/organization/age-of-discovery Earthquake1
  21. ATMLVE

    Defunct Probes

    The developers have said they don't want to make pre-made content. This makes sense because in the lore, humanity has spread far across the stars and of course, where they're going, there's no one and nothing there. The game is supposed to be about players rebuilding everything from scratch, and so the lore and game mechanics tie together perfectly (as they should, obviously). But according to the lore, Arkship technology was developed about a century before the ships were actually completed. This technology most likely includes the propulsion technology. Someone surely must've used that tech to launch some probes out into the galaxy to aid the search for potentially habitable planets; I mean just think about it. That totally would've happened. Humanity needs a new home, so before we finish these massive starships capable of housing millions of inhabitants for thousands of years, run by AI and made of magic material, why not send out a couple probes to see if we can find a good direction to launch them in? I think it would add not only some interest to the exploration side of the game, but also possibly the lore, if it was possible to find probes out in Dual Universe. Old satellites that are no longer functioning, but from which minorly valuable rewards could be obtained. Before you persecute me for suggesting pre-made content, remember that it not only fits the lore but could actually improve it, and it really doesn't take any of the fun out of the whole "we are rebuilding civilization" aspect of the game.
  22. Novacore Creating Paths for Mankind What do we hope to achieve? We hope to be the first to explore the unexplored. We achieve this by combining the skills of skilled engineers and talented designers to craft a highly technological spacecraft to survey and study the undiscovered pockets of space. When we manage to discover these new pockets of space we immediately setup beacons and allow our Far-Worlds division to start construction of our Stargates to open up that sector of space to every civilian. What does the organization focus on? - Opening new trade routes - - Spaceship development - - Industry trade - - Contracting services - - Technology advancement - Diplomacy We don't want to have any strict laws that bide you from having fun whilst a member of Novacore but we will have some rules(list coming soon) to create a safe and respectful environment for all its members. We are also open to alliances with other organisations, please contact DarkNovation if you are interested in what we have to offer. What roles do we offer? To achieve our goal we have several different decisions that make up Novacore: Research and Exploration - As a member of this division you will embark on the maiden voyage in our Hi-Tech research cruisers (Plans coming soon) equipped with FTL drives to begin our explorations. This role involves surveying each system entered, from planets, moons, sun size, any life sustaining planets, identifying warp points around celestial bodies and placing Stargate beacons to await the arrival of our Far-Worlds construction division to construct the Stargate. Far-Worlds Construction - The purpose of this crew is to use large industrial jump carriers to bring supplies and workers to distant worlds were no civilisation has been established. The main purpose of this fleet is to create the Stargates so more vessels are able to enter the newly discovered sector. We also use these vessels to assist in the creation space stations and planetary colonies. Novacore Spaceport - Exploring uncharted space doesn't come cheap. To solve this issue we use our technology and design department to develop ships not only to further our goals but also develop ships for civilians and private contractors. The ships we can produce are of the highest quality and are all equipped with our latest technologies. Miningcore - The Miningcore was setup to allow for the income of ore and other materials to supply our Spaceport and Factories. Members of this division use our mining ships and large transport freighters to collect material from asteroid belts and gas clouds. We also have a division that works on the surface of celestial bodies extracting materials located on various worlds. Processing and Development - This division is were the construction of our factories are commenced. We use these to turn the minerals obtained through mining and refine them into usable materials. We also use the factories to develop parts and technologies from the technology division in our Spaceport. These are then shipped to storage houses and our trading outposts with help of our logistics carriers. Defence Division - This division hosts all of our security crew and ships. Whenever an exploration expedition is planned to commence we will send a defence squad with them to make sure no entities attack the vessel. We also have mercenaries for hire open to assist other organisations in their endeavours.(Note - We only allow our services for protection and don't wish to be involved in bounty objectives) Marketing and Trade - This division is were our logistics takes place. This is were we use our industrial haulers and carries to distribute our ships from our spaceport and goods and tech from our research labs. We also setup trading outposts after we construct our Stargates in each system allowing for easier trading between allied and neutral corporations. Application Department Currently the only way you can enter the organization is by private invite or request acceptance via a PM to DarkNovation. In your PM please state what division you are interested in and what skills can you bring to the organisation. APPLY HERE https://community.dualthegame.com/organization/novacore *website and discord will be available soon*
  23. Some of you may be aware of Geocaching, and if you are then I'm suggesting an in-game version and you already know where I'm going. If you don't know what Geocaching is, I suggest you look it up because you might be interested, and you can almost definitely get involved. Anyway, given the nature of Dual Universe I think it would be awesome to create a system of Exocaching. That is, you would go out into the universe and build a little something on a random spot of a planet or asteroid. You would then mark this location on the central Exocach database, and any other player could see the location in the database and go and find your cach, and put their name there to say they found it. They could be easy, like a big pink monument in a sandy desert, or difficult, such as a little pedestal inside a small natural cave in the same said desert. They could simply be small creations with the names of the those that have found it, or they could provide clues as to the whereabouts of other cachs which aren't in the database, meaning you would have to find the first one to find all the next ones. You could even make whole treasure hunts out of them for other people to find! Although, the point of most cachs is that they don't contain anything valuable, so as to deter theft/vandalism and promote fun. This sort of thing would require: - Coordinate systems, i.e. 'xy' on planet 8 of the system at 'xyz' - A method of keeping text in-game, i.e. minecraft signs It would also need willing participants, though that isn't up to the devs. For a game like DU, where everything is made by the players and there is a huge multiplayer galaxy to explore and discover, I think this could add something fun for people to do. See any reasons as to why this wouldn't work? Think it would require other features on the developers part? Is this something you would be interested in?
  24. Phoenix Initiative was established with the intent of exploration. However, exploration by itself is not possible without supporting infrastructure. The Branches of Phoenix Initiative provide for the fulfillment of our exploration goals. Phoenix Initiative was founded by Allen Tainia after the historic landing of Novark on Alioth. His strong will and determination have brought us together to enable the human condition to learn about the universe. It is solely this desire that initiated the objective of exploration. Join us, satisfy your curiosity and fulfill your destiny. PI is split into branches, then departments, then, if need be, sections. Each branch will manage its own assets and can issue requests to other branches for its assets if it requires assistance. The directors all share the same duties as the highest ranking officials in each branch, however, they outrank them and act as the leader of each branch. For branches with two directors, the first position is called Alpha and outranks the second, Beta. Each member of the Core Assembly is one of these ten directors. The Core Assembly will make all decisions concerning large-scale PI operations with Allen Tainia as the Chairman of the Core Assembly. The rank of Journeyman will apply to all brand new recruits across each branch. They should not take long to advance to their particular branch's lowest rank. Journeymen will be judged more quickly and probably more harshly due to their untrustworthiness (forgive the negative connotation here). More trusted members will be allowed more leniency, since they have proven themselves. *We are currently taking applications for all vacant Director and top-rank positions (Admiral, Master Coordinator, etc...). When Alpha arrives, I will approve the best applicants and make a formal announcement to that effect. Applications submitted sooner have higher priority, so don't hesitate to apply. This waiting period gives a fair chance to everyone who applies. Application is not necessary to join PI, but it is required for Director and top-rank positions. When the time comes, I will be announcing received applications/accepted positions on PI Discord. (see below for link) Don't forget to check out PI on the community site! Director/Top Rank Application Position: Age: Timezone: Estimate how much time you could allocate for us: Why should I pick you for this position?: To submit the application, PM me with a filled out application on the forums or on Discord. No application necessary to join PI, only for leader positions. Although there is a clear hierarchical order here, I intend for the gameplay rift between highest and lowest ranks to be minimal. All ranks ought to share somewhat the same style of gameplay. The only intentional difference is that the higher ranks get to call the shots. The agents of PI are expected to behave in accordance with a very simple code of conduct. PI is an organization based on exploration, science, invention, and diplomacy. We are not pirates and we are not griefers. We do not blatantly steal and destroy. Harassing other players in any way is unacceptable. Definition of harassment is entirely up to me and the judicial department. Violation of this code will result in punishment or possibly expulsion from PI. We will consider all actions and statements from you, even on "your" time. That includes in-game when you are not working on PI activities, or on the forums or other DU related community. Any character will be allowed to be members of other organizations only as long as there is no conflict: Not a pirate or other disreputable organization. We are not pirates and we do not associate with them.* You do not overextend yourself. Working two jobs takes a lot of effort. Will be allowed if you can handle yourself. No conflict with the other organization. If you're not sure, ask them. *Note that I said this was a character limitation. I am fine with you having another character which is a pirate. In fact, I may do that. This applies to characters only. I don't want people to get their hopes up for something that just isn't going to happen. A first day spawn just isn't going to become captain of a ship. Nor will a weekend-only player become a Director (a role which is supposed to be extremely active). I realize that sometimes things change or people encounter problems in their real lives, so those who lose time to play won't be punished or demoted as long as they tell the rest of us what's going on. This isn't meant to discriminate good or bad players, it is meant to manage expectations and avoid unpleasant surprises. There's nothing inherently wrong or bad with spending your time elsewhere. Regular playing and socializing lets me and other officers in PI examine your trustworthiness and willingness and ability to contribute, which allows us to place more trust in you. Very likely that only those who tend to play with us, get on VOIP with us, engage with us (and a lot of it) will get higher ranking positions or more benefits. This may seem to be unfair to those with extremely limited time and/or money, but that's the way it is. Trust is earned, not given. Everything above is subject to change, as more is learned about DU and as gameplay may necessitate change. Read the full story here. Although this is not an RP group, I don't discourage it. But because I also don't enforce RP, don't be surprised if no one plays along with you. RPing by yourself probably isn't fun at all, but hey, I warned you. (Catch me in the right mood though and I may play along, especially if it's about my character's backstory.) Ideally, all. But until a significant following is established, most likely that we will be in US timezones since I live in the US. I hope that I can get a group of nice individuals who would act as leaders in non US timezones. Discord Channel: https://discord.gg/9g2Sxg8 Website TBD Would love help with a website, although, after using Discord for a while, we might just rely on that, the community page, and possibly the forums. I would also like to make a new phoenix graphic. It's so terrible. Please send help.
  25. I've been thinking of ways to make the exploration aspect of Dual Universe more interesting. Things that would be rare and awesome to find, but avoiding pre-made creations, something the devs want to stay away from. I haven't had much luck. However, I did have one idea that I think, considering the current plans of the game, would be easy to implement, and that is random wormholes. They would act exactly and identically to stargates, which as many of you know are player-made FTL tunnels that allow quick travel between systems. There are a few catches that could make wormholes unique and separate from stargates, the main one being the first one: - They do not remain open all the time. They may only be open for ten minutes, and closed for 10 real-life days, in a continuous cycle where timing is crucial. - They spawn randomly; their entry and exit points are randomly located, whether inside systems or out. - They might have a chance to destroy ships going through; what's fun without risk? - They only have an entrance; no turning back! - Their exit or entry points fluctuate. Could be 10 kilometers or 100 light years. Perhaps a cycle that players would need to figure out, i.e. entry-way remains fixed, but exit point is constantly moving in a circle, so it eventually returns to the same location. A wormhole would work on the exact same mechanics as a stargate, except that it would obey any number of the rules listed above, making them unique and yet easy to implement once stargates are implemented too. Any other ideas of how wormholes could behave, or other ideas on what would make exploration more interesting and rewarding? Remember that the devs want to minimize pre-made stuff spawning in the game.
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